i can't agree more..
my op, now:
you can make the game as hard as you want, in the end, the house (players) always will win, meta is meta for a reason, good players always will find some way to do things better, easier and more profitable... imo they should be rewarded instead.
the best argument is the reality, devs made endeavor aron, 10min after nosepass arise.
tl:dr devs and casual players should learn with tabletop rpg, the dungeon master shouldn't play against the players, just deliver a fun game.