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Robofiend

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    2003
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Posts posted by Robofiend

  1. I see Kanga as pretty predictable - if it's low on health or status'd it's going to Rest and otherwise it'll probably Double Edge/Return to try to get some chip damage. But part of the problem is just how few pokemon actually have reasonably safe switch ins against it. Altaria could run a bulky set to abuse some of its attacks but it's still pretty niche, Vileplume or Steelix could sponge an attack or two, but nothing really punishes you for running Kangaskhan, which I see as inherently problematic. There ought to be at least a couple things that make you go "oh shit, maybe X wasn't the best idea for this team" in any metagame, and I really can't think of anything that makes you say that when running Kanga except really odd things like WoW Houndoom or Misdreavus - neither of whom are ever really seen and both of whom have some serious flaws.

     

    I will say that Kangaskhan as a physical attacker is a little less cancerous than the wall variant - but not by much. Since it lacks special weaknesses its still hard for even the strongest of special attackers (Doom, Manec, etc.) to put holes in it, and there are so few viable Rock/Steel types (especially ones that don't die to EQ) that Kanga can pretty much afford to cover itself by running mixed offensive/defensive set with DE/EQ and Toxic/Rest - getting all of the benefits of being a wall without the drawbacks (mainly that its coverage attacks hit softly).

     

    As far as I can tell, the ban train is leaving the station, choo choo. Too many people have suspected it for too long (both in and outside of TC) for us not to take a long hard look at it. As much as I like watching UU matches right now, I think that (test) banning Kangaskhan is both inevitable and likely informative about the health of the current metagame.

     

    This is all assuming Scizor is actually going to be banned (I've voted in favor of doing so).

     

    Last tangent: I actually really enjoyed that this Scizor test ban has lasted as long as it has - its given players a lot of time to develop new strategies, which rewards creative players like JJ, Toast, and Des. The players I've seen prosper the most in the last month have all built and refined new comps that have let them take advantage of holes in the "safe" defensive strategies that used to define the tier. It's worth saying some of this innovation has also been finding new ways to abuse Kangaskhan's natural strength, which is part of the reason I think it's worth focusing our energy on Kanga more than other threats like Swellow. 

     

    EDIT: Oh good, the ban has been made public. Thought I'd cover my ass there because it's pretty obvious I knew what was going to happen lol.

  2. It's pretty easy to get high happiness solely through leveling.. I'd be surprised if the devs signed off on this unless it was a very minor buff to very high levels of happiness (like 100% gets you one extra IV passed or something)

     

    Overall, it's not a bad idea, but I think if happiness could be raised by means other than totally mindless grinding (leveling, biking with Soothe Bell) then it'd be more of a positive change. As it stands, this would only benefit people with enough free time to bike their pokes around for hours (or grind trainers) and I'd prefer to see buffs to breeding that weren't super time consuming but required some skill (maybe through trainer challenges, BP, dungeons or special loot gained from dungeons).

  3. tfw someone runs a stallbreaker vs your stall team

    http://replay.pokemonshowdown.com/rususpecttest-330581494 

     

    it's because you linked it with a space at the end, translates to like %20 or something in computer speak and thus 404

    also I really enjoyed seeing your momo take so much damage so early but was sad that guy choked so bad against emboar. srs how did he fuck that up so bad? He's at +2 and unless you're meh scarf then it would've been over. 

     

    +2 252 Atk Virizion Close Combat vs. 0 HP / 4 Def Emboar: 223-264 (120.5 - 142.7%) -- guaranteed OHKO

     

    unrelated: its amazing how poorly I played here and still somehow won.

    http://replay.pokemonshowdown.com/ou-330682576

  4. A little bit. Zam is pretty bad on non hyper-offense teams because, like Pikachu, it can't switch in on anything. It's also weak to Pursuit, a common attack carried by Metagross.

     

    As for walls that can force switches: a good example is Ludi/Venu because Leech Seed saps enemy health. Weezing is another option that can scare Gyarados or Heracross out of play. Miltank can also be used in the special wall slot as something that sets up Curses and threatens most of the metagame with Paralysis from Body Slam.

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