budadeth Posted December 16, 2020 Share Posted December 16, 2020 23 hours ago, DragonMaster537 said: How did you fix the issue you had? using a validate icon file, if the icon its too large or in another type of file the mod will not work Link to comment
Xanblaster Posted February 11, 2021 Share Posted February 11, 2021 Anyone know what the ids for Sinnoh are? budadeth 1 Link to comment
budadeth Posted February 13, 2021 Share Posted February 13, 2021 On 2/11/2021 at 3:08 PM, Xanblaster said: Anyone know what the ids for Sinnoh are? I already post it here, check pag 7 but it's on german lol good luck Xanblaster 1 Link to comment
Toadstein Posted February 21, 2021 Share Posted February 21, 2021 (edited) On 4/22/2020 at 5:26 PM, budadeth said: @Eggplant @linesxd Platinum music IDs 1000: Mysterious zone 1001: Nothing 1004: Twinleaf town 1005: Sandgem town 1006: Floa 1007: Trostu/Weideburg (Day) 1008: Kahlberg (Outside) Route 225/226/227 (Day) 1009: Erholungsgebiet/Kühnheitsufer/Route 213 (Day) 1010: Jubilife city (Day) 1011: Fleetburg (Day) 1012: Erzelingen (Day) 1013: Elyses/Ewigenau (Day) 1014: Herzhofen (Day) 1015: Trostu/Weideburg (Day) 1016: Schleide (Day) 1017: Sonnenwik 1018: Blizzard 1019: Pokémon league (day) 1020: Battle area/Survival area (Day) 1021: Route 201 1022: Route 203/218 (Day) 1023: Route 205/West-211 (Day) 1024: Route 206 (Day) 1025: Route (Day) 1026: Route East-211 (Day) 1027: Route 216 (Day) 1028: Route 228/229 (Day) 1029: Prof. Rowan's labor 1030: Search for the red Gyarados 1031: Ewigenau 1032: Route 205 1033: Twinleaf town 1034: Sandgem town 1035: Flori 1036: Trostu/Weideburg (Night 2) 1037: Kahlberg (outside) Route 225/226/227 (Night) 1038: Erholungsgebiet/Kühnheitsufer/Route 213 (Night) 1039: Jubilife city (Night) 1040: Fleetburg (Night) 1041: Erzlingen (Night) 1042: Elyses/Ewigenau (Night) 1043: Herzhofen (Night) 1044: Trostu/Weideburg (Night) 1045: Schleide (Night) 1046: Sonnenwik (Night) 1047: Blizzach (Night) 1048: Pokémon league (Night) 1049: Battle area/Survival area (Night) 1050: Route 201 1051: Route 203/218 (Night) 1052: Route 205/West-211/Valley windworks(Night) 1053: Route 206 (Night) 1054: Route (Night) 1055: Route Ost-211 (Night) 1056: Route 216 (Night) 1057: Route 228/229 (Night) 1058: Elyses/Ewigenau (Special) 1059: Route 205 (Special) 1060: Underground 1061: Basis-Fahne geklaut! 1062: Siegesstrasse 1063: Secret melody 1064: Grusel-song 1065: Trio cave 1066: Platz der Treue 1067: Team Galactic 1 1068: Team Galactic 2 1069: Grossmor 1070: Trio lake 1071: Kraterberg 1072: Speersäule 1073: Kahlberg 1074: Cave 1 1075: Cave 2 1076: Pokémon League(inside) 1077: Hall of fame 1084: Prof. Rowans laboratory 1085: Pokémon Center (day) 1086: Pokémon Center (Night) 1087: Gym 1088: Ruhmeshalle 1089: Knursperei/Contest hall 1090: Pokémon Mart 1091: Game Corner 1092: Duellturm 1093: Jubilife city TV station 1094: Secret laboratory (Team Galactic) 1100: Trainer spotted! (Teenager) 1101: Trainer spotted! (Planscher) 1102: Trainer spotted! (Rocker/Policeman/Psychic/Schwarzgurt) 1103: Trainer spotted! (Team galactic grunt) 1104: Trainer spotted! (Umbrella lady/Beauty) 1105: Trainer spotted! (Runemaniac/Explorer) 1106: Trainer spotted! (Gambler) 1107: Trainer spotted! (Angler/Sailer) 1108: Trainer spotted! (Forscher/PKMN-Sammler) 1109: Trainer spotted! (Ass-Trainer/PKMN-Ranger) 1113: Elite four battle! 1114: Champion Cynthia battle! 1116: Wild Pokémon 1117: Gym theme 1118: Trio 1119: Trainer 1120: Team galactic boss: Cyrus 1121: Dialga/Palkia 1122: Champion Cynthia 1123: Galactic Rüpel 1124: Rivale 1125: The god pokémon: arceus 1126: Legendary Pokémon 1127: Pokémon caught 1128: Trainer sighted 1129: Gym leader meeting 1130: Champion Cynthia meeting 1131: Team glactic Commander/Rüpel meeting 1132: Team galctit boss: Cyrus 1133: Elite four meeting 1134: Team galactic Commander: Jupiter/Mars/Saturn 1136: Elite four 1138: No Chase 1139: Rival spotted! 1140: Verbrecher! 1141: Pokémon trade 1144: Dialga/Palkia enters our Dimension 1 1145: Dialga/Palkia enters our Dimension 2 1150: Poké-Radar 1151: Surf song 1152: Bicycle Theme 1169: Knursp-House 1171: Ruhmeshalle 2 1172: Intro 1173: Titlescreen 1174: Wi-Fi 1 1175: Wi-Fi 2 1176: Contest dancing-song 1 1177: Contest dancing-song 1 1178: Contest dancing-song 1 1179: Contest dancing-song 2 1180: Contest dancing-song 2 1181: Contest Price ceremony 1182: Contest Winner 1183: Knurspe backen 1186: Credits 1187: Knurspe backen Where is "ID 1075: Cave 2" used? I only remember there being only 1 theme for regular caves. Or do Oreburgh Gate and the other caves have seperate ID's from each other? Edited February 22, 2021 by Toadstein Link to comment
budadeth Posted February 22, 2021 Share Posted February 22, 2021 On 2/21/2021 at 10:09 AM, Toadstein said: Where is "ID 1075: Cave 2" used? I only remember there being only 1 theme for regular caves. Or do Oreburgh Gate and the other caves have seperate ID's from each other? i dunno, if you need to locate a song from a place, go there in the game and write /bgm will tell you what code of song its playing at the moment, but i dunno everything on the list sorry Link to comment
Sinongnilokomo Posted March 3, 2021 Share Posted March 3, 2021 Make an One Punch Man music mod plssssss!!! Link to comment
XanmanAR Posted March 12, 2021 Share Posted March 12, 2021 (edited) I was attempting to make a music mod on my Mac, but it appears that Mac can't zip files in the correct format that PokéMMO requires. Do you know if there are any software on Mac that would allow me to zip files correctly? This is the same issue I'm having. Edited March 21, 2021 by XanmanAR Link to comment
Eggplant Posted March 22, 2021 Author Share Posted March 22, 2021 On 3/12/2021 at 6:07 PM, XanmanAR said: I was attempting to make a music mod on my Mac, but it appears that Mac can't zip files in the correct format that PokéMMO requires. Do you know if there are any software on Mac that would allow me to zip files correctly? This is the same issue I'm having. zipping should be a built-in feature into a mac, check out this guide: https://support.apple.com/guide/mac-help/zip-and-unzip-files-and-folders-on-mac-mchlp2528/mac#:~:text=Compress a file or folder,compressed file is called Archive. both .zip and .mod are acceptable compression formats for a pokemmo mod. if your compressed folder's extension is successfully .zip and it's still not working, then there's probably an error with your file layout within the mod. Link to comment
EverGreenTaiga Posted March 28, 2021 Share Posted March 28, 2021 So I don't know where to even begin with this. I looked at the PokeMMO folder in my computer and this is what I see. I checked through all the files and couldn't find anything remotely related to sounds/music. Am I doing something wrong? Do I just make a zip with the correctly-named files and add it as a mod? Where do I begin? Link to comment
EverGreenTaiga Posted March 28, 2021 Share Posted March 28, 2021 1 hour ago, EverGreenTaiga said: So I don't know where to even begin with this. I looked at the PokeMMO folder in my computer and this is what I see. I checked through all the files and couldn't find anything remotely related to sounds/music. Am I doing something wrong? Do I just make a zip with the correctly-named files and add it as a mod? Where do I begin? UPDATE: So I created the files manually by editing the "example mod" included with the game and I got it working with .ogg files! ...But I've ran into another problem: The framerate TANKS to 40-30 fps in areas that plays the music I've inserted. Why is this happening and how do I fix this? budadeth and BrokenJoker 2 Link to comment
Eggplant Posted March 28, 2021 Author Share Posted March 28, 2021 3 hours ago, EverGreenTaiga said: UPDATE: So I created the files manually by editing the "example mod" included with the game and I got it working with .ogg files! ...But I've ran into another problem: The framerate TANKS to 40-30 fps in areas that plays the music I've inserted. Why is this happening and how do I fix this? That's probably a question for the devs, consider posting in support requests. But probably either you need better hardware or they need to patch the game. There's not much customization possible from our end in the mod other than tell the game which file to replace with what. Idk, or maybe your .ogg files are just immense and there's a way to compress them smaller? EverGreenTaiga and BrokenJoker 1 1 Link to comment
EverGreenTaiga Posted March 29, 2021 Share Posted March 29, 2021 1 hour ago, Eggplant said: That's probably a question for the devs, consider posting in support requests. But probably either you need better hardware or they need to patch the game. There's not much customization possible from our end in the mod other than tell the game which file to replace with what. Idk, or maybe your .ogg files are just immense and there's a way to compress them smaller? They are pretty small already and I'm running on a Windows 7 labtop from 2013, so it's probably on my end. Thanks for trying to help though :) Link to comment
budadeth Posted March 29, 2021 Share Posted March 29, 2021 13 hours ago, EverGreenTaiga said: UPDATE: So I created the files manually by editing the "example mod" included with the game and I got it working with .ogg files! ...But I've ran into another problem: The framerate TANKS to 40-30 fps in areas that plays the music I've inserted. Why is this happening and how do I fix this? Running songs will always demand more, even if you just use the original rom's music, try when ziping the mod use "Compression method" None, or No Compress, also you can name your mod as .MOD not .ZIP i dunno if that could help but you can try, also don't overload the mod, 10 songs per region it's Ok but maybe that dosnt affect the FPS anyways... If you have an old PC as you say, i would recomend use a playlist on your phone or something like that and disable all the music, and leave just the effects Good luck Eggplant and BrokenJoker 2 Link to comment
EverGreenTaiga Posted March 29, 2021 Share Posted March 29, 2021 14 hours ago, budadeth said: Running songs will always demand more, even if you just use the original rom's music, try when ziping the mod use "Compression method" None, or No Compress, also you can name your mod as .MOD not .ZIP i dunno if that could help but you can try, also don't overload the mod, 10 songs per region it's Ok but maybe that dosnt affect the FPS anyways... If you have an old PC as you say, i would recomend use a playlist on your phone or something like that and disable all the music, and leave just the effects Good luck Interesting ideas! I don't think I'm going to try that last option because that would defeat the purpose of modding XD (The music wouldn't switch automatically when entering new areas/battles/events/etc.) I didn't add many songs either (it's about 13 exclusively in Unova), so I'll try compressing the zip or renaming it as a mod file. I'll update you with the results of my testing. Though I just wanna say quickly that it's amazing my old computer can run the game in its current state WITH the Unova Followers mod at a constant 60fps. My modding is the only time I noticed the game dipping below 60, so this is quite the technical achievement! Hopefully Johto won't tank the fps, whenever that comes around. budadeth 1 Link to comment
Eggplant Posted March 30, 2021 Author Share Posted March 30, 2021 (edited) Those are some fair suggestions! You could try installing someone else's mod for testing and see if you experience the same issues. @EverGreenTaiga Edited March 30, 2021 by Eggplant Link to comment
diego Posted April 8, 2021 Share Posted April 8, 2021 can u sometime add the sinnoh folder and names for the musics? i wanna try to make a mod. Link to comment
Eggplant Posted April 8, 2021 Author Share Posted April 8, 2021 5 hours ago, diego said: can u sometime add the sinnoh folder and names for the musics? i wanna try to make a mod. Done. Link to comment
XanmanAR Posted April 9, 2021 Share Posted April 9, 2021 (edited) On 3/21/2021 at 7:33 PM, Eggplant said: zipping should be a built-in feature into a mac, check out this guide: https://support.apple.com/guide/mac-help/zip-and-unzip-files-and-folders-on-mac-mchlp2528/mac#:~:text=Compress a file or folder,compressed file is called Archive. both .zip and .mod are acceptable compression formats for a pokemmo mod. if your compressed folder's extension is successfully .zip and it's still not working, then there's probably an error with your file layout within the mod. The built-in Mac compression methods were still not working properly, so as a test, I downloaded this mod, I imported the mod, and it was accepted by PokéMMO without any issues. I then uncompressed then recompressed the mod to create a zip file that should be exactly identical to its source. After deleting the original mod from my mods folder and importing the new one, the same error appeared, confirming my suspicion that my Mac is not using the right compression method for creating mods. It appears that there aren't very many compression applications for Mac, and all the software I can find result in the same error. Is there anything else I can do? Edited April 9, 2021 by XanmanAR Link to comment
Eggplant Posted April 9, 2021 Author Share Posted April 9, 2021 3 hours ago, XanmanAR said: The built-in Mac compression methods were still not working properly, so as a test, I downloaded this mod, I imported the mod, and it was accepted by PokéMMO without any issues. I then uncompressed then recompressed the mod to create a zip file that should be exactly identical to its source. After deleting the original mod from my mods folder and importing the new one, the same error appeared, confirming my suspicion that my Mac is not using the right compression method for creating mods. It appears that there aren't very many compression applications for Mac, and all the software I can find result in the same error. Is there anything else I can do? i'll try to find a friend who has a mac so we can test some stuff. in the meantime, my first instinct is, are you certain you're actually uncompressing and recompressing properly? In the sense that directly at the root of the zip there is a sounds folder, info.xml, etc. and that they're not stored in some middleman folder. Link to comment
FoxyVinl Posted April 12, 2021 Share Posted April 12, 2021 Hello you know how I can modify the music no more the pokemon cries or at least make it compatible for my Android I'm trying to download a mod that does this but it doesn't change my pokemon cries Link to comment
ReapersYnergy Posted May 16, 2021 Share Posted May 16, 2021 The Distortion World is 1190. I'm going through another Sinnoh playthrough as we speak in order to figure out what Giratina's theme is. But I can offer some specifications about this list in case some of the formatting ends up confusing someone: - Eterna is, oddly enough, not Eterna Forest. I have no clue what "Eterna" is, but I found that "Secret Melody" is used for Eterna Forest. (ID = 1063) - "Route" is the theme for Route 209. Day ID = 1025, Night ID = 1054) - "Cave 1" (ID = 1074) is the theme used for the likes of Oreburgh Gate and other miscellaneous cave themes around Sinnoh, whereas "Cave 2" (ID = 1075) is for Oreburgh Mine and Iron Island. - "Team Galactic 1" (ID = 1067) is used for the Veilstone HQ, whereas "Team Galactic 2" (ID = 1068) is for just about everywhere else those loveable spacemen invade. - I'm 99% sure that the "Special" versions of Eterna City and Route 205 are the versions that go unused in the game. I hope this was helpful! Eggplant 1 Link to comment
Eggplant Posted May 17, 2021 Author Share Posted May 17, 2021 14 hours ago, ReapersYnergy said: The Distortion World is 1190. I'm going through another Sinnoh playthrough as we speak in order to figure out what Giratina's theme is. But I can offer some specifications about this list in case some of the formatting ends up confusing someone: - Eterna is, oddly enough, not Eterna Forest. I have no clue what "Eterna" is, but I found that "Secret Melody" is used for Eterna Forest. (ID = 1063) - "Route" is the theme for Route 209. Day ID = 1025, Night ID = 1054) - "Cave 1" (ID = 1074) is the theme used for the likes of Oreburgh Gate and other miscellaneous cave themes around Sinnoh, whereas "Cave 2" (ID = 1075) is for Oreburgh Mine and Iron Island. - "Team Galactic 1" (ID = 1067) is used for the Veilstone HQ, whereas "Team Galactic 2" (ID = 1068) is for just about everywhere else those loveable spacemen invade. - I'm 99% sure that the "Special" versions of Eterna City and Route 205 are the versions that go unused in the game. I hope this was helpful! Most certainly helpful! Thanks so much! I added your clarifications to the main post, I'll just have faith that you're right haha. I haven't really played mmo in a while but i lurk forums. Link to comment
ReapersYnergy Posted May 17, 2021 Share Posted May 17, 2021 Update! Giratina's battle theme is 1201. Eggplant 1 Link to comment
DarkLink203 Posted May 24, 2021 Share Posted May 24, 2021 I downloaded this mod (https://drive.google.com/open?id=1elEO1HPjg0PepRXxF8u_uhYagVhgtNn1), however when I load into the game no music plays, sound effects (Pokémon cries and attacks, etc.) still play. Link to comment
Eggplant Posted May 24, 2021 Author Share Posted May 24, 2021 6 hours ago, DarkLink203 said: I downloaded this mod (https://drive.google.com/open?id=1elEO1HPjg0PepRXxF8u_uhYagVhgtNn1), however when I load into the game no music plays, sound effects (Pokémon cries and attacks, etc.) still play. the "sounds" folder should contain some folders named "0", "1", "2" etc. in the mod you linked, it looks like the songs are all in the root of the 'sounds' folder. (this is because it's an old mod, and the "0" folder wasn't necessary way back in 2018) if you just move all the kanto-related songs in a folder named "0", all the hoenn songs in "1" etc it should work in theory. Link to comment
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