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XanarchyNL

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Posts posted by XanarchyNL

  1. 14 minutes ago, beefpoptart said:

    I’m really hoping the wishing stone turns out to be worth it considering we have now been waiting months for it become useful.  Also I wish the devs would be clear about when it will at least be useful since everyone suspected it would do something during the lunar new year event.

    Fully ignore it. Youll just get more annoyed than its worth. 

  2. 8 minutes ago, Ngoode said:

    So hypothetically the bulky blastoise could be 31/0/31/31/31/31 and the rain setter 29/0/29/31/29/31?  Would that difference be enough to get the ai to target it? Sorry to ask a again, I'm breeding squirtle and want to be sure. 

    The bigger the difference the higher the chances are for it to target the rain dance Blastoise
    For example vs a solar beam +spa nature tangrowth level 87
    Lvl 87 85 SpA Tangrowth Solar Beam vs. 6 HP / 0 SpD Blastoise: 212-252 (70.6 - 84%) for a 6x31 Blastoise 

    Lvl 87 85 SpA Tangrowth Solar Beam vs. 6 HP / 0 SpD Blastoise: 236-278 (84.8 - 100%) for a 9hp 9 spd Blastoise
    This will always target the 9hp 9spd Blastoise

    Whereas if your blastoise is 25 in hp and spa
    Lvl 87 85 SpA Tangrowth Solar Beam vs. 6 HP / 0 SpD Blastoise: 218-258 (74.1 - 87.7%) 

    it could low roll 74.1% on the 25/25 Blastoise and high roll 84% on the 31/31 Blastoise leading to it targeting the 6x31 Blastoise 41% of the time.

    This doesn't account for iRNG crits but this is impossible to account for when breeding.
    There is no 1 correct iv differential as there are so many different possibilities to account for. therefore the vague recommendation of BW to be high and BR to be low

  3. 4 hours ago, Axanthicc said:

    I really like this guide! The team is super solid, and even my first crappy run (on mobile, confused about some of the instructions and forgot to ability pill my Weezing) did it in 1h 25min 😄

     

    I'm guessing the new shortcuts make Sinnoh a lot more viable than Hoenn now. Excited to see how this guide evolves! 🙂

    Yeah looking at routing 33 gyms for a consistent run. 
    FIRST LOOK TP DRAFT ROUTE

    https://docs.google.com/document/d/e/2PACX-1vQ-3SFRO2_iyHbMIiXLhwVPOZOG3PoYz4ekjLHSVOEKQVTlfsHZC0zhbDs2PTdLIysx3kDfk4fz3ZtI/pub
    This is the current 32 gym draft. Have had several people run it and have time for rich trainers at the end. Just trying to find a good 33rd gym to add.

  4. 40 minutes ago, Jgaw said:

    Good analysis

    Based on that Can u please explain how the Golden tiger mask when released had a price of 7.5m and 1000rp was 5m at that time.. And nowadays it s around 1.5m

    How Can you be a smart invester when this happens..!? Lately the market is drown with much cosmetics, much variety 

    These values are just wrong, it was a 1500rp vanity, went for around 4 mill when it was available. Same price as 1500 rp cost at the time. With no good demand to keep the vanity price at its sale value. the price dropped over time to the 1.5m it sits at today. Youve got to determine not only investor but also casual buyer sentiment when determining the value.

  5. 48 minutes ago, SakuyaZ said:

    It's not a controlling thing, at lease for white rabbit plush and temporal cape. This twos are too hard to obatin from lucky envelop. Someone open like 800 lucky envelops, couldn't even get one. So better to buy. But for green/red unity capes, I have no idea.

    general demand from china pushing the price up.

  6. 21 hours ago, Slaxyh said:

     

    I'm extremely annoyed by this recent action by the developers

    Where they added the npc to deliver these pokémon again and I no longer have the pokémon I saved so much to deliver. There were almost 7 boxes full, ready for me to get the cherish ball. 

    I ended up not delivering these pokémon because I didn't know that, due to the time zone, here in my country it ended before 00:00... I'm saying this because a lot of people said that it ended at that time here, since they didn't say that the time was based in England and I ended up believing that. 

    But today I ignored that and relaxed, but the fact that the developers added the npc again because players complained that they couldn't deliver it on time.... really pissed me off. 

    I know I'm not the only one experiencing this unfair situation. From my point of view, they should give players back all the pokémon that were dropped after the event ended. In my opinion, that would be fair for everyone, because not everyone knew that the developers were going to add the same npc again because of the players' complaints. 

    But it was also my mistake to think that it would end at 00:00 here in my country, however... I don't know why they didn't do the same in past events, where they simply left the npc of the event that we had to deliver something for a few more days, so that we could win something in exchange with him. What was different this time... they shouldn't have removed the npc, as they always did. But not only did they take it out, they put it back in and people like me got screwed because we dumped the pokémons we had stored on our PCs, thinking they wouldn't come back with this mechanic...

    Skill issue. 0 sympathy for you. 

  7. 4 minutes ago, Rache said:

    Middle evolutions are 30 (same as Chatot) and final evolutions are 15 (same as Volcarona). We felt that these numbers better suited them as the middle evos spawn at the same encounter rates as their prevos (still 45 catch rate).

    Thank you for the information

  8. 8 minutes ago, Rache said:

    Forgot about those tweaks, nice catch. The middle and final evo starters are slightly harder to catch than the base evos. This was done both for thematic reasons and to incentivize mass catching their lower leveled prevos instead whose catch rates are untouched.

    Thanks for the confirmation. is it possible to give us the exact rate that's used for them? 

  9. 12 hours ago, Rache said:

    Species catch rates are largely the same as the mainline games with the exception of the Beldum line and legendaries/mythicals which we made easier, and alphas which are special and intended to be difficult. A few specialty balls function a bit differently to prevent them from outclassing everything else, but overall it's about as fair as the originals.

    have starters (particularly later stage evos) been changed to a lower catch rate from a 45 catch rate in the base games? According to calcs 1 hp soak sleep net ball should be a 100% catch but according to some players they've had it fail.

  10. just to note, there are so many ways to counter this strat that bosses can do. It may work for these 2 bosses but i doubt it’ll work anymore. any random +def boost or damp add mon, sleep at start of turn ect. It also doesn’t work solo queuing can most people are dumb af and can’t deal 40% with 3 people. 

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