I've been wondering why Future Sight has not embraced Gen 6 mechanics, which to my understanding is applied to most moves insofar as they are not imbalanced.
If I'm not wrong in thinking that Future Sight in its Gen 6 iteration would not be overpowering and ubiquitous, then I think it would be a good idea to update it and let it see some use and encourage diversity. The moveset diversity per se, and the inclusion of pin and skewer tactics whereby enemies are forced to contend with two elements per turn, protect penetration, etc.
This is definitely not a priority, Future Sight is usable as it is. But it would be nice if it got a little boost and saw more use (for example, from me :D)
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RationalDrunk
I've been wondering why Future Sight has not embraced Gen 6 mechanics, which to my understanding is applied to most moves insofar as they are not imbalanced.
If I'm not wrong in thinking that Future Sight in its Gen 6 iteration would not be overpowering and ubiquitous, then I think it would be a good idea to update it and let it see some use and encourage diversity. The moveset diversity per se, and the inclusion of pin and skewer tactics whereby enemies are forced to contend with two elements per turn, protect penetration, etc.
This is definitely not a priority, Future Sight is usable as it is. But it would be nice if it got a little boost and saw more use (for example, from me :D)
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