There are core mechanics that are different from the vanilla games that seriously depreciate the overall quality of my experience in pokemmo. A lot of fights, rather than going back and forth a little bit usually result in a one shot KO from me or the enemy, which makes for boring gameplay. I'll have pokemon 5-15 levels lower than my current pokemon one shot mine. I highly recommend in future patches to change the values back to the original amounts or at the very least scale things down a bit. I'm no pro, or expert at this game by any means, but i've been playing pokemon since generation 1, and when I tell you these mechanical changes are bad, I mean theyre REALLLLLLLY BAD. Aside from just damage values, status effects seem to have taken the biggest hit in terms of viability. The RNG seems to be very unbalanced in favor of the npc opponents (sorry I realize this counts as a 3rd issue im bringing up)
for example:
-sleep being changed from 2-5 turn effectiveness to 1-3 makes sleep based moves almost completely useless. often times I will waste an entire turn putting a pokemon to sleep for it to instantly wake back up, attack, and therefor it makes sleep almost completely worthless to try and even get to proc.
-paralysis rarely procs for me and thunderwave misses waaaay more frequently than it ever did in vanilla thus making it somewhat unreliable. often times its as though paralysis isnt even something to bat an eye at for the opponents. they attack unimpeded.
-confusion will land, and confuse pokemon but they RARELY ever hit themselves in confusion. I'm talking like 1 in 10 chances of it ever happening. confusion is no longer a practical status effect.
this leaves poison and burn as pretty much the only 2 reliable status effects for controlling the battle imo.
I recognize that there is a large presence of pvp'ers in the game and thats likely why the changes were made in the first place. If changes were to be made in PVE the option to switch the values back in PVP to the nerfed status effect values could be an option for people so that everyone would be happy.
I know you likely aren't looking for feedback in that department but PLEASE for the sake of longevity with this game, for PVE, PLEASE CHANGE THIS BACK. Old strats I would use in vanilla are completely broken and not viable due to the new changes. PLEASE give it consideration. Thank you for all you guys do at PokeMMO. This really is one of the greatest indie Pokemon game related achievements.
Happy holidays!
-Gijuk
Question
Gijuk
There are core mechanics that are different from the vanilla games that seriously depreciate the overall quality of my experience in pokemmo. A lot of fights, rather than going back and forth a little bit usually result in a one shot KO from me or the enemy, which makes for boring gameplay. I'll have pokemon 5-15 levels lower than my current pokemon one shot mine. I highly recommend in future patches to change the values back to the original amounts or at the very least scale things down a bit. I'm no pro, or expert at this game by any means, but i've been playing pokemon since generation 1, and when I tell you these mechanical changes are bad, I mean theyre REALLLLLLLY BAD. Aside from just damage values, status effects seem to have taken the biggest hit in terms of viability. The RNG seems to be very unbalanced in favor of the npc opponents (sorry I realize this counts as a 3rd issue im bringing up)
for example:
-sleep being changed from 2-5 turn effectiveness to 1-3 makes sleep based moves almost completely useless. often times I will waste an entire turn putting a pokemon to sleep for it to instantly wake back up, attack, and therefor it makes sleep almost completely worthless to try and even get to proc.
-paralysis rarely procs for me and thunderwave misses waaaay more frequently than it ever did in vanilla thus making it somewhat unreliable. often times its as though paralysis isnt even something to bat an eye at for the opponents. they attack unimpeded.
-confusion will land, and confuse pokemon but they RARELY ever hit themselves in confusion. I'm talking like 1 in 10 chances of it ever happening. confusion is no longer a practical status effect.
this leaves poison and burn as pretty much the only 2 reliable status effects for controlling the battle imo.
I recognize that there is a large presence of pvp'ers in the game and thats likely why the changes were made in the first place. If changes were to be made in PVE the option to switch the values back in PVP to the nerfed status effect values could be an option for people so that everyone would be happy.
I know you likely aren't looking for feedback in that department but PLEASE for the sake of longevity with this game, for PVE, PLEASE CHANGE THIS BACK. Old strats I would use in vanilla are completely broken and not viable due to the new changes. PLEASE give it consideration. Thank you for all you guys do at PokeMMO. This really is one of the greatest indie Pokemon game related achievements.
Happy holidays!
-Gijuk
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