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Changelog: 29/07/2020


Kyu

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  • Kyu featured and pinned this topic
Posted (edited)

An earlier iteration of the 31/07/2020 patch introduced a restriction where players would receive reduced matchmaking rewards if the battle ended before turn 15. This was reverted, and currently the restrictions are on:

  • Matches which end before turn 6 (normal forfeiture cutoff)
  • Matches played against the same opponents, if your ELO is below 550

We'll be looking over the reward system to better handle griefing in the near future.

Edited by Kyu
Posted (edited)

Changelog: 04/08/2020

 

Balancing

  • Matchmaking rewards have been rescaled
    • Players may now earn between 1~10 Matchmaking Reward Points per battle, depending on their ELO & the duration of the match
    • Excessively low ELOs may now be disqualified from rewards
  • "OP Item" clause has been removed in standard PvP
    • BrightPowder / Lax Incense restrictions have been merged into Evasion Clause
  • When searching for an opponent in Matchmaking, if you've been waiting for a while, your eligible opponents will now expand over time

 

Bug Fixes

  • Fixed an issue where some wild encounters would be spawned without damaging moves
  • Fixed speed evaluation after swap actions in Double Battles (Drizzle+Swift Swim/etc.)
  • Matches in very low ELO brackets, and matches which ended too quickly, will no longer be logged for PvP Statistics
  • Fixed an issue where party indicators would update before health bars when receiving damage
  • Fixed an issue where tournaments would not proceed after semi-finals
  • Fixed Teleport (for realsies this time)
  • Fixed an issue where, if a player descended from the Matchmaking Leaderboard, their ranking would not always be updated
  • In Double Battles, Encore will no longer forcibly redirect target slots, unless the target slot of the encored skill was invalid
  • Reward Claim widgets for Matchmaking / Tournaments now default to 31 for their IV selection
  • Fixed Matchmaking's spectate page support
    • Default sorting is now Ranking for all pages
  • Fixed an issue where, when initiating spectating in Matchmaking, sometimes the client would get stuck
  • Fixed a crash when rendering some species' Statistics pages

 

Notes

  • Weekly rewards & progress for Matchmaking have been reset due to rescaling
Edited by Kyu
  • 2 weeks later...
Posted (edited)

Changelog: 19/08/2020

 

Balancing

  • Matchmaking Rewards schedules have been updated
    • Matchmaking rewards are now on a scale of 10, instead of 1. Players with existing rewards have had their matchmaking stats updated to compensate for this change.
    • Various changes have been made to the matchmaking formula to better reward players

Bug Fixes

  • Fixed various damage formula inconsistencies which could have led to slightly less damage than intended
    • (This typically manifested as -1, but up to -3 damage in some cases. This issue did not apply to all damage.)
  • Toxic Spikes is now prevented by Safeguard
  • Roar will now bypass Protect/Detect
  • Fixed Pickup for Fishing in Unova
  • Fixed Multi-Hit RNG calculation for Flinch effects
    • Previously, Flinch would only roll once per move. It now rolls for a flinch proc every hit
  • Fixed Sucker Punch's interactions with Me First & Focus Punch
  • Eggs can now be hatched while spectating
  • Fixed Prankster not restricting some status moves, like Taunt, when applying against Dark-types
  • Metronome can no longer be restricted by Torment
  • Fixed Pressure's extra PP reduction for several move types
    • Previously, moves which targeted the field and moves which did not consume PP on the first turn would not be affected by Pressure.
  • Fixed various issues with Custap Berry
    • Previously, this item would not always consume reliably when it activated (e.g. during 2-turn moves), and would not always broadcast correctly.
  • Fire / Water / Grass Pledge move fixes
    • Gems no longer affect Pledge moves
    • Pledge moves, when combo'd with each other, now always have STAB. This is in addition to Combo-moves' base power increase to 150.
    • Combo moves will now invoke the most effective typing, when issuing a combo move
      • (Water > Fire > Grass > Water). Previously, this would use the last move cast
    • Pledge moves can no longer be redirected by abilities such as Storm Drain
  • Bad Poison will now increment its counters even if the target's ability renders it immune to its damage
    • This affects targets with Magic Guard or Poison Heal, which would not receive the correct damage if their ability was removed via e.g. Worry Seed.
  • Fixed Fast Battle Replays crashing on battles with Team Preview
  • Fixed Future Sight's damage calculations and interactivity with many items/abilities
  • Fixed Encore sometimes propagating impossible targeting to Encored moves
  • Pursuit will now seek out any opponent who is switching during Double / Triple Battles
  • Pursuit no longer gains extra power against Teleport
  • Fixed Psych Up / Clear Smog's broadcasting for stat stages
  • Berry Blender NPCs now allow multiple results to be crafted simultaneously
  • Water Sport / Mud Sport now reduce damage by 2/3. Previously, it reduced by 1/2.
  • Focus Items / Endure can no longer proc off of False Swipe
  • When switching, Shed Shell will no longer broadcast its existence unless its restrictor enemy is still on the field
    • Previously, Shed Shell could have leaked its existence if the opponent swapped into something which restricted your swapping on the subsequent turn (but not when the swap action was issued)
  • PP differences are now healed when using PP Up / PP Max
  • Ethers no longer fail if the target is fainted
  • Transform can no longer Transform against Illusioned targets
  • Life Orb will now recoil on 0-damage moves, if they were still a successful attack (not Evaded/etc.)
  • Fixed Stats display ordering for Matchmaking / Tournament reward claim UIs

 

Edited by Kyu
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