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Necroka

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  1. No reason to insult someone, dude. I can't be the only one that plays the way I do, nor do I expect to have everything in no time. So far there's been no proper response that breaks down why they should be tradeable, or why that would hurt an economy that clearly wouldn't need it to survive. If it hurts a play style, then that makes sense as an argument, but then why choose a playstyle of sit back and buy other people's hard work over adventuring and experiencing in an adventure game? It's not an unreasonable suggestion to want a Pokemon-based game to feel like a Pokemon game. I could say the same about you just "not understanding", but that's just not a good argument for anything, is it? Calm down, and explain what it really adds to the game, or why you think an economy that has plenty to trade would oddly and suddenly crash without something it shouldn't actually need. If I'm missing something, explain it.
  2. The trading system wouldn't become useless - buying people's unwanted wild Pokemon or extra items is already an amazing use for it. It doesn't need to be more than that, and the prices people are putting on some Pokemon just for being alphas are already insane. The economy wouldn't be hurt by taking bred Pokemon out unless shinies and alphas were also taken out. It has it's place. Additionally, if someone wants to be competitive, I think that should take the extra work. There's lots of people in the game, and legendries are fought over. It makes sense for the competitive play style to do the grinding to be strong without sacrificing the casual play style to adventure, try things out, and have fun. I can't take Pokemon and their kids into a new zone together like I could in Gold or Silver, and that is a reduction of gameplay for a player like myself. If a parent is sacrificed, there's no reason for the system to exist - it ruins it for those who don't care about becoming competitive and just want to enjoy the game.
  3. If it was something people could opt into, then sure, I guess. Why not. It would be interesting for those who care to show off, but I don't think everyone who supports PokeMMO should be forced to have some indicator everyone can see. That can be alienating and uncomfortable for some, who just wanted to privately support something they like and enjoy. I know people who have been made very uncomfortable by similar things in games, and eventually stopped playing them due to the unintended effects they can have, such as being befriended by someone who just wants to see if the person who donated/supported the game will also buy something for them.
  4. Sacrificing two Pokemon to get one is already strange, and doesn't suit Pokemon's world, story, themes, etc for a lot of people. It's detrimental and unapproachable to various types of play that isn't cold, stat-driven, competitive play, and likely isn't necessary for the competitive side of things either. I say likely, because perhaps I'm missing something, but so far it seems the main concern it addressed was trying to prevent an overflow of high-powered Pokemon in the Global Market. If that's the biggest concern it addresses, why not just make bred Pokemon untradeable and unsellable? This would keep the global market from becoming saturated, and make it so those who want bred Pokemon can't just buy a piece of the process, or a battle-ready Pokemon. They have to grind it themselves with what they've caught themselves, and works well for an MMO. People who want to breed for competitive can do so without other players having to sacrifice their Pokemon just for an interesting move they wouldn't otherwise get. It also lets the more RP heavy players do things without grinding in an unsatisfying, uncomfortable, or depressing way. Additionally, players won't think they can breed Pokemon only to find out they can't (as they have to choose between their hard-earned Pokemon and a baby they've never used in battle yet), or that the process just isn't worth it.
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