Features
Matchmaking
Doubles is now available as a matchmaking game mode
"Unranked" has been renamed to "Casual" mode
Casual Mode no longer gives any matchmaking rewards
Ranked mode is now always available, and no longer carries a signup fee
Matchmaking ELO is now tracked based on a Seasonal approach
ELO is now reset after every Season. Seasons last for 3 months.
Players can now receive exclusive rewards depending on their position in the leaderboards at the end of the Season.
Highly ranked players will now have their ELO decay after a few weeks of inactivity.
Matchmaking Season Finale Tournaments
For each Standard Tier of Matchmaking, at the end of every PvP Season, a series of Season Finale Tournaments will occur.
Signup schedule:
Last Saturday of PvP Season: Doubles
Last Sunday of PvP Season: OU
First Saturday of next PvP Season: NU
First Sunday of next PvP Season: UU
All PvP Season finale tournaments occur twice to accommodate timezones of players.
All seats are allocated based on highest ELO of signup participants. Victors can earn up to 10,000RP and an exclusive PvP Crown item for the season
Matchmaking rewards have been updated:
Matchmaking Rewards
Winners in Ranked Matchmaking will now periodically earn random rewards.
Reward trees & progress are visible in the Matchmaking Signup window under the Personal Stats tab. Each tier has its own reward tree and progress.
Reward trees are separated into 2 categories:
"Weekly" rewards, which are refreshed and reset every few weeks
"Seasonal" rewards, which will be tracked across a PvP Season
Battle Point Rewards
Players are now rewarded based on consistent win streaks, and bounties placed on other players.
Match rewards now begin at 1000BP, and scale with 5 consecutive wins to 2250BP. Additional bonuses apply depending on your ELO and how strong your opponent is.
Losers may now receive a small conciliatory bonus
PvP Mystery Boxes have been removed from Battle Point vendors, and existing items have been marked as "Legacy". These items have been replaced by a new set of rewards in Matchmaking Rewards.
Players may now queue into multiple tiers and rankings simultaneously.
Players can now Spectate while queuing for matchmaking or tournaments, and will no longer be cancelled as "Busy."
Tier usage is now shown in the game client under the Statistics tab of the Matchmaking Signup window
Usage now includes per-species breakdowns of commonly used builds and allies
This data is refreshed every 6 hours, and includes both Ranked Matchmaking and Auto Tournament data
// Special Note: Statistics will show incomplete data for items, abilities, natures, and allies for the 2020-07 data set.
Improved Spectate UI handling
Average MMR is now shown in the Spectate menu for battles
Improved handling of quickly switching between matches
Matchmaking ranks, where applicable, are now shown in all PvP battles.
Automated Tournaments
Standard Tournament brackets will now be randomized between each round.
(Players who are waiting for the next round are now paired together randomly.)
Standard Tournaments will now allocate a set of seats -- up to 1/4 of the total -- to players with the highest relevant ELO when signing up.
Players must have at least 550 ELO in the tier to qualify for prioritized signups.
The remaining 3/4 of seats will remain first come/first serve. In case less than 1/4 of participants qualify for priority seating, the rest will be deferred to the main queue.
Tournament prizes have been updated with additional options:
When selecting a species's parameters, Gender may now be selected, as well as up to 2 Selectable IVs.
Selectable IVs are any value between 0 ~ 31.
Items, BP, and "total fees" may now appear for tournament prizes.
"Total fees" are displayed as an "Up To" value in the Tournament Info window. This prize depends on the number of seats filled in the tournament.
Note: Automated Tournaments are manually managed by PokeMMO's Game Masters and these changes may not appear for tournaments which have already been scheduled.
Spectators will now join battlers in their arena when spectating Tournaments.
General
Held Items are now shown in the Dex
Battle Box management in the PC is now less arduous
Special Tiers (LC/etc.) are now shown in the Dex where applicable
Added a "Fast Battle Replays" configuration option
// This option will skip the wait time between turns of battle replays. It may cause graphical glitches or undesired behavior. Please report issues to the Bug Reports section of the Forums.
Balancing
Gen 8 Moveset Changes
Movesets for all species have been revised to include Gen 8-2, LGPE, Gen1/2 VC, and GOv1.
This changeset encompasses several thousand changes, and can not be summarized. View the in-game Dex to see what's changed
Data for all NPCs has been updated to respect their new movepools
Many new TMs have been introduced. TMs have been added for:
Air Slash, Bug Buzz, Power Gem, Razor Wind, Brave Bird, Whirlwind, Nasty Plot, Thunder Fang, Ice Fang, Fire Fang, Psycho Cut, Horn Drill, Take Down, Leaf Storm, Power Whip, Pin Missile, Cross Poison, Water Gun, Hydro Pump, Bubblebeam, Submission, Mega Drain, Dragon Rage, Fire Spin, Heavy Slam, Electro Ball, Fissure, Agility, Rage, Teleport, Stored Power, Hex, Focus Energy, Bide, Egg Bomb, Skull Bash, Amnesia, Razor Shell, Heat Crash, Tail Slap, Hurricane, Psywave, Tri-Attack, Curse, Reversal, Scary Face, Spikes, Zap Cannon, Detect, Charm, Megahorn, Dragonbreath, Baton Pass, Encore, Sweet Scent, Crunch, Future Sight, Whirlpool, Beat Up, Revenge, Imprison, Screech, Blaze Kick, Weather Ball, Fake Tears, Cosmic Power, Sand Tomb, Muddy Water, Icicle Spear, Mud Shot, Magical Leaf, Leaf Blade, Dragon Dance, Rock Blast, Close Combat, Assurance, Power Swap, Guard Swap, Pay Day, Toxic Spikes, Flare Blitz, and Aura Sphere.
Where applicable, Move Tutor scripts in GBA have been updated to give TMs instead. This change removes duplicate methods of gaining the same moves across Tutor / TM systems.
Speed is now evaluated after every battle action in Double Battles.
This affects cases where Speed changes in the middle of a turn, such as when Paralysis is inflicted, or Tailwind becomes active.
Rapid Spin now increases Speed by 1 stage when used. Base Power has been increased 20->50.
Howl will now affect all allies when used. It is now prevented by Soundproof, except when the caster has Soundproof.
Teleport has been reworked:
Teleport is now -6 priority.
When used by a Trainer, Teleport will now swap out the caster.
Teleport is not affected by arena trapping conditions, like Arena Trap or Shadow Tag.
"In a pinch" berries HP gain reduced from 50% to 33%
When Healing Wish is used, if the target that would swap into the caster's place would not be affected by Healing Wish, Healing Wish will now wait for the next swapin to check whether it would be affected.
Intimidate is now prevented by Own Tempo, Inner Focus, Oblivious, and Scrappy. It will now trigger Rattled.
Moody can no longer affect Evasion or Accuracy.
When cast, if a Fling user is holding a TM, its power will now be derived from the corresponding move
Fling's base power has been capped at 130
The Ralts line now has Chaos/Humanoid egg groups.
The Trapinch line now has Bug/Dragon egg groups.
Abilities
Shadow Tag will now be suppressed after 3 consecutive turns
// This change releases Wobbuffet from Ubers to OU for Single Battles PvP
Prankster will now cause moves to fail if the target is Dark-type, and we increased priority of a Status move with it
Gengar's ability has been updated from Levitate to Cursed Body
General
Shard Move Tutors have been consolidated to 4 NPCs across all regions: "Regional Move Masters."
These Move Tutors request a certain shard & item to teach each move.
These NPCs may be found in every PC.
Move Relearners & Deleters have been added to all PCs.
Move Deleter service prices have been reduced to $1,000.
Kanto/Hoenn Marts have been updated to include all TMs in Celadon/Lilycove respectively.
(Accessible after 8 badges).
TMs given throughout all storylines have been rebalanced, reducing duplicates and worthless TMs
Rock Tomb's BP 50 -> 60, Accuracy 80 -> 95
The Wynaut egg in Hoenn's storyline has been updated to give a Wobbuffet instead.
Level caps for some badges in Hoenn/Sinnoh/Unova have been increased slightly. Obedience levels are now:
Kanto: 20/26/32/37/46/47/50/55/62/100
Hoenn: 20/24/28/33/35/38/44/48/58/100
Unova: 20/24/27/31/35/38/43/46/56/100
Sinnoh: 20/27/29/34/37/43/46/52/60/100
NPCs in storyline battles now have more limited PP for healing moves
Riches Charm effects have become more powerful, and no longer pretend that they can stack with other Money charms (Amulet Coin/etc.)
Added Draco Meteor to Hydreigon's evolution tree
// This was previously omitted in the 13/08/2018 update due to balancing concerns.
General Changes
A Traditional Chinese translation is now packaged with the game client
Common auction durations have been reduced from 3 weeks to 2 weeks.
High Value auction durations have been increased from 3 weeks to 4 weeks.
High Value auctions are defined as:
Monster auctions where the monster is shiny, or it has at least 3 perfect IVs
Item auctions where the item is a donation item, or vanity item
When listed via the GTL, shiny species now have a minimum price of $250,000
Nickname changes are no longer restricted to Name Raters and no longer require a fee.
Nicknames for monsters can now include more Latin-Extended characters.
Several abilities now broadcast their presence when their behavior is triggered, like No Guard against semi-invulnerable targets
PvP: Players may now be notified of "suspect tests" for tiering within the game client
Bug Fixes
General
Reduced system RAM requirements in Platinum areas
This primarily affected low-RAM devices on Android. Players who ran into OOM errors in Platinum areas are encouraged to try again after this update.
Fixed an issue where, if a player disconnected while an evolution was taking place, if a player reconnected, the evolution would not prompt until the next session
Fixed an issue where matchmaking / tournament start timers would be delayed by 30s
Reverted font changes from the 23/07/2019 changeset
This fixes charset rendering for SC/TC/KO/JP in certain unicode blocks
The adjusted font size for CJK can now be toggled in the options menu
String overrides for translations have been reordered to NDS->Overrides->Base
This change only affects custom strings distributed externally; no behavior changes for default languages.
Arcanine can now learn ExtremeSpeed on evolution
Game controller inputs are now suppressed while the window is minimized or unfocused
Fixed Cut potentially bypassing storyline requirements in Kanto
Mods: Added a "Dex Dump" utility
TMs for GBA storyline areas have been changed to untradeable variants
Woobat's Base HP has been updated from 55 to 65
Android: Fixed Tournament UI
Fixed an issue where formed species would not be correctly displayed if forms differed in tiers
Fixed many issues with Swarm data
Fixed an issue where Hoenn's Elite 4 would sometimes allow bypassing fights in rematches
Fixed zero PP skills on the hotbar pretending that they were invalid
Battle Issues
Fixed Fury Cutter power cap & scaling // This change re-enables Fury Cutter for player use.
Fixed Cloud Nine / Air Lock leaving weather unable to be cast for the duration of the battle // This change re-enables Cloud Nine for player use.
Fixed Flinch's stacking odds
Previously, the Ability & Held Item rolls were rolled into one. This change increases the chance to proc Flinch where the player had both Flinch items, like King's Rock, and a Flinch ability, like Stench. This does not affect moves with Flinch, or cases where Flinch stacked via (Moves+(Ability|Held Item))
Effectiveness indicators will now respect type override moves, like Soak, and abilities which affect types, like Normalize
Normalize will no longer affect Hidden Power, Natural Gift, Weather Ball, Judgement, or Techno Blast.
Fog field effects will now reduce Accuracy in battle.
Sleep Talk can no longer call Mimic or Sky Drop
Rocky Helmet no longer affects Magic Guard users
Odor Sleuth will now cause Evasion to be ignored
Fixed Metal Powder / Quick Powder percentages (Previously, +50%, now, +100%)
Fixed an issue where Transform would show incorrect sprites if Transforming into a species with alternative base stat forms (Rotom/etc.)
Fixed an issue where blocks in Hearthome Gym wouldn't despawn consistently for some players
Fixed an issue where, if a player was teleported while inside the Driftveil Gym for e.g. Matchmaking, when returning, the elevator would not always respawn
Recycle / Harvest will now seek out items last used by its caster, instead of by its battle slot
Anger Point and Cute Charm can no longer activate if the ability owner faints while being hit
Added Unova's "Elemental Hyper Beam" and "Pledge" tutors
Fixed semi-invulnerable targets (Fly/Dig/etc.) not displaying their status on reconnect
Fixed stat stage tooltips application
Fixed battle tooltips not showing correctly for wild encounters
Fixed stat stage messages playing too early sometimes for battle chat
Fixed an issue where, if a player was evolving or teaching a move to a party member when a battle started, the battle would not render.
This primarily affected Matchmaking and Tournaments, where battles are scheduled by time.
Fixed an issue where damage would not be calculated correctly against Bosses with Wide Guard / Quick Guard
Fixed Fling not activating secondary effects for untradeable held items
Skill Swap now properly fails against targets in a semi-invulnerable state (Fly/etc.)
Fixed Wish's message broadcast
Fixed Clear Body's message
Fixed Flame Orb / Toxic Orb messages
Fixed an issue where berry activation messages would not trigger if a stat was already maxed out
Fixed Shed Skin's ability description
Fixed a misleading message which could occur if Sweet Scenting while having 0 PP available
Players can no longer send requests (Duel/Team/etc.) to players who they have blocked
Fixed level displays of challengers in Tournament Mode duels, where the challenger's team had participants less than lv50
Fixed an issue where, if multiple EXP Shares were active, the broadcasted EXP would be slightly higher than the actual gain
Fixed an issue where pure status heals could be used where not effective
Notes
This update reduces compatibility with Windows XP and Windows Vista. Players on these operating systems may see more warnings, and are encouraged to update to a modern, supported version of Windows.