YangKu Posted August 5, 2020 Share Posted August 5, 2020 yo! y tf the points we need to get those cosmetics bcame 1250 points? Link to comment
Paul Posted August 5, 2020 Share Posted August 5, 2020 They changed how many points you earn based on your elo, so I assume they had to scale the requirements so the good players don't get all the rewards in 2 days of playing. TMXI 1 Link to comment
calidubstep Posted August 5, 2020 Share Posted August 5, 2020 625 non stall wins in 3 months is still ridiculous imo GaloL48, Quinn010, EazyL and 2 others 5 Link to comment
EazyL Posted August 5, 2020 Share Posted August 5, 2020 3 minutes ago, calidubstep said: 625 non stall wins in 3 months is still ridiculous imo totally agree Link to comment
Paul Posted August 5, 2020 Share Posted August 5, 2020 10 minutes ago, calidubstep said: 625 non stall wins in 3 months is still ridiculous imo How many points are you earning for wins? I thought they scaled depending on elo and last time I checked you were #2 in UU, it shouldn't take 625 wins Link to comment
calidubstep Posted August 5, 2020 Share Posted August 5, 2020 1 minute ago, Paul said: How many points are you earning for wins? I thought they scaled depending on elo and last time I checked you were #2 in UU, it shouldn't take 625 wins by beating the #3 player in a quick game on a 6 game win streak, I was awarded 2 points. The point total may scale if I was at a lower elo than my opponent, which is honestly further incentive to either lose more games on purpose or play with more walls jajaja kuplion, Catman16, Quinn010 and 2 others 5 Link to comment
Paul Posted August 5, 2020 Share Posted August 5, 2020 1 minute ago, calidubstep said: by beating the #3 player in a quick game on a 6 game win streak, I was awarded 2 points. Yeah that's definitely an issue. I'm hoping this isn't how it was intended, but if so, further changes will definitely need to be looked into. I assumed when it said points scale depending on elo, that would mean the #2 player would earn, let's say, 5 points per win compared to the usual 2. Zymogen 1 Link to comment
EazyL Posted August 5, 2020 Share Posted August 5, 2020 well we got to the point of playing with Semi-Stall or Stall cores. sigh :/ YangKu 1 Link to comment
YangKu Posted August 5, 2020 Author Share Posted August 5, 2020 and stall teams takes minimum of 15minutes/game :/ Link to comment
EazyL Posted August 5, 2020 Share Posted August 5, 2020 I have had battles that the system had to decide the winner because it had exceeded the limited time, since my opponent played me with 6 walls. Link: http://prntscr.com/ttf5g5 Link to comment
iJulian Posted August 5, 2020 Share Posted August 5, 2020 Blue is 18-0 in dubs, #37. Beats the #21 guy in 21 turns. Gets 2 points. XD Link to comment
Zymogen Posted August 5, 2020 Share Posted August 5, 2020 7 hours ago, Paul said: Yeah that's definitely an issue. I'm hoping this isn't how it was intended, but if so, further changes will definitely need to be looked into. I assumed when it said points scale depending on elo, that would mean the #2 player would earn, let's say, 5 points per win compared to the usual 2. This is how I assume it’s intended, otherwise it’s backwards and favours having a shit ELO like Cali said. Hopefully it’s just a bug. However, they still haven’t explained why they decided to drop the update slap bang in the middle of a fortnightly cycle instead of waiting a week so people don’t get conned out of prizes Link to comment
LifeStyleNORE Posted August 5, 2020 Share Posted August 5, 2020 6 minutes ago, Zymogen said: However, they still haven’t explained why they decided to drop the update slap bang in the middle of a fortnightly cycle instead of waiting a week so people don’t get conned out of prizes Yup, real shitty move. And the lack of explanation just makes it worse. Link to comment
Quinn010 Posted August 5, 2020 Share Posted August 5, 2020 i still dont get it whats wrong with the 500 point system it was fair imo Link to comment
Zymogen Posted August 5, 2020 Share Posted August 5, 2020 (edited) 49 minutes ago, Quinn010 said: i still dont get it whats wrong with the 500 point system it was fair imo The problem was that if you were in a high position on the ladder it would take forever to find a battle because of the way that the matchmaking system determined eligible opponents, and it was highly dependent on how many of the top players were also online and actively searching for battles. That way, in terms of MMRWP acquisition, players were effectively punished for reaching high ELOs. There needs to be a system where players are rewarded for being a higher rank or having a high win streak, e.g. through being given more MMRWP per battle Edited August 5, 2020 by Zymogen Link to comment
Quinn010 Posted August 5, 2020 Share Posted August 5, 2020 27 minutes ago, Zymogen said: The problem was that if you were in a high position on the ladder it would take forever to find a battle because of the way that the matchmaking system determined eligible opponents, and it was highly dependent on how many of the top players were also online and actively searching for battles. That way, in terms of MMRWP acquisition, players were effectively punished for reaching high ELOs. There needs to be a system where players are rewarded for being a higher rank or having a high win streak, e.g. through being given more MMRWP per battle fair but now for example cali find a match and 6-0 in 7min and get 2points she still dont benefit from the update Link to comment
Zymogen Posted August 5, 2020 Share Posted August 5, 2020 (edited) for what it's worth, i'm rank 11 in NU and i got 4 points for beating someone who wasn't even on the ladder. i have a win streak of 1 and the game lasted about 20 minutes Edited August 5, 2020 by Zymogen Catman16 1 Link to comment
Catman16 Posted August 5, 2020 Share Posted August 5, 2020 1 hour ago, Zymogen said: for what it's worth, i'm rank 11 in NU and i got 4 points for beating someone who wasn't even on the ladder. i have a win streak of 1 and the game lasted about 20 minutes Lmaoooo Link to comment
calidubstep Posted August 5, 2020 Share Posted August 5, 2020 11 hours ago, Zymogen said: The problem was that if you were in a high position on the ladder it would take forever to find a battle because of the way that the matchmaking system determined eligible opponents, and it was highly dependent on how many of the top players were also online and actively searching for battles. That way, in terms of MMRWP acquisition, players were effectively punished for reaching high ELOs. There needs to be a system where players are rewarded for being a higher rank or having a high win streak, e.g. through being given more MMRWP per battle This would’ve been somewhat fixable by expanding our matches like they did and just giving wins against lower ranked people less points (1 or even .5) without upscaling rewards. This at least maintains the value of all the wins against 690-750 elo people that were previously won but I guess time stall>> quality of opponent jaja Zymogen 1 Link to comment
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