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Calibrumm got a reaction from BerJeannnn in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from TwistedTimes24 in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from chocoblin in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from FabrizioTC06 in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Janzelft in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Oaklucas in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Kostch in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from budadeth in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from xZeroTwo in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Etozuri in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Klaym in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from Qoby in Event notice icon in top left
Its very evident that most players arent aware of events as they happen and mods often have to post forum links and tell players whats happening.
I t would be beneficial to the liveliness of the events and player interaction if soon to be and currently active evens were listed in the top left under our location, money, and time. just a simple icon with the event name, then if you hover over it it will show you the event location, time, channel, and rules with a notice to check the forums if theyre still unsure of the events information from there.
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Calibrumm got a reaction from Lin in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from WildHodor in Event notice icon in top left
Its very evident that most players arent aware of events as they happen and mods often have to post forum links and tell players whats happening.
I t would be beneficial to the liveliness of the events and player interaction if soon to be and currently active evens were listed in the top left under our location, money, and time. just a simple icon with the event name, then if you hover over it it will show you the event location, time, channel, and rules with a notice to check the forums if theyre still unsure of the events information from there.
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Calibrumm reacted to XelaKebert in Allow all pokémon
I've explained it very well but I can elaborate for you since it seems that there is a misunderstanding here.
1) The games were designed to be a social, single player experience, but the majority of mechanics in the games can be experienced by a single player. The only exception is the Entree which requires a second person. Aside from version exclusive species, you experience the full game regardless of the version you've purchased. This was how the games were built and developed. You don't ever have to trade or battle or interact with any other players if you don't want to. The only real thing that keeps you from doing is completing the Pokedex. That's it.
2) Legendary Pokemon are akin to the rarest equipment you can find in any MMO. This means that not everyone can have access to it and that you will have to grind for access. If everyone has immediate, or very easy, access to it then it's not legendary anymore. It's the same as anything else. Doing this for Legendary Pokemon would undermine their entire canon history with respect to the vanilla games, anime, manga, and every other media Pokemon has ever produced stating such.
2a) The only reason why the vanilla games don't do this with legends and allow everyone to access them with little effort is because of point 1.
3) Given that this is an MMO adaptation of the vanilla games, some mechanics will have to be altered to suit the MMO experience. There is no getting away from that. An MMO has aspects that a largely single player experience does not have. The most notable aspect is that there is now an economy that needs to be balanced.
4) You are the only one who is lacking any sort of substantial argument or maturity in these discussions. Calling anyone else out on it while simultaneously degrading others who have explained what I have also explained makes you a hypocrite. It's been discussed several times and every time it bears restating that the dev team has plans for them. Those plans will take time because they require careful balancing and design to ensure that the rewards are worth the effort to obtain them while keeping legendary Pokemon special and rare. That is the biggest challenge faced by designing dungeons. It's not a unique challenge either. Any game with dungeons has to balance effort, risk, and reward for the players and it takes so much time to get those in line.
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Calibrumm reacted to XelaKebert in Allow all pokémon
You do know IQ measures the ability to perform tasks a kindergartner can perform right? Higher IQ means you are just better at performing those tasks. Congrats on patting yourself on the back.
Back to the topic.
Mewtwo, Rayquaza, and Zekrom/Reshiram only have one of them in existence canonically. The mechanics behind Mewtwo and Rayquaza keep this in line with canon. In addition to canon lore, Mewtwo, Rayquaza, and Zekrom/Reshiram are considered Uber. While the devs could just program them in as banned, which they have, they want to preserve rarity and make them feel special. From my understanding of past discussions on the topic, there will be a lot of legends that are permanently obtainable but they will be extremely rare and obtainable only in their respective dungeons. Legendary Pokemon are on the same level as Legendary Equipment in other MMOs. They wouldn't be legendary or special if literally everyone could get them with little effort.
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Calibrumm reacted to razimove in Allow all pokémon
Legendaries would only matter for comp, while thry are highly requested as they fill some holes in every tier, they wont straight release them. Dungeons was their method of releasing them and we are a long way from having it. No matter how many threads about this shows up since 7 years ago, the answer remains the same, they wont be etraight on released into the wild.
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Calibrumm got a reaction from VictorWolgan in [GUI] Clean GUI Themes!
I was actually already working on one lol, youll find it under Surreal Sapphire within the next 10 or so minutes so check out the forums around then!
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Calibrumm reacted to VictorWolgan in [GUI] Clean GUI Themes!
Make a transparent bluish version, please
If you can't make transparency, just make it bluish. PLEASE.
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Calibrumm got a reaction from Christian2730s in [GUI] Clean GUI Themes!
Simple, clean, and easy on the eyes. here are my themes!
Ornate Olive
DOWNLOAD: http://www.mediafire.com/file/hv23h0x91uwbm3y/Ornate_Olive.7z/file
Surreal Sapphire
DOWNLOAD: http://www.mediafire.com/file/dg5tp2hhrqda9cj/Surreal_Sapphire.7z/file
Raging Red
DOWNLOAD: http://www.mediafire.com/file/dt3jgodpx65rswh/Raging_Red.7z/file
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Calibrumm got a reaction from yorshee in Event notice icon in top left
Its very evident that most players arent aware of events as they happen and mods often have to post forum links and tell players whats happening.
I t would be beneficial to the liveliness of the events and player interaction if soon to be and currently active evens were listed in the top left under our location, money, and time. just a simple icon with the event name, then if you hover over it it will show you the event location, time, channel, and rules with a notice to check the forums if theyre still unsure of the events information from there.
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Calibrumm reacted to MPDH in Cool ! A Pokeball ! (Saturday 27 July)
Date
Saturday 27 July
Time
UTC 4 PM, ET NOON , BRT 1PM Time Zone Converter
Location
Route 110, Hoenn, Channel 2
Duration
1 hour for catching
another 10 minutes for players to submit entries
Scoring
Total Sum of IVs + Species Bonus + Nature Bonus = Total Score
Pokémon accepted as valid entries
Voltorb +5
Electrike +3
Gulpin
Nature Bonus
Hasty +5
Timid +3
Rules
To win 1st-3rd places that are sorted by high to low, you need to submit an entry that scores the highest To win 4th place you need to submit an entry that scores the lowest You can only submit one entry All Pokémon must be caught within the event time and at the event location All Pokémon must remain unchanged (untrained/unevolved...) Evolved or unevolved forms of the listed Pokémon will not be accepted as a valid entry You must be the OT of the Pokémon You must link your entry to any participating staff member via whisper to submit it In the event of a tie, the winner will be determined by earliest catch time
Participating Staff
MPDH
xKicco
SneakyTeddi
Deviluke
1st Place Prize
Shiny GIFT Voltorb
Your choice of nature, two moves, with IVs 2x31 & 4x25
+
1,000,000 Pokeyen OR 1,000 Reward Points
2nd Place Prize
500,000 Pokeyen OR 500 Reward Points
3rd - 4th Place Prize
250,000 Pokeyen OR 250 Reward Points
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Calibrumm reacted to WildHodor in Show available abilities in pokedex
I'd like to suggest showing the abilites of pokemon in the pokedex, maybe also in the window where the possible moves are shown. It's probably a rather small change, but it would certainly cut down the time to look for possible abilities.