Jump to content

UP

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation Activity

  1. Like
    UP got a reaction from YangKu in Vanity Suggestion Thread   
    here are too few ornaments on the back. You can add Scepter / Cross / skeleton wings / Chinese Taiji Bagua, etc
  2. Like
    UP reacted to Yusing in Vanity Suggestion Thread   
    Since we got that torch, maybe we can also get some other hand items, such as an umbrella :3, like the one those ladies in Sinnoh and Unova have 
  3. Like
    UP got a reaction from GodofIshean in Vanity Suggestion Thread   
    here are too few ornaments on the back. You can add Scepter / Cross / skeleton wings / Chinese Taiji Bagua, etc
  4. Like
    UP got a reaction from SquidChocobo in Vanity Suggestion Thread   
    here are too few ornaments on the back. You can add Scepter / Cross / skeleton wings / Chinese Taiji Bagua, etc
  5. Thanks
    UP reacted to Kyu in Changelog: 29/07/2020   
    Features
     
    Matchmaking
    Doubles is now available as a matchmaking game mode "Unranked" has been renamed to "Casual" mode Casual Mode no longer gives any matchmaking rewards Ranked mode is now always available, and no longer carries a signup fee Matchmaking ELO is now tracked based on a Seasonal approach ELO is now reset after every Season. Seasons last for 3 months. Players can now receive exclusive rewards depending on their position in the leaderboards at the end of the Season. Highly ranked players will now have their ELO decay after a few weeks of inactivity. Matchmaking Season Finale Tournaments
    For each Standard Tier of Matchmaking, at the end of every PvP Season, a series of Season Finale Tournaments will occur. Signup schedule: Last Saturday of PvP Season: Doubles Last Sunday of PvP Season: OU First Saturday of next PvP Season: NU First Sunday of next PvP Season: UU All PvP Season finale tournaments occur twice to accommodate timezones of players. All seats are allocated based on highest ELO of signup participants. Victors can earn up to 10,000RP and an exclusive PvP Crown item for the season Matchmaking rewards have been updated: Matchmaking Rewards Winners in Ranked Matchmaking will now periodically earn random rewards. Reward trees & progress are visible in the Matchmaking Signup window under the Personal Stats tab. Each tier has its own reward tree and progress. Reward trees are separated into 2 categories: "Weekly" rewards, which are refreshed and reset every few weeks "Seasonal" rewards, which will be tracked across a PvP Season Battle Point Rewards Players are now rewarded based on consistent win streaks, and bounties placed on other players. Match rewards now begin at 1000BP, and scale with 5 consecutive wins to 2250BP. Additional bonuses apply depending on your ELO and how strong your opponent is. Losers may now receive a small conciliatory bonus PvP Mystery Boxes have been removed from Battle Point vendors, and existing items have been marked as "Legacy". These items have been replaced by a new set of rewards in Matchmaking Rewards. Players may now queue into multiple tiers and rankings simultaneously. Players can now Spectate while queuing for matchmaking or tournaments, and will no longer be cancelled as "Busy." Tier usage is now shown in the game client under the Statistics tab of the Matchmaking Signup window Usage now includes per-species breakdowns of commonly used builds and allies This data is refreshed every 6 hours, and includes both Ranked Matchmaking and Auto Tournament data // Special Note: Statistics will show incomplete data for items, abilities, natures, and allies for the 2020-07 data set. Improved Spectate UI handling Average MMR is now shown in the Spectate menu for battles Improved handling of quickly switching between matches Matchmaking ranks, where applicable, are now shown in all PvP battles.  
    Automated Tournaments
    Standard Tournament brackets will now be randomized between each round. (Players who are waiting for the next round are now paired together randomly.) Standard Tournaments will now allocate a set of seats -- up to 1/4 of the total -- to players with the highest relevant ELO when signing up. Players must have at least 550 ELO in the tier to qualify for prioritized signups. The remaining 3/4 of seats will remain first come/first serve. In case less than 1/4 of participants qualify for priority seating, the rest will be deferred to the main queue. Tournament prizes have been updated with additional options: When selecting a species's parameters, Gender may now be selected, as well as up to 2 Selectable IVs. Selectable IVs are any value between 0 ~ 31. Items, BP, and "total fees" may now appear for tournament prizes. "Total fees" are displayed as an "Up To" value in the Tournament Info window. This prize depends on the number of seats filled in the tournament. Note: Automated Tournaments are manually managed by PokeMMO's Game Masters and these changes may not appear for tournaments which have already been scheduled. Spectators will now join battlers in their arena when spectating Tournaments.  
    General
    Held Items are now shown in the Dex Battle Box management in the PC is now less arduous Special Tiers (LC/etc.) are now shown in the Dex where applicable Added a "Fast Battle Replays" configuration option // This option will skip the wait time between turns of battle replays. It may cause graphical glitches or undesired behavior. Please report issues to the Bug Reports section of the Forums.  
    Balancing
     
    Gen 8 Moveset Changes
    Movesets for all species have been revised to include Gen 8-2, LGPE, Gen1/2 VC, and GOv1. This changeset encompasses several thousand changes, and can not be summarized. View the in-game Dex to see what's changed Data for all NPCs has been updated to respect their new movepools Many new TMs have been introduced. TMs have been added for: Air Slash, Bug Buzz, Power Gem, Razor Wind, Brave Bird, Whirlwind, Nasty Plot, Thunder Fang, Ice Fang, Fire Fang, Psycho Cut, Horn Drill, Take Down, Leaf Storm, Power Whip, Pin Missile, Cross Poison, Water Gun, Hydro Pump, Bubblebeam, Submission, Mega Drain, Dragon Rage, Fire Spin, Heavy Slam, Electro Ball, Fissure, Agility, Rage, Teleport, Stored Power, Hex, Focus Energy, Bide, Egg Bomb, Skull Bash, Amnesia, Razor Shell, Heat Crash, Tail Slap, Hurricane, Psywave, Tri-Attack, Curse, Reversal, Scary Face, Spikes, Zap Cannon, Detect, Charm, Megahorn, Dragonbreath, Baton Pass, Encore, Sweet Scent, Crunch, Future Sight, Whirlpool, Beat Up, Revenge, Imprison, Screech, Blaze Kick, Weather Ball, Fake Tears, Cosmic Power, Sand Tomb, Muddy Water, Icicle Spear, Mud Shot, Magical Leaf, Leaf Blade, Dragon Dance, Rock Blast, Close Combat, Assurance, Power Swap, Guard Swap, Pay Day, Toxic Spikes, Flare Blitz, and Aura Sphere. Where applicable, Move Tutor scripts in GBA have been updated to give TMs instead. This change removes duplicate methods of gaining the same moves across Tutor / TM systems. Speed is now evaluated after every battle action in Double Battles. This affects cases where Speed changes in the middle of a turn, such as when Paralysis is inflicted, or Tailwind becomes active. Rapid Spin now increases Speed by 1 stage when used. Base Power has been increased 20->50. Howl will now affect all allies when used. It is now prevented by Soundproof, except when the caster has Soundproof. Teleport has been reworked: Teleport is now -6 priority. When used by a Trainer, Teleport will now swap out the caster. Teleport is not affected by arena trapping conditions, like Arena Trap or Shadow Tag. "In a pinch" berries HP gain reduced from 50% to 33% When Healing Wish is used, if the target that would swap into the caster's place would not be affected by Healing Wish, Healing Wish will now wait for the next swapin to check whether it would be affected. Intimidate is now prevented by Own Tempo, Inner Focus, Oblivious, and Scrappy. It will now trigger Rattled. Moody can no longer affect Evasion or Accuracy. When cast, if a Fling user is holding a TM, its power will now be derived from the corresponding move Fling's base power has been capped at 130 The Ralts line now has Chaos/Humanoid egg groups. The Trapinch line now has Bug/Dragon egg groups.  
    Abilities
    Shadow Tag will now be suppressed after 3 consecutive turns // This change releases Wobbuffet from Ubers to OU for Single Battles PvP Prankster will now cause moves to fail if the target is Dark-type, and we increased priority of a Status move with it Gengar's ability has been updated from Levitate to Cursed Body  
    General
    Shard Move Tutors have been consolidated to 4 NPCs across all regions: "Regional Move Masters." These Move Tutors request a certain shard & item to teach each move. These NPCs may be found in every PC. Move Relearners & Deleters have been added to all PCs. Move Deleter service prices have been reduced to $1,000. Kanto/Hoenn Marts have been updated to include all TMs in Celadon/Lilycove respectively. (Accessible after 8 badges). TMs given throughout all storylines have been rebalanced, reducing duplicates and worthless TMs Rock Tomb's BP 50 -> 60, Accuracy 80 -> 95 The Wynaut egg in Hoenn's storyline has been updated to give a Wobbuffet instead. Level caps for some badges in Hoenn/Sinnoh/Unova have been increased slightly. Obedience levels are now: Kanto: 20/26/32/37/46/47/50/55/62/100 Hoenn: 20/24/28/33/35/38/44/48/58/100 Unova: 20/24/27/31/35/38/43/46/56/100 Sinnoh: 20/27/29/34/37/43/46/52/60/100 NPCs in storyline battles now have more limited PP for healing moves Riches Charm effects have become more powerful, and no longer pretend that they can stack with other Money charms (Amulet Coin/etc.) Added Draco Meteor to Hydreigon's evolution tree // This was previously omitted in the 13/08/2018 update due to balancing concerns.  
    General Changes
     
    A Traditional Chinese translation is now packaged with the game client Common auction durations have been reduced from 3 weeks to 2 weeks. High Value auction durations have been increased from 3 weeks to 4 weeks. High Value auctions are defined as: Monster auctions where the monster is shiny, or it has at least 3 perfect IVs Item auctions where the item is a donation item, or vanity item When listed via the GTL, shiny species now have a minimum price of $250,000 Nickname changes are no longer restricted to Name Raters and no longer require a fee. Nicknames for monsters can now include more Latin-Extended characters. Several abilities now broadcast their presence when their behavior is triggered, like No Guard against semi-invulnerable targets PvP: Players may now be notified of "suspect tests" for tiering within the game client  
    Bug Fixes
     
    General
    Reduced system RAM requirements in Platinum areas This primarily affected low-RAM devices on Android. Players who ran into OOM errors in Platinum areas are encouraged to try again after this update. Fixed an issue where, if a player disconnected while an evolution was taking place, if a player reconnected, the evolution would not prompt until the next session Fixed an issue where matchmaking / tournament start timers would be delayed by 30s Reverted font changes from the 23/07/2019 changeset This fixes charset rendering for SC/TC/KO/JP in certain unicode blocks The adjusted font size for CJK can now be toggled in the options menu String overrides for translations have been reordered to NDS->Overrides->Base This change only affects custom strings distributed externally; no behavior changes for default languages. Arcanine can now learn ExtremeSpeed on evolution Game controller inputs are now suppressed while the window is minimized or unfocused Fixed Cut potentially bypassing storyline requirements in Kanto Mods: Added a "Dex Dump" utility TMs for GBA storyline areas have been changed to untradeable variants Woobat's Base HP has been updated from 55 to 65 Android: Fixed Tournament UI Fixed an issue where formed species would not be correctly displayed if forms differed in tiers Fixed many issues with Swarm data Fixed an issue where Hoenn's Elite 4 would sometimes allow bypassing fights in rematches Fixed zero PP skills on the hotbar pretending that they were invalid  
    Battle Issues
     
    Fixed Fury Cutter power cap & scaling // This change re-enables Fury Cutter for player use. Fixed Cloud Nine / Air Lock leaving weather unable to be cast for the duration of the battle // This change re-enables Cloud Nine for player use. Fixed Flinch's stacking odds Previously, the Ability & Held Item rolls were rolled into one. This change increases the chance to proc Flinch where the player had both Flinch items, like King's Rock, and a Flinch ability, like Stench. This does not affect moves with Flinch, or cases where Flinch stacked via (Moves+(Ability|Held Item)) Effectiveness indicators will now respect type override moves, like Soak, and abilities which affect types, like Normalize Normalize will no longer affect Hidden Power, Natural Gift, Weather Ball, Judgement, or Techno Blast. Fog field effects will now reduce Accuracy in battle. Sleep Talk can no longer call Mimic or Sky Drop Rocky Helmet no longer affects Magic Guard users Odor Sleuth will now cause Evasion to be ignored Fixed Metal Powder / Quick Powder percentages (Previously, +50%, now, +100%) Fixed an issue where Transform would show incorrect sprites if Transforming into a species with alternative base stat forms (Rotom/etc.) Fixed an issue where blocks in Hearthome Gym wouldn't despawn consistently for some players Fixed an issue where, if a player was teleported while inside the Driftveil Gym for e.g. Matchmaking, when returning, the elevator would not always respawn Recycle / Harvest will now seek out items last used by its caster, instead of by its battle slot Anger Point and Cute Charm can no longer activate if the ability owner faints while being hit Added Unova's "Elemental Hyper Beam" and "Pledge" tutors Fixed semi-invulnerable targets (Fly/Dig/etc.) not displaying their status on reconnect Fixed stat stage tooltips application Fixed battle tooltips not showing correctly for wild encounters Fixed stat stage messages playing too early sometimes for battle chat Fixed an issue where, if a player was evolving or teaching a move to a party member when a battle started, the battle would not render. This primarily affected Matchmaking and Tournaments, where battles are scheduled by time. Fixed an issue where damage would not be calculated correctly against Bosses with Wide Guard / Quick Guard Fixed Fling not activating secondary effects for untradeable held items Skill Swap now properly fails against targets in a semi-invulnerable state (Fly/etc.) Fixed Wish's message broadcast Fixed Clear Body's message Fixed Flame Orb / Toxic Orb messages Fixed an issue where berry activation messages would not trigger if a stat was already maxed out Fixed Shed Skin's ability description Fixed a misleading message which could occur if Sweet Scenting while having 0 PP available Players can no longer send requests (Duel/Team/etc.) to players who they have blocked Fixed level displays of challengers in Tournament Mode duels, where the challenger's team had participants less than lv50 Fixed an issue where, if multiple EXP Shares were active, the broadcasted EXP would be slightly higher than the actual gain Fixed an issue where pure status heals could be used where not effective  
    Notes
    This update reduces compatibility with Windows XP and Windows Vista. Players on these operating systems may see more warnings, and are encouraged to update to a modern, supported version of Windows.
  6. Like
    UP reacted to ZarkoZX in Vanity Suggestion Thread   
    I Made now the Volcarona Wings! https://sta.sh/01jzos2i1na7

  7. Like
    UP reacted to SquidChocobo in Vanity Suggestion Thread   
    Chapter 2: The Sin of a Corrupt Soul
     
    "After Arceus gives his power to a human, the younger brother of this human sees this happens and one day he tries to stole that power"
     
    "His big brother caught him and locked him in the deepest dungeons"
     
    The imprisoned brother cursed everything about his brother and why Arceus heard him. One day he wondered,- How i can surpass the power of a God being a simple human? 
     
    "After he says this, a voice say:" So you don't think there is a power beyond God?, what a great ignorant".
     
    Who are you?-Says the young one
     
    Im the opposite of that trash you call Arceus, Im more powerfull than him....Aaand if you want, i can give you a part of my power. 
     
    Really?-
     
    Of Course, and with it you can surpass your stupid brother.. no...the entire world. What do you think? 
     
    I accept it- Finally says
     
    So the pact is fulfilled, I am Giratina the Forsaken Pokémon and the Dominant of the Inverse World, and I grant you my power to fulfill your darkest wishes against the powers of that false god.
     
     
    But this is a history for another day..
     
     
     

    Autor Comment: Oops, a little spoiler of a Team Suit.
  8. Like
    UP reacted to SquidChocobo in Vanity Suggestion Thread   
    I gonna add more soon
    Grey Team Suit
     

     
     
    M-Emerald Team Suit (Need "Mega" details)

    Sapphire Team Suit (Details added)

    Ruby Team Suit
     

    Storm Team Suit

    Nigthmare Team Suit (New)

     
    Victory Team Suit

    Diamond Team Suit
     

    Pearl Team Suit

    Platinum Team Suit

    Origin Team Suit (soon)
     
     
     
  9. Thanks
    UP reacted to Kyu in PokeMMO Dev Blog 9000: Upcoming Content Changes for PvP   
    Hi everyone,

    The next game update will feature a wide list of changes for PvP players. This will include a general balancing patch, refinement of most PvP systems in the game, and refinement of management tasks like move tutoring.

    ====

    Automated PVP Updates

    Matchmaking will see a suite of changes, including updated reward structures, a seasonal based matchmaking ELO system, and features to encourage more tier participation.

    For reward structures, we have shifted the BP-based rewards to a streak-based approach. Over the years, we've been hesitant to include an automated Forfeit function in structured PvP due to the potential of encouraging poor quality matches where people forfeit while a match is still winnable. To counter this, players are now more encouraged to stay in a match at risk of losing their streak bonus, and additional bonuses are given if you're fighting an especially well ranked player.

    Matchmaking ELO decay has been another problem which we let stagnate over the years, which will be resolved by a season system for ELO. Seasons will last 3 months (the first season after the update's deployment will be slightly shorter due to updating in the middle of a season) and will perform a hard reset of ELO once over. Each Season will be capped off by an automated tournament exclusive to the top players of each tier's leaderboard, winners of which will receive exclusive items.

    To encourage UU/NU tier participation, we've introduced exclusive rewards for all tiers. Players may now also queue for multiple tiers in Matchmaking simultaneously, with a battle box assigned to each tier.

    Automated Tournaments have seen some attention. Tournament rewards will be more versatile in their choices, allowing for Gender selection & selectable IVs with any value (0~31). PokeMMO's Game Masters may also choose to give stacks of items, vanity items, or BP in future tournaments too. (Note that these changes only apply to future tournaments, not ones which have already been scheduled, or rewards which have been already mailed to players).

    On the small side, players will now be able to spectate others while queueing for matchmaking & tournaments with no fear of missing their queue. We'll now automatically shift from Spectate mode to Battle mode when a match is found. Battle Boxes are now also less terrible to manage, and can be assigned and changed more easily in the PC UI.

    ====

    Generation 8 Updates

    With the introduction of Gen 8, many moves have had updated functionality increasing their versatility. Move changes will be included where applicable (Teleport, Rapid Spin, Healing Wish, Fling, and Howl), as well as ability changes (Intimidate, Moody) and egg group updates for a few species trees.

    This changeset also introduces Gens 1 & 2 TM moves to the relevant species, and Gen 7 changes which we'd omitted until now, including Gen7-3 (LGPE) movepools and missing mechanical changes to Gengar's ability, and the Prankster ability.

    Movepools for all species have been updated in some way or another, and the changes are far too numerous to note. In general, Gen 8 has priority over all other changes, then additional moves are processed from there.

    ====

    Movepool Management Updates

    Those knowledgeable with earlier Gens & Gen 8 will notice that we are introducing a slew of new TMs- over 100, actually. This large bulk of items necessitated that we look at how we can better the move learning systems, and we've focused on streamlining the gain of renewable moves.

    Each region will now host an NPC in every healing center you come across, which will offer to teach you all of the Tutor moves that a region can offer, if you've acquired 8 badges in that region. 4 Shard-based "Regional Move Master" tutors are present in the game, 1 for each region, allowing you to learn regional-exclusive moves for a Shard+Item-based feed.

    Each of them is also accompanied by a Move Deleter & Relearner NPC. Prices for Relearners will also now more properly reflect the value of the move being relearned. All regions now have a store which will sell every TM in the game in their respective department stores, after you've completed its storyline.

    Redundant tutor data for all tutors has been removed, meaning no more TM / Tutor overlap. For GBA areas, NPCs with single-move move tutor scripts (e.g. Dream Eater) will now simply give untradeable TMs. Older Shard tutors have been removed entirely, and their moves redistributed as either TMs or into the newer Shard tutors.

    Overall, we feel it should be much easier to keep track of and learn.

    ====

    This overview is not comprehensive, but covers the most important things we'll be changing this update. We're currently finalizing everything and expect to release it in early July. We hope you'll enjoy.

    Thanks for reading
     
  10. Thanks
    UP got a reaction from BlueNose in [原创]闪光机制的个人猜想   
    鲁豫:真的吗?我不信
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.