(Sorry for the bad english, I use google translate)
Currently in Pokemmo, the secret bases lack functionality and hardly have a multiplayer component, in addition to being limited to a single region. Taking advantage of the future inclusion of Pokémon platinum and the new secret bases that it includes, I have thought of a new system for the bases that reinforces the multiplayer facet and makes them more prominent:
-The bases could be made at any point on the ground of a route in any region (with exceptions in some specific places that can undermine the experience in some way like doing it on the tall grass)
-When the owners of the secret bases were online the entrance to their bases would be visible to the rest of the players, while they have activated a key item (it could be the explorer kit, for example, or other new item created for this function) that would allow seeing the bases of others and letting they see your own, that avoid damage the playable experience when you do not want to visit bases of other players because of the inevitable fact that all the ground of multitude of routes would be filled with these entrances.
Here is an example of how you could see the entrances, showing the bases already visited as "open" to differentiate from those that have not yet been visited.
-To visit one of these bases it would be enough to press the "A button" in front of the entrance, indicating to which base we want to enter in case several online players had the base in the same place.
-When you want to create a secret base, it would be enough to use secret power in the place where you want, indicating, before confirming if you want to made the base, how many players apart from you (online at that moment or not) have their base in that same place .
-The bases visually would be those that can be found in the underground of Sinnoh but with a locked perspective for the correct inclusion of the decorations of the third generation.
Example of how the secret bases could look, showing us how with a locked perspective the elements of the third generation would visually fit with those of the fourth generation.
-When interacting with the PC of another player's secret base we could:
See the trainer card of the base owner
Rate the secret base: There would be a ranking with the most beautiful secret bases based on a scoring system from 1 to 5 based on the notes given to you by your secret base visitors using this option.
Challenge the owner of the base: This option would send a battle petition to the owner of the base. In case of accepting this, he would teleport directly into the base. (If the owner is busy or in any room such as the battle frontier or the Pokémon league, he cannot be challenged)
-Once inside the secret base after being teleported, the owner of the base can, using the base PC:
Access the storage of Pokémon: Allowing to be able to prepare for the battle.
Access the ranking of secret bases: It allows you to see your score, your position in the classification, the number of victories in battles of secret bases and the top of the 100 players with the best bases.
Start the battle
-In a battle through secret bases, the winner gets flags, which, along with some money, would be necessary to buy decorative items or to remove rocks. Being defeated would always subtract 1 flag. Example:
Players with 25 or less victories in battles for secret bases would give 1 flag when defeated
Players with victories from 26 to 50 would give 2 flags
Players with more than 50 wins would give 3 flags.
-You could challenge the same player once every 21 real hours.
-If one of the two players leaves the secret base before start the battle, they cant be challenged again until after 21 hours.
-Once the battle is over, the owner of the base can, interacting with the PC:
Access to the storage of Pokémon: being able to put back the team previous to the battle.
See the ranking of secret bases.
Teleport to your previous location: leaving you at the exact spot where you were before accepting the battle.
-Once the battle is over, the challenger player could not score the base visited, thus avoiding this value with a bad score as a revenge after losing.
-When you are at your base and have not been teleported by another player, the PC options are:
Access the ranking of secret bases
Decorate (as long as your base is not accessible by other players.)
I think that with this system the players will give much more importance to the secret bases, thus opening the possibility of selling totally new decorative elements for RP. All decorative elements should also can be stored in the bag to be able to trade with them through the GTL, but once used they are linked to the base and it is no longer possible to trade with them.
I would like to thank all the creators behind Pokemmo, for made a pokemon game with active updates and quality content now that game freak seems to havent put effort on the future games. The creators of Pokemmo now have the responsibility of keeping the pokemon world alive and progressively creating the game that all fans have dreamed of. Seriously, thanks.
I have a LOT of more suggestions, I will post them in the future.
Question
Zrambox
(Sorry for the bad english, I use google translate)
Currently in Pokemmo, the secret bases lack functionality and hardly have a multiplayer component, in addition to being limited to a single region. Taking advantage of the future inclusion of Pokémon platinum and the new secret bases that it includes, I have thought of a new system for the bases that reinforces the multiplayer facet and makes them more prominent:
-The bases could be made at any point on the ground of a route in any region (with exceptions in some specific places that can undermine the experience in some way like doing it on the tall grass)
-When the owners of the secret bases were online the entrance to their bases would be visible to the rest of the players, while they have activated a key item (it could be the explorer kit, for example, or other new item created for this function) that would allow seeing the bases of others and letting they see your own, that avoid damage the playable experience when you do not want to visit bases of other players because of the inevitable fact that all the ground of multitude of routes would be filled with these entrances.
Here is an example of how you could see the entrances, showing the bases already visited as "open" to differentiate from those that have not yet been visited.
-To visit one of these bases it would be enough to press the "A button" in front of the entrance, indicating to which base we want to enter in case several online players had the base in the same place.
-When you want to create a secret base, it would be enough to use secret power in the place where you want, indicating, before confirming if you want to made the base, how many players apart from you (online at that moment or not) have their base in that same place .
-The bases visually would be those that can be found in the underground of Sinnoh but with a locked perspective for the correct inclusion of the decorations of the third generation.
Example of how the secret bases could look, showing us how with a locked perspective the elements of the third generation would visually fit with those of the fourth generation.
-When interacting with the PC of another player's secret base we could:
See the trainer card of the base owner
Rate the secret base: There would be a ranking with the most beautiful secret bases based on a scoring system from 1 to 5 based on the notes given to you by your secret base visitors using this option.
Challenge the owner of the base: This option would send a battle petition to the owner of the base. In case of accepting this, he would teleport directly into the base. (If the owner is busy or in any room such as the battle frontier or the Pokémon league, he cannot be challenged)
-Once inside the secret base after being teleported, the owner of the base can, using the base PC:
Access the storage of Pokémon: Allowing to be able to prepare for the battle.
Access the ranking of secret bases: It allows you to see your score, your position in the classification, the number of victories in battles of secret bases and the top of the 100 players with the best bases.
Start the battle
-In a battle through secret bases, the winner gets flags, which, along with some money, would be necessary to buy decorative items or to remove rocks. Being defeated would always subtract 1 flag. Example:
Players with 25 or less victories in battles for secret bases would give 1 flag when defeated
Players with victories from 26 to 50 would give 2 flags
Players with more than 50 wins would give 3 flags.
-You could challenge the same player once every 21 real hours.
-If one of the two players leaves the secret base before start the battle, they cant be challenged again until after 21 hours.
-Once the battle is over, the owner of the base can, interacting with the PC:
Access to the storage of Pokémon: being able to put back the team previous to the battle.
See the ranking of secret bases.
Teleport to your previous location: leaving you at the exact spot where you were before accepting the battle.
-Once the battle is over, the challenger player could not score the base visited, thus avoiding this value with a bad score as a revenge after losing.
-When you are at your base and have not been teleported by another player, the PC options are:
Access the ranking of secret bases
Decorate (as long as your base is not accessible by other players.)
I think that with this system the players will give much more importance to the secret bases, thus opening the possibility of selling totally new decorative elements for RP. All decorative elements should also can be stored in the bag to be able to trade with them through the GTL, but once used they are linked to the base and it is no longer possible to trade with them.
I would like to thank all the creators behind Pokemmo, for made a pokemon game with active updates and quality content now that game freak seems to havent put effort on the future games. The creators of Pokemmo now have the responsibility of keeping the pokemon world alive and progressively creating the game that all fans have dreamed of. Seriously, thanks.
I have a LOT of more suggestions, I will post them in the future.
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