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Gilan

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Everything posted by Gilan

  1. seriously though, "No Bullshit, Just Games" is so hilariously bad it makes me cringe. They should hold some sort of forum event to come up with a better one...
  2. I don't think they care honestly... Considering they still have "No Bullshit, Just Games" as their slogan -.- seriously... Get a better slogan...
  3. Gilan

    PTS Discussion

    or, what if the 10 second timer keeps counting even after the player made the move, and if the player did make the move within the 10 seconds then it would stop counting after the 10 seconds. That way people don't know when the player made the move within those 10 seconds. Post 10 seconds though and you will know if the player made a move or not.
  4. so I did this, and put the stuff I learned to practice. How did I do? I really do appreciate constructive criticism cause I'm a noob who really wants to get better.
  5. Gilan

    Happy Birthday!!

    Wait... We can say eternal now? edit: cool, I can now say eternal perpetually!
  6. Gilan

    Happy Birthday!!

    edit: nvm. My phone is just dumb
  7. I tried some new stuff out with this new one. It's still pretty basic, but I would love some feedback on what I need to improve. Also, some suggestions on what I should experiment with would be much appreciated. (photoshop cs6) edit: blending is not my forte, and I have problems making the render not seem like a cutout... =(
  8. Gilan

    Breeding doubt

    in the 19/8/2014 patch notes Moves already available via a Move Tutor are no longer able to be passed on via breeding.
  9. I thought the like counter was removed due to it's encouragement of "shit posts". and the star rating I thought was removed because it could be used to rate someone really low even if they didn't deserve it, which could've made them feel bad for no reason...
  10. Gilan

    Breeding doubt

    I'm always at a loss for move inheritance. Waiting on the day that they implement something that will let us see what the baby will know. But if someone wants to figure this out with 100% certainty go ahead, otherwise: just replace all the moves you don't want it to have with moves like tackle, pound, scratch, leer, tailwhip, ember, etc. (using mushrooms or heart scales). That way you don't have any issues.
  11. aaaaaand, everyone is back in vermillion ;-;
  12. I for one would actually use it for fun in PvE battles and more casual battles with friends.
  13. Please don't bitch about this prize. I actually really like it and think it is appropriate for the event =)
  14. Let the Reindeer Games Begin! edit: inb4 the ditto has imposter ability
  15. it would be random and would not be more likely to be the nature of the two parents.
  16. Even Kyu joined the fun edit: poor flare missed the rayquaza =(
  17. I got it. Please lock n' trash
  18. I fail to see how that is atrocious for just 1 hour of work.
  19. that was because they abused the NPCs whose pokemon did not scale with the number of badges they have. No, I'm 100% sure it's ok to use your alts to do npc trainer rebattles. You don't payday right now... It's a waste of time. over 5m. Though, I only use one other alt (xGilanx) and spend the time I'm not doing rebattles hunting for and selling everstones. I probably spend about 10 hours per day in game I'd say, but that's a pretty rough estimate.
  20. It's perfectly legal to use alts for the rebattle runs. And it probably would lead to inflation on the system scale, as people who just do the run once per 6 hours would spend the extra time (probably) and make that near x2 profit. I was just arguing that it wouldn't be as efficient than what you can already do. You would still get stuck on forretress, golem, steelix, onix and possibly hitmontop and tauros. And assuming you are using a choice band (otherwise I think you get stuck on slowbro and tangela as well), you will be forced to switch which will take even more time.
  21. I mean if you payday all the pokemon (including the NPC's you normally wouldn't battle on the 100k runs) from islands 5-7 you'd make an extra profit of less than 100k (cause not all the trainers have 6 pokemon), but you would also nearly double the amount of time it takes to make the run. So I highly doubt it would be more efficient. (not to mention 1.5 hour runs are far more grueling than 45 min runs).
  22. Yep. About 100k per 45mins. So it's definitely possible for a player to make over a mil per day. How would one even code that though? The game would have to remember which pokemon have been paydayed and which ones haven't... and I wonder if it would even be more efficient? Cause more paydays = more time and more damage taken = paydayer faints more = more trips to the pokecenter / more recovery items used. So it might turn out that even if you do this you might not be making more money/time, which would end up being a waste of time for devs =/
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