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ScizorX

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  1. a lot of people like to feel that they have an superior edge on skill or ethics. "either you're totally senseless or you're a botter, damn I got this one cornered I'm so flex" back when sinnoh first dropped, I wanted a shiny gabite so bad. I sweet scented 16 hours a day for 7 days since covid-19 just broke out and I had nothing else to do. I ran away from 2 shiny floatzels and one shiny gabite. cursed my unawareness, and made a suggestion on forums "make it impossible to run away from shinies" motivated by depression. all those comments about how people should pay attention, that running away from shinies is part of the sHiNY maRKeT... and some time later shiny checks come out and the same guys are like OMG the devs are so considerate, wE nEEdED tHIs sO bAD, such a better quality of life, praise the heavens lmao
  2. + it doesn't show which target is shiny when using a move on a horde it was hectic when horde battle ui was broken
  3. vpn doesn't let you get in a server that is down...
  4. It suddenly disappeared like 2 months ago. Kars is more notorious than ever now uwu...
  5. Since you guys are preaching the forretress strat, I'll just take Net Balls as an example. The devs had mentioned that only ball rates have been modified in this game, and that the game follows gen3~4 capture mechanics. Capture Probability = ((1048560/SQRT(SQRT(16711680/{(MaxHP*3-CurrentHP*2)/(MaxHP*3)*CatchRate*BallRate*Status})))/65536)^4 The original games only use integers, so each part in this calculation used to be round down.(as do all capture probability calculators you'll find) That gives the probability of Net Ball on an asleep 1hp ditto as 99.9939xx%. Of the last 318 Net Balls I threw using the forretress strat, the dittos escaped 20 times. That is 93.71%. I assume it was an unlucky roll, but still, it's nowhere near 99.994%. So my hypothesis is that PokeMMO doesn't round the integers. I mean, this is not an 8-bit environment, so I guess that makes sense. If not rounding down along the calculation, the result is 95.5007xx% which seems more consistent with my sample. This is a big F for Repeat Balls because in the original games, 2.5x catch rate should have been 78.462%, but if not rounding down, it yields 68.215%. So this is basically just a heads up. The game does follow gen3~4 mechanics, but it's not really the same.
  6. no, I executed it flawlessly. forretress strat takes similar time because volt switch has hella long combat animation + switch animation. the point of this thread isn't even about what strat is better, it's about intented mechanics not working properly lol
  7. fs/spore guarantees capture 2/3 of the time with dream balls. It's with repeat balls I'm having a problem because they're SUPPOSED to be better than status quo. I've tried both methods: forretress strat is like 42.xx dittos per hour while fs/assist is like 43.xx per hour. Currently, yes forretress strat does save some balls, but fs/assist saves a bit time and is SUPPOSED to save more money too.
  8. ty for sharing this. I tried it out and this is a good strat, but personally it's a tiny, tiny bit slower than using assist/fs. Okay, I think I found a very probable cause to the discrepancy I've experienced. I had assumed speed tie would be 50/50 after ditto transforms and 1turn sleep is 1/3 probability. Out of 391 recent ditto encounters, 136 dittos had 1turn sleep which is 34.78%(~33.33%) fair enough. But I counted 215 speed tie situations and guess what? I won 65 of them and lost 150. no where near 50/50. I think it is due to some dittos holding quick powder maybe? but according to bulbapedia, quick powder shouldn't apply after ditto transforms...
  9. The way I hunt dittos is the following: Smeargle1: False Swipe, Assist Smeargle2: Spore (a famous method as you all know) Turn1: Use Assist to call Spore. Ditto is fast asleep for 1 turn. Turn2: False Swipe. Turn3 and so on: If Ditto wakes up, use Assist again. Whenever it's been sleeping for less than 2 turns, use Repeat Balls, and if it's been fast asleep for 2 turns, use Dream Balls. Dream Balls(4x catch rate) on 1hp 2turn asleep dittos guarantee capture, and Repeat Balls(2.5x catch rate) should have 78.4xxx% capture probability in Gen 3~4. Gen 5 and so on is like 88.2% for 2.5x catch rate. Since I don't know what gen pokemmo uses to calculate capture rates, let's just say the capture probability for Repeat Balls is (1-X). That is, an asleep 1hp ditto has X probability of escaping a Repeat Ball. Theoretically, it takes on average 2/3+2/3*(X+X^2)/(6-X-X^2) Dream Balls and (2+X)/(6-X-X^2) Repeat Balls to catch one ditto. If X=0 (Repeat Balls always work), I would be using 2/3 Dream Balls and 1/3 Repeat Balls to catch one ditto since it will depend on the expected turns ditto will be asleep(1turn 1/3 and 2~turns 2/3). If X=1 (Repeat Balls always fail), I would be using 1 Dream Ball and 3/4 Repeat Balls since only Dream Balls will be able to make the capture. Plug in (1-X)=0.78462 then the expected Dream Balls used is 0.697079, and the expected Repeat Balls used is 0.386074. If using (1-X)=0.882 then E(D)=0.681654 and E(R)=0.360936. The past month, I've caught dittos daily and totaled 784 up to date. During my hunt, I used 552 Dream Balls and 359 Repeat Balls. I assume 784 is fairly large enough to make a credible statistical inference. Using Gen3~4 capture probability, the expected numbers are 546.5098 for Dream Balls and 302.6817 for Repeat Balls. Using Gen5~, it's 534.4171 for Dream Balls and 282.9738 for Repeat Balls. I've used 20% more Repeat Balls than expected. That, I think, is not really on the line of being "unlucky". So the only conclusion I can reach is that 1. the capture probablity for Repeat Balls is lower than what I expected. 2. it could not have been a "fixed" lower rate: 359 Repeat Balls is more along the line of (1-X) being about 0.55. But then the expected Dream Balls used would have been ~586 >>> 552 which is way more than my experience. 3. and that could only mean my Repeat Ball catch rate was repeatedly reset due to unknown causes. For any disputes, 1. Prior to counting numbers, I had caught 15+ dittos with only Dream Balls, so I started off with full catch rate on Repeat Balls. 2. All I've done is catch dittos, sell dittos with 31 ivs, buy a small amount of male breeders, breed eggs, PvP matches, and nothing else. 3. The calculations were based on the assumption that 1 turn sleep is 1/3 probability, speed tying is 1/2 probability(if ditto transforms).
  10. I catch dittos, shiny egg hunt, catch dittos, shiny egg hunt and so on, and no I have not caught any other mon. gen 3~4 calcs give probability of catching an asleep 1hp ditto with a repeat ball as 78%, and gen 5~ calcs give 88%. either way, I've been spending way more repeat balls on catching dittos than expected repeatedly, so basically title says it all.
  11. Proposal 1 has following possibilities 30 / 0 / 31 / 31 / 31 / 31 / 30 / 0 / 30 / 31 / 31 / 31 / 30 / 0 / 31 / 31 / 31 / 31 / 30 / 0 / 31 / 31 / 29 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 31 / 31 / 31 / 31 / 31 / 0 / 31 / 31 / 29 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 29 / 31 / 31 / 0 / 31 / 31 / 29 / 31 / Proposal 2: 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 29 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 29 / 31 / 31 / 0 / 30 / 31 / 31 / 31 / 31 / 0 / 30 / 31 / 29 / 31 / 31 / 0 / 30 / 31 / 29 / 31 / personally I would take proposal 1 because it has a 10% chance at 5x31 while proposal 2 will always have 30 def. but in pvp practice, having 31 hp might be more important if you are planning on spending 4 ev on hp.
  12. catch probabilities(on ditto) seem to be off. the site tells that repeat ball on ditto with 1hp and asleep is 88.2% but it's less than 80% in practice. I think you used recent gen catch rate calculations rather than gen3~4.
  13. So precisely on which occasion did your pokemon get one shotted? Give an example. Because the core mechanics are the same as vanilla games, there's no way npc mons could frequently one shot yours even if they were given full comp stats, not to mention they already don't have such. Heck I could speedrun each region with just one gyarados, so what pve pokemon killed your pokemon that have good stats so easily?
  14. 1. sleep has always been minimum 1 turn. 2. paralysis has always been 25% proc. 3. confusion yes has been reducd to 33% from 50%. The changes were made in the first place not because of pvp, but because pokemmo follows recent generation's mechanics. And I assure you, if sleep, paralysis and confusion were any better, you would be way more pissed off than actually taking advantage of it because so many npcs take advantage of status conditions. It really is hectic and a pain in the ass. I don't know what to say about 5~15 level lower pokemon one shotting yours because that's pratically unlikely even when getting hit by 4x weakness.
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