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reivan

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Everything posted by reivan

  1. We need better rewards for pickuping. I want this to be profiteable.
  2. I hate alt running being bunisses, ee should be able to craft tms, farm parts, ect.
  3. I just would boost vitamins 20x ev each one
  4. That they have grow in profession. Last time it took three whole years for Hoenn to be released. Now we are being constantly updated which says alot about their experience. My point is that they made a whole region involving story, gameplay, pokemon desing, in-game coding ect in three years, i don't know if they are working a new region, a new generation but i believe they have become talented and well prepared in what they do. Whatever they are doing (Wish to know) wont take them three years again to finish. My point is that they have grow and the community too. And they will take a big step keeping the community informed with what is going on atleast in a generalized idea.
  5. First off I wanna start congratuling the dev team for an amazing job, we are not used to such a row of updates (upquakes) and it feels very good to see the game in a constant evolution and the pokemmo community appreciate that work and has grow with it. Pokemmo as a dev team, as a community, as a whole been growing since the start and here we are, entering a new phase, a new stage in which the community need attention, in which the game can receive constructive and positive feedback from the community. We are in a hot point right now, we want to know what is being worked on, future plans and new ways in which the community could involve with game developing to provide assitance and help the game grow. I suggest adding new developer scheludes to delete every confusion and rumor (which we are being used to) keeping the community informed and satisfied.
  6. reivan

    Help me please..

    Click on the folder where you installed Pokemmo, and execute "pokemmo_update" java icon, good luck
  7. reivan

    Ranked NU

    play ranked NU > win BP > buy PP ups and Choice bands > sell > play ranked NU > grind rewards are not satisfactory enought thats why i prefer everstone farm all day > profit
  8. Legendary pokemon can be just considered UBER and the problem is solved. Since there is not any competitive system that already incorporates UBER pokes. Most of pvp activity is OU. Actually talking about the present i wouldn't even call Mewtwo and Rayquaza legendary pokemon i would call them Temporary Pokemon and it sucks balls the hell out of it.
  9. I haven't posted any suggestion 2 times a day lier! This is my first post today And people is discuting the PVP and PVE aspects of the game. So why i can't?
  10. Is not about priority because there is no work need for this to be done It is all about merging the trade mechanic with the duel mechanic we already have. The code and hud is already done.
  11. All we really need for PVE: Tier 1: Abundant and Common Tier 2: Uncommon, Meagre and Occasional. Tier 3: Scarce and Sparse. Tier 4: Rare and Extremely Rare. Tier 5: Limited. All we really need for PVP: Now players have the option to set a bet of $, Pokemon and Items before starting a PVP duel. Thats it, go devs.
  12. Ok, back to the accommodating system we are used to When are we closing and locking this thread? Update: nvm, call Noad he may even delete it because it is considered idk he will make up mind something
  13. Thanks for your feedback i appreciate it. I also appreciate your skills to handle this kind of problem and the way you communicate what you believe, which makes me relieved. Thanks for your support
  14. Hahaha you're funny. That would be assumed spamming. Where do you think you are? Haha
  15. Then we have a problem. I believe my suggestion thread was so charged of information thats right, but does that make it non-applicable for any link of the forum? Discussion branch, even poem? I tried to post my opinion on every section of the forum which i did not spamm, i did with 1-2 days mean time, and i even got warned and all my posts referent to the suggestion deleted. Edit: I even exposed the second time [This is not a suggestion, i want this to be discuss as a general idea of whats next for POKEMMO] thats what i write down in the General Discussion branch of this forum.
  16. Sorry, but i can not suggest what i want because it takes one, two or more questions which correlates the initial idea of what i want to expose. The problem is that if i express you what i want some of the staff members will delete my opinion with the final words of "This doesn't belong here and you are only able to suggest one thing at a time, locked and deleted" Abuse huh? Powered irritated head?
  17. Community as a whole just want to be heard. We all know thats not always possible in a MMO game. But we want atleast to feel we can. We want atleast the sensation and feedback of knowing we CAN be heard. Rules should exist and rules should be follow. What a community doesn't need is drasticism of mandatory behaivour. What a community need is retroalimentation of ideas and that can be done with good attitude
  18. I will predict some shit here. In more or less five minutes. One of a bunch of no-need administrators of a great game that could be being run by itself will come here -wasting energy, effort and time- just to lockdown this thread for no reason. Instead of leaving the opinion, poll and debate active as it should for the good of the game. For the evolution of the game. Update: Staff of the game is using sarcasm to avoid opinion and make time. The thread will be closed in more or less half a hour.
  19. He made 2 question in the suggestion box, this thread shouldn't be moved, this thread should be locked or deleted. Rules must be applied.
  20. selfish, and racist administrators of a fun and illegaly playable game. Opinion deprivation, repetitive stuff but i believe this game has potential and many juice to squeeze. The problem is how close minded are the administrators and elite players of the game. Egoistic and non-deliberated non-friendly stompers.
  21. This is a discussion. This is not only a suggestion which is why i can't post this on the suggestion link of the forum. So this is obviously a disscusion which i want to be able to discuss with people without someone having to lock the thread, so please leave the speak open. This is a single discussion of whats next for pokemmo as a whole. My name is Reivan and i wish to improve the game in such ways that it takes low effort and time to done it. I am reposting my ideas since my last post couldn't be discussed, i spent energy and effort into this and i want this to be discuss and seen by many players, devs and game critics as it can, please leave this open if you support and promote the initial idea of improving the quality gameplay and end-game of pokemmo. I would like to personal chat with a dev of the team to expose my ideas. There are ways to remove the repetitive parts of the game and improve the competitive part of it while also encouraging players to play more, fight more, catch more, train more, stake (duels) more, buy and sell more (rare-ubers-legends), farm more (items), belong to specific area teams (PVPers, Crafters, Trainers ect) I want to discuss why this is an easy way to set up and endgame for pokemmo bringing PVE and PVP balance to the game. General changes (Numbers must be adapted to the current game) ⦁ Added Mystery Dungeon ⦁ Added Pokedex new functions ⦁ Now players can see other players trainers card (Join date, ability to fame/unfame, pokemon party, pvp win ratio, class, team,) ⦁ Added PK map rotation throught day/night cycle and it respective rule and funtion (look bellow for more info) ⦁ Added Legendary Pokemon summon NPC (look bellow for more info) ⦁ Added Shiny Pokemon crafter NPC (look bellow for more info) ⦁ Added new events (Palkia/Dialga attacks) (Deoxys space meteorite) ⦁ New Pokemon kill counter indicator by specie in the Pokedex. ⦁ New drops and new items ⦁ New Trainer classes to choose from Added new Pokemon type specialize (Fire, Water, Ground, Dragon, Bug ect) Improve the quality finding and capturing a specific type of Pokemon (Increased 0.10% chance to find and capture prefered Pokemon of a type) (Excluding legendary Pokemon) Improve the quality raising a specific type of Pokemon (Increased 1% chance to recieve 2x EV, EXP from battles) ⦁ Balanced PVE and PVP gameplay ⦁ New funtion to set a bet of $, Pokemon and items before starting a PVP duel. ⦁ Pokemon spawns have been revamped according to its rarity ⦁ TMs from storyline have been removed and are now crafteable throught farming resources from playing the game. ⦁ Uber, semi-uber, rare and semi-rare pokemon cant no longer breed anymore. ⦁ Uber, semi-uber, rare and semi-rare pokemon and its respective evolutions now give 5x-10x experience upon kill. ⦁ Uber, semi-uber, rare and semi-rare pokemon catch ratio have been revamped. PVE NEW CONTENT PVP UPDATE Added new function to set a bet of $, Pokemon and items before starting a PVP duel (City only). Added new PK maps (Now some ramdom areas are PK maps) New PK map rotation function Pk status for all areas outside cities of the game now rotate through the night/day cycle. Players are forced to accept any duel (tournament mode). Players win/lose money upon ending any duel. Must have atleast 5.000$ in pocket to enter night maps. Some PK maps have different risk/reward prequisites. New Mystery Dungeon - open for 3 hours, 3 times per day - [spoiler] This new dungeon will encourage player-base to join the event 3 times a day, to test their luck finding the rarest pokemon, battling against each other, becoming the #1 dominant player of the dungeon. Become the dominate Team of Mystery Dungeon and claim the better rewards in game with a pinch of luck and teamwork or own strategy.[/spoiler] Player can only duel other player in a 4 square ratio inside Mystery Dungeon Added new Mystery Dungeon entrance map Added new Mystery dungeon floors 1-13 Added PVP action rotation 15 min safe zone (floor climbing disabled during this period of time, this will ability PVE fases) and 15 min pvp zone (player can climb floors during this state) Added map player count (Every player can know how many players are inside each floor) 0.50% increased movement speed throught Mystery Dungeon multiplier x Players defeat Players can buy or obtain consumables inside Mystery Dungeon to enhance effectivity inside Players can become invisible during a short period of time with the use of consumables Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them Added only usable items inside Mystery Dungeon Added new drops inside Mystery Dungeon Egg fossiles, consumables and more dropped by every wild Pokemon inside Mystery Dungeon 1-5% chance Egg fossiles, consumables and more rewards from defeating a player inside Mystery Dungeon 1-5% chance New funtion to duel a player inside Mystery Dungeon by only clicking on him (auto-tournymode all tiers accepted, no op item) Added Mystery Points Added Bagon, Togepi, Larvitar, Dratini, Aaron, Beldum, fossil eggs drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle) Added all consumables and special objects drop 0.35% chance inside Mystery Dungeon (Wild-encounter/Pvp-battle) Added new Archaeologist NPC at Mysetery Dungeon entrance Added function to exchange price from Archaeologist NPC Added new Mystery prices Bagon egg cost 1x Bagon egg fossil 30 Mystery Points Togepi egg cost 1x Togepi egg fossil 20 Mystery Points Larvitar egg cost 1x Larvitar egg fossil 30 Mystery Points Dratini egg cost 1x Dratini egg fossil 30 Mystery Points Aaron egg cost 1x Aaron egg fossil 30 Mystery Points Beldum egg cost 1x Beldum egg fossil 30 Mystery Points 3x Escape Smoke cost 6 Mystery Points Consume 1 Escape Smoke to escape from wild/pvp/horde battles 9 secs safe time to be able to fight again 1x Shiny Spray cost 10 Mystery Points Consume 1 Shiny Spray and increases chance to encounter Shiny Pokemon by 0.25-0.50% for 3 minutes (usable only inside Mystery Dungeon) 1x Hunter Spray cost 10 Mystery Points Consume 1 Hunter Spray and increases chance to encounter UBER and RARE Pokemon by 0.25-0.50% for 6 minutes (usable only inside Mystery Dungeon) 1x Training Spray cost 10 Mystery Points Consume 1x Training Spray and increases the lvl of pokemon encountered by 2x also increased experienced recieved by Pokemon by 5x and EV training by 1.5x fo 10 minutes (Specialized Trainer 20 minutes) usable only inside Mystery Dungeon 1x Farmer spray cost 10 Mystery Points Consume 1 Farmer Spray and increases chance to obtain item from wild Pokemon by 0.25-0.50% for 6 minutes 1x Invisibility jacket cost 9 Mystery Points Consume 1 Invisibility Jacket player enter status of invisibility for 30 secs Pokemon with HM flash can enlighten invisible players in a 4 square ratio around them 1x Low-battery lantern cost 1 Mystery Point Consume 1 Low-battery lantern and light up all invisible material in a 6x3 square row for 3 minutes 1x Medium-battery lantern cost 2 Mystery Point Consume 1 Medium-battery lantern and light up all invisible material in a 9x4 square row for 4 minutes 1x High-battery lantern cost 3 Mystery Point Consume 1 High-battery lantern and light up all invisible material in a 12x6 square row for 5 minutes Mystery Dungeon features Repel, Super repel, Max repel can not be used inside Mystery Dungeon Added new Mystery Points (1 point upon winning or losing a match) (1 point upon catching a uber-rare tier pokemon inside Mystery Dungeon) Added Mystery Dungeon entrance Added 6 pokemon in party prequisite to enter Mystery Dungeon Added 6.000$ prequisite to enter Mystery Dungeon Added Mystery Dungeon timer, once it hits 1 hour inside player get kicked out with not penalty Added 5.000$ fee to enter Mystery Dungeon and get 1 starting Mystery Point When defeated inside Mystery Dungeon player loses half $ and MP stacked or 1 Mystery point 1.000$ minimun. Added new maps Mystery Dungeon floor 1, 2, 3, 4, 5 - 13 Ramdom pokemon spawns Desired UBER and RARE pokemon increased spawn ratios at specific location of the map Increased chance for Pokemon Specialized Trainers to duplicate EVs while training. Added all attributes (ps, atk, def, sp def, sp atk, speed) hordes through sweet scent. Increased chance to obtain items from pokemon upon kill Added Final reward NPC which funtion is to give all money collected from fees (player entrances into the dungeon) to the first player talking to him (floor 13) (auto exit dungeon upon money is recieved) Added Dungeon exit (floor 13). Legendaries ⦁ The bird trio Moltres, Zapdos and Articuno now spawn at the seven islands 0.02% chance to encounter. ⦁ The rock trio Registeel, Regice and Regirock now spawn throught all the hoenn map 0.02% chance to encounter. ⦁ Regigigas now spawn throught all the hoenn map 0.01% chance to encounter. ⦁ The dog trio Suicune, Raikou and Entei now spawn on every region of the game 0.02% chance to encounter. ⦁ Kyogre and Lugia now spawn on any sea map (surf needed) of the game 0.01% chance to encounter. ⦁ Ho-oh and Groundon now spawn on every grass patch of every region of the game 0.01% chance to encounter. ⦁ Darkrai and Giratina now spawns at any route surrounding lavender town and inside the Pokemon tower 0.01% chance to encounter. ⦁ Heatran, Cresselia, Latios and Latias now spawn on every grass patch of every region of the game 0.2% chance to encounter. ⦁ Mew, Celebi, Jirachi, Shaymin, Uxie, Mesprit and Azelf now spawn on every grass patch of every region of the game 0.4% chance to encounter. ⦁ Deoxys now crash every once a week in a meteorite with 1 millon PS at Vermilion city. ⦁ Palkia and Dialga now attack a ramdom city of the whole game once a week with 1 millon PS each one. Legendaries features and mechanics ⦁ All legendary Pokemon now drop a respective part of it specie upon KO (50% chance). ⦁ Added Legendary Pokemon crafter NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon. 9 parts to exchange Kyogre (Ramdom IV and nature) 9 parts to exchange Groundoun (Ramdom IV and nature) 9 parts to exchange Lugia (Ramdom IV and nature) 9 parts to exchange Ho-oh (Ramdom IV and nature) 9 parts to exchange Palkia (Ramdom IV and nature) 9 parts to exchange Dialga (Ramdom IV and nature) 9 parts to exchange Giratina (Ramdom IV and nature) 9 parts to exchange Darkrai (Ramdom IV and nature) 9 parts to exchange Regigigas (Ramdom IV and nature) 9 parts to exchange Deoxys (Ramdom IV and nature) 6 parts to exchange Moltres (Ramdom IV and nature) 6 parts to exchange Articuno (Ramdom IV and nature) 6 parts to exchange Zapdos (Ramdom IV and nature) 6 parts to exchange Suicune (Ramdom IV and nature) 6 parts to exchange Entei (Ramdom IV and nature) 6 parts to exchange Raikou (Ramdom IV and nature) 6 parts to exchange Regice (Ramdom IV and nature) 6 parts to exchange Regirock (Ramdom IV and nature) 6 parts to exchange Registeel (Ramdom IV and nature) 4 parts to exchange Heatran (Ramdom IV and nature) 4 parts to exchange Cresselia (Ramdom IV and nature) 4 parts to exchange Latios (Ramdom IV and nature) 4 parts to exchange Latias (Ramdom IV and nature) 2 parts to exchange Mew (Ramdom IV and nature) 2 parts to exchange Celebi (Ramdom IV and nature) 2 parts to exchange Jirachi (Ramdom IV and nature) 2 parts to exchange Uxie (Ramdom IV and nature) 2 parts to exchange Mesprit (Ramdom IV and nature) 2 parts to exchange Azelf (Ramdom IV and nature) 2 parts to exchange Shaymin (Ramdom IV and nature) 2 parts to exchange Manaphy (Ramdom IV and nature) ⦁ Al Fairy esthetic pokemons (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf) are catcheable 0.25% catch ratio. Each trainer has the right to own only 1 Fairy esthetic pokemon can choose from (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf ⦁ All UBER Legendary Pokemon have 0% catch ratio (Kyogre, Groundou, Lugioa, Ho-Oh, Giratina, Regigigas, Darkrai, Deoxys, Palkia, Dialga, ⦁ All Trio Legendary Pokemon have 0.15% catch ratio (Regis trio, Dog trio and Bird tiro) ⦁ If people don't kill a legendary Pokemon and flee the encounter ratio of that Legendary Pokemon increases 0.50% and will be able to follow it throught the map in the Pokedex hints that will increase the % of encounter 0.01% each time you follow the path. (This enchance slowly Legendary hunting) ⦁ Upon KO or catch a legendary Pokemon the hint score % is deleted. ⦁ All legendary and its respective parts are tradeable Features ⦁ Added Shiny Pokemon crafter NPC Shiny Pokemon crafter is a NPC which funtion is to exchange a number of battle instances with a Pokemon for a part, and parts of a Pokemon for its shiny form. Cost 999 battles with [Insert Pokemon name] to buy 1 part. Cost 10 parts of a Pokemon. Parts are tradeable with other players. New Pokemon kill counter indicator by specie in the Pokedex. Shiny Pokemon crafter NPC has been located at Vermicilion city. Spawns ⦁ All pokemon considered UBER or RARE will belong to it corresponding adventure tier. Dratini, Larvitar, Beldum, Bagon, Aaron, Trapinch, Feebas, Ralts, Snowrunt, Scyther, Eevee, Grwolithe and Vulpix spawn rate has been tweaked. Spawn rate has been changed to 0.1-0.5% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All pokemon considered semi-UBER and semi-RARE will belong to it corresponding adventure tier. Abra, Skarmory, Ponyta, Snorlax, Slakoth, Feebas, Meditate, Elekid, Houndoom, Heracross, Rhydon, Lapras, Tediursa, Numel, Magby, Swablu, Electabuzz, Remoraid, Nidoran, Nidorina, Chinchou, Sharpedou, Pichu/Pikachu, Sneasel, Weilmer, Corsola, Chimecho, Relicanth, Sudowodoo, Whishcash, Nosepass, Chansey and Aerodactyl spawn rate has been tweaked. Spawn rate has been changed to 0.75-2% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All starters spawn rate has been tweaked. Spawn rate has been changed to 0.5-0.10% depending on the generation. Spawn locations remain the same Those pokemon and it evolutions can no longe be breed. ⦁ Features All the respective evoltuion of the Pokemon that can not be breed can not be catched with the use of any kind pokeballs anymore, but will give 5x-10x experience upon KO. STORYLINE CHANGES All TMs from the story-line can no longer be farmed, expecting one your recieve from a Gym leader. ⦁ PVE Features New trainer classes to choose from POKEMON HUNTER: Then more pokemons species caught and recognized by the Pokedex then increased chance to find and catch rare pokemons. Formula > [Owned Pokemon number number recognized by Pokedex xmultriplier 0.0099% chance to find and catch Rare pokemon] [Owned Pokemon number xmultriplier 0.00099% chance to find and catch Shiny pokemon] POKEMON CRAFTER: All pokemon in general now drop it respective crafteable material 0.1-1% chance depending on the material. POKEMON CRAFTERS have the option to increase the chance to find those resources/materials, then more pokemon species caught and recognized bye the Pokedex then increased chance to find and collect rare materials. Formula > [Owned Pokemon number recognized by Pokedex xmultriplier 0.0099% chance to find and collect Rarer materials] POKEMON SPECIALIZED TRAINER: Then more Pokemon species caught and recognized by the Pokedex then increased chance to get multiplied EVs when training a Pokemon starting with 1% and increasing 0.05% for each Pokemon caught. 2x rate time for some sprays at Mystery Dungeon. Item tweaks (Items are only crafteable by Pokemon crafters) TMs are now crafteable TM11: Sunny Day: can no longer be found at Scorched Lab. Now crafteable with 3x Bamboo stick dropped by Farfecht'd 0.50% chance TM09 Bullet Seed: can no longer be found at Route 104 Now crafteable with 4x Forest seed dropped by Exeggcute, Exeggutor, Treecko, Grovyle and Sceptile 1% chance And so on with all TMs... Vanity items are now crafteable Colorant dyes: Are now dropped by Smeargle 0.50% chance Angel Wings: Now crafteable with 4x Soft Cotton 0.50% chance dropped by Swablu (1% chance to spawn) Now crafteable with 30x Hard Cotton 0.50% chance dropped by Altaria (Common spawn) And so on with all Vanity items... Hoping to get support from this! Regards, Reivan
  22. This is a single suggestion of pokemmo as a whole. My name is Reivan and i wish to improve the game in such ways that it takes low effort and time to done it. I am reposting my ideas since my last post couldn't be discussed, i spent energy and effort into this and i want this to be discuss and seen by many player, devs and game critics as it can, please leave this open if you support and promote the initial idea of -improving pokemmo- I would like to personal chat with a dev of the team to expose my ideas. Those are my suggestions for the game which i think are simple coding. I believe the game will remain competitive as it is, and will improve the repetitive part of it which is why people usually quit or do not stay for a long time. I am suggesting an easy way to set up and endgame for pokemmo bringing PVE-PVP balance at the same time. General changes ⦁ Added Legendary Pokemon summon NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon. ⦁ Added Shiny Pokemon crafter NPC ⦁ All legendary Pokemon have been added ⦁ New Pokemon kill counter indicator by specie in the Pokedex. ⦁ New drops and new items. ⦁ New Trainer classes to choose from ⦁ Balanced PVE and PVP gameplay ⦁ New funtion to set a bet of $, Pokemon and items before starting a PVP duel. ⦁ Pokemon spawns have been revamped according to its rarity ⦁ TMs from storyline have been removed and are now crafteable throught farming resources from playing the game. ⦁ Uber, semi-uber, rare and semi-rare pokemon cant no longer breed anymore. ⦁ Uber, semi-uber, rare and semi-rare pokemon and its respective evolutions now give 5x-10x experience upon kill. ⦁ Uber, semi-uber, rare and semi-rare pokemon catch ratio have been revamped. PVE NEW CONTENT Legendaries ⦁ The bird trio Moltres, Zapdos and Articuno now spawn at the seven islands 0.02% chance to encounter. ⦁ The rock trio Registeel, Regice and Regirock now spawn throught all the hoenn map 0.02% chance to encounter. ⦁ Regigigas now spawn throught all the hoenn map 0.01% chance to encounter. ⦁ The dog trio Suicune, Raikou and Entei now spawn on every region of the game 0.02% chance to encounter. ⦁ Kyogre and Lugia now spawn on any sea map (surf needed) of the game 0.01% chance to encounter. ⦁ Ho-oh and Groundon now spawn on every grass patch of every region of the game 0.01% chance to encounter. ⦁ Darkrai and Giratina now spawns at any route surrounding lavender town and inside the Pokemon tower 0.01% chance to encounter. ⦁ Heatran, Cresselia, Latios and Latias now spawn on every grass patch of every region of the game 0.2% chance to encounter. ⦁ Mew, Celebi, Jirachi, Shaymin, Uxie, Mesprit and Azelf now spawn on every grass patch of every region of the game 0.4% chance to encounter. ⦁ Deoxys now crash every once a week in a meteorite with 1 millon PS at Vermilion city. ⦁ Palkia and Dialga now attack a ramdom city of the whole game once a week with 1 millon PS each one. Legendaries features and mechanics ⦁ All legendary Pokemon now drop a respective part of it specie upon KO (50% chance). ⦁ Added Legendary Pokemon crafter NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon. 9 parts to exchange Kyogre (Ramdom IV and nature) 9 parts to exchange Groundoun (Ramdom IV and nature) 9 parts to exchange Lugia (Ramdom IV and nature) 9 parts to exchange Ho-oh (Ramdom IV and nature) 9 parts to exchange Palkia (Ramdom IV and nature) 9 parts to exchange Dialga (Ramdom IV and nature) 9 parts to exchange Giratina (Ramdom IV and nature) 9 parts to exchange Darkrai (Ramdom IV and nature) 9 parts to exchange Regigigas (Ramdom IV and nature) 9 parts to exchange Deoxys (Ramdom IV and nature) 6 parts to exchange Moltres (Ramdom IV and nature) 6 parts to exchange Articuno (Ramdom IV and nature) 6 parts to exchange Zapdos (Ramdom IV and nature) 6 parts to exchange Suicune (Ramdom IV and nature) 6 parts to exchange Entei (Ramdom IV and nature) 6 parts to exchange Raikou (Ramdom IV and nature) 6 parts to exchange Regice (Ramdom IV and nature) 6 parts to exchange Regirock (Ramdom IV and nature) 6 parts to exchange Registeel (Ramdom IV and nature) 4 parts to exchange Heatran (Ramdom IV and nature) 4 parts to exchange Cresselia (Ramdom IV and nature) 4 parts to exchange Latios (Ramdom IV and nature) 4 parts to exchange Latias (Ramdom IV and nature) 2 parts to exchange Mew (Ramdom IV and nature) 2 parts to exchange Celebi (Ramdom IV and nature) 2 parts to exchange Jirachi (Ramdom IV and nature) 2 parts to exchange Uxie (Ramdom IV and nature) 2 parts to exchange Mesprit (Ramdom IV and nature) 2 parts to exchange Azelf (Ramdom IV and nature) 2 parts to exchange Shaymin (Ramdom IV and nature) 2 parts to exchange Manaphy (Ramdom IV and nature) ⦁ Al Fairy esthetic pokemons (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf) are catcheable 0.25% catch ratio. Each trainer has the right to own only 1 Fairy esthetic pokemon can choose from (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf ⦁ All UBER Legendary Pokemon have 0% catch ratio (Kyogre, Groundou, Lugioa, Ho-Oh, Giratina, Regigigas, Darkrai, Deoxys, Palkia, Dialga, ⦁ All Trio Legendary Pokemon have 0.15% catch ratio (Regis trio, Dog trio and Bird tiro) ⦁ If people don't kill a legendary Pokemon and flee the encounter ratio of that Legendary Pokemon increases 0.50% and will be able to follow it throught the map in the Pokedex hints that will increase the % of encounter 0.01% each time you follow the path. (This enchance slowly Legendary hunting) ⦁ Upon KO or catch a legendary Pokemon the hint score % is deleted. ⦁ All legendary and its respective parts are tradeable Features ⦁ Added Shiny Pokemon crafter NPC Shiny Pokemon crafter is a NPC which funtion is to exchange a number of battle instances with a Pokemon for a part, and parts of a Pokemon for its shiny form. Cost 999 battles with [Insert Pokemon name] to buy 1 part. Cost 10 parts of a Pokemon. Parts are tradeable with other players. New Pokemon kill counter indicator by specie in the Pokedex. Shiny Pokemon crafter NPC has been located at Vermicilion city. Spawns ⦁ All pokemon considered UBER or RARE will belong to it corresponding adventure tier. Dratini, Larvitar, Beldum, Bagon, Aaron, Trapinch, Feebas, Ralts, Snowrunt, Scyther, Eevee, Grwolithe and Vulpix spawn rate has been tweaked. Spawn rate has been changed to 0.1-0.5% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All pokemon considered semi-UBER and semi-RARE will belong to it corresponding adventure tier. Abra, Skarmory, Ponyta, Snorlax, Slakoth, Feebas, Meditate, Houndoom, Heracross, Rhydon, Lapras, Tediursa, Numel, Magby, Swablu, Electabuzz, Remoraid, Nidoran, Nidorina, Chinchou, Sharpedou, Pichu/Pikachu, Sneasel, Weilmer, Corsola, Chimecho, Relicanth, Sudowodoo, Whishcash, Nosepass, Chansey and Aerodactyl spawn rate has been tweaked. Spawn rate has been changed to 0.75-2% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All starters spawn rate has been tweaked. Spawn rate has been changed to 0.5-0.10% depending on the generation. Spawn locations remain the same Those pokemon and it evolutions can no longe be breed. ⦁ Features All the respective evoltuion of the Pokemon that can not be breed can not be catched with the use of any kind pokeballs anymore, but will give 5x-10x experience upon KO. STORYLINE CHANGES All TMs from the story-line can no longer be farmed, expecting one your recieve from a Gym leader. ⦁ PVE Features New trainer classes to choose from POKEMON HUNTER: Then more pokemons species caught and recognized by the Pokedex then increased chance to find and catch rare pokemons. Formula > [Owned Pokemon number number recognized by Pokedex xmultriplier 0.0099% chance to find and catch Rare pokemon] [Owned Pokemon number xmultriplier 0.00099% chance to find and catch Shiny pokemon] POKEMON CRAFTER: All pokemon in general now drop it respective crafteable material 0.1-1% chance depending on the material. POKEMON CRAFTERS have the option to increase the chance to find those resources/materials, then more pokemon species caught and recognized bye the Pokedex then increased chance to find and collect rare materials. Formula > [Owned Pokemon number recognized by Pokedex xmultriplier 0.0099% chance to find and collect Rarer materials] POKEMON SPECIALIZED TRAINER: Then more Pokemon species caught and recognized by the Pokedex then increased chance to get multiplied EVs when training a Pokemon starting with 1% and increasing 0.05% for each Pokemon caught. Item tweaks (Items are only crafteable by Pokemon crafters) TMs are now crafteable TM11: Sunny Day: can no longer be found at Scorched Lab. Now crafteable with 3x Bamboo stick dropped by Farfecht'd 0.50% chance TM09 Bullet Seed: can no longer be found at Route 104 Now crafteable with 4x Forest seed dropped by Exeggcute, Exeggutor, Treecko, Grovyle and Sceptile 1% chance And so on with all TMs... Vanity items are now crafteable Colorant dyes: Are now dropped by Smeargle 0.50% chance Angel Wings: Now crafteable with 4x Soft Cotton 0.50% chance dropped by Swablu (1% chance to spawn) Now crafteable with 30x Hard Cotton 0.50% chance dropped by Altaria (Common spawn) And so on with all Vanity items... PVP UPDATE Now players have the option to set a bet of $, Pokemon and items before starting a PVP duel. Hoping to get support from this! Regards, Reivan
  23. Bump, everyone can attack Deoxys at the same time (1 millon ps) and the player who last hit Deoxys win the Legendary part.
  24. Those are my suggestions for the game which i think are easy and fast to code. I believe the game will remain competitive but will cut alot the repetitive part of it which is why people usually quit or do not stay for a long time. General changes ⦁ Added Legendary Pokemon summon NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon. ⦁ Added Shiny Pokemon crafter NPC ⦁ All legendary Pokemon have been added ⦁ New Pokemon kill counter indicator by specie in the Pokedex. ⦁ New drops and new items. ⦁ New Trainer classes to choose from ⦁ Balanced PVE and PVP gameplay ⦁ New funtion to set a bet of $, Pokemon and items before starting a PVP duel. ⦁ Pokemon spawns have been revamped according to its rarity ⦁ TMs from storyline have been removed and are now crafteable throught farming resources from playing the game. ⦁ Uber, semi-uber, rare and semi-rare pokemon cant no longer breed anymore. ⦁ Uber, semi-uber, rare and semi-rare pokemon and its respective evolutions now give 5x-10x experience upon kill. ⦁ Uber, semi-uber, rare and semi-rare pokemon catch ratio have been revamped. PVE NEW CONTENT Legendaries ⦁ The bird trio Moltres, Zapdos and Articuno now spawn at the seven islands 0.02% chance to encounter. ⦁ The rock trio Registeel, Regice and Regirock now spawn throught all the hoenn map 0.02% chance to encounter. ⦁ Regigigas now spawn throught all the hoenn map 0.01% chance to encounter. ⦁ The dog trio Suicune, Raikou and Entei now spawn on every region of the game 0.02% chance to encounter. ⦁ Kyogre and Lugia now spawn on any sea map (surf needed) of the game 0.01% chance to encounter. ⦁ Ho-oh and Groundon now spawn on every grass patch of every region of the game 0.01% chance to encounter. ⦁ Darkrai and Giratina now spawns at any route surrounding lavender town and inside the Pokemon tower 0.01% chance to encounter. ⦁ Heatran, Cresselia, Latios and Latias now spawn on every grass patch of every region of the game 0.2% chance to encounter. ⦁ Mew, Celebi, Jirachi, Shaymin, Uxie, Mesprit and Azelf now spawn on every grass patch of every region of the game 0.4% chance to encounter. ⦁ Deoxys now crash every once a week in a meteorite with 1 millon PS at Vermilion city. ⦁ Palkia and Dialga now attack a ramdom city of the whole game once a week with 1 millon PS each one. Legendaries features and mechanics ⦁ All legendary Pokemon now drop a respective part of it specie upon KO (50% chance). ⦁ Added Legendary Pokemon crafter NPC which funtion is to exchange a number of Legendary pokemon parts for its respective Legendary Pokemon. 9 parts to exchange Kyogre (Ramdom IV and nature) 9 parts to exchange Groundoun (Ramdom IV and nature) 9 parts to exchange Lugia (Ramdom IV and nature) 9 parts to exchange Ho-oh (Ramdom IV and nature) 9 parts to exchange Palkia (Ramdom IV and nature) 9 parts to exchange Dialga (Ramdom IV and nature) 9 parts to exchange Giratina (Ramdom IV and nature) 9 parts to exchange Darkrai (Ramdom IV and nature) 9 parts to exchange Regigigas (Ramdom IV and nature) 9 parts to exchange Deoxys (Ramdom IV and nature) 6 parts to exchange Moltres (Ramdom IV and nature) 6 parts to exchange Articuno (Ramdom IV and nature) 6 parts to exchange Zapdos (Ramdom IV and nature) 6 parts to exchange Suicune (Ramdom IV and nature) 6 parts to exchange Entei (Ramdom IV and nature) 6 parts to exchange Raikou (Ramdom IV and nature) 6 parts to exchange Regice (Ramdom IV and nature) 6 parts to exchange Regirock (Ramdom IV and nature) 6 parts to exchange Registeel (Ramdom IV and nature) 4 parts to exchange Heatran (Ramdom IV and nature) 4 parts to exchange Cresselia (Ramdom IV and nature) 4 parts to exchange Latios (Ramdom IV and nature) 4 parts to exchange Latias (Ramdom IV and nature) 2 parts to exchange Mew (Ramdom IV and nature) 2 parts to exchange Celebi (Ramdom IV and nature) 2 parts to exchange Jirachi (Ramdom IV and nature) 2 parts to exchange Uxie (Ramdom IV and nature) 2 parts to exchange Mesprit (Ramdom IV and nature) 2 parts to exchange Azelf (Ramdom IV and nature) 2 parts to exchange Shaymin (Ramdom IV and nature) 2 parts to exchange Manaphy (Ramdom IV and nature) ⦁ Al Fairy esthetic pokemons (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf) are catcheable 0.25% catch ratio. Each trainer has the right to own only 1 Fairy esthetic pokemon can choose from (Mew, Celebi, Jirachi, Shaymin, Manaphy, Uxie, Mesprit and Azelf ⦁ All UBER Legendary Pokemon have 0% catch ratio (Kyogre, Groundou, Lugioa, Ho-Oh, Giratina, Regigigas, Darkrai, Deoxys, Palkia, Dialga, ⦁ All Trio Legendary Pokemon have 0.15% catch ratio (Regis trio, Dog trio and Bird tiro) ⦁ If people don't kill a legendary Pokemon and flee the encounter ratio of that Legendary Pokemon increases 0.50% and will be able to follow it throught the map in the Pokedex hints that will increase the % of encounter 0.01% each time you follow the path. (This enchance slowly Legendary hunting) ⦁ Upon KO or catch a legendary Pokemon the hint score % is deleted. ⦁ All legendary and its respective parts are tradeable Features ⦁ Added Shiny Pokemon crafter NPC Shiny Pokemon crafter is a NPC which funtion is to exchange a number of battle instances with a Pokemon for a part, and parts of a Pokemon for its shiny form. Cost 999 battles with [Insert Pokemon name] to buy 1 part. Cost 10 parts of a Pokemon. Parts are tradeable with other players. New Pokemon kill counter indicator by specie in the Pokedex. Shiny Pokemon crafter NPC has been located at Vermicilion city. Spawns ⦁ All pokemon considered UBER or RARE will belong to it corresponding adventure tier. Dratini, Larvitar, Beldum, Bagon, Aaron, Trapinch, Feebas, Ralts, Snowrunt, Scyther, Eevee, Grwolithe and Vulpix spawn rate has been tweaked. Spawn rate has been changed to 0.1-0.5% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All pokemon considered semi-UBER and semi-RARE will belong to it corresponding adventure tier. Abra, Skarmory, Ponyta, Snorlax, Slakoth, Feebas, Meditate, Houndoom, Heracross, Rhydon, Lapras, Tediursa, Numel, Magby, Swablu, Electabuzz, Remoraid, Nidoran, Nidorina, Chinchou, Sharpedou, Pichu/Pikachu, Sneasel, Weilmer, Corsola, Chimecho, Relicanth, Sudowodoo, Whishcash, Nosepass, Chansey and Aerodactyl spawn rate has been tweaked. Spawn rate has been changed to 0.75-2% depending on the pokemon. Spawn locations remain the same. Those pokemon and it evolutions can no longer be breed. ⦁ All starters spawn rate has been tweaked. Spawn rate has been changed to 0.5-0.10% depending on the generation. Spawn locations remain the same Those pokemon and it evolutions can no longe be breed. ⦁ Features All the respective evoltuion of the Pokemon that can not be breed can not be catched with the use of any kind pokeballs anymore, but will give 5x-10x experience upon KO. STORYLINE CHANGES All TMs from the story-line can no longer be farmed, expecting one your recieve from a Gym leader. ⦁ PVE Features New trainer classes to choose from POKEMON HUNTER: Then more pokemons species caught and recognized by the Pokedex then increased chance to find and catch rare pokemons. Formula > [Owned Pokemon number number recognized by Pokedex xmultriplier 0.0099% chance to find and catch Rare pokemon] [Owned Pokemon number xmultriplier 0.00099% chance to find and catch Shiny pokemon] POKEMON CRAFTER: All pokemon in general now drop it respective crafteable material 0.1-1% chance depending on the material. POKEMON CRAFTERS have the option to increase the chance to find those resources/materials, then more pokemon species caught and recognized bye the Pokedex then increased chance to find and collect rare materials. Formula > [Owned Pokemon number recognized by Pokedex xmultriplier 0.0099% chance to find and collect Rarer materials] POKEMON SPECIALIZED TRAINER: Then more Pokemon species caught and recognized by the Pokedex then increased chance to get multiplied EVs when training a Pokemon starting with 1% and increasing 0.05% for each Pokemon caught. Item tweaks (Items are only crafteable by Pokemon crafters) TMs are now crafteable TM11: Sunny Day: can no longer be found at Scorched Lab. Now crafteable with 3x Bamboo stick dropped by Farfecht'd 0.50% chance TM09 Bullet Seed: can no longer be found at Route 104 Now crafteable with 4x Forest seed dropped by Exeggcute, Exeggutor, Treecko, Grovyle and Sceptile 1% chance And so on with all TMs... Vanity items are now crafteable Colorant dyes: Are now dropped by Smeargle 0.50% chance Angel Wings: Now crafteable with 4x Soft Cotton 0.50% chance dropped by Swablu (1% chance to spawn) Now crafteable with 30x Hard Cotton 0.50% chance dropped by Altaria (Common spawn) And so on with all Vanity items... PVP UPDATE Now players have the option to set a bet of $, Pokemon and items before starting a PVP duel. Hoping tu get support from this! Regards, Reivan
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