This is a suggestion that can help newcomers to the game get more into the competitive scene. The idea is to basically have an in-game tutorial. And by this, I don't mean an in-game menu with a wall of text, but more like an optional quest. For example, we should utilise the in-game NPCs for this. We know that there is the Pokemon Academy in the second town of each game (Hoenn and Kanto) in Viridian and Rustboro. And both these schools appear before the first gym battle takes place. We can make it so that you can't get your Trainer Card without graduating from this academy. And since you don't have your Trainer Card, you won't be able to challenge gym leaders. This can allow new players to be educated on natures, IVs, EVs, etc earlier in the game and this would ease the transition into the competitive scene. Now, I haven't really worked how exactly it will work, but I was thinking that there could be a number of courses that you could take. For example a course on Natures, on IVs, on EVs, on breeding basics, breeding natures, breeding braces, type effectiveness, status moves, etc. Now, since a newcomer wouldn't really necessarily need to know ALL of this information, they could earn their trainer card after let's say completing the courses on type effectiveness, status moves/statuses, levelling up and evolution. Afterwards, they could return do some more courses on let's say Natures, IVs and EVs to earn like a Pokemon Diploma. Using this diploma, they could have maybe a higher encounter rate on everstones, and/or discounted price of vitamins at the BF for BP. Then they could go on to complete all the remaining courses to earn a Pokemon Ph.D which could reward them with discounted breeding braces, etc.
For that to work, the breeding braces lets say could cost 12k regularly without the Ph.D, but with it would cost 10k. Same thing with the vitamins, they'd cost more to buy without the Pokemon Diploma.
Now, I'm not exactly sure how the courses themself would work, but it really needs to be interactive rather than just a dialogue with an NPC.
Edit:
Ideas of courses:
Basic Courses - for Trainer Card:
- Type Effectiveness
- Status Moves
- Consumable Items (Potions, medicines, etc)
- Stat-enhancing items/berries
- Evolutions
Advanced Courses - for Pokemon Diploma:
- Natures
- IVs
- EVs
- EV-reducing berries
- Happiness
- Features about PokeMMO (GTL, chat channels, different types of chat, etc) (maybe a small discount for GTL fee with Diploma OR higher fee for GTL without diploma)
- Possible education about item pricing for GTL, etc.
- How to use Pokedex to figure out egg moves, how pokemon evolve, what EVs they give off, etc. ---> incentive for completing pokedex.
Question
DashBlacK
This is a suggestion that can help newcomers to the game get more into the competitive scene. The idea is to basically have an in-game tutorial. And by this, I don't mean an in-game menu with a wall of text, but more like an optional quest. For example, we should utilise the in-game NPCs for this. We know that there is the Pokemon Academy in the second town of each game (Hoenn and Kanto) in Viridian and Rustboro. And both these schools appear before the first gym battle takes place. We can make it so that you can't get your Trainer Card without graduating from this academy. And since you don't have your Trainer Card, you won't be able to challenge gym leaders. This can allow new players to be educated on natures, IVs, EVs, etc earlier in the game and this would ease the transition into the competitive scene. Now, I haven't really worked how exactly it will work, but I was thinking that there could be a number of courses that you could take. For example a course on Natures, on IVs, on EVs, on breeding basics, breeding natures, breeding braces, type effectiveness, status moves, etc. Now, since a newcomer wouldn't really necessarily need to know ALL of this information, they could earn their trainer card after let's say completing the courses on type effectiveness, status moves/statuses, levelling up and evolution. Afterwards, they could return do some more courses on let's say Natures, IVs and EVs to earn like a Pokemon Diploma. Using this diploma, they could have maybe a higher encounter rate on everstones, and/or discounted price of vitamins at the BF for BP. Then they could go on to complete all the remaining courses to earn a Pokemon Ph.D which could reward them with discounted breeding braces, etc.
For that to work, the breeding braces lets say could cost 12k regularly without the Ph.D, but with it would cost 10k. Same thing with the vitamins, they'd cost more to buy without the Pokemon Diploma.
Now, I'm not exactly sure how the courses themself would work, but it really needs to be interactive rather than just a dialogue with an NPC.
Edit:
Ideas of courses:
Basic Courses - for Trainer Card:
- Type Effectiveness
- Status Moves
- Consumable Items (Potions, medicines, etc)
- Stat-enhancing items/berries
- Evolutions
Advanced Courses - for Pokemon Diploma:
- Natures
- IVs
- EVs
- EV-reducing berries
- Happiness
- Features about PokeMMO (GTL, chat channels, different types of chat, etc) (maybe a small discount for GTL fee with Diploma OR higher fee for GTL without diploma)
- Possible education about item pricing for GTL, etc.
- How to use Pokedex to figure out egg moves, how pokemon evolve, what EVs they give off, etc. ---> incentive for completing pokedex.
Intermediate Courses - for Pokemon Ph.D:
- Breeding braces
- Egg hatching
- Chain breeding egg moves
- Competitive Status Moves (substitute, spikes, swords dance, dragon dance, etc)
- Basic team building?
Edited by DashBlacKadd more info
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