Jump to content

Toupi

Members
  • Posts

    754
  • Joined

  • Last visited

Posts posted by Toupi

  1. The only problematic situation with rising pokemon above 50lv I can think of, are bigger events(Halloween, Christmas, incoming dungeons(?)) with NPC boss who scales depending on your pokemon level. Not sure about battle tower, do you need exactly 50lv or does they scale down.

    It's ok if you have 6x50lv or 6x100lv but the problem appears when you want to use 100lv pokemon and 50lv pokemon on the same team

  2. 5 minutes ago, BoltBlades12 said:

    That still doesn't exactly answer my question. How does thief failing if it faints the pokemon make that big of a difference? It really doesn't.

    Are you even reading those responses?

     

    16 hours ago, ThePrettyPetard said:

    Making the supply harder to obtain makes these said supply lower and lower supply make the price higher.

    16 hours ago, MHkaserz said:

    Why do YOU want thief to steal items even if it kills? 

    That is right, it is because every time you tried to get leftovers you killed the Pokémon holding it.

    So to not kill it, you need to work a bit harder, by using a weaker Pokémon, burning your Pokémon or whatever.

    The matter of fact is, you have to work harder.

     

    If it was just a matter of click thief until you get leftovers, you’d grab your level 100 and without a care spam thief.

    Not just you, everyone would too. And like everyone told you, the more there is, the less it costs. 

     

    there are soooooo many ways to work around it, but the point is, it is not easy enough that everyone would take the extra step to do it. 

     

  3. 13 minutes ago, BoltBlades12 said:

    there's nothing wrong with more success on stolen items. It wouldn't affect the prices on gtl.

    more success on stolen item X

    more item X in the game

    need for item X is quenched by its amount

    less ppl are needing that item

    less ppl are buying item X

    more item X is laying on GTL

    ppl lower price to sell item X

    Item X is worth fraction of previous price (depends on size of extra amount introduced to the game)

     

    You could observe this after 1st Halloween event. All items featured in spooky bags dropped to 1-2k per piece (for example: dark glasses)

  4.  

    42 minutes ago, ThePrettyPetard said:

    Actually that message is only region wide so if you are in another region you will never see if anyone has it.

    You are probably right. My bad, what I had in mind when I wrote "game-wide" is it doesn't matter on which channel you are. I understood this suggestion as a help for ppl who are hunting for mewtwo/ray, so they don't look for pokemon which is already caught by someone. That's why I didn't even consider message in other regions.

     

    49 minutes ago, ThePrettyPetard said:

    I managed to hold mewtwo for over an hour not so long ago so I doubt there is anything like that 20 minutes timer (i ran the whole way from cerulean cave to the safari zone while passing by verm)

     

    I agree that a button for that seems like potentially too much but some way of knowing that someone has it would be nice. A message every 10 minutes without a fight for example, because once you loose the people that are after you and you are in a town you can hide easily (I personally hid at the back of the safari zone with mewtwo for sometime while the last alert of my location was in verm).

    That's amazing story but I believe this is something out of ordinary. I admit, Im not camping mewtwo/ray but from what I've seen it usually boils down to besieging a guy with legendary until he is beaten (with few extra steps between battles before someone re-challanges him). 

     

    I always try to think what good would suggestion bring for the player or the game in general.

    This button would be useful when you are hunting mewtwo/ray even though someone already caught it (in this case, chance to encounter it is 0%  so you do worthless encounters). For this situation you have message informing who caught it.

    This button could still be useful because message is displayed once so there is a possibility for you to log in after it. In this rare situation player saves 59min-1min(or whatever time it is for mewtwo/ray to got bored) worth of encounters if no one beats the owner in meantime ofc. 

    The other situation in which this button is useful is your example of losing chase and hiding somewhere quiet. Owning mewtwo/ray have 0 benefits so you would do this just for fun, you can't abuse it so it's not really a problem to adress. Especially if In this (imo) rare situation, you are forced to find a guy or just wait for mewtwo/ray to got bored.

     

    For me, this is another piece of UI that serves little to none purpose. The only situations in which it's useful are pretty marginal.

    It's on the same level as having special indicator if you have shiny follower out. Just what's the point?

  5. If someone caught a mewtwo/ray, there is game-wide message, who caught it and on which channel you can look for him. 

    After you caught mewtwo/Ray there is short amount of time (like 20mins?) after which he escapes back to the wild. Which is also announced. 

     

    Your button would be useful not only in very rare situation but also in pretty narrow window 

  6. And shinnies in Pokemon GO have no value at all. Every kinda-active player (like me) have few of them and are happy to trade with random ppl just for a chance of good IV reroll. PokeMMO and Pokemon GO have only "Pokemon" in common, two entirely different games based around different mechanics, rewards and audience. 

  7. 4 hours ago, razimove said:

    It wll not happen by the end of this year, maybe by the end of the next if you're lucky,

    That's pretty optimistic. i would be shocked if we get dungeons or team preview before the end of the next year tbh

    • Global Trade Link changes:
      • Added a "Claim All" function
      • GTL Mail will now be automatically deleted after claiming items
    • PC/GTL/Mail:
      • PC-function enabled PC/GTL/Mail windows can now be opened at once

    We are entering a new age for a PokeMMO. im already overloaded with new possibilities 

  8. 6 hours ago, Nibero said:

    leppa > pc forever the whole idea is that u dont have to move and keep searching ,  and that said it seems shiny hunting is for the rich these days, noobs without leppas are totally not allowed to even have alternatives! because it would hit your wallet, what a point to make

    There is an free alternative, you go back to pc every time you run out of pp/hp. With leppas you pay for comfort and time you would spend to go back to PC.

    Free option is not the best way to do it but dont expect for free option to be most optimal way to do stuff

  9. 46 minutes ago, BoltBlades12 said:

    And yet you claim many people "fail" to see how implementing chaining or another method of obtaining shinies would affect the economy. Do you know why? Because it wouldn't. Even with the 1/8192 chance, that's still a pain in the ass rate to hunt shinies for, let alone 1/30k. But the difference is, the 1/8192 is the initial shiny rate for all pokemon games(with the exception of games xy and beyond). So if the odds were to be raised to about 1/15k or there existed a method that'd allow the rate to hit 1/15k(not permenantly, but temporarily), it wouldn't hurt jack.

    So you are saying, decreasing shiny rate would not increase amount of shinnies in the game? Im confused 

  10. 1 hour ago, MHkaserz said:

    1- Have you encountered any shinies while not "hunting" for one then? Cause I sure haven't.

    Yes, all of them, as a bonus I don't buy donators. I just don't like grinding. Don't giving a damn about shiny helps, you play game as it is and catch happy accidents.

     

    1 hour ago, MHkaserz said:

    6- No I don't want to show off anything really, cause showing off means I need others' approval, I don't. xD

    You dont need others approval to show something off

    1 hour ago, MHkaserz said:

    I played a few, got to semi finals twice, nothing special

    You have my approval

     

    1 hour ago, MHkaserz said:

    5 :-
        - We are not discussing changing a tourny system. (I played a few, got to semi finals twice, nothing special)
        - We are not discussing changing the coloring system. (It makes sense as it is)
        - And like we all get a chance to join a tourny and win, and we all have access to buy that cool hat, 
            we should all have the same chance to meet shinies the more mons we encounter generally (and not through hunting).
        - They just made the system so those who literally play for hours every single day have better chances.
        - I will not believe it is completely random until I see the code, which they will never share. xD

    I listed them as an examples of rewards. I didn't claim you want something like this. I thought it was clear in my previous post. Just wanted to show you how value can decrease because of availability.

     

    2 hours ago, MHkaserz said:

    2- Not really; that's RNG, but is it really RNG? Cause I have high doubts about how it is implemented.
    4- You still don't have to work hard for shinies, if you had a high number of encounters as you play
    through probability like I explained you would and should meet a shiny while you aren't hunting for one. (which goes against the admins' policies it seems)

        - They just made the system so those who literally play for hours every single day have better chances.
        - I will not believe it is completely random until I see the code, which they will never share. xD
    7- There is, and it seems to be 1/27k, 
    they are intentionally ignoring "probability" rules to make sure alternatives don't abuse shiny hunting.

    I would say it is better to deny shinies from being on the GTL tbh and keeping the odds for each player as single player games do.
    Cause the main problem they have is the "economy" one.
    Feels like a rotten system tbh. 

    So what exactly chaining or even reducing shiny rate to 1/15k gonna do? It would still be a slim chance, you would still claim you should find a bunch of shinnies already, you would still want to see code for a proof.

     

    For me what you truly want is more transparency in shiny encounter rate. I fail to see how implementing chaining or reducing rate would change that.

  11. 4 hours ago, MHkaserz said:

    1- As I said, shinies shouldn't be exclusive to grinding in a certain method, if they have a percentage they should appear at any moment, no one has to be a zombie for it.
    2- No one said it should be common? I said it should be more accessible, since it seems they have weird restrictions on who can get a shiny.
    5- Again I'm not saying they should be common, I simply said they should be more accessible without obscure conditions for encountering them.

    There is no method, restrictions or conditions to get shiny(or at least we dont know about it). You buy ticket in RNG lottery and check the result. If you really want to win lottery you buy another ticket, simple as that

    5 hours ago, MHkaserz said:

    9- If you say by using donating tickets and their better ratio, I've used those several times for a long duration each time and ya, no shinies encountered. xD

    If i were making two bets with you, one with 5% to win and the other one with 20% to win and you won first but lost second you would also be sure i lied and the second bet had lower chances? 

    4 hours ago, MHkaserz said:

    0- That "powerful" statement... This community can't grow if that's how the "powerful" people in it approach things.

    I think you get me wrong here. By Power Fantasy i meant type of fantasy in which you are powerful. For example beating best trainers in the region and becoming the very best. It can be handed for free in single player but in multi, players are competing with each other. Yes, powerful not only means literally powerful but also having immense wealth etc. Having something which makes you feel "better" than everyone else, in general.

    Im not sure if we have any "powerful people" here in PokeMMO.

    5 hours ago, MHkaserz said:

    3- Getting an OT shiny, you can show that off, but it isn't easy to get. Needing to show off is sad though.
    4- Most shinies out there now are Unknown OT or bought with "zombies" OT on them, nothing to show off anyway.
    6- You're going off topic, a tournament requires both skill and luck, that's rng and it exists in every game to keep the "gameplay" interesting.
    7- Vanity items is for money that can't be grinded in game, unless they are on the GTL.
    8- Can people obtain shinies with real money? Cause your comparison makes no sense to me.

    It makes no sense because it's not about grind or money. Those are examples of rewards in the game.

    -You feel better because you won that tourny, wow was hard but you made it, you rule!

    -You feel better because you bought that sweat hat and everyone can see how lit you look!

    -You feel better because you got that rare pokemon recolor(which gives nothing aside from aesthetics), wow you're awesome!

    Now imagine "tourny" against dumb NPCs which you won while watching Netflix, Cheap hat that is handed to you at start town and everyone having tabs with pokemon recolors. Suddenly they lost value. No matter if it's acquired by skill,money,yen or luck, the less there is the more it's valuable. 

    If you truly don't want to show off your shiny to the others then simply switch shiny sprite with the normal one in the mod and voilà, you have your shiny

    4 hours ago, MHkaserz said:

    Final piece of math.. Shinies should come in the rate 1/8192, right?

    Maybe, there is no official information about it

  12. 1 hour ago, MHkaserz said:

    And to answer the last point of "people seeing their past effort being meaningless", this is a game.
    In real life people lose money just because they decided to change some currency from one to another one day before a big drop happens in the other.
    People in a game should be happy they have that mon of their dreams and not feel a grudge when others get it. It doesn't decrease its importance and value to you,
    but your envy would. xD

    And they are free to acquire it. If shiny variant is so important for them then go ahead and work for it, grind like a zombie or find a seller. Having shiny wont make you stronger or won't give you an advantage, it's just for show off. What's the point of showing something off if everyone have that already.  

    This is multiplayer game, not a single player. There are things behind skill wall, there are skill behind luck wall so they seam more important/valuable. With argument like "life is bad i want fun in the game" you could also complain you didn't win tournament or you want specific vanity but they are expensive. If everyone is powerful no one is, same goes with power fantasy.

  13. There is a differences between Single Player and MMO titles.

    We assume 1/30k rate is currently what most ppl experience but it could be wrong since this value was given looong time ago. Right now, with current rate there are 49 pages of shiny pokemon on GTL. That's a pretty big number for something that's very rare in design. The more there are shinnies the less valuable they are and the less difference between normal and shiny variants. Would be shame to degenerate shinnies from end goal to simple recolor

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.