FeaturesUpdated Swarm data.
Balancing
GeneralRemoved minimum level restriction on Hidden Power diviner.
Breeding
Newly hatched eggs will now require a ball to put the contents in.
Increased potency of all males in the world, lowering egg creation timers from 10 minutes to 2.
The daycare man has accepted his fate and will no longer withhold eggs from their proper owners.
Increased difficulty of breeding with Ditto. Two pokémon with the same species will now have significantly higher chances of producing eggs than with Ditto.
Unneutered Porygon.
Removed non-OT egg conception boost. Players will now receive a boost to their % chance to create an egg per timer interval, if the parents are their own pokémon.
Updated IV inheritance mechanics:
We now pass 3 random stats from parents in Gen 4 fashion.
The remaining 3 stats are now decided in a pseudo-random fashion, limited by the average of the parents' IVs in that stat.
Updated Nature inheritance mechanics:Both parents may now hold Everstones.
If both parents are holding Everstones, each parent's chance to pass their nature is +10%.
If only one parent is holding an Everstone, their chance to pass their nature is +20%.
Difficulty updates:
Snorlax 164 -> 144
Farfetch'd 164 -> 124
Added Porygon - 164
Game CornerTeam Rocket now allows for Slots Machines' rewards to be purchased with the deflated currency:
Removed coin purchase cap.
Allowed purchasing up to 9999 coins in a scaling formula (higher amounts of coins require more money than lower amounts of coins, scaled in a linear fashion):
Added a Buy All Remaining function.
Slots Machine payouts have been reduced to 1x (from 2x).
Prices for certain items have been adjusted:
Added Silk Scarf (2000)
Yellow Flute 1600 -> 3000
Mystic Water 1000 -> 2000
Charcoal 1000 -> 2000
Miracle Seed 1000 -> 2000
Smoke Ball 800 -> 6000
Dratini 2800 -> 5500
Pinsir 5500 -> 5000
Scyther 5500 -> 5000
Horsea 1000 -> 4500
Abra 180 -> 3000
Vulpix 4000 -> 3000
Wigglytuff 6666 -> 1500
Clefairy 500 -> 1000
Legendaries
Overworld legendary events will now always spawn at L100
Updated Mewtwo with several competitive builds (decided at spawn, randomly).
Added missing AFK timeout to overworld AFKing for current legendary owners.
Added missing AFK timeout to in-battle AFKing.
Legendaries will now resurrect themselves at the end of battles if they were fainted and not transferred.
Money
Adjusted PAYDAY payout formula. We now do ((Enemy Level)*10) instead of ((Enemy Level)*5).
Adjusted VS Seeker payout rates from 50% to 70% of base NPC payout.
SkillsHIDDEN POWER will now abide by Gen 6 rules and will always have a static 60 Power.
Bug Fixes
Fixed a bug where SUBSTITUTE could be used at exactly 25% life.
Fixed several issues with out-of-battle move learn dialogues.
Added a message when GUI-based errors are occurring due to certain GUI elements being out of bounds, causing FPS issues. This is usually due to strings going out of bounds.
Fixed several server crashes.
Fixed certain issues with swarm encounter rates.
Fixed SYNCHRONIZE to properly abide by type immunities for status ailments.
Fixed FLAMEBODY/POISONPOINT to properly abide by type immunities for status ailments.
Added config for disabling linked chat sprites.
Fixed a bug which would allow the Egg Conception timer to continue to run while a player currently had an egg.
FeaturesMewtwo has been spotted in the wild.Mewtwo may be found in Cerulean Cave, at very low encounter chances.
Catching Mewtwo will start a global PvP event.
Only one Mewtwo may exist in the world at any given time.
The current owner of Mewtwo will be forced to accept all PvP duels. When the owner of Mewtwo is defeated, the victor will be given Mewtwo.
Mewtwo comes with a preset build at levels 90~100, instead of its normal movepool at that level range.
The current owner of Mewtwo may not store or trade Mewtwo. If the owner logs off while owning Mewtwo, it will automatically be released to the wild.
NPC Trainers will now become furious at the sight of players, and in their rage, will be unable to withhold their will to battle. Players will be paralyzed by fear when confronted by a Trainer.
Added Idle NPC movements for the majority of NPCs.
Outbreaks of swarms have been observed in the wild. Local television stations are now reporting on them.
Added Information tab (Caught Level/Location) functionality.This is not retroactive. Old, empty data will never be displayed.
The Name Rater is now available in Lavender Town, for a fee. Both OT and Non-OTs may have their name changed using this method, although Non-OTs have a significantly higher price.
A psychic seeking to shed light on hidden powers, for a fee, has appeared in Lavender Tower.
Added summary linking functionality. Players may show their summaries in chat by dragging from the Party frame to the Chat Input frame (where your text shows up when you are typing a chat message).
Added Autorun functionalityPlayers who toggle this setting On will not have to hold down the "Run" key (Default: X) in order to run. Pressing the key once will retain run speed until it is pressed again.
This setting may be changed in the Options menu, under the Gameplay tab.
Added EXP toggle functionality to Daycares. Players may now choose who gains EXP while placing things into the daycare.
Several services have been added to the Gift Shop:Name Change Tickets are now available for 1000 reward points.
PC Box Expansions are now available for 800 reward points.
Makeover Kits are now available for 500 reward points.
GUIAdded an in-game HUD that allows monitoring of several activities. Including:Current money count
Current time
Current Map
Repel Steps remaining (if active)
Safari Steps remaining (if active)
In-game NPC Dialogues will now, by default, display over an NPC's head in a chat bubble format.Players may revert to the classic NPC Dialogue interface in the Settings Menu, using the Gameplay option "NPC Chat Bubbles".
Berries may now be used from the Hotkey bar.
Windows will now display on top if they are focused on (the active window will always display on top, now).
It is now possible to open more than one Summary window.
Added an indicator that a user in chat is your Friend.
CTRL+Right Click will now open the summary dialogue in the PC Window.
The "B" button will now forward the "Await Keypress in Battle" function.
Added "Last Online" times for Team/Friends List windows.
Added Gender Icons to Team/Friends List windows.
Added 'Dex button to Summary frame.
Disabled "Await Keypress" functionality in Spectator Mode.
System SFX and Battle SFX have been split.The System SFX option is now responsible for all in-game sound notifications (e.g. Battle Request / Name Highlight)
Added No PP/Disabled/Taunt/Sealed message when attempting to use a move you can not.
Added "It would have no effect" and "You cannot use that item now" messages for certain items in battle.
Added search functionality to 'Dex.
Moves/Abilities
MovesSUBSTITUTE
TRIPLE KICK
IMPRISON
BIDE
ASSIST
CAMOUFLAGE
CONVERSION
CONVERSION2
HELPING HAND
NATURE POWER
SKILL SWAP
ROLE PLAY
TRICK
MIMIC
RECYCLE
KNOCK OFF
Added SKETCH's temporary PvP effect
Added THIEF's temporary PvP effect
AbilitiesSynchronize (in-battle Only),
Cute Charm
Clear Body
Effect Spore
Flame Body (in-battle Only)
Poison Point
Rough Skin
Trace
Hyper Cutter
Keen Eye
Sticky Hold
Pure Power
Plus
Minus
White Smoke
Color Change.
Move AnimationsVICEGRIP
THUNDERPUNCH
SWORDS DANCE
SCRATCH
RAZOR WIND
MEGA PUNCH
GUILLOTINE
FIRE PUNCH
CUT
COMET PUNCH
Bug FixesFixed a bug where Eggs could use HM Moves out of battle before they were hatched.
Fixed a bug where PC Info would pop up a window if a spectated user caught something.
Fixed respawn coordinates for certain maps.
Fixed a bug where follower sprites would not despawn if the follower was traded to an NPC during an NPC trade.
Fixed a bug where the Arena Trap message could broadcast more than once after a turn had ended.
Fixed a bug where HEAL BELL / AROMATHERAPY would not display their correct messages.
Fixed a bug where HEAL BELL / AROMATHERAPY would not broadcast status changes correctly.
Fixed a bug where health bars would show for eggs.
Fixed a bug where using F5 in-battle would display a debug animation.
Fixed an issue where HP would not display correctly in the Battle Switch dialogue under some circumstances.
Fixed a bug where BATON PASS would pass TRANSFORM.
Fixed a bug where BATON PASS would not pass MEAN LOOK-type arena trap effects.
Fixed a bug where BATON PASS' switch dialogue would always occur at the beginning of the turn instead of when the caster actually cast the skill.
Fixed a bug where BATON PASS would pass infatuation.
Fixed a bug where BATON PASS would pass Confusion to targets which would normally be immune (such as targets with the ability Own Tempo).
Fixed Enigma Berry functionality so that it is properly consumed on usage and heals for the proper amount at the proper time instead of acting like an overpowered Leftovers.
Fixed a bug where players could run from certain scripted encounters (e.g. Hypno in Berry Forest), causing a client deadlock.
Fixed a bug where the Smoke Ball item would not work properly with Arena Trap-type effects (e.g. Mean Look)
Fixed a bug where the non-Ghost version of Curse could miss under certain circumstances.
Fixed a bug where REFRESH would broadcast its messages in the incorrect order.
Fixed a bug where Surfing/Walking sprites would not properly change when teleporting (e.g. with /unstuck)
Move animations will no longer be displayed if a move fails due to type effectiveness.
Chat bubbles will now abide by client-side language restrictions.
Fixed missing PROTECT checks. The following skills will now be properly affected by PROTECT:LEECH SEED, DREAM EATER, OHKO-type skills, ROAR, TAUNT, NIGHTMARE, BLOCK-type skills, CONFUSE RAY, MIMIC, SPITE, PAIN SPLIT.
Fixed an issue where bag items could be used twice unintentionally.
MIRROR COAT will no longer affect Dark types.
Fixed SWAGGER/FLATTER interaction with Own Tempo ability.
Fixed an issue where certain tiles in Vermilion City would not render correctly.
BIDE will now abide by Generation 3 mechanics and will no longer hit Ghosts.
Fixed a bug where capture balls would be displayed incorrectly for NPC trades.
Balancing
GeneralRemoved all NPC trainer held items. BreedingUpdated egg hatching difficulty to more properly reflect their encounter rates in the overworld.
The Daycare Man will now withhold eggs from people who bother him too often.
Players are now limited to 1 egg per time.
Updated egg hatch mechanics to require more active play.
Daycares will charge $1000 to remove something which was set with the "No EXP" flag.
Unneutered fossils.
Details on breeding mechanics may be found in https://forums.pokemmo.eu/index.php?/topic/32890-pokemmo-breeding-mechanics-141013-update/
Skills
(PvE/PvP) TRICK will always behave temporarily in PvE/PvP.
(PvE) THIEF/COVET will now have a chance to break the item if the caster of THIEF/COVET and wild encounters' level difference is too high:<=5: 100% chance to successfully grab item
6: 85% chance to successfully grab item
7: 60% chance to successfully grab item
8: 45% chance to successfully grab item
9: 30% chance to successfully grab item
>=10: 20% chance to successfully grab item
(PvE) PAYDAY will no longer function with Amulet Coins.
(PvE) PAYDAY will now calculate its payout based on the opponent's level instead of the caster's.
(PvE) PAYDAY's secondary effect will now only function once per battle.
EconomicThe following Buy/Sell rates for items have been adjusted:
BUY PRICES:Potion: Original: 300 New: 150
Fresh Water: Original: 200 New: 350
Super Potion: Original: 700 New: 400
Soda Pop: Original: 300 New: 500
Lemonade: Original: 350 New: 600
Hyper Potion: Original: 1200 New: 1600
Full Heal: Original: 600 New: 700
Antidote: Original: 100 New: 250
Parlyz Heal: Original: 200 New: 250
Revive: Original: 1500 New: 2500
Escape Rope: Original: 550 New: 600
Repel: Original: 350 New: 400
Super Repel: Original: 500 New: 825
Max Repel: Original: 700 New: 1050
SELL PRICE OVERRIDES:All TMs have had their sell prices reduced to $100.
Tiny Mushroom sell prices reduced to $300
Big Mushroom sell prices reduced to $1000
Pearl sell prices reduced to $1250
Big Pearl sell prices reduced to $2250
Nugget sell prices reduced to $2850
Stardust sell prices reduced to $1500
Star Piece sell prices reduced to $2500
All other sell prices abide by the normal "50% of Buy Price" formula.
The following Wild Encounter Held Item rates have been adjusted:PARAS:TinyMushroom hold rate reduced from 50% to 20%
Big Mushroom hold rate increased from 5% to 10%
SHELLDER:Pearl hold rate reduced from 50% to 12%
Big Pearl hold rate increased from 5% to 6%
STARYU:Stardust hold rate reduced from 50% to 10%
Star Piece hold rate increased from 5% to 6%
NPC trainer payouts have been globally reduced by 33%~80% on a per-npc basis. Early game and naturally low payouts have been left unaffected.
Enabled money trading between players.
Items may now be sold in any Mart.
Amulet Coin's payout rate has been adjusted from 200% to 120%.
VS Seeker payout rates have been adjusted from 200% to 50%.
Removed monetary rewards from the Elite 4.
Replaced overworld Nuggets/Pearls/Big Pearls/StarDust/Star Pieces with Antidotes.
New players will, once again, start in poverty.
OtherIncreased animation speed for the Catch animation.
FPS Counter is now disabled by default. FPS Counter may be enabled in the Settings menu.
All player money counts have been reduced to $20,000 if they exceeded that amount.
The following player item stacks have been reduced to 5 if they exceeded 5:ANTIDOTE
PARLYZ HEAL
POTION
SUPER POTION
AWAKENING
BURN HEAL
ESCAPE ROPE
REPEL
SUPER REPEL
ICE HEAL
REVIVE
GREAT BALL
ULTRA BALL
BURN HEAL
RETRO MAIL
POKé DOLL
FIRE STONE
THUNDERSTONE
WATER STONE
LEAF STONE
HP UP
PROTEIN
IRON
CARBOS
CALCIUM
ZINC
TM05
TM15
TM28
TM31
TM43
TM45
X ATTACK
X DEFEND
X SPEED
X ACCURACY
X SPECIAL
MAX REPEL
DIRE HIT
GUARD SPEC.
FRESH WATER
SODA POP
LEMONADE
FULL HEAL
MAX POTION
FULL RESTORE
HYPER POTION
DREAM MAIL
CHERI BERRY
CHESTO BERRY
PECHA BERRY
RAWST BERRY
ASPEAR BERRY
LEPPA BERRY
ORAN BERRY
PERSIM BERRY
LUM BERRY
SITRUS BERRY
FIGY BERRY
WIKI BERRY
MAGO BERRY
AGUAV BERRY
IAPAPA BERRY
POMEG BERRY
KELPSY BERRY
QUALOT BERRY
HONDEW BERRY
GREPA BERRY
TAMATO BERRY
LIECHI BERRY
GANLON BERRY
SALAC BERRY
PETAYA BERRY
APICOT BERRY
LANSAT BERRY
STARF BERRY
TINYMUSHROOM
BIG MUSHROOM
PEARL
BIG PEARL
STARDUST
STAR PIECE
NUGGET
PP UP
PP MAX
LAVA COOKIE
MOON STONE
ETHER
MOOMOO MILK
ELIXIR
The following items have been removed due to the removal of held items from Trainers:BLACK BELT
Supplementary Update Bug FixesFixed several server crashes.
Removed the ability to /unstuck while owning a Legendary.
Fixed linking in chat for players.
Fixed CURSE so that it no longer misses 100% of the time.
Temporarily removed money loss on losing in PvE.
Fixed the Makeover Kit.
Fixed THIEF/COVET throwing their level restriction error even if the target had no held item.
Fixed ENDEAVOR to no longer work against Ghost types.
The United States has had 17 "government shutdowns" in the past 45 years. Does anyone here remember or know of any of them? Probably not, because it's just political theatre.
I did notice that the gas station on the corner went down in 10 cents since Monday. Don't know if that's directly affected by the government shutdown, but I do know it's under $3.00 and extremely rare.
Because reading the works of a guy who died 300 years ago and discussing it on the internet as if you have some holier-than-thou world view is TOALLY useful.
When I mean "this thread is literally going nowhere" is because I'm not really reading any philosophy. I'm reading an argument and some lyrics from famous rappers.
Mosquitoes, houseflies, deerflies, horseflies = fucking dead on sight.
Anything else I'll tend to capture and let outside. Spiders I'll even sometimes just leave them be if they're not in the way or making a big obnoxious web or anything.
I see a ton of people making a big deal about it, but that's just because their foodstamps are getting delayed.
I earn my own living as a cook, and it pays well, so it doesn't bother me much.
As a Libertarian, I'm all about minimal government involvement in all things, so as soon as I hear the words "government shutdown" I get excited.
I mean, independence IS SUPPOSED TO BE one of the ideals America was built on, so why is everyone getting their panties in a bunch over the government shutting down? I hope it's a permanent thing, but that's probably just wishful thinking.
I see a ton of people making a big deal about it, but that's just because their foodstamps are getting delayed.
I earn my own living as a cook, and it pays well, so it doesn't bother me much.
As a Libertarian, I'm all about minimal government involvement in all things, so as soon as I hear the words "government shutdown" I get excited.
I mean, independence IS SUPPOSED TO BE one of the ideals America was built on, so why is everyone getting their panties in a bunch over the government shutting down? I hope it's a permanent thing, but that's probably just wishful thinking.
-I'll give you that Pidgey's a silly option to fly on, but logically none of the early-game birds (Pidgeot, Swellow, Staraptor, Unfezant) can be flown on unless the player character is an infant. They're capable of being flown on out of necessity.
-Wailord is big and light for its size, but so is a balloon. Wailord may simply have a lot of empty space inside of it.
-Fire/Flying is actually logical for Charizard - it may look like a dragon but it's unmistakeably fire and can also fly. Both dragon and flying work, and they chose flying.
-Gastly is essentially formless - it lacks any sort of bone structure, therefore it isn't far fetched that it can create a fist shape from its gaseous body.
-Even if not popular, little cup is still a tier. Banning individual moves when they fully function is no different from banning Skarmory and Blissey from official tournaments - it would please some people but most others would find it stupid.
Yes, Pokemon logic can be dumb at times. Pokemon that learn moves learn them for a reason though. It turns out that I was wrong about Spoink being armless, but those are tiny arms - too tiny to punch with. Mareep can't possibly punch at all. Lotad is even dumber to imagine trying to punch something. Nidoran using superpower? It's a tiny rabbit. Just no. I could continue listing examples, but...
Yes, we should have access to those moves. However, this is absolutely not the way to go about it. To add these moves to unevolved Pokemon defies all logic. Would it not be a much better solution to just add the tutors themselves? No movepools utterly destroyed, Pokemon using moves that are impossible with their body types, etc. Pretty sure it's been suggested before though.
Overall, the main problem with the suggestion is simply that it's impossible even for Pokemon logic.
^ Need I elaborate even more on how ridiculous some of these moves would be?
Well I do not know if others face this, but I do.
Whenever I try to whisper someone, and it says "<name> could not be found", I'm in a doubt- Is the name I typed wrong? Is the person offline? Is there no such account?
I would suggest the developers to be specific-
1) If the person Im whispering doesn't exist, or I've typed out the wrong username in /w, then the announcement made to me should be "<name> does not exist"
2) If the typed name is correct and a character of that username exists, but is offline, then the announcement made to me should be - "<name> is offline right now."
That is all I had to suggest, because it leads me a misconception that the person I'm whispering to is offline, and I realise later the spelling mistake in the name.
I don't see a Spoink or Mareep using fire punch when they have no arms. There's a reason this isn't a thing in the handhelds; many of these moves just simply don't make sense to be on the pre-evolutions. The ones that do make sense are on the pre-evolutions such as thunderpunch on Charmander since it has a body that can perform it, but adding impossible moves is not only completely illogical but also messes up little cup.