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[MOD] Generation II GSC Sprites


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15 minutes ago, DevilPlays said:

Thanks now i am getting large sprites and its even cmg on android crazy mod 

 

For the other mod to work at the same time, I think you could try to unzip the .zip mod file(if it's .mod, then rename .mod part to .zip and proceed), go to sprites/battlesprites folder and look for table-front-y.txt file or similar. Delete it(keep a copy somewhere just in case) and .zip back the icon.png, info.xml and sprites files. 

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11 hours ago, BligBlackMan said:

(...) is there a way I can move the in battle back sprite position? I play on a Samsung fold and the pokemons back sprites are cut off abit early for me. Not sure if it's because of the folds resolution or not but would appreciate if anyone knows if its possible.

 

You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder.
Below, unmodified table-coordinate-mods.txt's content

Spoiler

;Table which determines coordinate modifications for battle sprites.

;Lines starting with ; will be ignored

;Please only include values for overriden sprites!

;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0.

;X: Negative values push left, positive values push right.

;Y: Higher values push up, lower values push down.

;Z: Higher values push away from the camera, lower values push towards the camera.

;Scale is clamped from -1 to 1.

;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0

Each line starting with ';' will be ignored, these are just the instructions - comments.
Now you can change Y coordinate of one tested sprite until it fits your expectations,
for instance,
Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y
Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y
... continue

If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way.
Below, unmodified table-back-scale.txt's content

Spoiler

;Table which determines scales for battle sprites.

;Lines starting with ; will be ignored

;Please only include values for overriden sprites!

;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes.

 

After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you).
☝️🤓

I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions
 

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On 11/16/2023 at 10:08 AM, Darkfisher said:

 

You could modify each sprite manually or add table-coordinate-mods.txt text file to mods/<mod_file>/sprites/battlesprites folder.
Below, unmodified table-coordinate-mods.txt's content

  Reveal hidden contents

;Table which determines coordinate modifications for battle sprites.

;Lines starting with ; will be ignored

;Please only include values for overriden sprites!

;Each entry should be a separate line and contain ID,(FRONT/BACK)=X,Y,Z. Scale is clamped from -1 to 1. Default values for all fields are 0.

;X: Negative values push left, positive values push right.

;Y: Higher values push up, lower values push down.

;Z: Higher values push away from the camera, lower values push towards the camera.

;Scale is clamped from -1 to 1.

;Example (Altitude mod only, increasing Y by 0.31): 1,front=0,0.31,0

Each line starting with ';' will be ignored, these are just the instructions - comments.
Now you can change Y coordinate of one tested sprite until it fits your expectations,
for instance,
Spearow up .37 test: 21,back=0,0.37,0 -> fail, too high -> try smaller Y
Spearow up .30 test: 21,back=0,0.30,0 -> fail, still too high -> try smaller Y
... continue

If the sprite's too big, you could also modify the scaling with table-back-scale.txt text file the same way.
Below, unmodified table-back-scale.txt's content

  Reveal hidden contents

;Table which determines scales for battle sprites.

;Lines starting with ; will be ignored

;Please only include values for overriden sprites!

;Each entry should be a separate line and contain ID=SCALE, like "1=3" without quotes.

 

After success on a testing sprite, copy paste the change for all indices(if you have 0 experience with such stuff, you could use chatgpt, excel or anyone with minimal programming skills to help you).
☝️🤓

I do not have a device like yours, so can't really test myself. Feel free to ask here or in private, if you have any further questions
 

Thank you so much. Ur a great mod developer, ill give it a go 🙂

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  • 1 month later...
  • 1 month later...
  • Darkfisher changed the title to [MOD] Generation II GSC Sprites
  • 2 weeks later...
On 8/10/2023 at 11:13 PM, Darkfisher said:

Generation II Sprites Mod
This mod replaces Pokemon sprites with their respective Generation 2 Sprite.

--Screenshots--

  Reveal hidden contents

Donphan and Larvitar Double BattleScyther Safari
Poliwhirl Fisherman BattlePonyta Horde


--Download--

  Reveal hidden contents

GSC Google Drive Link

GSC MediaFire Link

Google Drive Link
^more frequent sprite updates(above Gen2)

For Manual Customization 

  Reveal hidden contents

Required basic knowledge about mod sprites. If you know what, for instance, 404-front-s represents, you should figure it out.

Sprites are in most cases adjusted to 96x96 gif files. Blank margins were the adjustment to the original, smaller(dimensions) files. For front ones I used bottom margin 4px, for bottom ones 12px.
For instance, folder classic-front-96-4 means that it contains front sprites, margined to 96x96 dimensions, bottom margin 4px.


--Neo Sprites Showcase--

  Hide contents

Neo sprites are unofficial animated sprites made by shamo, Slyfer, Jay, Cabbage, me and people I forgot to mention, lmk who;-; (links to authors in Credits).

(test samples for now, all available here)

Normal
qbdV6a1.gifdM3E7S6.gifruBThml.gifg8Z0nu3.gifA0DztkM.gifxjhFSbo.gifuDTgzya.gifQq0ayGN.gifIeIEOGp.gif1EjzJKV.gifpc14ke0.gifcCq0fZu.gif1nDeN8a.giflWclK2I.gif

Shiny
q4OsTBi.gifvTryCWA.gifLdT5iMj.gif45kuchH.gifOWS7crs.gifixQ7URC.gifKifW72O.gif9t1kATP.giftDYtGrK.gifC9XZIDY.gif1XhciPp.gifp0y8ejx.gifQrcgBX6.gifwdLrlcg.gif


--Credits--

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Most importantly I'd like to thank Happy for the idea, Lulia for sprite support and all TFBO members for ( ͡ºั ͜つ ͡ºั) (love)

@shamorunner great effort, insanely handsome, sprite support, discord

@Slyfer magnificent sprite animations

@YoungCabbage Castform Castformer

Jay Jay

Classic Sprites (up to Gen2)

Relic Castle - Essentials (Gen3 and above, static - not animated)

Neo Sprites (Gen3 and above, animated)

  Reveal hidden contents

Number,Name,Author(blank if missing or outside source)
252,Treecko
253,Grovyle
254,Sceptile
255,Torchic
256,Combusken
257,Blaziken
258,Mudkip
259,Marshtomp
260,Swampert
261,Poochyena
262,Mightyena
263,Zigzagoon
264,Linoone
265,Wurmple
266,Silcoon
267,Beautifly
268,Cascoon
269,Dustox
270,Lotad
271,Lombre
272,Ludicolo
273,Seedot
274,Nuzleaf
275,Shiftry
276,Taillow
277,Swellow
278,Wingull
279,Pelipper
280,Ralts
281,Kirlia
282,Gardevoir
283,Surskit
284,Masquerain
285,Shroomish
286,Breloom
287,Slakoth
288,Vigoroth
289,Slaking
290,Nincada
291,Ninjask
292,Shedinja
293,Whismur
294,Loudred
295,Exploud
296,Makuhita
297,Hariyama
298,Azurill
299,Nosepass
300,Skitty
301,Delcatty
302,Sableye
303,Mawile
304,Aron
305,Lairon
306,Aggron
307,Meditite
308,Medicham
309,Electrike
310,Manectric
311,Plusle
312,Minun
313,Volbeat
314,Illumise
315,Roselia
316,Gulpin
317,Swalot
318,Carvanha
319,Sharpedo
320,Wailmer,shamo
321,Wailord,shamo
322,Numel,Jay
323,Camerupt,Jay
324,Torkoal,Jay
325,Spoink,shamo
326,Grumpig,shamo
327,Spinda,Jay
328,Trapinch,Slyfer
329,Vibrava,Slyfer
330,Flygon,Slyfer
331,Cacnea,shamo
332,Cacturne,shamo
333,Swablu
334,Altaria
335,Zangoose
336,Seviper
337,Lunatone
338,Solrock
339,Barboach
340,Whiscash
341,Corphish,dark
342,Crawdaunt,shamo
343,Baltoy
344,Claydol
345,Lileep,shamo
346,Cradily,shamo
347,Anorith,shamo
348,Armaldo,shamo
349,Feebas
350,Milotic
351,Castform,Cabbage
352,Kecleon
353,Shuppet,shamo
354,Banette,shamo
355,Duskull,shamo
356,Dusclops,shamo
357,Tropius
358,Chimecho
359,Absol,shamo
360,Wynaut
361,Snorunt
362,Glalie
363,Spheal,Slyfer
364,Sealeo,Slyfer
365,Walrein,Slyfer
366,Clamperl
367,Huntail
368,Gorebyss
369,Relicanth
370,Luvdisc,dark
371,Bagon
372,Shelgon
373,Salamence
374,Beldum
375,Metang
376,Metagross
377,Regirock
378,Regice
379,Registeel
380,Latias,Slyfer
381,Latios
382,Kyogre
383,Groudon
384,Rayquaza,shamo
385,Jirachi
386,Deoxys
387,Turtwig
388,Grotle
389,Torterra
390,Chimchar
391,Monferno
392,Infernape
393,Piplup
394,Prinplup
395,Empoleon
396,Starly
397,Staravia
398,Staraptor
399,Bidoof
400,Bibarel
401,Kricketot,shamo
402,Kricketune,shamo
403,Shinx
404,Luxio
405,Luxray
406,Budew
407,Roserade
408,Cranidos
409,Rampardos
410,Shieldon
411,Bastiodon
412,Burmy,shamo
413,Wormadam,shamo
414,Mothim,shamo
415,Combee
416,Vespiquen
417,Pachirisu
418,Buizel
419,Floatzel
420,Cherubi
421,Cherrim
422,Shellos
423,Gastrodon
424,Ambipom
425,Drifloon,shamo
426,Drifblim,shamo
427,Buneary
428,Lopunny
429,Mismagius,shamo
430,Honchkrow,Slyfer
431,Glameow
432,Purugly
433,Chingling
434,Stunky,shamo
435,Skuntank
436,Bronzor
437,Bronzong
438,Bonsly
439,Mime Jr.
440,Happiny
441,Chatot
442,Spiritomb,shamo
443,Gible
444,Gabite
445,Garchomp
446,Munchlax
447,Riolu
448,Lucario
449,Hippopotas
450,Hippowdon
451,Skorupi,shamo
452,Drapion,shamo
453,Croagunk
454,Toxicroak
455,Carnivine
456,Finneon
457,Lumineon
458,Mantyke
459,Snover
460,Abomasnow
461,Weavile
462,Magnezone
463,Lickilicky
464,Rhyperior
465,Tangrowth
466,Electivire,Slyfer
467,Magmortar
468,Togekiss
469,Yanmega,shamo
470,Leafeon
471,Glaceon
472,Gliscor
473,Mamoswine
474,Porygon-Z,shamo
475,Gallade
476,Probopass
477,Dusknoir
478,Froslass,shamo
479,Rotom,shamo
480,Uxie
481,Mesprit
482,Azelf
483,Dialga
484,Palkia
485,Heatran
486,Regigigas
487,Giratina
488,Cresselia
489,Phione
490,Manaphy
491,Darkrai
492,Shaymin,Slyfer
493,Arceus
494,Victini
495,Snivy
496,Servine
497,Serperior
498,Tepig
499,Pignite
500,Emboar
501,Oshawott
502,Dewott
503,Samurott
504,Patrat
505,Watchog
506,Lillipup
507,Herdier
508,Stoutland
509,Purrloin
510,Liepard
511,Pansage
512,Simisage
513,Pansear
514,Simisear
515,Panpour
516,Simipour
517,Munna
518,Musharna
519,Pidove
520,Tranquill
521,Unfezant
522,Blitzle
523,Zebstrika
524,Roggenrola
525,Boldore
526,Gigalith
527,Woobat
528,Swoobat
529,Drilbur
530,Excadrill,Slyfer
531,Audino
532,Timburr
533,Gurdurr
534,Conkeldurr
535,Tympole
536,Palpitoad
537,Seismitoad
538,Throh
539,Sawk
540,Sewaddle,shamo
541,Swadloon,shamo
542,Leavanny,shamo
543,Venipede,shamo
544,Whirlipede,shamo
545,Scolipede,shamo
546,Cottonee
547,Whimsicott
548,Petilil
549,Lilligant
550,Basculin,dark
551,Sandile
552,Krokorok
553,Krookodile
554,Darumaka
555,Darmanitan
556,Maractus
557,Dwebble,shamo
558,Crustle,shamo
559,Scraggy
560,Scrafty
561,Sigilyph
562,Yamask,shamo
563,Cofagrigus,shamo
564,Tirtouga
565,Carracosta
566,Archen
567,Archeops
568,Trubbish
569,Garbodor
570,Zorua,Slyfer
571,Zoroark
572,Minccino
573,Cinccino
574,Gothita
575,Gothorita
576,Gothitelle
577,Solosis
578,Duosion
579,Reuniclus
580,Ducklett
581,Swanna
582,Vanillite
583,Vanillish
584,Vanilluxe
585,Deerling
586,Sawsbuck
587,Emolga
588,Karrablast,shamo
589,Escavalier,shamo
590,Foongus
591,Amoonguss
592,Frillish
593,Jellicent
594,Alomomola
595,Joltik,shamo
596,Galvantula,shamo
597,Ferroseed
598,Ferrothorn
599,Klink,Slyfer
600,Klang,Slyfer
601,Klinklang,Slyfer
602,Tynamo
603,Eelektrik
604,Eelektross
605,Elgyem
606,Beheeyem
607,Litwick,Slyfer
608,Lampent,Slyfer
609,Chandelure,Slyfer
610,Axew,Slyfer
611,Fraxure,Slyfer
612,Haxorus
613,Cubchoo
614,Beartic
615,Cryogonal
616,Shelmet,shamo
617,Accelgor,shamo
618,Stunfisk
619,Mienfoo
620,Mienshao
621,Druddigon
622,Golett,shamo
623,Golurk,shamo
624,Pawniard
625,Bisharp
626,Bouffalant
627,Rufflet
628,Braviary
629,Vullaby
630,Mandibuzz,shamo
631,Heatmor
632,Durant,shamo
633,Deino,shamo
634,Zweilous,shamo
635,Hydreigon
636,Larvesta,shamo
637,Volcarona,shamo
638,Cobalion
639,Terrakion
640,Virizion
641,Tornadus
642,Thundurus
643,Reshiram
644,Zekrom
645,Landorus
646,Kyurem
647,Keldeo
648,Meloetta
649,Genesect
677,Unown(!)
678,Unown(?),dark
679,Castform(Sunny)
680,Castform(Rainy)
681,Castform(Snowy)
682,Deoxys(Attack)
683,Deoxys(Defense)
684,Swirlix(Speed)
685,Burmy(Sandy),shamo
686,Burmy(Trash),shamo
687,Wormadam(Sandy),shamo
688,Wormadam(Trash),shamo
689,Cherrim(Sunshine)
690,Shellos(East Sea)
691,Gastrodon(East Sea)
692,Rotom(Heat),shamo
693,Rotom(Wash),shamo
694,Rotom(Frost),shamo
695,Rotom(Fan),shamo
696,Rotom(Mow),shamo
697,Giratina(Origin)
698,Shaymin(Sky)
699,Basculin(Blue-Striped),dark
700,Darmanita(Zen Mode)
701,Deerling(Summer)
702,Deerling(Autumn)
703,Deerling(Winter)
704,Sawsbuck(Summer)
705,Sawsbuck(Autumn)
706,Sawsbuck(Winter)

^Contact me or shamo, if you would like to make or animate any sprite 🤝



nuukiie - sprites 252-319


Feedback appreciated! (mail/whisper in game, message on forums/dc)

 

now we need the spriters to make 2nd Gen 8-bit Pokemon for gen 3-5

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16 minutes ago, Spiffo said:

Are you guys doing a neo version of the all-front sprites? Really prefer to use those as you don't get a weird cut-off charizard head in the battle screen 😄

Our project aims to create a gen 2 style animation for every pokemon. We ultimetely wish to make back sprites too but with so much work yet to do they are currently left out. We are aware tho that the back sprites are awkward to look at, and for this reason, with the suggestion of a player, we have created a mod where the back sprites are the front sprites but mirrored. Once you download the .zip folder you'll be able to find multiple mods to choose from in it.

The one you might be interested in is "gen 2-classic-front" 

Edited by Slyfer
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Why should 3D mods just get to stomp around like a giant while the rest of us try not to get smushed under their big feet? Gen2mod is just as cute as 3D mods, right? Gen2mod is just as smart as 3D mods, people totally like 3D mods just as much as they like Gen2mod, and when did it become okay for one mod to be the boss of every mods because that's not what POKEMMO is about! We should totally just APPRECIATE AND SUPPORT DARKFISHER+WONDERFUL PEOPLE WORKING ON GEN2MOD!

 

 

 

 

 

ily guys

Edited by Sawwario
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