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DiosSlurpuff

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Everything posted by DiosSlurpuff

  1. I ask something, if the players themselves do not complain of an obvious imbalance, then who? What would make 6th grade dragons like Goodra more dangerous I can honestly describe this as harmful and unnecessary. Harmful due to the imbalance that new mons like Talonflame would bring, such as putting a vague example to a metagame that is already something strange. Unnecessary because they are asking to add something irrelevant when since 2018 they have been waiting for hidden abilities.
  2. Talonflame, the Clefable, Togekiss and Gardevoir type changes, the type table changes, Goodra, Doublade, Noivern, Aegislash (!!!)
  3. As a pvp player, I say this is a lousy idea.
  4. IGN: DiositoSlurpuff Country: Argentina Preferred Tiers: OU/LC (I can also play NU and a little bit of UU but ... they are not my favorite tiers) Discord Tag : Dios Slurpuff #1863
  5. momentum, board position, damage/reward, thinking all the time how X or Y can affect future play ... I think a bit if Anyway, I am not really to discuss this, I think that the cancel button is necessary and the other suggestions are counterproductive, and that will remain like that xD
  6. Now answering it seriously ... Introducing a mechanic of this style would make a confrontation with climatic or screen teams easier by not having to go counting turns and thinking about the momentum of the duel at the same time ... This would complicate the users of these teams and, as a consequence, it would very possibly make the metagame more repetitive. And to give an extra reason ... Yes, I find it fun to count turns and pp, it is a strategy game, keeping your head busy with several things at the same time is the grace of this, right?
  7. Obviously, but let's make a suggestion at a time huehue
  8. I mean ... Instead of implementing pokemon that with 2 eligible ivs look something ... Limited (I remember having a Ferrothorn per matchmaking, for example), the best would allow us to choose a pokémon to our liking with 2 eligible ivs and 4x25. I mean ... What do I want 74 Zoroark reward for having more meta pokémon in NU? Obviously with limitations, not allowing us to choose legendary ... Although on second thought ...
  9. Extremely necessary, instead of implementing matchmaking lc to encourage the growth of the tier, they canceled it because there were not enough players, it was a very silly thing.
  10. I see a need for a cancel movement button, but the others you suggested I think would take the fun out of the game
  11. Am I the only one who sees Gyarados + Power whip as a threat? I am aware that pokémon like Ferrothorn, Rotom scarf and Mandibuzz can stop it, but as for architectures that do not use these 3, it seems somewhat difficult to stop it, I have used Magnezone trying to stop it but I have to literally walk praying that it does not go back at the first waterfall ... As for other physical walls like Cofagrigus ... Gyarados accesses Taunt, so we would only have to do Hex or Shadow ball (Doing 20% maximum damage with Hex and 30.5% maximum with Shadow Ball, while we throws dd in the face without the possibility of using mist). Good offensive Pokémon like Dragonite don't stand a chance against the Ice Fang either ... Gyarados jolly has a 56% chance of being ohko with this move, and personally I'm seeing quite a few Gyarados adamant from Jolteon's low usage, and they ohko Ice Fang Dragonite without having to be +1 ... In fact, the Jolly would already blow up Nite if +1 is increased beforehand or if there are rocks on the field and I have no chance to clear. And another example like rotom wash bold, which is a pokémon that slows down Gyarados in the Gen5 meta (And yes, I know that the meta of Gen5 and MMO are different, but I see it as the best benchmark), it has an 81% chance of fainted from adamant power whip gyarados to +1, and Gyarados being a pokémon that at a minimum spam dd, seems quite limiting. My suggestion here is to ban the Gyarados + Power whip test, I know it's not an impossible pokémon to take down at all, but it makes team building somewhat monotonous and repetitive, I don't know what the rest of the community will think so II I would like to read them too nn
  12. Lucario is a pokémon with good offensive stats, a good movepool with both physical and special priorities, it can't be poisoned, flinched or intimidated, and it has versatility making it unpredictable in team preview thanks to Nasty plot and Sword dance ... I don't think there's a reason even to consider his move to UU
  13. I had the same problem, and what I did was reinstall the game (I downloaded the .Zip portable from the page and it did not give results, so I downloaded the Installer for w7 from the same site and it worked perfectly).
  14. My vote: Move PZ to OU Move Azumarill to UU
  15. My suggestion is simple: be able to send Pokémon / non-tradeable items to characters linked to the same account. I think it would be really necessary to release the "non-tradable" condition for the characters that we have on that same account. I have equipment for PvP where I use some pokémon of this type, and it can be annoying to want to go to another pj and not be able to use that equipment because it prevents me from passing X pokémon.
  16. Reason why, I should not check the forum when I am asleep, my mistake hahaha
  17. Azumarill + Electrode + Linoone in NU, it seems to me something ridiculous, if too many players (Many of them with good judgment) complained about this type of compositions 1 year ago in the UU, what is expected of NU?
  18. 32 teams means one more round, so how will the score be received for the team tournament of the year? I estimate it will be: Round 1: 0 points Round 2: 2 points Round 3: 3 points Semifinal: 4 points 2nd place: 7 points Champion: 10 points Or on the other hand: Round 1: 0 points Round 2: 1 point Round 3: 2 points Semifinal: 4 points 2nd place: 7 points Champion: 10 points I think that detail has to be clarified before the tournament starts.
  19. I think it would be better to give 3 selectable ivs to the pvp reward pokémon, considering there are pokes that are coming out a lot, like Crobat, Ferrothorn, Forretress or Garchomp for example, that need 3 ivs to work well. (Ex: Ferrothorn 31 ps - 31 def - 0 speed, Crobat 31 ps - 31 def - 31 speed) Well ... Considering that the pokémon are coming out like this, and considering that for a pokémon like Ferrothorn, 2 ivs can be selected. .. Limiting for that reason, having a value of 1200 points, and earning approximately 30 pts, having a veteran coach role (it is assumed that the ELO influences the amount of points, idk if they have already changed it). it would be 1200 (Number of points) divided by 30 (average number of points obtained playing with an HO team), multiplying it by ten (Average number of minutes of a duel ... assuming they are very fast duels vs another HO) divided by 30 (average points obtained playing with an HO team), it would result in 400 minutes, more than 6 hours, for a pokémon that if it is not a sweeper it will be very, very limited ... I think it is quite a long time, so I think it is a good idea to pvp rewards with 3 selectable IVs instead of 2.
  20. We saw ferrothorn 2 times in OU with a rate of 18.41% of use but not scizor or conkeldurr with a much higher use (Scizor almost triple) We had venomoth in the UU 4 weeks in a row And we even had Zekrom a few minutes in Dubs (XD) No matter how much metagame pokémon are added, you should control which pokémon they will put as a reward
  21. I don't think Garchomp is very popular on Doubs without sd
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