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OrangeManiac

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Everything posted by OrangeManiac

  1. Aight it's yours. Able to get online?
  2. Aight, giving both 24 hours to have outbids from your post.
  3. So we're talking about the type that is tied with the most weaknesses of all types. Which gets buffed against itself. And it's now OP. k
  4. Modest: 30 / 31 / 29 / 28 / 23 / 31 Sold for 200k Jolly: 25 / 29 / 22 / 27 / 27 / 31 Sold for 30k Mild: 28 / 26 / 24 / 21 / 20 / 31 Mild: 19 / 26 / 29 / 31 / 29 / 31 LF PokeYen, highest offer takes. Minimum bid for Modest is 40k, for the rest minimum bid is 15k.
  5. Crit bypassing Burn's atk drop is actually a bug though but yes, it is a thing in MMO. http://bulbapedia.bulbagarden.net/wiki/Critical_hit
  6. Meanwhile Kingler... is unwieldy to move. [spoiler] [/spoiler] Some other cool ones.. Cool story Gyarados, really scared of your 60 base Sp. Atk. [spoiler][/spoiler] How does one carry an Exeggcute? Like.. considering they can't be separated or... idek. [spoiler][/spoiler]
  7. Team Name: PokéManiacs Team Tag: PkéM Registered Players: Parke, Spaintakula, GodBK, Lazaaro, DynamicPyro, PokemonMagnet, SamuraiHunter, BenGorgon, MaddestMonkey, OrangeManiac Team Captain: Parke
  8. Flamethrower already covers Grass and Bug types so there's not much left for Air Cutter to cover. Haze can be, sure but I don't think there's any top tier UU Pokemon that has a special offense boosting moveset except maybe Slowking. Either way, Roar > Haze what comes to phazing if you ask me.
  9. Flamethrower makes it work as an excellent Scizor check which is quite scary they say. Toxic often is a move too good to not use for a wall. Last is pretty much up to your whatever preference. Roar is also a nice move to scout opposing team and especially good with a Spiker in team.
  10. Been suggested. Still don't know why this is not a thing. /thread
  11. My point is that just because it has been harder before (especially because of stupid reasons) doesn't mean it needs to be hard now. I mean, why do we even want to make the gap so big for new players to even get a single competitive team? And what comes to experienced players they will always want to build a new Pokemon or a same Pokemon with new moveset, nature, etc. so not like the endgame will be over for experienced players because we honestly have close to 200 fully evolved Pokemon in this game. I don't care what anyone says, this game revolves around competitive play. It's literally what all the economy bases on. And why to make it that hard without any reason?
  12. Sorry but not buying it. Just because they implemented some features that should have been there from the beginning because those features only make sense for having in this game is no argument to reason that farming should be tedious as it is. What comes to BP becoming "stupidly easy" to get, I can't even... Possibly hundreds of hours of grinding possibly just to moveset that one Pokemon even competitively usable. Not to mention how boring Trainer Tower in general was.
  13. Well it would obviously be the most obvious form of Pay-2-win so I really doubt that would happen. Even though being able to sell vanities make it that way already, I doubt the devs or even the community would want this harsh of a pay to win environment.
  14. Alright, here's some thoughts I've had about the whole "new meta" and I'm only responding to this post as I find it really good post to reflect my thoughts, so nothing really directed Blonde or anything.
  15. This is by no means saying that Pikachu thread will not be opened (it's being discussed right now) but I find this update to be an excellent opportunity to see how much people really want to use Pikachu since Battle Points aren't so awful to grind anymore. I know farming is the main reason why Pikachu had only 5% usage in the old metagame. This being said, it's hard to discuss about a Pokemon that is really insane on the paper (having some major defensive downsides, of course) but has not been used pretty much at all.
  16. The NU Council has decided to ban Fearow under the Offensive Uber Characteristics. The council finds that Fearow does indeed sweep a significant portion of the metagame, especially a significant portion of the relevant NU metagame. With really high speed stat of 100 for a NU, two powerful physical STABs of Return/Double-Edge and Drill Peck combined with 90 Attack Stat any Pokemon that is not a Rock or Steel-type will have it hard, if not straight impossible to switch in. Even though switching in Fearow is hard, softening opposing tanks over the course of the match and sacrificing a Pokemon most of the time is just enough for Fearow to clear the whole table. Unlike most of the Offensive Uber Characteristics, Fearow does have some counters - hard counters even. The most notable hard counters are Aggron and Relicanth which are idiot proof switches in against Fearow unless Fearow has a respective Hidden Power against them. While it needs to be kept in mind a Hidden Power is a really viable move to have against these two counters, the council finds it the most significant fact that these two Pokemon are not found good itself as Pokemon. Before the move downs from UU tier, these Pokemon literally were not used even once. Even though there could be many reasons behind of neither of those Pokemon having no usage prior to move downs, the council just considers the community being right about the viability of these Pokemon for not using them. In addition Pokemon like Blastoise coming in the tier just makes these Pokemon even less viable in the current NU metagame. Even though more used Pokemon like Armaldo, Cradily and Golem could be good Pokemon against Fearow unless getting predicted with Steel Wing (or Hidden Power Grass for Golem in addition), the council feels like this is too much pressure in order to keep one Pokemon in checks. Fearow's negative effect on metagame continues that it pretty much forces you to run always one, preferably two counters against it. This centralizes metagame way too much. Not only does it limit your teambuilding by pretty much two Pokemon by default, the other teambuilding also gets massively affected by it - you're starting to run counters to Fearow's counters. This kind of a metagame is by no means good at all, and it's all because of Fearow's offensive power. Fearow is the most dangerous combined with Diglett. When Diglett removes the needed Rock or Steel type counter and after that Fearow's sweeping will most of the time be ridiculously effortless. Even though you could argue Diglett could possibly fall under Support Characteristics, the council still feels Fearow's destructive power will still remain. Even though revenge killing isn't that significant factor when considering tiering, it is really notable that the faster Pokemon than Fearow generally are really easy to counter almost in the way of having those Pokemon unviable. Barring Electabuzz, the most strongest Pokemon of the fast metagame, Sneasel, is really easy to hard counter with Blastoise and Hitmontop. Meanwhile Pokemon like Crobat, Electrode and Rapidash aren't considered notable threats by the NU tier council - at least not in the way of being scary enough of punishing a Fearow user. The pre move down meta gives a clear picture that the community doesn't find Electrode and Rapidash as too viable Pokemon in the NU metagame and not much has probably changed. Due to these reasons the NU council has decided to ban Fearow to BL2 under the Offensive Uber Characteristics.
  17. Well just for the record I didn't use a Rhydon last time I played UU but it doesn't mean I couldn't respect its offensive capabilities. By tiering working I meant how BLs (= Borderlines) work. They're essentially banlists to lower tier: Even though Rhydon wouldn't work at all in OU tier if it's found banworthy in the lower tier it will just get banned even though no one would use it in OU ever.
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