*** This is a quote but my suffering computer wasn't able to 'highlight' it as one.*** (Kiliminati)
Keith I love you lol
And to keep this post somewhat relevant, the reason as to why you almost never see MMO-style games enact hard resets is because you're not only wasting the average players' time (which is not a huge issue from a business standpoint), but also indirectly wasting donators' money they have invested, thus nullifying most of the benefits donators are entitled to receive. Did you purchase a 1 month donator status and find your first shiny 2 weeks later? Or maybe you coughed up 1000 RP for an amnesia brace in order to EV train pokemon for little cup tournaments? Hard resets completely eradicate these 2 scenarios, among many others. To put it quite simply, any game that involves obtaining perishable objects or achievements primarily through real money cannot afford to get rid of them (note that I am not referring to perks such as the amnesia brace when I say perishable items, I understand these would be preserved in the event of a reset, and am only implying that the other items obtained through real money such as this would be affected). If donator status in this game, for example, had benefits that did not skew the typical gameplay for each individual player, then a reset could be a possibility; however, this is noticeably not the case. I am aware that there was a money reset not too long ago, and this was perfectly logical as no items affected by donating were lost- unless of course you sold an OT shiny or comps before the reset, but that's just bad luck, and goes with the understanding of MMO head staff don't care if they waste your time; they only care if they're wasting your money, because if they are, then that's just bad business, and neither you nor they will gain anything from it- an unhealthy relationship for a game of this scope to say the very least.
***(End quote I can't highlight)
No one at the time could sell things for yen. It is my understanding (and experience, ha, I was there) that the money/yen and item wipe was done to players in order to introduce the ability to sell items and trade money/yen.
Players who fought the E4 every 6 hours and filled their bags with nuggets (and oh so much else) already suffered a big enough hit (the feels) and most players (those still around) were able to accept the kick in the knees (after being told that a wipe was not going to happen, or at least most players were under this impression) with the understanding that a new ability was added to the game in order to fix an economy that became based on a flawed/hacked item.
No one wants their time or effort to be erased. I don't care about the argument over who donated and who didn't and I'm a player who has donated. Also, the argument of over filling up poke boxes as a valid reason to wipe countless players hard work is, plain and simple, shit. If your boxes are full then clean it out, make an alt and transfer pokes or donate and get yourself a brand new box, ready for the filling.
The real question is; Is staff going to let this continue to brew or will they be laying (or linking) down the facts?
(Yeah, I know that once the new region is available that there will be travel restrictions and I remember something about pokemon linking between regions will be limited to completion points within the story line. But...that is rather murky info) I would hope that since staff is bug fixing after the test server, that they would have a rather clear idea about what they are up to in the future with our characters.