-
Posts
2675 -
Joined
-
Last visited
-
Days Won
15
Everything posted by pachima
-
Petition to turn this into: Forfiter´s showdown thread.
-
Nice to see more portugueses playing this. Welcome back
-
[Unofficial] Shiny Existence Thread [5th Life]
pachima replied to FlareBlitzz's topic in General Discussion
I would say shiny rate is fair but my 16 months of hunting with a full hand of nothing is just preparing to gib me a shiny riolu so Im not even mad -
Tbh, they should nerf this. Getting 3 free tms with little effort for every alt a person can have can possibly ruin entirely this game economy.
-
PokeMMO Battle Association - Signup thread
pachima replied to OrangeManiac's topic in Competition Archive
Pachima BST Dem fridays Yup! [Weak but lit] -
TORNEO ANIVERSARIO HDLM - HDLM ANNIVERSARY TOURNAMENT
pachima replied to NagaHex's topic in Competition Archive
Ign: pachima -
PokeMMO Generation 5 OU Competitive guide [Discontinued]
pachima replied to OrangeManiac's topic in Guide Tavern
Besides, flamethrower doesnt trigger Iron barbs like fire punch does. -
Blissey can´t check itself tho.
-
[Unofficial] Shiny Existence Thread [5th Life]
pachima replied to FlareBlitzz's topic in General Discussion
LMAAAAAAAAAAAAO -
Very well. First of all, props for Butler and Orange for coming up with this. Second, my ideas: 1- "Mascots" - Our variety of mons for each pick is greatly reduced compared to the GBA series. For this reason, during the drafting picks, the ones that draft later will get severely hindered compared to the ones that are earlier to pick. I would vote for a "mascot" pokemon for each player. Such mascot would be something each player would report to the host. The only difference between "mascots" and every other drafted pokemon is that the former isnt limited to one within the same league. (Ex: Player A picked Scizor, then player C can also pick Scizor). All the other picked mons must follow the rules and not be identique to anything picked previously, including "mascots" - Basically, only a mascot of a player can be similar to other mascot of other player. 2- "Hype shall never die" - I dont know how you guys are planning to do the draft, but after seeing part of the linked video, I realized there is potential for some hype within the draft. We should make the draft similar to PSL, where a lot of people are in and can discuss and argue such picks chosen. 3- "RNG picks" - As far as I know, the pick order will be entirely random. My suggestion is making every player declare the tier of the mon they want to draft. Lower tiered declarations will have higher priority for that round. (EX: Player A declares tier 2, player B declares tier 1- Player A drafts before player B. Player in the same priority mark will get their order rngd however). Also, since this promotes not so many tier 1 picks on the first round, last tier 1 picks will have a wider variety of mons too choose from, in theory. 4- Soon tm. Feel free to discuss. EDIT: Just watched @xXBlu3BreathXx post, and the 1st suggestion kinda helps against some high tier picks that might become too strong to handle with the restrictions.
-
[OU] Kingdom of Epic Kills Reborn (Sunday, 22th April)
pachima replied to Edniss's topic in Events Archive
ign: Pachima -
[Unofficial] Shiny Existence Thread [5th Life]
pachima replied to FlareBlitzz's topic in General Discussion
Can we finally agree that 1/30k is legit? -
Human lifespan is not that long.
-
We won´t be able to stop down considerably coaching as long as we dont ask staff for a better support on this kind of matches. (Idk, something like disabling whole chats enforcements or delays, or whatever) In the case where staff is unable to change a thing, there are some options we can do: 1- Make everyone that is drafted/picked as a manager/host whatever else gather all themselves in one big team while PSL is a thing (Imagine the hype and drama inside a single teamchat during a match). The host would create a team and then proceed to invite everyone participating (We have a maximum of 150 player rosters, so thats probably enough) It also would kill coaching via teamchat since other team´s players would be watching. 2- In addition to that, enforce DnD mode. This coupled with the unified team should bring down in-game coaching hard. Granted there are more ways of coaching like streaming, discord, etc. etc. etc. but theres nothing we can do about that. Pretty sure there are many more cool ideas we could implement if we start thinking about them instead of blaming everything and everyone. Make PSL great again!!!