Jotaro
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Jotaro reacted to nooblegendario in New Move Tutors: Locations and Moves
YELLOW TUTOR: The yellow it's a Black Belt, you can find him in spa of island1. It's the only black belt in the water.
[spoiler][/spoiler]
Moves: (Yellow shard it's equipped in wild chinchous)
covet x2 Yellow shard
helping hand x2 Yellow shard block x3 Yellow shard recycle x3 Yellow shard snatch x3 Yellow shard role play x3 Yellow shard low kick x3 Yellow shard skill swap x3 Yellow shard hyper voice x3 Yellow shard iron tail x4 Yellow shard superpower x5 Yellow shard heat wave x5 Yellow shard sky attack x5 Yellow shard
GREEN TUTOR: It's oldman, you can find him together a oldwoman in south of island5, in monument of onix.
[spoiler][/spoiler]
Green Tutor moves (green shard equipped in relicanth)
Headbutt x5 Green Shards
String Shot x1 Green Shard
Air Cutter x3 Green Shards
Dive x4 Green Shards
Twister x2 Green Shards
Super Fang x4 Green Shards
Synthesis x4 Green Shards
Pain Split x4 Green Shards
Signal Beam x4 Green Shards
Selfdestruct x3 Green Shards
Bounce x3 Green Shards
Magic Coat x3 Green Shards
Heal Bell x5 Green Shards
BLUE TUTOR: This is a supernerd or scientist, his location is to north of island6, just before to arrive heracross forest.
[spoiler][/spoiler]
blue tutor moves (Blue Shards can be farmed from Qwilfishs)
Dynamicpunch x5 Blue Shards
Rollout x3 Blue Shards
Sleep Talk x3 Blue Shards
Swagger x3 Blue Shards
Defense Curl x2 Blue Shards
Endure x4 Blue Shards
Ice Punch x5 Blue Shards
Fire punch x5 Blue Shards
Thunderpunch - 5 Blue Shards
Mud-Slap x1 Blue Shard
Snore x2 Blue Shards
Swift x3Blue Shards
furycutter x2 blue shards
psych up x4 blue shards
nightmare x4 blue shards
RED TUTOR: Red tutor is a Ruin maniac or hiker, he is south of island 7 where appear the unows (Tanoby Chambers), in the last islet of the left.
[spoiler][/spoiler]
Moves: (red shard it's equipped in wild corsola)
spite x1 red shard icy wind x3 red shard uproar x3 red shard knock off x3 red shard trick x3 red shard endeavor x4 red shard iron defense x4 red shard ancient power x4 red shard outrage x5 red shard Thanks everybody to do possible this mini-guide. -
Jotaro reacted to Desu in Changelog: 19/08/2014
Features
General Artificial Intelligence Added support for basic attacking moves. Added support for swapping mid-battle Added support for choosing party members post-fainting Move Tutors People from far-off lands seeking rare Shards have been spotted throughout the Sevii Islands. Players looking to trade may be rewarded for their efforts. Environmental Effects It may now rain in the overworld. This effect is dynamic and will cause rain in-battle. Certain caves will now have fog effects. Certain areas in the world will now have night-time light effects. Added various environmental animations. Teams Added team disbanding. Once requested by the team's leader, a Team will disband after 24 hours Reworked Team Ranks: Added 3 additional Ranks Renamed rankings Leader -> Boss MOTD character limit 255 -> 500. Team maximum player counts have been increased from 100 -> 150. Latin-Extended charsets enabled for Team Tags/Team Names (encompassing ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýþÿ ) Team Information is now broadcast to all online players when it is updated. Team members will now have a teal name indicator in the overworld. Duels Added automated Tiering support for Standard/Tournament Mode duels. Added ruleset selection support for Standard duels (incl. non-standard Freeze / Item rulesets). Added optional time limit enforcement. Direct item trading is now available through the Trade interface. This function allows players to directly trade large stacks of items. Expanded Friends List / Block List capacities to 250. Client / GUI Move Animations: DOOM DESIRE PSYCHO BOOST WATER PULSE RAIN DANCE SANDSTORM HAIL SUNNY DAY Sleep (Status Ailment) Burn (Status Ailment) Poison (Status Ailment) Paralysis (Status Ailment) Frozen (Status Ailment) Confusion (Status Ailment) Added controller support for all in-game GUIs The main HUD may now be accessed through a keybind. Added "Nearby Players" menu to interact with other players directly. This may be accessed through the Game Menu or through a specified keybind. Added Borderless Window Mode. Added Gold font for Shiny chat links. Various sprite/texture improvements. Added option for displaying your own nameplate during gameplay. Party member sprites now render behind Substitute sprites. Hidden Power typings will now be displayed in the Summary window when it has been confirmed via the Hidden Power Diviner. Adjusted how Summary windows spawn to be more user-friendly. Genders are now shown during the Breeding removal dialogue. DND response messages will now be in the Whisper chat type. Trainer Tower (PvE) The Trainer Tower is a PvE instance in which players battle against NPCs while climbing the tower. This area has 8 floors to conquer. Opponents in this instance will have their party members' levels scaled to the highest level of your current party, with a minimum of 50. This instance requires a small entry fee to participate in. This instance may be repeated infinitely with no cooldown. Players are rewarded with Battle Points based on their performance. The higher you climb, and the less healing you take, will result in higher Battle Point rewards. Battle Point payout rates are currently at a reduced rate for initial Artificial Intelligence evaluation. These will be increased at a later date. Balancing
General NPC Trainer Rematches will now scale based on the player's current progress in the game.Trainers will now scale their party's levels and compositions based on the player's current badge progress. Money gain is not scaled up and will respect standard VS Seeker gains. TMs / HMs will no longer completely renew PP upon applying to a move slot. e.g. If a 5 PP Move is overwritten with a 40 PP HM/TM, the remaining PP will still be 5/40. Existing Move Tutors will now be reusable, but cost a small amount of money for their services. This applies to the first and subsequent usages of the Tutor. Moves already available via a Move Tutor are no longer able to be passed on via breeding. Fishing Rods will now consume Repel/Safari steps on usage at a rate of 1 step per cast. Moon Stones may now be sold. Certain TM/HMs now have expanded species lists with accordance to later generations. These are; Dragon Claw Calm Mind Taunt Blizzard Hyper Beam Light Screen Rain Dance Safeguard SolarBeam Earthquake Shadow Ball Brick Break Reflect Shock Wave Flamethrower Sandstorm Rock Tomb Aerial Ace Torment Thief Overheat Fly Surf Strength Flash Rock Smash Moves Critical Hit changes: Damage boost by Critical Hits has been reduced to 1.5x (from 2x). Crit chances changed to 6.25%/12.5%/50%/100%/100% (for each stage, respectively). Crit stage increases for High Critical-Hit Ratio moves reduced from +2 to +1. Focus Energy crit stage increase improved to +2. Taunt's duration is now 3 turns. Encore's duration is now 3 turns. Hidden Power's Base Power has been increased to 70. Sleep's status effect will now last from 1~3 turns. Overheat will no longer make Contact. AncientPower will no longer make Contact. Thunder Wave will now be prevented by Volt Absorb. Blizzard will now have 100% accuracy during Hail. Skill Swap / Role Play / Trace will now trigger swap-in ability effects after the new ability is copied. (e.g. Opponent swap-In with Intimidate -> Traced Intimidate! -> Opponent is now Intimidated.) ORAN/SITRUS berry will now activate at <50% HP and give 25% HP heal. Added WATERFALL secondary effect: Waterfall now also has a 20% chance of causing the target to flinch. BIND-type skills' durations are now 4-5 turns, from 2-5. WHIRLPOOL power changed to 35. Accuracy changed to 95. Wrap accuracy changed from 85% to 90%. Bind's accuracy changed from 75% to 85%. Clamp's accuracy is increased to 85. FIRE SPIN power changed to 35. Accuracy changed to 95. SAND TOMB power changed to 35. Accuracy changed to 95. Bubble's power changed from 20 to 40. Recover's PP reduced to 10. Psywave's accuracy changed from 80% to 100%. Meteor Mash's power changed from 100 to 90. Accuracy changed from 85% to 90%. Scary Face's accuracy changed from 90% to 100%. Burn no longer halves Facades Attack. LIGHTNINGROD now gives immunity to all electrical attacks, and raises SPATK of the user by 1 stage whenever they are hit by one. Color Change now activates after the last hit of a multi-strike move. Future Sight's power is changed from 80 to 100, its accuracy from 90% to 100%, and its PP from 15 to 10. Future Sight will now use Psychic-type damage. Sunlight from Drought activation now only lasts 5 turns. Rain from Drizzle activation now only lasts 5 turns. Sandstorm from Sand Stream now only lasts 5 turns. Snatch can now steal Wish and Conversion. Curse is now a Ghost-type move Conversion can now be used on Curse Conversion2 can now be used on Curse Air Cutter has a base power of 60 Crabhammer now has 100 Base Power and 90% accuracy. Leaf Blade now has 90 base power Toxic now has an accuracy of 90% Will-O-Wisp now has an accuracy of 85% Glare now has 100% accuracy GigaDrain PP Increased to 10. Base Power increased to 75. Absorb PP Increased to 25. MEGA DRAIN PP Increased to 15. VINE WHIP PP Increased to 25. Base Power increased to 45. Disable lasts 4 turns. Disable accuracy is changed from 55% to 100%. Cotton Spore accuracy increased to 100. Snore's power changed from 40 to 50. Covet's PP is changed from 40 to 25. Thief's power changed from 40 to 60. PP changed from 10 to 25. Uproar's power changed from 50 to 90. Uproar now lasts 3 turns. Mirror Coat's compatibility has been updated in accordance to later generations. Updated During-Turn priority. Ordering is now: +7. Pursuit (If target opponent switches, otherwise priority is 0)
+6. Switching out, using items, escaping, charging of Focus Punch
+5. Helping Hand
+4. Detect, Magic Coat, Protect, Snatch
+3. Endure, Fake Out, Follow Me
+2. ExtremeSpeed,
+1. Bide, Mach Punch, Quick Attack
0. All other moves
-1. Vital Throw
-2. None
-3. Focus Punch
-4. Revenge
-5. Counter, Mirror Coat
-6. Roar, Whirlwind
-7. Fleeing
Updated End of Turn priority for moves. Ordering is now: Weather Effects (Hail, Rain, Sandstorm, Sun) Rain Dish Doom Desire/Future Sight hit Wish activation Shed activation Leftovers activation Ingrain effects Leech Seed effects Burn/Poison status ailments Nightmare effects Curse effects Bind-type effects (Bind, Clamp, Fire Spin, Sand Tomb, Whirlpool, Wrap) Taunt ends Encore ends Disable ends Yawn activation Perish song effects Reflect-type effects end (Reflect, Light Screen, Mist, Safeguard) End of Outrage, PetalDance, Thrash Uproar ends Speed Boost activation Stat Stage increasing berries now activate immediately instead of at the end of the turn. Bug Fixes
Client Fixed crash issues related to skill animations on very low-end PCs. Fixed many memory-related client performance issues. Fixed movement sometimes not being restricted by hotkeyed items' usage. Fixed GBA battle start animations. Added default animations for move types that have an applicable animation to be shown. Added evolution animations for evolution stones. If you cancel this animation, you will not get your evolution item back. Fixed eggs showing up as active party members in party indicators in spectator mode / battles. Fixed client deadlock due to Destiny Bond's interaction with Ingrain-type skills. Fixed certain items (e.g. Amnesia Brace) not showing their icons if given to a party member as a held item. Fixed FocusEnergy not showing it failed if it was already used. Fixed Grudge's message when PP was drained. Fixed Rapid Spin's message showing the wrong name. Fixed an issue where players could interact with Slot Machines from nonsensical directions. Fixed Double Battle EXP gains so that it properly shows the second amount of EXP being gained. Fixed an issue where NPCs would not initiate a double battle unless the player had more than one party member. Fixed an issue where, if a player spectated another player in the Safari Zone, it would show the lead of their party instead of their player sprite. Fixed several issues with sprite heights in spectate mode. Fixed certain tile corruption issues which would result in tiles being rendered as white blocks. Fixed an issue where multi-turn moves could cause the opponents to appear to faint instantly after another opponent fainted. Fixed "Bag" window being usable in-battle via hotkeys. Fixed evolution animation to no longer show dummy battle. Fixed Fishing Rods creating pop-up bubbles in-battle when attempting to use them. Fixed certain NPC sprites not being rendered at the correct height during Battle Start animations (Tubers, etc.) Fixed line wrapping for very long Trainer names (e.g. Ranger class). Fixed status ailments to be removed on fainting. Fixed Overheat/Psycho Boost collision in Dex. Fixed an issue where grass animations could clip on top of player sprites. Fixed overworld sprite for Town Map. Fixed town map flight icons to correctly show after you have the proper pre-requesites (i.e. badge count, location unlocked) Fixed town map gender icons for women. Fixed DS-rom Boulder sprite so that it renders correctly when moved East. Fixed an issue where VS Seeker icons would persist after interacting with an NPC. Fixed an issue where Bad Word Filters would be applied to NPC Chat. Fixed an issue where chat bubbles would display raw chat item text instead of its intended linked item. (i.e. {M:XXX;XXX:XXX} ). Fixed certain grass animations clipping over the player when moving in certain directions when the "Render All Player Grass Animations" toggle was On. Fixed rendering issues with certain environmental tiles, causing them to render on top of players instead of underneath them. Fixed an issue where a player could be prompted to use another Repel if their Repel ran out right as they had a wild encounter. Fixed an issue where if you attempted to right-click a player's name from the chat box, and the target was not in the same map as you, it would show options that are non-functional (Duel, Trade). Fixed border tile animations for water. Fixed right-click menus being able to pop-up out of bounds of the window's resolution. Fixed unknown entrants showing up in the Dex's search function. Fixed an issue where clicking the "Announcements" function in the chat box would attempt to open a whisper with the non-existant player "Announcements". Improved screen jittering for character sprites during movement. Fixed "Remove Item" dialogue so that it is no longer generated from non-party members (PC, Trade, etc.). Fixed town map so that it closes if flying to the same map you are currently on. Fixed "No Badge" message popping up if attempting to use an HM without knowing the skill (e.g. interacting with water). Fixed Nickname / Character Creation dialogues to no longer allow invalid characters / character amounts. Fixed line wrapping for egg move diviner. Fixed master ball warning indicator spawning multiple dialogues if clicked >1 time. Fixed "create team" dialogue not being closable by pressing Team Window hotkey. Money will now be updated dynamically in the Trainer Card. Fixed dialogue popup placement for Rival/Professor interactions. Fixed Followers showing up in doors you just walked out of. Fixed characters being able to move when responding to movement hotkeys when chat window is focused. Fixed starter names in E4 Victory dialogue. Fixed "Use Another Repel" dialogue to use the previously used repel type, instead of always Max Repel. Fixed duplicate "Repel has worn off" message on end. Fixed logic which prevented repels being used at 1 step when the dialogue was popped up. Fixed linebreaks for nature flag unlock messages in-battle. Fixed status ailment icons not showing up in the party frame during Tournament Mode. Fixed grass animations on certain maps (e.g. Cycling Road Grass). Fixed Transform status not displaying correctly to spectators on spectate start. Fixed an issue where Trace would display the incorrect ability name if tracing a target with trace who already traced another ability. Fixed rendering issues with border tiles where incorrect rendering would cause black tiles to show up in borders just outside the visible map. Fixed font rendering on licensing screen. Fixed Substitute sprite position in Double Battles. Fixed rendering for non-standard border sizes (e.g. Safari) "Cancel Spectate" function will now stop the observation immediately instead of when the turn's queue has ended. Fixed a bug where hotkeyed items would be used when dragging to another hotkey slot. Fixed an issue where, if a scripted encounter occurred, its battle background would not properly reflect the current terrain. Fixed an issue where followers would not be selectable if they were north of the player character. Fixed an issue where you could not select other players that were underneath follower sprites. Fixed cancel function via hotkeys ("B") to properly interact with several GUI window types (e.g. vending machines, item selection dialogue) Server Fixed out-of-battle HMs being usable by linked summaries that you are not the owner of. Fixed trade evolutions showing "Go Null!" in a dummy battle. Fixed spectating showing the "Go X!" message upon starting spectating. Fixed alive/fainted statuses not updating correctly on spectate start for party members that have already fainted. Fixed HP overflow when dealing enormous amounts of damage. Fixed exploit with HM Cut which could allow players to bypass certain storyline elements if a party member with cut was traded to the player prematurely. Fixed an issue which would cause amount rolls for multi-hit moves (amount of hits to inflict) to greatly favor low results. Fixed an issue where multi-hit moves would not be stopped if a status ailment that should stop attacking (Sleep, Freeze) was inflicted in the middle of the multi-hit attack. Fixed Teleport not being affected by trap abilities (e.g. Arena Trap). Fixed Flash Fire not preventing Will-O-Wisp's Burn. Fixed Fakeout + Baton Pass interaction. Fixed Egg Flag counts being incremented in the Safari Zone. Fixed certain outdoor maps to correctly abide by weather, and enabled Fly on them. (Roofs, etc.) Team Chat will now obey blocklists. Fixed an issue where client desync could occur when interacting with Bench tiles, resulting in movement lag when attempting to walk over them. Fixed an issue where subsequent evolutions in an evolution queue would be cancelled if a prior evolution was cancelled (breaking the queue.) Fixed an issue where Egg Move Flags could have multiple increments triggered through multi-turn skills. Egg Move Flags will now only trigger when PP is consumed (but is not dependant on how much PP is consumed). Fixed an issue where genderless species were able to breed with each other. Party members are now revived if they level up and gain HP. Fixed an issue where, if a player encountered a wild spawn at the same time as starting a scripted storyline segment, a client deadlock would occur. Duel requests are now prevented if the target is interacting with a PC. Fixed Baton Pass being able to pass Skill Swapped abilities / typings. Fixed Encored skills being able to have priority modified during skill selection. Fixed Snatch interactions with Stockpile, Substitute, Heal Bell, Ingrain, Mist, Safeguard. Fixed storyline eggs to hatch at the proper level. Fixed rounding issues for certain skills ending up doing less than 1 damage. The following skills will now round up correctly to 1 damage: Weather Effects/Bind/Leech Seed/Spikes/Toxic/Burn/Poison/Curse/Nightmare. Fixed Reflect and Light Screen to no longer reduce damage of Set Damage & Percentage-Based damaging moves (e.g. Super Fang, Seismic Toss, Sonicboom, Dragon Rage, etc.) Fixed/Added broadcasts for ABSORB/GIGA DRAIN/LEECH LIFE/MEGA DRAIN/AROMATHERAPY/HEAL BELL/BRICK BREAK/CHARGE/DETECT/PROTECT/DREAM WATER/ENDURE (Cast time)/FOCUS ENERGY/FORESIGHT/ODOR SLEUTH/GRUDGE/HAZE/LIGHT SCREEN/REFLECT/LOCK-ON/MIND READER/MAGIC COAT/MIST (Cast + On prevent stat change)/PAIN SPLIT/PERISH SONG (Cast + end of turn)/REFRESH/REST (Regained health message)/SPIT UP (Failure message)/STOCKPILE (Failure/Success cast messages)/SWALLOW (Failure/Success cast messages). Fire-type skills which deal damage will now unfreeze frozen targets. NPCs will now abide by PP restrictions. Fixed error handling for very long chat messages. Fixed an issue where the Rival NPC could be invisible in its scripted encounter on Four Island. Fixed certain signs being interactable via nonsensical directions. Fixed an issue where, if you attempted to Run or Swap while under the effects of Arena Trap-like effects, a turn would be spent. Fixed an issue where POISON GAS would hit less enemies than intended in Double Battles. Fixed an issue where SURF would not hit the correct adjacent enemies in Double Battles. Fixed an issue where FUTURE SIGHT-type skills' damage would not broadcast correctly. Other Added /lang Added /dialogtest Added ability to search via tier in Dex. Adjusted permissions for indoor maps. Indoor maps will now allow running. Removed spectate restrictions from blocked users. Sending excessive amounts of chat messages in public chat channels will now automatically suppress your ability to speak with other players. Elite 4 cooldown reduced to 30 minutes. NotesMinimum system requirements have been increased to OpenGL 2.0+ compliant graphics card. Older OpenGL specifications will have visual issues in some areas of the game. -
Jotaro reacted to TheBloo in Lv 50 OU Competitive Pokemon Guide
Just a guide like Smogon but for PokeMMO. The sets may be incomplete or lacking since I'm not the perfect competitive dueler and don't consider myself to be so if you have any sets or discussions then bring it up and I'll try to include it. Don't be afraid to let me know I made a mistake so I can correct myself.
List:
Aerodactyl
Alakazam
Arcanine
Blissey
Breloom
Chansey
Charizard
Claydol
Crobat
Dugtrio
Dusclops
Espeon
Exeggutor
Gengar
Gyarados
Heracross
Houndoom
Jolteon
Jynx
Kangaskhan
Kingdra
Lapras
Ludicolo
Machamp
Marowak
Salamence
Scizor
Skarmory
Slaking
Slowbro
Slowking
Smeargle
Snorlax
Starmie
Tauros
Umbreon
Ursaring
Vaporeon
Venusaur
Weezing
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Jotaro got a reaction from Instagramlol in A Graceful Introduction...
Not the Zyzz pic moron, he knows what I'm talking about.
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Jotaro reacted to RysPicz in [Storyline Guide] Kanto complete walkthrough & Hidden item Guide
Hello there, future pokemon masters. In this guide, I'd like to help you gathering funds and items for your Pokemon Master journey. It's more as a complete walkthrough with all hidden items locations- but it's made to maximize the spoils and minimize the playtime and effort put into it. The alt acc guide I made is here to show you things that not everyone knows, give you the shortest paths and, eventually, helping you to become the Pokemon Master.
Preparations
Spoils
The guide, part 1
The guide, part 2
The guide, part 3
Hidden items locations with screenshots
1. Preparations
Okay, so if you are up to do an alt run as fast as it's possible, you need few things prepared before you go.
a) First thing is a sweeper. There are a lot of viable pokes for this task. I usually prefer a Starmie (modest, nc, surf + tbolt + icebeam + psychic). Others like to use Alakazams, but with elepunches being physical they lost a lot of coverage. Gengars are doing really fine too. Basicly a fast and strong special sweeper will serve you through the game. It would be really nice if that sweeper would have a +spatk nature (except quiet, ew). If you are cheap and do not want to re-moveset your sweeper every time you use it (TMs do cost a bit, hue) then re-breeding it for every run might be quite efficient. (Credits to BurntZebra for that tip)
Now when it's hard to get a hand of a good sweeper, you have to rely on something that is easy to catch and does not require a lot of effort to run. Gastly makes a perfect choice- evolves quickly into Gengar, learns useful moves, has good typing. Get yourself a regular Gas, teach it TBolt, Psychic and Shadow Ball along the way and you have an awesome special sweeper that will surely help you through storyline.
In case you wouldn't have one due to breeding becoming a fusion, you can power-level your starter (Squirtle recommended) and some of the gift pokes you will obtain during storyline (such as Eevee; the eeveelution you will choose will surely be very helpful asset to the team along with your starter).
There are still wild pokes that can serve you through storyline as your sweepers, but you would need to bring multiples to cover everything you will need to. A lot of those depend on your resources. I even used a Hitmonlee and Natu I had in my box laying for ages- Natu actually works perfectly (mine had Giga Drain + Psychic + Heat Wave- fantastic thing).
b ) Second thing is a HM slave. To cover everything you will need (Flash, Cut, Strength, Surf, Rock Smash, Waterfall, Fly, Teleport and Dig) you will need 3 HM Slaves. My advice? Use Claydol with Strength, Rock Smash, Teleport and Flash. 2 other HM Slaves are your choice- I took Lanturn and Charizard (Lanturn is also for Hoenn storyline as it has Dive). There are a lot of options and combination of those HM Slaves is all up to you =)
c)[optional] If you are not 100% convinced about your starter-sweeper rushing through elite four, you can transfer another, higher level e4 sweeper along.
d)[optional] If you are feeling lucky and think you might encounter a shiny, you can bring a catcher. False swipe + Spore Smeargle, Breloom or even the almighty Parasect will do good.
e) Items that you will need to transfer are: Amulet Coin (we want max profit, right?), Repel/ Super Repel/ Max Repel (it's only to go through Viridian forest without encountering bugs), Water Stone for your Staryu if you chose it to be your sweeper and/ or a lucky egg if you didn't have a low-level storyline sweeper and have to rely on your starter. If you are afraid that your sweeper might overlevel, bring an expshare and give it to one of HM slaves. It will cut the exp earned by sweeper by half. Also at least 4000$ to buy few Repels in Pewter. Then you will just rely on Max Repels (it comes cheaper later on).
f) You need to ask a friend to fill your pokedex with 50 diffrent entries in order to obtain the items from Oak's aids. 50 is the required amount for Exp Share.
After filling the pokedex, transfering the necessary pokes along with items and money, you can start your journey! But first, let's check the spoils from the play.
Spoils
The essential part of this guide. I'm only going to avoid writing down berries because they only sell for 10$ each.
Money from trainers you sweep while holding amulet coin through the game: ~250.000
Valuable TMS: Focus Punch (15.000), Dragon Claw (25.000), Water Pulse (10.000) Calm Mind (6.000), Toxic (25.000), Sunny Day (7.500) Blizzard (15.000), Light Screen (7.500) Protect (20.000), Rain Dance (10.000), Giga Drain (25.000), Safeguard (7.500), Solarbeam (15.000), Thunder (30.000) Earthquake (30.000), Return (25.000), Dig (12.500) Psychic (30.000), Brick Break (25.000), Reflect (7.500), Shock Wave (10.000), Sludge Bomb (30.000), Fire Blast (30.000), Aerial Ace (6.000), Facade (10.000), Secret Power (15.000), Rest (20.000), Thief (20.000) Overheat (10.000): ~440.000
Money from selling the suggested items on GTL and in shops: ~900.000
A good e4 sweeper you can sell on tard chat
Access to ladies on isl5 and trainers on islands 6/7 (additional money)
Total: MORE OR LESS 1.550.000$ (-tax from gtl which would be like 75k I think)
Not counting some items and less valuable tms.
Items marked with "Not counting" are either worthless or it isn't worth it to put them on GTL.
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Jotaro reacted to guigoz0rd in Speed Tier Lv50 OU/UU/NU (Updated 01/06/14)
=
Moves
Agility: Agility increases the user's Speed by two stages (100%).
Dragon Dance: Dragon Dance raises the user's Attack stat and Speed stat by one stage (50%) each.
AncientPower and Silver Wind: These moves inflict damage and have a 10% chance of raising all of the user's stats by one stage (50%).
Abilities
Chlorophyll: During sunny weather, the Speed stat of Pokémon with this Ability doubles (100%).
Swift Swim: Swift Swim doubles the user's Speed stat (100%) in rain.
Speed Boost: Speed Boost raises the user's Speed stat by one stage (50%), at the end of each turn in battle.
Items
Salac Berry: If held by a Pokémon, it raises Speed one stage (50%) when at 25% HP or less.
+6 Pursuit (on a switch)
+5 Switching
+4 Helping Hand
+3 Magic Coat, Snatch
+2 Detect, Endure, Follow Me, Protect
+1 Bide, ExtremeSpeed, Fake Out, Mach Punch, Quick Attack
0 All moves not listed
-1 Vital Throw
-2 Focus Punch
-3 Revenge
-4 Counter, Mirror Coat, Roar, Whirlwind
Notes:
This list is based in the OU tier and the OU Competitive Guide;
This list assumes 31 IV’s in Speed;
252 means 252 EV’s in Speed and a blank means no EV’s;
+Nature means +Speed nature and -Nature means -Speed nature;
Current OU list:
[spoiler]
Aerodactyl
Alakazam
Arcanine
Blissey
Breloom
Chansey
Charizard
Claydol
Crobat
Dragonite
Dugtrio
Dusclops
Espeon
Exeggutor
Gengar
Gyarados
Hariyama
Heracross
Houndoom
Jolteon
Jumpluff
Jynx
Kangaskhan
Kingdra
Lapras
Ludicolo
Machamp
Marowak
Salamence
Scizor
Skarmory
Slaking
Slowbro
Slowking
Smeargle
Snorlax
Starmie
Tauros
Tyranitar
Umbreon
Ursaring
Vaporeon
Venusaur
Weezing
Wobbuffet[/spoiler]
Tier 1 (Speed stat greater than or equal to 200)
Aerodactyl, Crobat, Jolteon
[spoiler]
200: [+Nature/252] Aerodactyl, Crobat, Jolteon
[/spoiler]
Tier 2 (Speed stat between 150-199)
Alakazam, Charizard, Dugtrio, Espeon, Gengar, Heracross, Houndoom, Jumpluff, Jynx, Salamence, Slaking, Starmie, Tauros
[spoiler]
189: [+Nature/252] Alakazam, Dugtrio
183: [+Nature/252] Starmie
178: [+Nature/252] Espeon, Gengar, Jumpluff, Tauros
172: [252] Alakazam, Dugtrio
167: [+Nature/252] Slaking
162: [252] Tauros
161: [+Nature/252] Houndoom, Jynx
152: [252] Charizard, Salamence, Slaking
150: [+Nature/252] Heracross
[/spoiler]
Tier 3 (Speed stat between 100-149)
Arcanine, Breloom, Dragonite, Exeggutor, Gyarados, Heracross, Houndoom, Kangaskhan, Kingdra, Ludicolo, Marowak, Scizor, Slaking, Smeargle, Tyranitar, Venusaur
[spoiler]
147: [252] Houndoom
146: [+Nature/252] Gyarados
142: [252] Kangaskhan
139: [+Nature/252] Smeargle
137: [252] Heracross
134: [172/+Nature] Dragonite
133: [252] Gyarados
122: [252] Breloom
120: Slaking
117: [252] Scizor
115: Arcanine
110: Kangaskhan
108: [140] Ludicolo
108: [64] Venusaur
108: [60] Dragonite
108: [-Nature/36] Arcanine
108: [20] Kingdra
107: [252] Exeggutor
106: [+Nature/252] Marowak
101: [164] Tyranitar
[/spoiler]
Tier 4 (Speed stat less than 100)
Blissey, Claydol, Dragonite, Dusclops, Exeggutor, Lapras, Ludicolo, Machamp, Marowak, Scizor, Skarmory, Slowbro, Slowking, Snorlax, Tyranitar, Umbreon, Ursaring, Vaporeon, Weezing, Wobbuffet
[spoiler]
99: [+Nature] Ludicolo
90: Ludicolo, Skarmory
90: [-Nature] Dragonite
85: Scizor, Umbreon, Vaporeon
85: [-Nature] Claydol
81: Tyranitar
80: Lapras, Weezing
76: [-Nature] Umbreon, Vaporeon
75: Blissey, Exeggutor, Machamp, Ursaring
72: [-Nature] Lapras, Tyranitar, Weezing
70: Hariyama
65: Marowak
53: Wobbuffet
50: Slowbro, Slowking, Snorlax
45: Dusclops
45: [-Nature] Slowbro, Slowking, Snorlax
[/spoiler]
Notes:
This list is based in the UU tier;
This list assumes 31 IV’s in Speed;
252 means 252 EV’s in Speed and a blank means no EV’s;
+Nature means +Speed nature and -Nature means -Speed nature;
Current UU list:
[spoiler]
Absol
Ampharos
Aggron
Azumarill
Banette
Blastoise
Cacturne
Clefable
Cloyster
Dodrio
Donphan
Electabuzz
Electrode
Flareon
Forretress
Gligar
Golduck
Golem
Granbull
Grumpig
Haunter
Hitmonchan
Hitmonlee
Hitmontop
Hypno
Kabutops
Kadabra
Lanturn
Magmar
Magneton
Mantine
Misdreavus
Mr. Mime
Muk
Nidoking
Nidoqueen
Ninetales
Octillery
Omastar
Pikachu
Pinsir
Politoed
Poliwrath
Porygon2
Primeape
Quagsire
Qwilfish
Raichu
Rhydon
Sandslash
Scyther
Sharpedo
Sneasel
Steelix
Tentacruel
Victreebel
Vigoroth
Vileplume
Walrein
Wynaut
Xatu
[/spoiler]
Tier 1 (Speed stat greater than or equal to 200)
Electrode
[spoiler]
211: [+Nature/252] Electrode
[/spoiler]
Tier 2 (Speed stat 150-199)
Dodrio, Electabuzz, Electrode, Gligar, Golduck, Hitmonlee, Kadabra, Misdreavus, Mr. Mime, Nidoking, Ninetales, Pikachu, Pinsir, Qwilfish, Raichu, Scyther, Sneasel, Tentacruel, Vigoroth
[spoiler]
192: [252] Electrode
183: [+Nature/252] Sneasel
172: [+Nature/252] Electabuzz, Kadabra, Scyther
167: [+Nature/252] Dodrio, Ninetales, Raichu, Tentacruel
167: [252] Sneasel
161: [+Nature/252] Haunter, Primeape, Sharpedo, Xatu
159: [+Nature/252] Magmar
157: [252] Electabuzz, Kadabra, Scyther
156: [+Nature/252] Mr. Mime, Pikachu, Vigoroth
152: [252] Dodrio, Ninetales, Raichu, Tentacruel
152: [+Nature/252] Hitmonlee
150: [+Nature/252] Gligar, Golduck, Misdreavus, Nidoking, Pinsir, Qwilfish
[/spoiler]
Tier 3 (Speed stat between 100-149)
Absol, Flareon, Gligar, Golduck, Grumpig, Haunter, Hitmonlee, Hitmontop, Kabutops, Magmar, Misdreavus, Mr. Mime, Nidoqueen, Nidoking, Omastar, Pikachu, Pinsir, Primeape, Qwilfish, Sandslash, Sharpedo, Victreebell, Vigoroth, Vileplume, Xatu
[spoiler]
147: [252] Haunter, Primeape, Sharpedo, Xatu
145: [+Nature/252] Kabutops
145: [252] Magmar
142: [252] Mr. Mime, Pikachu, Vigoroth
140: [+Nature/252] Nidoqueen
139: [+Nature/252] Absol
139: [252] Hitmonlee
137: [252] Gligar, Golduck, Misdreavus, Nidoking, Pinsir, Qwilfish
134: [+Nature/252] Hitmontop, Victreebell
132: [252] Kabutops
128: [+Nature/252] Flareon, Sandslash
128: [252] Nidoqueen
127: [252] Absol
122: [252] Hitmontop, Victreebell
117: [252] Flareon, Sandslash
117: [+Nature/252] Omastar
112: [+Nature/252] Vileplume
110: [+Nature] Kabutops
110: Mr. Mime
107: [252] Omastar
105: Golduck, Misdreavus
102: [252] Vileplume
100: Grumpig, Kabutops
[/spoiler]
Tier 4 (Speed stat less than 100)
Aggron, Ampharos, Azumarill, Banette, Blastoise, Cacturne, Clefable, Cloyster, Donphan, Forretress, Flareon, Golem, Granbull, Grumpig, Hitmontop, Hypno, Lanturn, Magneton, Mantine, Muk, Octillery, Politoed, Poliwrath, Porygon2, Quagsire, Rhydon, Sandslash, Steelix, Victreebell, Vileplume, Walrein, Wynaut
[spoiler]
98: Blastoise
90: Cloyster, Hitmontop, Magneton, Mantine, Politoed, Poliwrath, Victreebell
90: [-Nature] Grumpig
88: [-Nature] Blastoise
87: Hypno, Lanturn
85: Banette, Flareon, Sandslash, Walrein
81: [-Nature] Cloyster, Hitmontop, Magneton, Mantine, Politoed, Poliwrath
80: Clefable, Porygon2
78: [-Nature] Hypno, Lanturn
76: [-Nature] Banette, Flareon, Sandslash, Walrein
75: Cacturne
72: [-Nature] Clefable, Porygon2
70: Aggron, Azumarill, Donphan, Muk, Vileplume
67: [-Nature] Ampharos, Cacturne
65: Golem, Granbull, Octillery
63: [-Nature] Aggron, Azumarill, Donphan, Muk, Vileplume
60: Forretress, Rhydon
58: [-Nature] Golem, Granbull, Octillery
55: Quagsire
54: [-Nature] Forretress, Rhydon
50: Steelix
49: [-Nature] Quagsire
45: [-Nature] Steelix
43: Wynaut
38: [-Nature] Wynaut
[/spoiler]
Notes:
This list is based in the NU tier;
This list assumes 31 IV’s in Speed;
252 means 252 EV’s in Speed and a blank means no EV’s;
+Nature means +Speed nature and -Nature means -Speed nature;
Tier 1 (Speed stat greater than or equal to 150)
Aipom, Fearow, Furret, Girafarig, Illumise, Linoone, Minun, Murkrow, Persian, Pidgeot, Plusle, Rapidash, Raticate, Stantler, Venomoth, Volbeat, Yanma
[spoiler]
183: [+Nature/252] Persian
172: [+Nature/252] Rapidash
167: [+Nature/252] Fearow, Linoone
167: [252] Persian
163: [+Nature/252] Raticate
161: [+Nature/252] Minun, Plusle, Yanma
157: [+Nature/252] Murkrow, Pidgeot
157: [252] Rapidash
156: [+Nature/252] Furret, Venomoth
152: [252] Fearow, Linoone
150: [+Nature/252] Aipom, Girafarig, Illumise, Stantler, Volbeat
[/spoiler]
Tier 2 (Speed stat between 100-149)
Aipom, Arbok, Beautifly, Beedrill, Bellossom, Butterfree, Delibird, Farfetch'd, Furret, Girafarig, Glalie, Hitmonchan, Illumise, Kingler, Ledian, Masquerain, Mightyena, Minun, Murkrow, Pidgeot, Plusle, Raticate, Seaking, Spinda, Stantler, Tangela, Venomoth, Volbeat, Yanma
[spoiler]
149: [252] Raticate
147: [252] Minun, Plusle, Yanma
145: [+Nature/252] Arbok, Glalie
143: [252] Murkrow, Pidgeot
142: [252] Furret, Venomoth
140: [+Nature/252] Hitmonchan
139: [+Nature/252] Beedrill, Delibird, Kingler
137: [252] Aipom, Girafarig, Illumise, Stantler, Volbeat
134: [+Nature/252] Butterfree, Mightyena
132: [+Nature/252] Seaking
132: [252] Arbok, Glalie
128: [+Nature/252] Beautifly
128: [252] Hitmonchan
127: [252] Beedrill, Delibird, Kingler
123: [+Nature/252] Farfetch'd, Masquerain, Spinda, Tangela
122: [252] Butterfree, Mightyena
120: [252] Seaking
117: [252] Beautifly
112: [+Nature/252] Bellossom
112: [252] Farfetch'd, Masquerain, Spinda, Tangela
105: Ledian
102: [252] Bellossom
[/spoiler]
Tier 3 (Speed stat less than 99)
Ariados, Dewgong, Dunsparce, Dustox, Ledian, Lickitung, Lunatone, Magcargo, Mawile, Noctowl, Parasect, Piloswine, Relicanth, Roselia, Sableye, Shuckle, Swalot, Togetic, Wigglytuff
[spoiler]
94: [-Nature] Ledian
90: Dewgong, Lunatone, Noctowl
85: Dustox, Roselia
81: [-Nature] Dewgong, Lunatone, Noctowl
76: [-Nature] Dustox, Roselia
75: Relicanth, Swalot
70: Mawile, Piloswine, Sableye
67: [-Nature] Relicanth, Swalot
65: Dunsparce, Wigglytuff
63: [-Nature] Mawile, Piloswine, Sableye
60: Ariados, Togetic
58: [-Nature] Dunsparce, Wigglytuff
54: [-Nature] Ariados, Togetic
50: Parasect, Lickitung, Magcargo
45: [-Nature] Parasect, Lickitung, Magcargo
25: Shuckle
22: [-Nature] Shuckle
[/spoiler]
-
Jotaro reacted to Senile in Dual Type Coverage
This is a list of neutral type coverage various combinations of offensive moves have.
Within each box, there is every possible duo type combination (Grass/Water, Fire/Dragon, etc.; No trios are listed as of yet. Or probably ever.), as well as each individual type, and which fully evolved pokemon (Scyther is the exception) resist the combination of types or the single type.
For example, since Magneton resists both Ice and Electric, it is listed in the Ice/Electric and Electric/Ice boxes.
OU/BL pokemon are green, UU pokemon are blue.
Normal
[spoiler]
Normal
[spoiler]Golem, Gengar, Magneton, Rhydon, Omastar, Kabutops, Relicanth, Aerodactyl, Misdreavus, Forretress, Steelix, Scizor, Magcargo, Shuckle, Skarmory, Tyranitar, Sableye, Mawile, Aggron, Banette, Dusclops, Lunatone[/spoiler]
Normal/Fire
[spoiler]Golem, Kabutops, Relicanth, Omastar, Aerodactyl, Magcargo, Tyranitar, Rhydon, Lunatone[/spoiler]
Normal/Water
[spoiler]None[/spoiler]
Normal/Electric
[spoiler]Golem, Magneton, Rhydon, Steelix[/spoiler]
Normal/Grass
[spoiler]Magneton, Forretress, Scizor, Skarmory, Mawile, Gengar[/spoiler]
Normal/Ice
[spoiler]Magneton, Forretress, Scizor, Magcargo, Aggron, Mawile, Kabutops, Relicanth, Omastar[/spoiler]
Normal/Fighting
[spoiler]Gengar, Misdreavus, Dusclops, Banette, Sableye[/spoiler]
Normal/Poison
[spoiler]Gengar, Magneton, Rhydon, Golem, Omastar, Kabutops, Relicanth, Aerodactyl, Misdreavus, Forretress, Steelix, Scizor, Shuckle, Magcargo, Skarmory, Tyranitar, Aggron, Mawile, Dusclops, Banette, Sableye, Lunatone[/spoiler]
Normal/Ground
[spoiler]Gengar, Aerodactyl, Misdreavus, Skarmory, Lunatone[/spoiler]
Normal/Flying
[spoiler]Magneton, Rhydon, Golem, Omastar, Kabutops, Relicanth, Aerodactyl, Steelix, Magcargo, Skarmory, Tyranitar, Aggron, Mawile, Lunatone[/spoiler]
Normal/Psychic
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Aggron, Mawile, Sableye, Tyranitar, Lunatone[/spoiler]
Normal/Bug
[spoiler]Gengar, Magneton, Aerodactyl, Misdreavus, Forretress, Steelix, Scizor, Magcargo, Skarmory, Aggron, Mawile, Dusclops, Banette[/spoiler]
Normal/Rock
[spoiler]Golem, Magneton, Rhydon, Steelix, Aggron, Mawile[/spoiler]
Normal/Ghost
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Aggron, Mawile, Tyranitar[/spoiler]
Normal/Dragon
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Aggron, Mawile[/spoiler]
Normal/Dark
[spoiler]Magneton, Forretress, Steelix, Skarmory, Scizor, Aggron, Mawile, Tyranitar[/spoiler]
Normal/Steel
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Mawile[/spoiler]
[/spoiler]
Ice
[spoiler]
Ice
[spoiler]Blastoise, Forretress, Scizor, Mawile, Aggron, Magneton, Dewgong, Golduck, Poliwrath, Tentacruel, Rapidash, Ninetales, Arcanine, Slowbro, Cloyster, Kingler, Seaking, Starmie, Jynx, Magmar, Lapras, Vaporeon, Flareon, Omastar, Kabutops, Relicanth, Azumarill, Politoed, Slowking, Qwilfish, Sneasel, Magcargo, Octillery, Houndoom, Sharpedo, Glalie, Walrein, Grumpig, Snorlax, Lanturn[/spoiler]
Ice/Normal
[spoiler]Magneton, Forretress, Scizor, Magcargo, Aggron, Mawile, Kabutops, Relicanth, Omastar[/spoiler]
Ice/Fire
[spoiler]Blastoise, Dewgong, Ninetales, Golduck, Arcanine, Poliwrath, Tentacruel, Rapidash, Slowbro, Kingler, Seaking, Starmie, Vaporeon, Flareon, Magmar, Omastar, Kabutops, Relicanth, Snorlax, Azumarill, Politoed, Slowking, Qwilfish, Magcargo, Octillery, Houndoom, Sharpedo, Walrein, Grumpig, Lanturn[/spoiler]
Ice/Water
[spoiler]Blastoise, Golduck, Poliwrath, Tentacruel, Slowbro, Dewgong, Cloyster, Kingler, Seaking, Starmie, Lapras, Vaporeon, Azumarill, Politoed, Slowking, Qwilfish, Octillery, Sharpedo, Walrein, Lanturn[/spoiler]
Ice/Electric
[spoiler]Magneton, Lanturn[/spoiler]
Ice/Grass
[spoiler]Ninetales, Arcanine, Rapidash, Magneton, Flareon, Forretress, Scizor, Houndoom, Mawile, Magmar[/spoiler]
Ice/Fighting
[spoiler]Tentacruel, Slowbro, Starmie, Slowking, Qwilfish, Grumpig[/spoiler]
Ice/Poison
[spoiler]Tentacruel, Magneton, Omastar, Kabutops, Relicanth, Forretress, Scizor, Qwilfish, Magcargo, Mawile, Aggron[/spoiler]
Ice/Ground
[spoiler]None*[/spoiler]
Ice/Flying
[spoiler]Magneton, Omastar, Kabutops, Relicanth, Magcargo, Mawile, Aggron, Lanturn[/spoiler]
Ice/Psychic
[spoiler]Slowbro, Magneton, Starmie, Jynx, Slowking, Forretress, Scizor, Sneasel, Houndoom, Mawile, Aggron, Sharpedo, Grumpig[/spoiler]
Ice/Bug
[spoiler]Poliwrath, Tentacruel, Rapidash, Ninetales, Arcanine, Magneton, Flareon, Forretress, Scizor, Qwilfish, Magcargo, Mawile, Aggron, Magmar[/spoiler]
Ice/Rock
[spoiler]Poliwrath, Magneton, Mawile, Aggron[/spoiler]
Ice/Ghost
[spoiler]Magneton, Snorlax, Forretress, Scizor, Sneasel, Houndoom, Mawile, Aggron, Sharpedo[/spoiler]
Ice/Dragon
[spoiler]Magneton, Forretress, Scizor, Aggron, Mawile[/spoiler]
Ice/Dark
[spoiler]Poliwrath, Magneton, Forretress, Scizor, Sneasel, Houndoom, Mawile, Aggron, Sharpedo[/spoiler]
Ice/Steel
[spoiler]Blastoise, Ninetales, Golduck, Arcanine, Poliwrath, Rapidash, Slowbro, Magneton, Kingler, Seaking, Starmie, Vaporeon, Flareon, Azumarill, Politoed, Slowking, Forretress, Scizor, Qwilfish, Octillery, Houndoom, Mawile, Sharpedo, Magmar, Lanturn[/spoiler]
[/spoiler]
Fire
[spoiler]
Fire
[spoiler]Charizard, Blastoise, Ninetales, Golduck, Arcanine, Poliwrath, Tentacruel, Rapidash, Golem, Slowbro, Kingler, Rhydon, Seaking, Starmie, Gyarados, Vaporeon, Flareon, Magmar, Omastar, Kabutops, Relicanth, Snorlax, Dragonite, Azumarill, Politoed, Quagsire, Slowking, Qwilfish, Magcargo, Octillery, Mantine, Houndoom, Kingdra, Tyranitar, Sharpedo, Salamence, Aerodactyl, Grumpig, Dewgong, Walrein, Lanturn, Lunatone[/spoiler]
Fire/Normal
[spoiler]Golem, Kabutops, Relicanth, Omastar, Aerodactyl, Magcargo, Tyranitar, Rhydon, Lunatone[/spoiler]
Fire/Water
[spoiler]Blastoise, Golduck, Poliwrath, Slowbro, Tentacruel, Kingler, Seaking, Starmie, Gyarados, Vaporeon, Dragonite, Azumarill, Politoed, Quagsire, Slowking, Octillery, Mantine, Kingdra, Sharpedo, Walrein, Dewgong, Qwilfish, Salamence, Lanturn[/spoiler]
Fire/Electric
[spoiler]Golem, Rhydon, Quagsire, Lanturn[/spoiler]
Fire/Grass
[spoiler]Charizard, Ninetales, Arcanine, Rapidash, Magmar, Flareon, Dragonite, Houndoom, Salamence[/spoiler]
Fire/Ice
[spoiler]Blastoise, Dewgong, Ninetales, Golduck, Arcanine, Poliwrath, Tentacruel, Rapidash, Slowbro, Kingler, Seaking, Starmie, Vaporeon, Flareon, Omastar, Kabutops, Relicanth, Snorlax, Azumarill, Politoed, Slowking, Qwilfish, Magcargo, Octillery, Houndoom, Sharpedo, Walrein, Grumpig, Magmar, Lanturn[/spoiler]
Fire/Fighting
[spoiler]Charizard, Slowbro, Tentacruel, Starmie, Gyarados, Dragonite, Slowking, Mantine, Qwilfish, Salamence, Grumpig[/spoiler]
Fire/Poison
[spoiler]Golem, Tentacruel, Rhydon, Kabutops, Relicanth, Omastar, Aerodactyl, Quagsire, Magcargo, Tyranitar, Qwilfish, Lunatone[/spoiler]
Fire/Ground
[spoiler]Charizard, Gyarados, Aerodactyl, Dragonite, Mantine, Salamence, Lunatone[/spoiler]
Fire/Flying
[spoiler]Golem, Rhydon, Kabutops, Relicanth, Omastar, Aerodactyl, Magcargo, Tyranitar, Lanturn, Lunatone[/spoiler]
Fire/Psychic
[spoiler]Slowbro, Starmie, Slowking, Houndoom, Tyranitar, Sharpedo, Grumpig, Lunatone[/spoiler]
Fire/Bug
[spoiler]Charizard, Ninetales, Arcanine, Poliwrath, Rapidash, Tentacruel, Magmar, Gyarados, Flareon, Aerodactyl, Dragonite, Magcargo, Qwilfish, Mantine, Salamence[/spoiler]
Fire/Rock
[spoiler]Golem, Rhydon, Quagsire, Poliwrath[/spoiler]
Fire/Ghost
[spoiler]Houndoom, Tyranitar, Sharpedo, Snorlax[/spoiler]
Fire/Dragon
[spoiler]None[/spoiler]
Fire/Dark
[spoiler]Tyranitar, Sharpedo, Houndoom, Poliwrath[/spoiler]
Fire/Steel
[spoiler]Charizard, Blastoise, Ninetales, Arcanine, Golduck, Poliwrath, Rapidash, Slowbro, Tentacruel, Kingler, Seaking, Starmie, Gyarados, Vaporeon, Flareon, Azumarill, Politoed, Quagsire, Slowking, Octillery, Mantine, Houndoom, Kingdra, Sharpedo, Magmar, Lanturn[/spoiler]
[/spoiler]
Water
[spoiler]
Water
[spoiler]Blastoise, Venusaur, Vileplume, Parasect, Golduck, Poliwrath, Victreebel, Tentacruel, Dewgong, Slowbro, Kingler, Exeggutor, Cloyster, Tangela, Seaking, Starmie, Gyarados, Lapras, Vaporeon, Dragonite, Azumarill, Jumpluff, Bellossom, Politoed, Quagsire, Qwilfish, Slowking, Octillery, Mantine, Kingdra, Ludicolo, Breloom, Roselia, Sharpedo, Cacturne, Walrein, Salamence, Lanturn[/spoiler]
Water/Normal
[spoiler]None[/spoiler]
Water/Fire
[spoiler]Blastoise, Golduck, Poliwrath, Slowbro, Tentacruel, Kingler, Seaking, Starmie, Gyarados, Vaporeon, Dragonite, Azumarill, Politoed, Quagsire, Slowking, Octillery, Mantine, Kingdra, Sharpedo, Walrein, Dewgong, Qwilfish, Salamence, Lanturn[/spoiler]
Water/Electric
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Exeggutor, Tangela, Bellossom, Quagsire, Roselia, Cacturne, Breloom, Lanturn[/spoiler]
Water/Grass
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Exeggutor, Tangela, Dragonite, Jumpluff, Bellossom, Breloom, Roselia, Cacturne, Salamence[/spoiler]
Water/Ice
[spoiler]Blastoise, Golduck, Poliwrath, Tentacruel, Slowbro, Dewgong, Cloyster, Kingler, Seaking, Starmie, Lapras, Vaporeon, Azumarill, Politoed, Slowking, Qwilfish, Octillery, Sharpedo, Walrein, Lanturn[/spoiler]
Water/Fighting
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Tentacruel, Slowbro, Starmie, Exeggutor, Gyarados, Dragonite, Qwilfish, Mantine, Roselia, Salamence, Slowking, Jumpluff[/spoiler]
Water/Poison
[spoiler]Tentacruel, Quagsire, Qwilfish[/spoiler]
Water/Ground
[spoiler]Parasect, Salamence, Mantine, Dragonite, Gyarados, Exeggutor, Tangela, Breloom, Ludicolo, Cacturne, Jumpluff, Bellossom[/spoiler]
Water/Flying
[spoiler]Lanturn[/spoiler]
Water/Psychic
[spoiler]Exeggutor, Starmie, Slowking, Slowbro, Cacturne, Sharpedo[/spoiler]
Water/Bug
[spoiler]Poliwrath, Tentacruel, Gyarados, Dragonite, Qwilfish, Mantine, Salamence[/spoiler]
Water/Rock
[spoiler]Poliwrath, Quagsire, Breloom[/spoiler]
Water/Ghost
[spoiler]Cacturne, Sharpedo[/spoiler]
Water/Dragon
[spoiler]None[/spoiler]
Water/Dark
[spoiler]Sharpedo, Cacturne, Breloom, Poliwrath[/spoiler]
Water/Steel
[spoiler]Blastoise, Golduck, Poliwrath, Tentacruel, Slowbro, Kingler, Seaking, Starmie, Gyarados, Vaporeon, Azumarill, Politoed, Quagsire, Qwilfish, Slowking, Octillery, Mantine, Kingdra, Ludicolo, Sharpedo, Lanturn[/spoiler]
[/spoiler]
Electric
[spoiler]
Electric
[spoiler]Venusaur, Raichu, Sandslash, Nidoqueen, Nidoking, Vileplume, Parasect, Dugtrio, Victreebel, Golem, Magneton, Steelix, Electrode, Exeggutor, Marowak, Rhydon, Tangela, Electabuzz, Jolteon, Ampharos, Bellossom, Quagsire, Piloswine, Donphan, Breloom, Plusle, Minun, Roselia, Cacturne, Gligar, Lanturn, Claydol[/spoiler]
Electric/Normal
[spoiler]Golem, Magneton, Rhydon, Steelix[/spoiler]
Electric/Fire
[spoiler]Golem, Rhydon, Quagsire, Lanturn[/spoiler]
Electric/Water
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Exeggutor, Tangela, Bellossom, Quagsire, Roselia, Cacturne, Breloom, Lanturn[/spoiler]
Electric/Grass
[spoiler]Venusaur, Vileplume, Parasect, Victreteebel, Magneton, Exeggutor, Tangela, Bellossom, Roselia, Cacturne[/spoiler]
Electric/Ice
[spoiler]Magneton, Lanturn[/spoiler]
Electric/Fighting
[spoiler]Venusaur, Nidoking, Nidoqueen, Vileplume, Parasect, Victreebel, Exeggutor, Roselia, Gligar, Claydol[/spoiler]
Electric/Poison
[spoiler]NidokingNidoqueen, Sandslash, Dugtrio, Golem, Magneton, Marowak, Rhydon, Quagsire, Steelix, Piloswine, Donphan, Gligar, Claydol[/spoiler]
Electric/Ground
[spoiler]Parasect, Exeggutor, Tangela, Bellossom, Breloom, Cacturne, Gligar, Claydol[/spoiler]
Electric/Flying
[spoiler]Raichu, Magneton, Electrode, Golem, Rhydon, Electabuzz, Jolteon, Ampharos, Steelix, Minun, Plusle, Lanturn[/spoiler]
Electric/Psychic
[spoiler]Magneton, Exeggutor, Steelix, Cacturne, Claydol[/spoiler]
Electric/Bug
[spoiler]Nidoking, Nidoqueen, Golem, Magneton, Rhydon, Steelix, Gligar[/spoiler]
Electric/Rock
[spoiler]Nidoking, Nidoqueen, Sandslash, Dugtrio, Golem, Magneton, Marowak, Rhydon, Quagsire, Steelix, Donphan, Breloom, Claydol[/spoiler]
Electric/Ghost
[spoiler]Steelix, Cacturne, Magneton[/spoiler]
Electric/Dragon
[spoiler]Magneton, Steelix[/spoiler]
Electric/Dark
[spoiler]Magneton, Steelix, Cacturne, Breloom[/spoiler]
Electric/Steel
[spoiler]Raichu, Magneton, Electabuzz, Jolteon, Ampharos, Steelix, Minun, Plusle, Quagsire, Lanturn[/spoiler]
[/spoiler]
Grass
[spoiler]
Grass
[spoiler]Venusaur, Charizard, Butterfree, Beautifly, Beedrill, Dustox, Pidgeot, Fearow, Arbok, Ninetales, Vileplume, Parasect, Venomoth, Arcanine, Victreebel, Rapidash, Magneton, Farfetch’d, Dodrio, Gengar, Muk, Swalot Exeggutor, Weezing, Tangela, Scyther, Pinsir, Volbeat, Illumise, Magmar, Flareon, Dragonite, Ledian, Ariados, Crobat, Togetic, Xatu, Bellossom, Jumpluff, Yanma, Murkrow, Noctowl, Forretress, Scizor, Heracross, Delibird, Skarmory, Houndoom, Masquerain, Breloom, Mawile, Roselia, Cacturne, Salamence[/spoiler]
Grass/Normal
[spoiler]Magneton, Forretress, Scizor, Skarmory, Mawile, Gengar[/spoiler]
Grass/Fire
[spoiler]Charizard, Ninetales, Arcanine, Rapidash, Magmar, Flareon, Dragonite, Houndoom, Salamence[/spoiler]
Grass/Water
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Exeggutor, Tangela, Dragonite, Jumpluff, Bellossom, Breloom, Roselia, Cacturne, Salamence[/spoiler]
Grass/Electric
[spoiler]Venusaur, Vileplume, Parasect, Victreteebel, Magneton, Exeggutor, Tangela, Bellossom, Roselia, Cacturne[/spoiler]
Grass/Ice
[spoiler]Ninetales, Arcanine, Rapidash, Magneton, Flareon, Forretress, Scizor, Houndoom, Mawile, Magmar[/spoiler]
Grass/Fighting
[spoiler]Venusaur, Charizard, Butterfree, Beautifly, Beedrill, Dustox, Arbok, Vileplume, Parasect, Venomoth, Victreebel, Gengar, Muk, Swalot Exeggutor, Weezing, Scyther, Pinsir, Volbeat, Illumise, Dragonite, Ledian, Ariados, Crobat, Xatu, Jumpluff, Yanma, Heracross, Masquerain, Roselia, Salamence[/spoiler]
Grass/Poison
[spoiler]Beedrill, Dustox, Arbok, Venomoth, Magneton, Gengar, Muk, Swalot Weezing, Ariados, Crobat, Forretress, Scizor, Skarmory, Mawile[/spoiler]
Grass/Ground
[spoiler]Charizard, Butterfree, Beautifly, Pidgeot, Fearow, Parasect, Farfetch’d, Dodrio, Gengar, Exeggutor, Weezing, Tangela, Scyther, Pinsir, Volbeat, Illumise, Dragonite, Ledian, Crobat, Togetic, Xatu, Bellossom, Jumpluff, Yanma, Murkrow, Noctowl, Heracross, Delibird, Skarmory, Masquerain, Breloom, Cacturne, Salamence[/spoiler]
Grass/Flying
[spoiler]Magneton, Skarmory, Mawile[/spoiler]
Grass/Psychic
[spoiler]Magneton, Exeggutor, Xatu, Murkrow, Houndoom, Cacturne, Scizor, Forretress, Skarmory, Mawile[/spoiler]
Grass/Bug
[spoiler]Charizard, Butterfree, Beautifly, Beedrill, Dustox, Arbok, Ninetales, Fearow, Pidgeot, Venomoth, Arcanine, Rapidash, Magneton, Farfetch’d, Dodrio, Gengar, Muk, Swalot Weezing, Scyther, Magmar, Flareon, Dragonite, Ledian, Ariados, Crobat, Togetic, Yanma, Noctowl, Forretress, Scizor, Heracross, Delibird, Skarmory, Masquerain, Mawile, Salamence[/spoiler]
Grass/Rock
[spoiler]Magneton, Mawile, Breloom[/spoiler]
Grass/Ghost
[spoiler]Pidgeot, Fearow, Magneton, Farfetch’d, Dodrio, Togetic, Murkrow, Noctowl, Forretress, Scizor, Skarmory, Houndoom, Mawile, Cacturne[/spoiler]
Grass/Dragon
[spoiler]Magneton, Scizor, Forretress, Skarmory, Mawile[/spoiler]
Grass/Dark
[spoiler]Magneton, Heracross, Murkrow, Forretress, Scizor, Skarmory, Houndoom, Breloom, Mawile, Cacturne[/spoiler]
Grass/Steel
[spoiler]Mawile, Skarmory, Scizor, Forretress, Magneton, Charizard, Ninetales, Arcanine, Rapidash, Magmar, Flareon, Houndoom[/spoiler]
[/spoiler]
Fighting
[spoiler]
Fighting
[spoiler]Venusaur, Charizard, Butterfree, Beautifly, Beedrill, Dustox, Arbok, Nidoqueen, Nidoking, Vileplume, Parasect, Venomoth, Alakazam, Victreebel, Tentacruel, Slowbro, Muk, Swalot Gengar, Hypno, Exeggutor, Weezing, Starmie, Mr. Mime, Scyther, Pinsir, Volbeat, Illumise, Gyarados, Dragonite, Ledian, Ariados, Crobat, Xatu, Jumpluff, Yanma, Espeon, Slowking, Misdreavus, Unown, Wobbuffet, Qwilfish, Heracross, Mantine, Masquerain, Sableye, Roselia, Grumpig, Banette, Dusclops, Salamence, Gligar, Claydol[/spoiler]
Fighting/Normal
[spoiler]Gengar, Misdreavus, Dusclops, Banette, Sableye[/spoiler]
Fighting/Fire
[spoiler]Charizard, Slowbro, Tentacruel, Starmie, Gyarados, Dragonite, Slowking, Mantine, Qwilfish, Salamence, Grumpig[/spoiler]
Fighting/Water
[spoiler]Venusaur, Vileplume, Parasect, Victreebel, Tentacruel, Slowbro, Starmie, Exeggutor, Gyarados, Dragonite, Qwilfish, Mantine, Roselia, Salamence, Slowking, Jumpluff[/spoiler]
Fighting/Electric
[spoiler]Venusaur, Nidoking, Nidoqueen, Vileplume, Parasect, Victreebel, Exeggutor, Roselia, Gligar, Claydol[/spoiler]
Fighting/Grass
[spoiler]Venusaur, Charizard, Butterfree, Beautifly, Beedrill, Dustox, Arbok, Vileplume, Parasect, Venomoth, Victreebel, Gengar, Muk, Swalot Exeggutor, Weezing, Scyther, Pinsir, Volbeat, Illumise, Dragonite, Ledian, Ariados, Crobat, Xatu, Jumpluff, Yanma, Heracross, Masquerain, Roselia, Salamence[/spoiler]
Fighting/Ice
[spoiler]Tentacruel, Slowbro, Starmie, Slowking, Qwilfish, Grumpig[/spoiler]
Fighting/Poison
[spoiler]Beedrill, Dustox, Arbok, Nidoqueen, Nidoking, Venomoth, Tentacruel, Muk, Swalot Gengar, Weezing, Ariados, Crobat, Misdreavus, Qwilfish, Sableye, Banette, Dusclops, Gligar, Claydol[/spoiler]
Fighting/Ground
[spoiler]Charizard, Butterfree, Beautifly, Parasect, Gengar, Exeggutor, Weezing, Scyther, Pinsir, Volbeat, Illumise, Gyarados, Dragonite, Ledian, Crobat, Xatu, Jumpluff, Yanma, Misdreavus, Unown, Heracross, Mantine, Masquerain, Salamence, Gligar, Claydol[/spoiler]
Fighting/Flying
[spoiler]None[/spoiler]
Fighting/Psychic
[spoiler]Alakazam, Mr. Mime, Exeggutor, Starmie, Xatu, Espeon, Unown, Wobbuffet, Slowking, Slowbro, Sableye, Grumpig, Hypno, Claydol[/spoiler]
Fighting/Bug
[spoiler]Charizard, Butterfree, Beautifly, Beedrill, Dustox, Arbok, Nidoqueen, Nidoking, Venomoth, Tentacruel, Muk, Swalot Gengar, Weezing, Scyther, Gyarados, Dragonite, Ledian, Ariados, Crobat, Yanma, Misdreavus, Qwilfish, Heracross, Mantine, Masquerain, Banette, Dusclops, Salamence, Gligar[/spoiler]
Fighting/Rock
[spoiler]Nidoqueen, Nidoking, Claydol[/spoiler]
Fighting/Ghost
[spoiler]None[/spoiler]
Fighting/Dragon
[spoiler]None[/spoiler]
Fighting/Dark
[spoiler]Heracross[/spoiler]
Fighting/Steel
[spoiler]Charizard, Tentacruel, Slowbro, Starmie, Gyarados, Slowking, Qwilfish, Mantine[/spoiler]
[/spoiler]
Poison
[spoiler]
Poison
[spoiler]Beedrill, Dustox, Nidoqueen, Nidoking, Arbok, Sandslash, Venomoth, Tentacruel, Golem, Magneton, Muk, Swalot Gengar, Marowak, Weezing, Rhydon, Omastar, Kabutops, Relicanth, Aerodactyl, Ariados, Crobat, Quagsire, Misdreavus, Forretress, Steelix, Qwilfish, Scizor, Shuckle, Magcargo, Piloswine, Skarmory, Donphan, Tyranitar, Mawile, Sableye, Aggron, Banette, Dusclops, Dugtrio, Gligar, Lunatone, Claydol[/spoiler]
Poison/Normal
[spoiler]Gengar, Magneton, Rhydon, Golem, Omastar, Kabutops, Relicanth, Aerodactyl, Misdreavus, Forretress, Steelix, Scizor, Shuckle, Magcargo, Skarmory, Tyranitar, Aggron, Mawile, Dusclops, Banette, Sableye, Lunatone[/spoiler]
Poison/Fire
[spoiler]Golem, Tentacruel, Rhydon, Kabutops, Relicanth, Omastar, Aerodactyl, Quagsire, Magcargo, Tyranitar, Qwilfish, Lunatone[/spoiler]
Poison/Water
[spoiler]Tentacruel, Quagsire, Qwilfish[/spoiler]
Poison/Electric
[spoiler]Nidoking, Nidoqueen, Sandslash, Dugtrio, Golem, Magneton, Marowak, Rhydon, Quagsire, Steelix, Piloswine, Donphan, Gligar, Claydol[/spoiler]
Poison/Grass
[spoiler]Beedrill, Dustox, Arbok, Venomoth, Magneton, Gengar, Muk, Swalot Weezing, Ariados, Crobat, Forretress, Scizor, Skarmory, Mawile[/spoiler]
Poison/Ice
[spoiler]Tentacruel, Magneton, Omastar, Kabutops, Relicanth, Forretress, Scizor, Qwilfish, Magcargo, Mawile, Aggron[/spoiler]
Poison/Fighting
[spoiler]Beedrill, Dustox, Arbok, Nidoqueen, Nidoking, Venomoth, Tentacruel, Muk, Swalot Gengar, Weezing, Ariados, Crobat, Misdreavus, Qwilfish, Sableye, Banette, Dusclops, Gligar, Claydol[/spoiler]
Poison/Ground
[spoiler]Gengar, Weezing, Aerodactyl, Crobat, Misdreavus, Skarmory, Gligar, Lunatone, Claydol[/spoiler]
Poison/Flying
[spoiler]Magneton, Steelix, Skarmory, Aggron, Mawile, Golem, Rhydon, Omastar, Kabutops, Relicanth, Aerodactyl, Magcargo, Tyranitar, Lunatone[/spoiler]
Poison/Psychic
[spoiler]Magneton, Steelix, Forretress, Scizor, Skarmory, Aggron, Sableye, Tyranitar, Lunatone[/spoiler]
Poison/Bug
[spoiler]Beedrill, Dustox, Nidoqueen, Nidoking, Arbok, Venomoth, Tentacruel, Magneton, Muk, Swalot Gengar, Weezing, Aerodactyl, Ariados, Crobat, Misdreavus, Forretress, Steelix, Qwilfish, Scizor, Magcargo, Skarmory, Mawile, Aggron, Banette, Dusclops, Gligar[/spoiler]
Poison/Rock
[spoiler]Magneton, Steelix, Aggron, Mawile, Sandslash, Nidoqueen, Nidoking, Dugtrio, Golem, Marowak, Rhydon, Quagsire, Donphan, Claydol[/spoiler]
Poison/Ghost
[spoiler]Skarmory, Tyranitar, Scizor, Steelix, Forretress, Magneton, Mawile, Aggron[/spoiler]
Poison/Dragon
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Aggron, Mawile[/spoiler]
Poison/Dark
[spoiler]Magneton, Forretress, Steelix, Scizor, Skarmory, Tyranitar, Mawile, Aggron[/spoiler]
Poison/Steel
[spoiler]Mawile, Skarmory, Scizor, Steelix, Forretress, Magneton, Tentacruel, Quagsire, Qwilfish[/spoiler]
[/spoiler]
Ground
[spoiler]
Ground
[spoiler]Charizard, Butterfree, Beautifly, Pidgeot, Fearow, Parasect, Farfetch’d, Dodrio, Gengar, Exeggutor, Weezing, Tangela, Scyther, Pinsir, Volbeat, Illumise, Gyarados, Aerodactyl, Dragonite, Noctowl, Ledian, Crobat, Togetic, Xatu, Bellossom, Jumpluff, Yanma, Murkrow, Misdreavus, Unown, Heracross, Breloom, Delibird, Mantine, Skarmory, Masquerain, Cacturne, Salamence, Ludicolo, Gligar, Lunatone, Claydol[/spoiler]
Ground/Normal
[spoiler]Gengar, Aerodactyl, Misdreavus, Skarmory, Lunatone[/spoiler]
Ground/Fire
[spoiler]Charizard, Gyarados, Aerodactyl, Dragonite, Mantine, Salamence, Lunatone[/spoiler]
Ground/Water
[spoiler]Parasect, Salamence, Mantine, Dragonite, Gyarados, Exeggutor, Tangela, Breloom, Ludicolo, Cacturne, Bellossom, Jumpluff[/spoiler]
Ground/Electric
[spoiler]Parasect, Exeggutor, Tangela, Bellossom, Breloom, Cacturne, Gligar, Claydol[/spoiler]
Ground/Grass
[spoiler]Charizard, Butterfree, Beautifly, Pidgeot, Fearow, Parasect, Farfetch’d, Dodrio, Gengar, Exeggutor, Weezing, Tangela, Scyther, Pinsir, Volbeat, Illumise, Dragonite, Ledian, Crobat, Togetic, Xatu, Bellossom, Jumpluff, Yanma, Murkrow, Noctowl, Heracross, Delibird, Skarmory, Masquerain, Breloom, Cacturne, Salamence[/spoiler]
Ground/Ice
[spoiler]None*[/spoiler]
Ground/Fighting
[spoiler]Charizard, Butterfree, Beautifly, Parasect, Gengar, Exeggutor, Weezing, Scyther, Pinsir, Volbeat, Illumise, Gyarados, Dragonite, Ledian, Crobat, Xatu, Jumpluff, Yanma, Misdreavus, Unown, Heracross, Mantine, Masquerain, Salamence, Gligar, Claydol[/spoiler]
Ground/Poison
[spoiler]Gengar, Weezing, Aerodactyl, Crobat, Misdreavus, Skarmory, Gligar, Lunatone, Claydol[/spoiler]
Ground/Flying
[spoiler]Skarmory, Aerodactyl, Lunatone[/spoiler]
Ground/Psychic
[spoiler]Skarmory, Exeggutor, Xatu, Murkrow, Unown, Cacturne, Lunatone, Claydol[/spoiler]
Ground/Bug
[spoiler]Charizard, Butterfree, Beautifly, Pidgeot, Fearow, Farfetch’d, Dodrio, Gengar, Weezing, Scyther, Gyarados, Aerodactyl, Dragonite, Noctowl, Ledian, Crobat, Togetic, Xatu, Yanma, Misdreavus, Heracross, Delibird, Mantine, Skarmory, Masquerain, Salamence, Gligar[/spoiler]
Ground/Rock
[spoiler]Breloom, Claydol[/spoiler]
Ground/Ghost
[spoiler]Skarmory, Cacturne, Murkrow, Togetic, Pidgeot, Fearow, Farfetch’d, Dodrio, Noctowl[/spoiler]
Ground/Dragon
[spoiler]Skarmory[/spoiler]
Ground/Dark
[spoiler]Murkrow, Cacturne, Heracross, Skarmory, Breloom[/spoiler]
Ground/Steel
[spoiler]Charizard, Gyarados, Mantine, Skarmory, Ludicolo[/spoiler]
[/spoiler]
Flying
[spoiler]
Flying
[spoiler]Magneton, Steelix, Skarmory, Aggron, Mawile, Raichu, Golem, Electrode, Rhydon, Electabuzz, Jolteon, Omastar, Kabutops, Relicanth, Aerodactyl, Ampharos, Magcargo, Tyranitar, Minun, Plusle, Lanturn, Lunatone[/spoiler]
Flying/Normal
[spoiler]Magneton, Rhydon, Golem, Omastar, Kabutops, Relicanth, Aerodactyl, Steelix, Magcargo, Skarmory, Tyranitar, Aggron, Mawile, Lunatone[/spoiler]
Flying/Fire
[spoiler]Golem, Rhydon, Kabutops, Relicanth, Omastar, Aerodactyl, Magcargo, Tyranitar, Lanturn, Lunatone[/spoiler]
Flying/Water
[spoiler]Lanturn[/spoiler]
Flying/Electric
[spoiler]Raichu, Magneton, Electrode, Golem, Rhydon, Electabuzz, Jolteon, Ampharos, Steelix, Minun, Plusle, Lanturn[/spoiler]
Flying/Grass
[spoiler]Magneton, Skarmory, Mawile[/spoiler]
Flying/Ice
[spoiler]Magneton, Omastar, Kabutops, Relicanth, Magcargo, Mawile, Aggron, Lanturn[/spoiler]
Flying/Fighting
[spoiler]None[/spoiler]
Flying/Poison
[spoiler]Magneton, Steelix, Skarmory, Aggron, Mawile, Golem, Rhydon, Omastar, Kabutops, Relicanth, Aerodactyl, Magcargo, Tyranitar, Lunatone[/spoiler]
Flying/Ground
[spoiler]Skarmory, Aerodactyl, Lunatone[/spoiler]
Flying/Psychic
[spoiler]Magneton, Tyranitar, Steelix, Aggron, Skarmory, Mawile, Lunatone[/spoiler]
Flying/Bug
[spoiler]Magneton, Steelix, Skarmory, Aggron, Mawile, Aerodactyl, Magcargo[/spoiler]
Flying/Rock
[spoiler]Magneton, Steelix, Mawile, Aggron, Golem, Rhydon[/spoiler]
Flying/Ghost
[spoiler]Magneton, Steelix, Mawile, Aggron, Skarmory, Tyranitar[/spoiler]
Flying/Dragon
[spoiler]Magneton, Steelix, Skarmory, Aggron, Mawile[/spoiler]
Flying/Dark
[spoiler]Magneton, Steelix, Skarmory, Tyranitar, Mawile, Aggron[/spoiler]
Flying/Steel
[spoiler]Magneton, Steelix, Skarmory, Mawile, Raichu, Electrode, Electabuzz, Jolteon, Ampharos, Minun, Plusle, Lanturn[/spoiler]
[/spoiler]
-
Jotaro reacted to Emlee in [PokeMMO Guide] User Commands
The following are lists of in game user commands and a brief description of their use:
Chat Type Commands
/all Typing into normal chat (See /normal)
/channel Typing into channel chat (Channel-wide)
/general Typing into normal chat (See /normal)
/global Typing into global chat (Server-wide)
/normal Typing into normal chat (Range is up to about 10 tiles away from your character)
/team Typing into team chat (Teammates)
/trade Typing into trade chat (Server-wide)
/shout Typing a shout (All players in the same map, and any connected maps, as you)
/whisper <name> Typing in whisper to a specific player; send a private message in game
Chat Type Shortcuts
/a Shortcut to typing into normal chat
/ch Shortcut to typing into channel chat
/gl Shortcut to typing into global chat
/n Shortcut to typing into normal chat
/t Shortcut to typing into trade chat
/s Shortcut to typing into shout chat
/w <name> Shortcut to typing in whisper to a specific player; send a private message in game
Other Commands
/block <name> <reason> Add a player to your Block List, with the option to provide a reason e.g spamming, offensive language, etc
/dialogtest <string_id> A debug tool used to display dialogue strings from your strings_lang.xml file (default is strings_en.xml) located in PokeMMO\data\strings
/dnd <message> Enabling and disabling "do not disturb mode"; blocks whispers and notifies the sender, with the option to leave a short message e.g busy, away, etc
/friendlist Prints Friends List in chat and members' online status e.g. Emlee - Offline, Elkaroo - Online, etc
/loc Location of your character
/lang Change your own chat language e.g. "/lang fr" will allow you to speak in [FR] (French)
/servertime Requests the current in-game time from the server e.g. Current Time: 13:55
/sysinfo Provides PokeMMO Client memory info
/sysgc Initiates and finishes the garbage collector to free unneeded memory
/time Display the current game time kept by your client (synced with server time periodically) and states day/night status e.g. Current Time: 13:55. (DAY)
/unblock <name> Unblocking a specific player
/unstuck Teleport to Pallet Town (you will need to wait two minutes on the same tile); used when your character is stuck in a tile or area e.g. a bug caused by an untimely disconnection
-
Jotaro reacted to Volpi in Breeding for HP
Quote
First of all, I like to thank Controller for his insightful previous guide at how to find you hidden power through narrowing IVs.
This thread would never been made without his been made first, and the info you find there is crucial to do this. Don't worry though, I have it quoted above here so you can pick the HP you need and start of with finding your parents.
In this guide I will take 1 of the given HPs and I will explain simply how you should find your parents to breed the HP you need most efficiently
For the record, this is not a guide as much in how to achieve a certain HP for an individual although it could be used for that as well, but more one that teams can use so each member can find their pokemon of choice and specialize on breeding several of them for the entire team.
Traders could also take use of this information to breed their certain HP more frequently and thereby also get more babies worth much when selling than they would when just breeding for higher IVs.
When explaining what to do, I will here take fighting, but what I now show with fighting, you can apply to any of the typings.
Fighting:
Advanced/explaining spoiler
[spoiler]
Fighting:
Spoiler
EVEN/EVEN/EVEN/EVEN/EVEN/EVEN
ODD/EVEN/EVEN/EVEN/EVEN/EVEN
EVEN/ODD/EVEN/EVEN/EVEN/EVEN
ODD/ODD/EVEN/EVEN/EVEN/EVEN
EVEN/EVEN/ODD/EVEN/EVEN/EVEN
What you see here is all the combinations which ends up in HP fighting.
Even being an even IV
0-2-4-6-8-10-12-14-1-6-18-20-22-24-26-28-30
and
Odd being an odd IV
1-3-5-7-9-11-13-151-17-19-21-23-25-27-29-31
Okay we also see at fighting we got 5 potential combination which give us HP fighting. What we now do is analyze how often Even would end up in fighting and how often ODD would end up in fighting
even/odd | even/odd | even/odd | even/odd | even/odd | even/odd
3/2 | 3/2 | 4/1 | 5/0 | 5/0 | 5/0
Okay so first thing we see here is that all speed, sp.def and sp.atk HAS to be EVEN. This is important as this is the most error people who go for breeding as good something as possible make. When you change parent for a better IV parent for a pokemon that rely on a certain HP to be useful, you might make it harder for yourself to achieve this. And the problem most often occur when people go for getting HP which require EVEN IV as they would switch out the parent for one with 31 in that stat.
You might be a little confused now as why this matters. The reason is that when breeding, 3 IVs is directly inherted by parents which would mean that 2 parents with 31 IV already has a 50% chance to give the offspring 31 IV directly on top of that +3/-8 randomizer for the others.
First thing we see here is that we can't get odd number on speed sp.atk sp.def if we want a HP fighting offspring. A breeder who wants to keep breeding for a certain HP should therefor not use any parent who has odd in either of these 3 unless he has no other choice. Optimally he will get parents who at this point has x/x x/x x/x E/E E/E E/E
Again sorry to confuse at this moment x=unknown E=Even O=Odd. And this is meant to show the IVs of the 2 parents (1 on each side)
Lets say I am breeding a 31-31-21-26-31-31 Male gyarados with a 31-29-31-31-28-24 Female Qwilfish this would be:
O/O O/O O/O E/O O/E O/E
What I now would been doing is trying to get all the 3 last to be E for both parents.
Further more we can see dence is 4 even 1 odd. This means we are more likely to hit one of the HP fighting combinations with even defence, so if you plan to get several HP fighting, you should get even here as well. For health and atk it is 3 to 2, and the difference is slightly lower. A team breeder should breed for 31 atk and a trader should breed with 30 atk in my opinion here if the HP fighting is considered crucial to be able to take use of the pokemon in talk.
This means for breeding fighting frequently, you want parents with even in the first 3 and need parents with even in the last 3 to be able to get them.
[/spoiler]
Less explaining and more to the point. For the one who more or less already know this...
[spoiler]
Fighting:
Spoiler
EVEN/EVEN/EVEN/EVEN/EVEN/EVEN
ODD/EVEN/EVEN/EVEN/EVEN/EVEN
EVEN/ODD/EVEN/EVEN/EVEN/EVEN
ODD/ODD/EVEN/EVEN/EVEN/EVEN
EVEN/EVEN/ODD/EVEN/EVEN/EVEN
3/2 | 3/2 | 4/1 | 5/0 | 5/0 | 5/0
Offsprings need even IV for speed sp.def and sp.atk if you want HP fighting. It is also much easier with even in defence, and slightly easier with even in atk and health.
When looking for parents, as far as you can, you should therefor look for
30/30 30/30 30/30 30/30 30/30 30/30
Red been absolute, blue been highly recommended and green been favoured
[/spoiler]
Why this matter
[spoiler]
Ok so some might wonder now, "why does it matter if my parents has this or that IV when the IV is determined by +3/-8 ratio anyway." and "This can hardly make much difference"
The thing is that 3 of the IVs is directly inherited from parents which mean that if any of these 3 stats are outside what is possible to get the certain HP, it would ruin the whole egg. On the other side if all 3 is fitting, then it gets much more simple to get the given HP.[/spoiler]
EDIT:
List of all types and the ratios between odd even
[spoiler]
Basically frequency between even/odd for each typing
______________
Fighting(5)
3/2 3/2 4/1 5/0 5/0 5/0
______________
Flying
2/2 2/2 1/3 4/0 4/0 3/1
______________
Poison(4)
2/2 2/2 3/1 4/0 4/0 0/4
______________
Ground(4)
2/2 2/2 1/3 3/1 4/0 1/3
______________
Rock(4)
2/2 2/2 3/1 0/4 4/0 4/0
______________
Bug(5)
2/3 3/2 2/3 0/5 5/0 3/2
______________
Ghost(4)
2/2 2/2 2/2 0/4 4/0 0/4
______________
Steel(4)
2/2 2/2 2/2 2/2 2/2
______________
Fire(4)
2/2 2/2 2/2 4/0 0/4 4/0
______________
Water(4)
2/2 2/2 2/2 4/0 0/4 2/2
______________
Grass(5)
3/2 2/3 2/3 5/0 0/5 0/5
______________
Electric(4)
2/2 2/2 3/1 1/3 0/4 3/1
______________
Psychic(4)
2/2 2/2 1/3 0/4 0/4 4/0
______________
Ice(4)
2/2 2/2 3/1 0/4 0/4 1/3
______________
Dragon(4)
2/2 2/2 1/3 0/4 0/4 0/4
______________
Dark(1)
0/1 0/1 0/1 0/1 0/1 0/1
[/spoiler]
P.S.
I will leave this here, if anyone who understands this is willing to rewrite it so it is easier to understand, then feel free to do so.
Might be I edit some myself later when I feel like doing so,
Again, if you like to credit anyone for this guide, credit Controller, it is his list of combination of Hidden power, all I wrote here is how to apply that info to breeding
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Jotaro reacted to Glacius in [Guide] PP UP Locations
Ladies and Gentlemen,
in this guide i share the locations of PP UPs i've seen in the game.
1) Hidden in Celadon, east of the Game Corner.
2) Hidden on Route 14.
3) Hidden on Route 17. on the left path at the level of the second sign when ylou come from top.
4) Hidden on the Two Island. Surf to the ledge at the Waterfall. Use the Itemfinder. This is a PP MAX.
-There is also a Rare Candy hidden behind the House on top of this waterfall.
5) Hidden in the town on the Three Island. behind a tree you can cut.
6) Game Corner Rocket Hideout Floor 1 , hidden in a pot. Thanks to MilesCarnage.
7) Silph Co. Floor 5, hidden in a pot. Thanks to MilesCarnage.
Locations of not hidden PP UPs:
8) Five Island: Surf left of the Rocket Hideout, in a pokéball.
9) Six Island: Above Altering Cave in a pokéball.
10) Cerulean Cave on the 2nd floor in a pokeball.
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Jotaro reacted to Plague in Best pokemon nicknames.
Scary Monsters - Rhydon
Eggs Zeppeli - Exeggutor
King Crimson - Nidoking
Stone Ocean - Clefable
Star Platinum - Starmie
[spoiler][/spoiler]