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UncleTyrone

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About UncleTyrone

  • Birthday 04/23/2003

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    Male
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    Philadelphia, PA
  • IGN
    SirUncleTyrone

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  1. Apologies, I believe there's only a few sprites that do this. I will get around to fixing it very soon. EDIT: The fix is up now.
  2. Load your game with mods disabled. Go to Settings > Utilities > Dump Moddable Resources Run the utility and select battle sprites. The dump should contain all the vanilla sprites for reference. Hope this helps you find the "special cases" you mentioned.
  3. Hello everybody, I am making this suggestion because I noticed an issue pertaining specifically to any mods that change the size of battle sprites. The .TXT files responsible for scaling battle sprite pngs/gifs work while in battle view and in the Pokemon summary view, but other instances of battle sprites such as in the Pokedex or while using a TM are not affected by the .TXT scaling files. Because of this, large pngs/gifs can be blown way out of proportion in these other instances. (See screenshots below for examples) It would be great if the developers could get all instances of battle sprites to be scaled properly, so that mods (such as 3DS battle sprites) don't have to downscale their textures to 64x64 just to fit the unscaled instances. This has been bugging me for a while, and I must assume the issue is even worse for mobile devices using these same mods. Confirmed Affected Mods: - HD Battle Sprites - Battle Sprites Reloded Summary & Battle View (With working scaling): Pokedex & TM View (With broken scaling):
  4. This should work on any region. It's just reshade.
  5. No se te prohibirá usar este mod. You will not be banned for using this mod. I know!! They look great. I've been rocking it the dark theme for a while now.
  6. I would love to do that, but it seems BDSP only contains some of the Pokemon from the first 4 regions. I've looked for all of them as well as any related icons but can't find any that match. It was originally the same trying to make this mod as well but I found a release on projectpokemon with all the pokemon icons made in SV style. If you could find a source with all the pokemon from gen 1-4 I would be happy to make it, but am out of luck myself finding anything.
  7. I don't think the actual game has all of them, but they were made to fit the same theme as the game. You can take a look at them here. https://projectpokemon.org/home/docs/spriteindex_148/switch-sv-style-sprites-for-home-r153/
  8. Hello, and welcome to my first PokeMMO mod! This mod contains the Scarlet and Violet pokemon icons, as well as others made to match, all scaled down to fit PokeMMO! Version 2: Better downscaling, reduced texture blurriness. Version 3: Fixed some icons showing as mega evolutions. Version 3.1: Fixed some unnoticed mega evolution sprites. Credits to projectpokemon.org for sourcing the sprites! Screenshots: Download:
  9. There are lots of different Reshade fx coded to do many different things. For example, there's color correction, HDR, sharpening, better (depending on which) antialiasing methods, and tons upon tons of post processing stuff like bloom. I've been having a blast finding new shaders and messing with it. I've been testing with Johto (a 2d region) and everything has been working correctly, so you should be good to go on that front.
  10. Have you tried setting a custom resolution on your PC and choosing that resolution in PokeMMO settings? There's not really any way to see more than what you can with lowered view distance unless you change your actual resolution. Changing actual resolution will get you to see even further. Most of the things like FSR 1.0 for Reshade are more or less a live upscale and then multisampled downscale of your screen. Like post processing. If you're looking to get the full use of something like FSR you're going to need a client injection like Magpie.
  11. Hi, it’s this one which I modified the trainer card (to remove the ugly part of it) and with the default main menu. Unmodified everything still looks great so give it a shot.
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