Tranzmaster Posted August 2, 2013 Share Posted August 2, 2013 Explanation: Contestants create a theoretical Pokémon in a Gen III, IV or Gen V metagame. Note: This is NOT an art contest. Rules: - The Pokémon has to be completely new, so not based on another Pokémon nor a pre-evolution nor an evolution of an existing Pokémon. - You have to create a Pokémon by giving: The concept of the Pokémon: - Name of the concept (not of the Pokémon): Some words that expresses the concept, like "Status Counter".- General Description: The description of the concept, Like: "A pokemon whose presence in the metagame increases the usage of one or more underused types and simultaneously decreases the usage of one or more overused types." or "A good Pokémon with a varied movepool under normal conditions, but it becomes a dangerous sweeping force in sunny weather." - Justification: Describe how the concept works in the specified metagame. How is it a nice addition to the specified Metagame? - Explanation: Explain the full concept, help us understand the why, how and what of the Pokémon. Typing: Why should this type should be in the specified metagame? What other relevance does the typing have to the concept? Threats: What Pokemon will be threatened by the created Pokémon based on typing, and why do we want to hit those Pokémon with the created one? Primary and Secondary Ability. Give reasoning why the Ability is logical to the concept and why it should be in the specified metagame. Stats. Give reasoning why the stats are relevant to the concept and whether it would fill a gap in the specified metagame. Counters: What Pokemon can be a possible counter to the created Pokémon, and why do we want those Pokémon to be able to counter the created Pokémon? Name: Give reasoning why it is relevant to the concept and explain the etymology of the word (if it exists) Movepool and level up moves list. + Reasoning Explain competetive play with the Pokémon. What sets can it run, and how would it be a nice addition to the specified metagame. 3 Pokedex entries and add a species. Example for species: "Pikachu, the Mouse Pokémon", or "Steelix, the Iron Snake Pokémon." - Art/Sprite is Optional. - One submission per person. - No duplicate or close to duplicate Pokémon, or a closely related entry already posted by others. - No new types (Fairy type is prohibited as well), no new moves, no new abilities. It should be based on existing characteristics. - You can only choose the abilities and moves that are available in the specified generation. - When the event is over, we'll come up with 3-5 questions for each entry (which will be sent by PM) and you'll have another 2 weeks to give an answer via PM, from October 6th 12 am EDT to October 20th 11 pm EDT. This is to fill gaps to your theoretical Pokémon. - You are allowed to criticise each others entry, but the discussion has to be kept constructive and the criticism has to contain valid arguments. Useless flaming and bashing will not be tolerated. Date/Time: August 19th 12am to September 15th 11pm EDT (The thread will unlock/lock at these times) Prize: 1st Place: Cape There will be an art contest for the winning Pokémon. DISCUSSION THREAD NaitDawg, natajitsu, GymLeaderGreen and 2 others 5 Link to comment
Ignaelrey Posted August 19, 2013 Share Posted August 19, 2013 There we go! Generation 3 was my first pokemon game so I chose this one, then I bought fire red xD IGN: IgnaTheKing You are losing damn it! you need something but what! is it a good attack, a tremendous speed OR BOTH! then lets see this little guy!!!! [Spoiler] POKEDEX NUMBER OF HOENN: 204- last pokemon GENERATION 3Type: Ice, Dragon 1. The concept Name of the concept: Counter Attack; Sweeper, Physical Sweeper It is just an idea, I did not have anything more to do so I decided to make one at last, it is mine and I can demostrate it if you want to ;D took me a long time to make General description : Dracomass is a powerful dragon pokemon designed to resist and try to battle the Ice pokemons. He has a great Attack and Speed. In the aspect of learning tms, he is really a good choise because he can learn a good range of them including almost every ice, fire and dragon attack due to the types. He becomes extremely dangerous when he uses those fire attacks against the ice pokemons, he has a great potential but he and all of the pokemons are limited to 4 attacks, he also has a low defense.Due to the weaknesses the people will start using more fire, steel, fighting and rock pokemons and the people will not use the types flying, Grass and Ground pokemons as much. Justification: He is a great choise when you fight against the ice type, having this pokemon in your team also means that the ice attacks wont hurt Dracomass as much as the others dragon pokemons because the principal type of Dracomass is the Ice, However, the ice weaknesses will hurt him a lot. His attack and speed are beasts and can make an instant counter attack making the metagame and the battle more entertaining, more interesting and more dynamic. This icy dragon pokemon is necessary in the game since in generation 3, they didnt put it.Explanation: Many people look for a dragon team has I do because I love dragons. When we face a trainer this trainer can have an Ice type pokemon and destroy us in 2 secs, but with Dracomass we have at least one opportunity to face this type putting also the pokemon in disadvantage because now he is vulnerable to several types, adding more variety to the metagame, do you know the expression? Variety is the spice of life, well in a metagame it is always applied. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ 2.Typing: I think this is a pokemon that needs to be in a game because in the third generation we face some ice pokemons (I remember Plubio with Sealeo defeating me) and although we are not talking of the other generations I also see it necessary in Sinnoh. Game freak did put kyurem- he is a dragon, ice type but I feel that is convenient to put a ice, dragon type in the generation 3 and not that late. Many Ice Pokemons like Jinx(G.1), Dewgong (G.1) , Piloswine(G.2), Regice(G.3) ,Glalie(G.3), Castform Ice (G.3) and a lot more powerful ice pokemons were created in the generation 1, 2 and 3. This data are statistics and it is true that Kindra, Salamence, Flygon and Dragonite were out but Dragonite was almost unreachable because you needed the GBA link cable and the dragon pokemons were harder to train making it unfair for the dragon trainers. -Dracomass has a great speed and an awesome attack almost as good as the one of salamence making it one of the most powerful dragon pokemons, if you are losing against any pokemon the stat of the speed and attack is really useful, once you lose a pokemon you can send dracomass to the fight and with his huge speed he can actually attack first and win the battle. MAIN REASON FOR INCLUDING HIM TO METAGAME; Apart from being one more in the lack of dragon types he is great for strategy and a metagame, he is effective 2X to Dragon, Ground, Grass and Flying and he produces 1/2 to the steel, water,fire and Ice, that added to a dragon type adds more variaty to the combat because he is unprotected to dragon but he is effective to the 2X types mentioned above. - My inspiration came from the love that I have to my dragon pokemons, it is my favorite type and I have been always waiting to create one until now! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 3.Threats:Through the stats the following will be the ones -Attacks of ONE-HIT K.O like Fissure that is effective against the electric type. -Not a mayor threat although dangerous: Pokemons will low speed due to the high speed of Dracomass - Not a mayor threat although dangerous: Pokemons will high defense due to the high attack of Dracomass that will break the defenseThrough the types: -Pokemons that are in disadvantage and considered threats!!!: Dragonite, Pidgeon, Sceptile, Marowak etc.. - Types that are in disadvantage: the dragon, flying, Grass and Ground types I chose the following Pokemon because I wanted to give a more competitive look to Pokemon. -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------4.Abilities: Primary: shed skin Grass is kind of safe always because it has several attacks that can put you in a range of status but not anymore because Dracomass uses the same ability of Dragonite ``shed skin´´ Shed skin cures the Pokemon changing the skin having the opportunity to defeat the plant Pokemon with an ice attack.Secondary: Water Veil Although is not a water pokemon he has this special ability to protect himself against one of his weaknesses, the fire type. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------5.STATS! BASE STATS HP: 93 Speed: 120 Attack: 135 Sp.Attack: 105 Defense: 75 Sp.Defense: 75 TOTAL: 603 similar to the other dragons with a difference of 3 in the total, he has great stats but he has a lack of dfense, putting his defense low makes an opportunity for the enemy to defeat him and making it FAIR for both trainers, a good combination of stats that has to be in a metagame. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------6.Counters Great pokemons that can counter him: Steelix, Golem, Hitmonchan, Hitmonlee, Arcanine, Charizard Pokemon that learn ONE-HIT K.O attacks like fissure, Horn drill, Guillotine and Sheer Cold, this last one although it is a ice type it kills dracomass in one touch since the attack is a OHKO, Fissure can be frustrated with magnet rise but unluckily that attack was only available since gen 4 and we are in the third one. As I said in the general description ,due to the weaknesses the people will start using more fire, steel, fighting and rock pokemons and the people will not use the types flying, Grass and Ground pokemons as much. Any pokemon that is: Fire, Dragon, Fighting, Steel and rock are great against this type of pokemon *I wanted several types of Pokemon to be great counters for Dracomass because I dont want it UBER, this is because being an ice pokemon has more weaknesses than a dragon pokemon but it offers more opportunities to the fight and makes it more entertaining for the player/trainer. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 7.Name: Dracomass -the first part of the name comes from latin, Draco means Dragon -the second part is an English word that represents thekg that he has, aprox. 50kg- he is very light and he has one of the best speeds ingame, it means a dragon with mass: referring to the speed of the mentioned Pokemon. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 8.Movepool: DRACOMASSBY LEVEL MOVE TYPE POWER ACCURACY Lvl1 Twister Dragon 40 100 Lvl1 Leer ; Normal ; --- 100 Lvl1 Bite Dark 60 100 Lvl1 Smoke Screen Normal --- 100 Lvl6 Powder snow Ice 40 100 Lvl 13 Quick attack Normal 40 100 Lvl 17 Dragonbreath Dragon 60 100 Lvl 25 Icy Wind Ice 55 95 Lvl 33 Rest Psychic --- --- Lvl 41 Snore Normal 40 100 Lvl 46 Ice Punch Ice 75 100 Lvl 50 DragonDance Dragon --- ---- Lvl 57 Wing Attack Flying 60 100 Lvl 61 Blizzard Ice 120 70 Lvl 75 Hyper Beam Normal 150 90 Lvl 81 Extreme Speed Normal 80 100HM-> that the pokemon can learn- Fly, Strenght, Cut<br />Eggmoves- Dragon Rage, Dragon Claw, Ice Beam, Outrage and Dragonbreath<br /> I made a table in word but it got deleted :'(TMS THAT DRACOMASS CAN LEARN Dragon Claw Roar Protect Earthquake Hyperbeam Attract Substitute Rest Flamethrower Double Team SandStorm Toxic Blizzard Thunder Thunderwave Thief Aerial Ace FireBlast Bide Ice Beam Water Gun Autodestruction Fisure Fire BlastBy tutoring! Headbutt Thunder wave Mimic Sword dance Double-edge Body Slam Soft Boiled Metronome¡ ExplosionReasoning: I want it to learn several moves that are not Ice type and Dragon type, he learns a good range of them and he does learn as well some of the normal Ice & dragon attacks, that is basically my reasoning, he can fly because he also learns a flying attack and he learns the HM Fly, he can use strenght and Cut as well -The attacks are basically excellent combining the ice great attacks with the deadly dragon ones. This is unique and new and it is the base of the reasoning, because appart from having the dragon and ice attacks he also uses & learns the other types moves, this is essencial for the counter attack and can suprise the enemy in many ways to make the battle effective to the player and the enemy. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------9.Roles in a team These are the roles of Dracomass.Anti-Leads- due to great speed and the attack he can kill the pokemons leads, this pokemon is the first pokemon in the enemy team, also there are another leads called setups that spread over the field things like Spikes, Toxic Spikes or Stealh rock, the antilead needs to be the fastest in attack and it also needs to be a great attacker to finish the leads, Dracomass has this stats ATTACKS - Hyperbeam if permitted -> Ice Beam, Dragon Dance, Flamethrower, Dragon Claw STATS Hp: 300 Attack: 380 Sp.Attack: 260 Defense: 214 Sp.Defense: 220 Speed: 340 NATURE- Brave Does not require an item for this position other than berries.Suicide-Leads- This is a lead that has an attack like autodestruction, when you are in the battle and you are losing with Dracomass, dracomass can use his speed and finish the pokemon using autodestruction. ATTACKS- Explosion, earthquake, Dragon dance, Extreme speed STATS: Hp: 290 Attack: 375 Sp.Attack: 250 Defense: 250 Sp.Defense:200 Speed: 345 NATURE-Naughty ITEM: Chesto berry to keep awake the pokemon, to make sure the strategy works and the pokemon is able to explote Sweepers- these are the pokemons that have a great speed and use it to finish the pokemons that have a great attack ATTACKS- Extreme Speed, Rest, Fire Blast, Blizzard STATS- Hp:290 Attack: 350 Sp.Attack: 250 Defense: 230 Sp.Defense: 200 Speed: 370 NATURE-Hasty ITEM-A object that can increase the speed, but it is not really necesary.Physical sweepers- this role is a bit different and in my opinion the best one for Dracomass, It is based on the attack and the speed, for those that play lol it is like an assassin, a guy that comes with a tremendous attack and speed, easy kill and change in pokemon, this is the perfect role for him. ATTACKS- STATS- Hp 290 Attack: 375 Sp.Attack: 180 Defense: 250 Sp.Defense 200 Speed: 370 NATURE- Adamant ITEM- Not necesary. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 10.Pokedex EntriesWhen you see it in a cave, running is not an option, it will catch you with his tremendous speed. It habits in the Dark and cold caves because it does not like humans although it is a fantastic companion if you train him from little.He lives in the dark freezing caves and he is capable of seeing in the dark, it scares the trainers that enter the cave and only the best trainers can catch him in his territory, he is capable of surviving years with only water Many have studied him and scientifics have confirmed that this pokemon has been living for thousand of years in the darkest cold caves, this pokemon uses a lot the fire and the ice making it really dangerous in his enviroment. examples for species Dracomass- The light aggressive dragon Dracomass- The darkness dragon Dracomass- The cave dragon [/Spoiler] CONGRATULATIONS IF YOU FINISHED IT- YOU JUST READ 1500 words - just wanted to say that i am spanish and it is not my first language although it is harder for me to make, there you go! - I am desperate for the cape :DDD -Why is everyone making dragons now 0_o i did one and now.... ADDITIONAL NOTES* -had some problems with the coding of the forum -for the artists participating in the art contest! the sprite that I did do not take it as a guide! - I wanted to be as specific as possible for the art contest and for the understanding of the pokemon -Try not to copy i know it is difficult and I know someone is gonna copy me but pls this is the fun of it! to get an original idea not a based-in-others idea, Thanks Good Luck to all! ;D I hope my post is in the competition but for some reason it says that I have posted at 11:58 am when I posted at 12:24 but anyway! Best wishes! Link to comment
ItzJ0sh8 Posted August 19, 2013 Share Posted August 19, 2013 My Entry ***3rd GEN METAGAME*** IGN: ItzJOSH Tired of snorlaxs easily seeping your team? Well this is the Pokemon for you! It will send those obese snorlaxs crawling back to sleep on route 12. Introducing..... [spoiler] Ryutatsagon! (*note if my CAP pokemon wins i would like to see what other people imagine from the description I put below) 1. This pokemon is designed to be a bulky physical sweeper and a status counter depending on ability chosen. It would greatly diminish the Overwhelming normal type and physical sweepers. It would increase the use of the psychic, ghost and flying type. This pokemon would be a great addition to the 3rd gen meta as it has great stat distribution for taking out major OU threats and has a diverse movepool including Haze, Cross Chop and fire Blast. As I made obvious the general purpose for this pokemon is to punish trainers who have the mindset of snorlax+curse=sweep. It counters it and sweeps teams not prepared for it. It also adds a surprise factor as it can run different sets. 2. I made Ryutatsugon a Dragon/Fighting type, It is a unique type never seen before. Its typing adds to its concept by giving it STAB to Fighting type moves and gets the many resistances that the dragon type gives it. 3. Main pokemon that will be threatened by this pokemon are SNORLAX, blissey, marowak, kangaskhan, umbreon tyranitar and even jolteon. 4. Primary ability: Levitate this would give this pokemon immunities to one of its glaring weaknesses making it easy to switch in. Secondary ability: Guts this would make this pokemon diverse and unpredictable. Opponents that want to hinder its sweeping potential might aid it. 5. HP:100 ATTACK: 130 DEFENCE: 130 SP.ATTACK 90 SP.DEFENCE: 100 SPEED: 50 TOTAL: 600 Its stats make it up to par with many strong pokemon such as salamance and tyranitar. Its stats make it perfect for taking out slow defencive pokemon and able to KO pokemon that aren’t able to KO it. 6. The main counter to this pokemon will defeinitly be alakazam. Mainly psychic types will threaten Ryutatsagon out such as starmie and fast special sweepers with psychic. I want these pokes to counter it because more psychic types will increase the use of Bug, Dark and Ghost types. 7. My main inspiration for this pokemon was the video game character “Ryu” from the Street Fighter series. It was the thing that first pooped into my mind when i thought of a fighting and dragon dual type. Ryutasugon broken down would be “Ryu” comes from the street fighters name and Ryuu in Japanese means dragon. Tatsu is from tatsumaki which means tornado in Japanese and one of ryu’s attacks in the game. Finally gon is just a generic ending for dragons. 8. Move pool Aerial ace Body slam Brick break Bulk up Calm mind cross chop Double edge dragon claw Dragon dance Earthquake Fire blast fire punch Frustration Haze Hidden Power Hyper Beam ice punch Iron tail Low kick outrage Protect Rain dance Rest Return roar Rock slide Scary face seismic toss Shadow ball sky uppercut Sleep talk Snore Strength Substitute Swords dance Thrash Thunder punch Toxic triple kick Great diverse movepool able to surprise many foes. Key moves that make my pokemon unique are haze cross chop and fire blast. 9.Some sets it can run are: Bye snorlax! -Haze -Cross Chop -Earthquake -Shadow Ball 4 HP, 252 ATT ,252 DEF Adamant nature LEVITATE Bulky sweeper -Bulk up/Dragon dance/Swords Dance -Sky uppercut/Cross Chop -rest -Shadow Ball/Fire Blast LEVITATE 126 HP 252 ATT 126 Def Leftovers Adamant Mixed sweeper -Cross chop -Shadow ball/Calm mind -Fire Blast -Dragon claw/outrage 126 HP 126 ATT 63 DEF 126 SP ATT 63 SP DEF Quiet * 31 Sp ATTACK IV’s* GUTS/LEVITATE These sets would make this pokemon unpredictable and very diverse. Few pokemon sets can completely counter this amazing pokemon. 10. Ryutatsugon The Fighter Dragon Pokemon 1.Ryutatsugon is able to achieve peace of mind. Scientists and people have studied these pokemon trying to learn how it does this but were never able to learn. 2.Ryutatsugon has been reported to live for thousands of years. It is speculated that during this time they learned how to levitate off the ground. 3.Ryutatsugons are calm and devoted pokemon but are fierce fighters. They train all their lives and challenge foreign pokemon that wander into its territory.[/spoiler] Thank you fro reading! Good luck to all! Boutet 1 Link to comment
Senile Posted August 19, 2013 Share Posted August 19, 2013 Quick overview: Generation 3 based. (Also, it's a dragonfly, because why not) Electric/Fire Abilities: Compoundeyes, Cloud Nine Base Stats: 75/65/75/125/75/99 1: [spoiler] Concept: Setup Sweeper, Anti-Weather, Status Spreader. Description: A pokemon that can sweep and abuse its abilities due to its typing, movepool, and stats, but is incredibly fragile and limited by its 4 moveslots. However, this also makes it difficult to counter reliably. Justification: Adds a unique typing (Rotom-H isn't in this gen) and provides the only not-terrible abuser of Tail Glow, as well as adding a pokemon that can be unpredictable and unique while still being good at what it does. Explanation: It exists as a good user of abilities with generally bad distribution, as pretty much every Compoundeyes user is NU, and Cloud Nine is almost as unlucky. (Sorry Golduck, you just don't cut it.) [/spoiler] 2: [spoiler]Typing: The type (Electric/Fire) should be in the metagame due to it being a good dual special STAB, but still being resisted by several top OU threats such as Swampert and Flygon, as well as every Rock/Ground type. Notably, this typing also gives a 4x weakness to common Ground moves such as Earthquake, meaning this counters can also easily threaten this pokemon out. [/spoiler] 3: [spoiler]Threats: Fire/Electric STAB can threaten to OHKO/2HKO pokemon like Celebi, Cloyster, Jirachi, Magneton, Skarmory, Gyarados, Suicune and even standard Milotic, forcing people to either use other walls or change their stat spreads, diversifiying the metagame. However, if given proper EV's/Natures, many of these pokemon can stand to OHKO themselves.[/spoiler] 4: [spoiler] The abilities serve different purposes, Cloud Nine serves as an effective means to beat weather. Electric STAB hits Swift Swimmers bar Kingdra or Ludicolo for deadly super effective damage, and Fire STAB hits Chlorophyll abusers hard. However, it isn't a perfect weather counter, as it's too fragile to switch in reliably, especially against rain, where it carries a water weakness. Compoundeyes, the more useful ability, increases accuracy and allows it to spread status and reliably abuse powerful moves. Compoundeyes gives it 100% accurate Megahorn, Fire Blast, Rock Slide, and Heat Wave, 91% accurate Thunder, and 65% accurate Zap Cannon. In terms of status moves, it carries 97.5% accurate Will-O-Wisp, Sleep Powder, and Stun Spore, as well as 100% accurate Toxic and Thunder Wave. However, carrying status moves comes at a cost, as even with Will-O-Wisp it will still be unable to take Earthquakes, and it lacks recovery or bulk. [/spoiler] 5: [spoiler] 75/65/75/125/75/99 The stat spread makes it fragile, 75/75/75 being easy to break, especially with its common weaknesses (Water, Ground, Rock) while also giving it a very high base 125 special attack. Its speed is good, however, it's still beaten by the plethora of base 100 OU threats, like Salamence, Jirachi, Celebi, and Zapdos. It has a low base 65 attack, which can still be usable with Dragon Dance and its powerful physical moves such as Megahorn. [/spoiler] 6: [spoiler]Counters: Swampert/Quagsire resists the dual STAB and can easily OHKO, but can be hit by HP Grass. Dugtrio can trap it, outspeed, and OHKO, however, if it has a Dragon Dance boost it can OHKO Dugtrio. Tyranitar can threaten non-WOW variants out and get a free Dragon Dance or hit on the switchin, or hit it with a Pursuit. Special Tyranitars can laugh at Wisp regardless. Starmie resists fire, outspeeds, and OHKO's, but is weak to Thunder/Thunderbolt. Specially defensive pokemon that aren't weak to its STABs like Blissey can laugh at it, but can also be used as setup bait for Dragon Dance/Tail Glow if they don't have a way to stop it or KO quickly.[/spoiler] 7: [spoiler]Name: Elibel. "Libel" is a shortening of the way Dragonfly is written in several languages, typically beginning with "Libel" and having a prefix of some sort attached, while "El" is referring to "Elemental", referring to the pokemon's "Elemental" typing.[/spoiler] 8: [spoiler] Movepool: Megahorn, Sunny Day, Rain Dance, Thunder, Dragon Dance, Will-O-Wisp, Fire Blast, Rock Slide, Tail Glow, Hidden Power, Return, Frustration, Thunderbolt, Flamethrower, Toxic, Substitute, Thunder Wave, Stun Spore, Sleep Powder, PoisonPowder, DragonBreath, Zap Cannon, Heat Wave, Silver Wind, Leer, Flash, Aerial Ace, Giga Drain, Shock Wave, Protect, Thundershock, Ember, Leech Life, Overheat Level Up Moves: 0- Thundershock 0- Leer 0- Leech Life 9- Ember 17- Sleep Powder 20- Stun Spore 21- Poison Powder 29- Silver Wind 37- Will-O-Wisp 43- Heat Wave 49- Tail Glow 57- Dragon Dance 63- Megahorn [/spoiler] 9: [spoiler] --Tail Glow Setup-- Compoundeyes 252 Sp.Att/224 Speed/32 HP; Timid -Tail Glow -Fire Blast/Flamethrower -Thunder/Thunderbolt -Hidden Power Grass/Giga Drain/Sleep Powder Tail Glow gives 2+ Sp.Att, increasing it's special attack to absurd levels. Fire Blast has 100% accuracy with Compoundeyes, making it superior to Flamethrower unless you want more PP. Thunder only has 91% accuracy, however, making Thunderbolt a decent option with perfect accuracy and more PP. Thunder does have the advantage of 30% paralysis chance instead of 10%, however. Hidden Power Grass deals with Rock/Ground types and Swampert, Giga Drain is an option for minor healing for less power. If you want to try and get off extra Tail Glows instead of worry about important things like "Coverage", then Sleep Powder is an option. --Status Abuse-- Compoundeyes 252 Sp.Att/224 Speed/32 HP; Timid -Will-O-Wisp -Sleep Powder -Fire Blast/Flamethrower -Thunder/Thunderbolt Using it's 97.5% accuracy burn/sleep, it can cripple a good number of pokemon that counter other potential sets, especially potent physical attackers that use ground type moves. The two other moves are simply it's powerful dual STAB attacks, however, you can run Hidden Powers such as Grass over the moves to give coverage others might not expect on a status set. --Dragon Dance-- Compoundeyes/Cloud Nine 252 Sp.Att/144 Speed/112 HP; Timid -Dragon Dance -Fire Blast/Flamethrower -Thunder/Thunderbolt -Hidden Power Grass/Hidden Power Ice The main purpose of this set is to get 1 Dragon Dance in order to gain speed, and use its nautrally powerful Sp.Att to setup late-game sweeps. Hidden Power Grass/Hidden Power Ice are for coverage, Fire Blast/Flamethrower and Thunder/Thunderbolt are its dual STAB's. As it wants as much power as possible, Fire Blast should always be taken over Flamethrower if you have Compoundeyes. If you run Cloud Nine for more switchin oppotunities, Thunderbolt/Flamethrower should be run instead. [/spoiler] 10: [spoiler] Elibel the False Pokemon "It lays its eggs in Yanma nests, fooling the parents of the eggs into believing it is one of their own." "Newly hatched Elibel fool Yanmas into believing they are their child, forcing them to fetch food." "Sightings have been reported of Elibel eating their false Yanma siblings." [/spoiler] Since I am not a master of any metagame by any means, there are probably things I missed or didn't notice, so please, do point them out. Dannnno and Fishfist 2 Link to comment
BrahOfSteel Posted August 20, 2013 Share Posted August 20, 2013 Welp, here goes my entry. [spoiler]1. Concept: Physical Sweeper, Wallbreaker Name of Poke: Grizzlift, The Alphabear Pokemon(Gen 3) General Description: A pokemon who has the ability to break walls in the metagame, and have a potential sweep with great neutral coverage. He has the necessary moves, stats, and even the ability to do so. Justification: This pokemon is to be the first Rock/Fighting pokemon in this gen, which add points to it being cool and unique. Although this doesn't bring much to the table, his typing brings full neutral STAB coverage. Explanation: Grizzlift was made just because I felt the lack of fighting types in this gen, or ones that can actually make an impact. 2. Typing: Rock/Fighting Relevance of typing in the metagame: Fighting and Rock typing are some of the most offensive ones out there, even with limited moves. This helps break stall, which is annoying although part of the game itself. Other relevance to the concept: Grizzlift is obviously based on a bear pokemon, and the aggresiveness of such an animal could be related to the fighting type. Rock is added as it's habitat is supposed to be in caves. 3. Pokes threatened by Grizzlift, and why: Blissey, Snorlax, Tyranitar, Clefable, Altaria, Articuno, Cloyster, Dragonite, Entei, Moltres, Porygon 2, Zapdos, even ubers like Ho-Oh, Lugia and Raquaza are at a disadvantage against Grizzlift for obvious typing reasons. With the stats and moves to back it up, Grizzlift can do serious amounts of damage to these pokemon. 4. Primary and secondary ability: Guts-Helps boost Grizzlift's attack. Activating guts is easier to pull off as most stall teams carry status inducers. Thick Fat-just because its relevant to being a bear. 5. Base Stats: 100 HP 120 Atk 95 Def 50 Sp. Atk 90 Sp. Def 100 Spe 555 BST 6. Counters: The whole lot of rain teams hurt Grizzlift, as boosted water moves would dent it hard or even OHKO. Other than that, the usual psychic types that are always dominant would be able to handle Grizzlift with no difficulty at all. Sun abusers like Shiftry and Victreebel counters Grizzlift as well, packing both STAB Solar Beam and Chlorophyll. Exceptional counters to Grizzlift are Exeggutor and CM Celebi, as it can do little to nothing against them. 7. Name relevance to the concept: It's a grizzly bear and it lifts, also made in honor of the aesthetics crew. Do you even MISC? 8. Movepool, level up moves list, etc: Level-Up Learned Moves: 1 Scratch 1 Leer 1 Lick 1 Covet 7 Fury Swipes 15 Rock Blast 20 Scary Face 28 Mach Punch 33 Rest 37 Snore 45 Trash 50 Superpower TM Moves List: Focus Punch Roar Bulk Up Hidden Power Taunt Hyper Beam Protect Frustration Iron Tail Earthquake Return Dig Brick Break Double Team Rock Tomb Aerial Ace Facade Secret Power Rest Attract Thief Move Tutor List: Body Slam Counter Double Edge Dynamic Punch Endure Rock Slide Seismic Toss Sleep Talk Snore Substitute Swagger Swords Dance Fire Punch Thunder Punch Ice Punch Egg Moves List: Swords Dance Rock Slide Belly Drum Cross Chop Double Edge Metal Claw Seismic Toss Take Down The moves it can learn are pretty much self explanatory. Rock/Fighting moves for stab, some stat boosting moves that are relevant to the pokemon like Swords Dance and Belly drum, etc. Coverage moves are present as well. 9. Competitive sets for the concept: Swords Dance Set Adamant/Jolly Nature 252 Atk/252 Spd/6 HP Leftovers Guts Swords Dance Superpower/Cross Chop Rock Slide Earthquake/Mach Punch A standard swords dance set. Grizzlift has the bulk to take a hit and be able to setup, or force a switch to get a free turn. A boosted hit from this set is gonna dent anything that comes up, as it boasts neutral coverage. SubSalac Set Jolly Nature 252 Atk/252 Spd/6 HP Salac Berry Guts/Thick Fat Substitute Swords Dance Superpower/Cross Chop Rock Slide Although it has great base speed, Grizzlift is still outsped by pokemon much faster than him like starmie, gengar, etc. Substitute helps activate his salac berry, giving a speed boost that would outspeed these threats. Should you be able to grab a swords dance boost behind a sub, Grizzlift can already perform a sweep. Choice Band Set Adamant Nature 252 Atk/252 HP/6 Spd Choice Band Guts Superpower/Cross Chop Rock Slide Earthquake/Sleep Talk Hidden Power Ghost Grizzlift could also make do with a bulky set and work as a sleep absorber for the team. The given moves are enough to OHKO most of what it needs to destroy. With the EVs presented above, Grizzlift can take a hit from Gengar or Starmie(most likely stab psychic) and OHKO back with Hidden Power Ghost. A fast variant could also work, although anything above 100 base speed would still outrun Grizzlift. Bulk Up Set Adamant Nature 252 Atk/252 HP/6 SDef Leftovers Guts/Thick Fat Bulk Up Superpower/Cross Chop Rock Slide Hidden Power Ghost/Rest This set makes use of Grizzlift's decent stats to use Bulk Up and act as an offensive wall. Cross Chop and Rock Slide are chosen for the neutral coverage as always, and Hidden Power Ghost makes sure to get rid of the psychic threats and ghost type walls as fast as possible. Rest could be used over Hidden Power though, to replenish Grizzlift's health after taking hits. 10. 3 Pokedex entries and species: "Being adept in lifting rocks and trees in an early age, Grizzlifts can build their homes with such materials." "Grizzlifts are some of the most aesthetic pokemon in the wild, lifting and training at a very young age." "Aside from using their raw strength, Grizzlifts tend to use boulders and trees during battle." [/spoiler] Dannnno, Skeletor, MOROZOV and 4 others 7 Link to comment
Projectile Posted August 20, 2013 Share Posted August 20, 2013 Here's my entry. [spoiler] Name: Astrazelle Concept: This pokemon is a mixed attacker that utilizes dual stab to threaten overused walls like Skarmory and Blissey in Generation III. The presence of this pokemon would effectively reduce the usage of walls and stall type tactics and encourage the use of more sweepers. What sets Astrazelle apart from the other mixed sweepers? It gets dual STAB and stats that are viable in an OU setting. When used carelessly, this pokemon will fall quickly, but with some prediction and prowess, you can be sure that it will help you gain momentum. Typing: Electric / Fighting. This type has yet to exist in any pokemon game but it is very useful for this pokemon in particular because of how offensively oriented it is. Defensively speaking, the only super effective types against it are Ground and Psychic, but they are enough to counter this pokemon directly. Threats: Skarmory, Blissey, Snorlax, Umbreon, Tyranitar, Slaking, Slowbro, Blastoise, and Cloyster are all pokemon that are threatened by Astrazelle’s Electric/Fighting STAB. These pokemon are all heavily overused in the current metagame and the presence this pokemon would help reduce their usage and bring out more sweepers into play. Abilities: Static – Helps spread status against foes that make contact Limber – Allows for safer switch-ins against moves that cause paralysis Base stats: 90 HP 100 Atk 65 Def 100 Sp. Atk 75 Sp. Def 105 Spe Counters: Defensively speaking, the only super effective types against it are Ground and Psychic, but they are enough to counter this pokemon directly. Some notable counters of this typing are Dugtrio, Gligar, Nidoking, Nidoqueen, Alakazam, Starmie, Espeon, Exeggutor, Hypno, Claydol, and Wobbufett. Other checks to this pokemon are bulky Grass/Poison types like Venusaur and Vileplume. Name: Astrazelle’s name is a combination of astral (referring to its cosmic rays), raze meaning demolish, and gazelle. The name is relevant because it is an Electric/Fighting type gazelle. Movepool: By leveling up: 1 Scratch 1 Detect 4 Bite 9 Quick Attack 14 Double Kick 19 Thundershock 23 Take Down 29 Revenge 35 Screech 42 Helping Hand 50 Volt Tackle 57 Superpower 63 Thunder By TM/HM: Calm Mind Roar Toxic Hidden Power Sunny Day Taunt Earthquake Hyper Beam Fire Blast Light Screen Protect Frustration Return Double Team Reflect Aerial Ace Facade Rest Flash Thunderbolt Rain Dance Thunder Shock Wave Strength Rock Smash By Breeding: Barrier Hi Jump Kick By Tutoring: Body Slam Counter Double-Edge Endure Mega Kick Rock Slide Mud-Slap Sleep Talk Substitute Swift Thunder Wave Most of these moves come standard on pokemon that stand on four legs. It learns several attacks on both the physical and special spectrum which is important for mixed attackers. Its primary form of STAB comes through Thunderbolt / Volt Tackle and Hi Jump Kick / Superpower. Other coverage moves include Fire Blast, Hidden Power, Earthquake, Rock Slide, and Double-Edge. It has some support moves like Sunny Day, Light Screen, and Thunder Wave too which can catch some people off guard. Viable competitive sets: • Mixed Sweeper Hasty / Naive 130 Atk / 126 Sp. Atk / 252 Spe Leftovers Limber -Thunderbolt -Hi Jump Kick -Earthquake -Hidden Power Ice The standard mixed sweeping set. Thunderbolt and Hi Jump Kick provide dual STAB while Earthquake and HP Ice give extra coverage. • Physical Sweeper Adamant / Jolly 252 Atk / 252 Spe / 4 HP Choice Band Limber -Superpower -Earthquake -Rock Slide -Aerial Ace This set powers up Astrazelle’s physical side utilizing Superpower for STAB and the other moves for unresisted coverage. Prediction is necessary for best results. • Special Sweeper Modest / Timid 252 Sp. Atk / 252 Spe / 4 HP Leftovers / Chesto Berry Static -Calm Mind -Thunderbolt -Hidden Power Ice -Fire Blast / Rest Astrazelle can also be a great Special Attacker with its solid, base 100 stats. Simply boost up and hit nearly anything for super effective damage. Static can help cripple attackers while setting up. Fire Blast provides better coverage against Steel, Bug, and Ice types, but Rest is always a nice option for recovery too. • Recoil Abuser Hasty / Naive 130 Atk / 126 Sp Atk / 252 Spe Salac Berry Limber -Substitute -Volt Tackle -Hi Jump Kick -Earthquake With its middling speed stat, Astrazelle might often be threatened by other faster sweepers. This set plays to its strengths nicely by utilizing Substitute and Volt Tackle to draw from its own HP in order to activate the Salac Berry and potentially pull off a sweep. • Support Bold / Modest 252 HP / 120 Sp Atk / 136 Spe Leftovers Static -Sunny Day -Reflect -Light Screen -Fire Blast Finally, we have a support set to aid our teammates. Sunny Day is useful for sun teams as well as powering up your own Fire Blast. And last but not least, dual screens for much needed protection. Pokedex Entry: Astrazelle, the cosmic gazelle “The glowing rays that emanate throughout Astrazelle’s body are capable of causing radioactivity.” “Astrazelle is often blamed for causing TV interference.” “Astrazelle provides shockingly fast transportation, but it comes with a charge.” /lame pun [/spoiler] Thanks for reading :) Also feedback is welcome and appreciated Link to comment
veganatidae Posted August 20, 2013 Share Posted August 20, 2013 [spoiler] The concept of the Pokémon: - Name of the concept (not of the Pokémon): Safe switch-in. - General Description: A Pokémon designed to be used by advanced unpredictable players, in order to safely switch into very common moves in the Gen 3 metagame. This Pokémon's presence would decrease the usage of some physical attackers like Snorlax and Machamp, and Ghost types such as Dusclops. It will increase the usage of Dark types and Dark move users.- Justification: It's a safe switch-in to common physical attackers in the Gen 3 metagame. - Explanation: It is a Pokémon resembling the ghost of a Tasmanian tiger, or thylacine. Typing: Normal/Ghost. This type should be in the Gen 3 metagame because it doesn't exist yet, and it provides the Pokémon with a massive 3 immunities. The typing is relevant to the concept because most Normal-type Pokémon resemble mammals. The thylacine is an extinct mammal, so they are all dead, and that's where the Ghost typing comes in. Hope this isn't too morbid :P Threats: Ghost-types will be threatened the most by this Pokémon, because they cannot affect it with their own Ghost-type attacks, while it can retaliate with its own. Normal- and Fighting-types should also be wary of it, because their STAB attacks won't affect it. They will have to pack a spare move just to counter it. We want to hit these Pokémon with the created one because they are too overused in the current metagame, because they have nothing to be scared of. Notable Pokémon to be threatened by mine are Dusclops, Tauros, Espeon, Snorlax, Kangaskhan, Blissey, Machamp, Heracross and Banette. Primary and Secondary Ability: Intimidate is the primary ability. The ability is logical to the concept because it's the ghost of a rabid, sharp-toothed mammal. The secondary ability is Clear Body. The ability is logical to the concept because it's a ghost, with a translucent body! These abilities are useful for this Pokémon to have in this metagame because the Pokémon is designed to switch in safely to moves it's immune to. Intimidate lowers the foe's attack stat immediately upon switching in, which the Pokémon will be doing often. Clear Body will prevent any important stats from being lowered upon switching in. Stats: The base stats are 71/100/60/90/60/94. The stats are relevant to the concept because the thylacine is a predator with a temper, which is why I have given it high speed and attack. The fact that it is a ghost makes it fragile in my eyes, which is why it has mediocre defenses. The special attack is decent because I think ghosts would have supernatural powers? The base speed ensures that it is faster than the Pokémon I designed it to threaten. The reason why it is so fragile, yet packs a punch, is so that it can hit Pokémon hard after it hopefully switches into an ineffective attack. With Intimidate, we hope that the foe will switch out and have to waste a turn switching another Pokémon into a hard hit. With Clear Body, my Pokémon's important Speed and Attack can't be lowered. Counters: Counters to my Pokémon include any Pokémon that are faster than it. Crobat, Alakazam, Gengar and Starmie should still be careful when switching into it, because it has moves that can super-effecively hit them on the switch. I think the most effective counters would be Houndoom (it is faster than my Pokémon and has access to STAB Crunch), Arcanine (it is faster than my Pokémon, and has access to Crunch), Sableye (it is immune to my Pokémon's offensive movepool), Murkrow (access to STAB Dark-type moves, won't have to worry about my Pokémon's fighting-type attacks because of the secondary Flying typing) and Pokémon with the Normal-Flying dual type, such as Fearow and Dodrio, since my Pokémon has no attacks that will be super-effective on them. We want these Pokémon to counter my Pokémon because the usage of sweepers vs walls is imbalanced. My Pokémon would help even the scales a bit. Name: Thylirit (derived from "thylacine" and "spirit") Movepool and level up moves list. + Reasoning: Start: Scratch, Growl, Leer, Lick (standard sharp-clawed ghost mammal abilities) Lv3: Howl (thylacines are dog-like, and it'd be nice for it to have a little Attack boost)Lv5: Fury Swipes (angry clawed mammal)Lv8: Double Kick (needs a minor Fighting-type move. Thylacines are marsupials, so I assume they do plenty of kicking)Lv11: Bite (needs no explanation)Lv15: Night Shade (remember it's a ghost)Lv19: Confuse Ray (?)Lv24: Slash (claws)Lv29: Fake Out (useful for a hit-and-run set)Lv33: Screech (use on a switch-in so that they're vulnerable)Lv39: Agility (use when you're not threatened, useful for outspeeding Starmie/Alakazam/Crobat/Sneasel)Lv44: Crunch (big teeth, big movepool)Lv50: Shadow Ball (ultimate Ghost move)Lv55: Grudge (what ghost wouldn't hold a grudge?)Lv61: Extremespeed (nice STAB move)Lv68: Destiny Bond (Very useful on this Pokémon, with the speed and fragility)TM, HM and Move Tutor moves: Cut, Roar, Dig, Toxic, Psychic, Thief, Return, Frustration, Hidden Power, Torment, Taunt, Secret Power. Explain competitive play with the Pokémon: Mixed attacker: Shadow Ball, Psychic, Screech, Return.Ability: Intimidate.Nature: Naive.Held Item: Liechi Berry.EV spread: Maximum speed, and the rest in Attack and Special Attack (amounts vary by preference)This set is useful for switching safely into an ineffective attack. Intimidate will lower the foe's attack stat immediately, so that Thylirit isn't in too much danger if a wrong prediction is made. Thylirit can then use Screech, to lower the Defense of the likely switch-in, then hit hard. Shadow Ball, Psychic and Return give it good coverage, with two powerful STAB moves. The Naive nature is for optimum Speed, while maintaining high Attack and Special Attack. I've chosen Naive instead of Hasty because Thylirit's only weakness is Dark-type moves, which would kill it anyway. Maintaining Defense with the Intimidate ability is important for keeping a fragile Pokémon like this alive. This set would not work so well against Steel-types with high Defense. 3 Pokedex entries and add a species. Example for species: "Pikachu, the Mouse Pokémon", or "Steelix, the Iron Snake Pokémon." Thylirit, the Thylacine Pokémon.-Thylirit is the spirit of an extinct species. In an attempt to avenge its kind, it will manipulate poachers into causing fatal accidents.-Thylirit dwells in dry, thick grassland. It blends into the brush, listening out for gunshots, which guide it to its next victim.-Thylirit holds its young in its pouch. Due to its translucent body, it will appear as if the young are floating in the air. [/spoiler] Link to comment
TrainerParker Posted August 25, 2013 Share Posted August 25, 2013 Dagsear ~ [spoiler] I'd like to think this Pokemon evolved from a cute but fierce looking smaller version (named Saiblaze). I envision it looking like Meta Knight from Kirby except being on fire and it's sword flaming. (can post inspiration pictures if wanted). Concept: Mixed Attacker, Sunny Day Utilizer, Physical Bulky Good mixed sweeper stats 130/100/102. Resists most of what Snorlax can throw at it (not often does Lax carry Earthquake) and can hit back pretty hard with focus punches, superpowers, or brick breaks. Blissey doesn't have much to hurt Dagsear either, barring counter (if it doesn't ohko). Steel types like Skarmory, Magneton, Forretress run away in fear. Skarm/Bliss breaker. Normal effective fire moves and do decent damage as it's HP and Sp Def stats are nothing to rely on, and fighting types can do decent damage as well. Fire types aren't very threatened by Dagsear without Rock Slide, but some good physical attacks might hurt low defense Fire types like Flareon. Ultimate counters include bulky water types like Lanturn, Vaporeon, Slowbro or Lapras. The latter being weak to STAB steel moves or rock slide though. Starmie can revenge kill this pokemon like nothing else and anything with earthquake also will most likely ohko Dagsear. Marowak is being used less and less and would make a big comeback if this was in the metagame. Salamence might be a good switch in, but with a high base attack stat, access to rock slide, and a higher base speed, Salamence wouldn't be the greatest switch in. Weezing can stand up to the physical attacks, but the mixed part of Dagsear makes Weezing not a problem. Sunny Day/Solarbeam is a great option for Dagsear as the weather decreases water attacks and let's it solarbeam Marowaks and Starmies for a ohko. Hidden power grass is also an option if you don't want to waste a moveslot on sunny day, or don't have sunny day with another pokemon. Jolteon outspeeds and still hits hard. It also resists the steel type attacks, but other physical moves would ohko Jolteon. Overall this Pokemon would cause a decrease in the use of Snorlax and Blissey due to it's typing and base attack. Steel types would also be used less. Marowak (and other ground types) would make a great comeback. Vaporeon and Slowbro would be shown some more love, and Starmie would start making its comeback. Typing: Steel/Fire Type Effectiveness: 4x Ground, 2x Water, Fighting 1x Rock, Fire, Electric 1/2x Dragon, Flying, Dark, Ghost, Normal, Psychic 1/4x Grass, Bug, Steel, Ice, 0x Poison Threats: Snorlax, Blissey, Skarmory, Umbreon, Forretress, Magneton, Scizor, (most special walls and any steel type). With Rock Slide: Salamence, Gyarados, other Flying types, Fire Types. Ability: Flame Body, or Blaze. Fire type, so these abilities are sort of self explanatory. (I feel Flash Fire would be too over-powered here as fire types would be useless, but if discussed it is still an option) Base Stats: HP 77 Att 130 Def 105 Sp Att 100 Sp Def 86 Spd 102 Total 600 (Pseudo-Legendary Total) Counters: Slowbro, Vaporeon, Lanturn, Marowak. Possible Counters: Salamence, Machamp, less bulky Ground types, Lapras, Jolteon Name: Carries a searing dagger. Mixture of those two words. (Pretty obvious right?) Learnset Moves: Start- Ember Start- Tackle Lvl 7- Leer Lvl 11- Fury Swipes Lvl 16- Quick Attack Lvl 20- Metal Sound Lvl 22- Iron Defense Lvl 28- Fire Spin Lvl 35- Slash Lvl 41- Flamethrower Lvl 43- Swords Dance Lvl 50- Meteor Mash Lvl 62- Fire Blast TM/HM Moves: Focus Punch Roar Hidden Power Sunny Day Taunt Hyper Beam Protect Frustration SolarBeam Return Shadow Ball Brick Break Double Team Flamethrower Fire Blast Rock Tomb Sandstorm Aerial Ace Facade Secret Power Rest Overheat Cut Strength Rock Smash Tutor Moves: Body Slam Double-Edge Seismic Toss Swords Dance Counter Egg Moves: Superpower Heat Wave Mirror Coat Extremespeed Will-o-wisp Endure Fissure Fake Out Example Sets: All-out Attacker Mixed Sweeper Dagsear~ Naive @ Lum Berry 252 Speed, 200 Att, 56 Sp Att Flamethrower STAB and coverage (sunny day use) Superpower/Rock Slide Normal/Dark or Flying/Fire coverage, your choice Meteor Mash Great physical STAB SolarBeam Great coverage (sunny day use) Get another Pokemon to set up Sunny Day for you and proceed to sweep. Swords Dance and Sunny Day both can be utilized, just switch out whichever attack coverage you want to sacrifice. Endure Blaze Mixed Sweeper Dagsear~ Rash @ Salac Berry 252 Sp Att, ??? Speed (to stat 135+), rest in Att Flamethrower/Heat Wave STAB, and use Blaze Endure Meteor Mash/Rock Slide STAB physical attack or Flying/Fire coverage Swords Dance Get a Swords Dance off on a switch, then hit hard with blaze or plow through special walls. Pure Physical Sweeper Dagsear~ Jolly @ Lum Berry or Metal Coat 252 Att, 252 Speed, 4 HP Rock Slide Flying/Fire coverage Superpower/Brick Break Extra power or no stat loss ? Meteor Mash Great physical STAB Fake Out/Swords Dance Priority flinch or Att boost ? Swords Dance/Extremespeed Sweeper Dagsear~ Adamant @ Lum Berry or Silk Scarf 252 Att, 252 Speed or HP, 4 HP or Def Swords Dance Boost that attack, boiiiiiiiiiiiiiiiiii Shadow Ball For the Ghosts Flamethrower For the Steels (STAB) Extremespeed Priority and hits hard Swords Dance when you can and Extremespeed to victory. PokeDex Entry: Dagsear, the fire knight Pokemon. "The appearance of this Pokemon is the sign for an upcoming war." "This Pokemon is often seen riding wild Rapidash." "The protective armor and sword of Dagsear burns white hot." [/spoiler] Link to comment
Ryuken777 Posted August 26, 2013 Share Posted August 26, 2013 I don't know how to the spoiler thing T-T I;m sorry :c GENERATION 3 or 5 (If not 5 just remove all the gen +3 moves)Type: Grass, Dragon Naturia: Bulky mixed attacker I didn’t make this I just thought this is sort of like how I’d make the grass/dragon look. Justification/Typing/Reasoning/Explanation: This Pokemon needs to be in the metagame to help the plethora of grass types who suffer from having one of the worst typings in the Pokemon game. The Dragon will reduce its suffering from fire attacks and it may add two weaknesses (dragon and ice, ice is reduced by ability thick fat) but in gen 3 grass types have to worry much more about fire attacks than anything else.Threats: Because of its wide move pool most pokemon who would easily crush grass types will have trouble with this pokemon this includes Charizard, Salamence, Jynx, etc.Abilities Primary: Thick fat This is there to reduce the damage of the ice attacks which would normally hurt it severely. Secondary: Chlorophyll This just makes sense for anything that is a grass type and could be used as a sweeper.STATS! BASE STATS HP: 140 Speed: 60 Attack: 100 Sp.Attack: 100 Defense: 75 Sp.Defense: 75 TOTAL: 550 Counters Statuses, poisoning it, burning it, paralyzing it, putting it to sleep. All of these things can cripple its potential. Changing the weather will hurt its sweeping potential because of its low base speed. Venusaur is one pokemon who can be a thorn in its side, due to it only being weak to its fire blast and also having status moves, poison attacks, outspeeding it (gen 5 venusaur gets chlorophyll). Pretty much any pokemon who can status and take a hit will be able to hurt Naturia badly.Name: Naturia Naturia is a variation of the word nature and being true to a true nature being due to its dragon typing it will be able to use all the elemental attacks to be a true nature being.Movepool: Naturia is a nature dragon and because of this it would need a wide enough movepool that encompasses nature and the things in it. BY LEVEL MOVE TYPE POWER ACCURACY Lvl1 Twister Dragon 40 100 Lvl1 Leech Seed Grass --- 90 Lvl1 Leaf Tornado Grass 65 90 Lvl3 Ingrain Grass --- ---- Lvl6 Vine Whip Grass 35 100 Lvl 10 Comet Punch Normal 18 85 Lvl 13 Stun Spore Grass --- 75 Lvl 13 Toxic Poison --- 90 Lvl 17 Growth Grass --- --- Lvl 24 Razor Leaf Grass 55 95 Lvl 24 Dragon Claw Dragon 80 100 Lvl 30 Synthesis Grass --- ---- Lvl 35 Crunch Dark 80 100 Lvl 40 Solar Beam Grass 120 100 Lvl 50 Body Slam Normal 80 100 Lvl 55 Hydro Pump Water 120 80 Lvl 55 Blizzard Ice 120 70 Lvl 55 Fire Blast Fire 120 85 Lvl 55 Thunder Electric 120 70 Lvl 70 Draco Meteor Dragon 140 90 Lvl 95 Cosmic Power Psychic --- ---- HM that the pokemon can learn- Strength, Cut, Rock SmashEggmoves- Dragon Rage, Dragon Breath, Belly Drum, Dragon DanceTMS THAT Naturia CAN LEARN Dragon Claw Roar Protect Earthquake Hyper beam Attract Substitute Rest Sunny Day Toxic Blizzard Thunder Fire Blast Dig Brick Break Sludge Bomb Rock Tomb By tutoring! Head Butt Mega Punch Sword dance Double-edge Body Slam Frenzy Plant Substitute Roles in a team – These are the roles of Naturia Physical/special/mixed attacker: Due to its high attacking stats and set up moves like sword dance and growth it can gain massive attack on both sides. It also has a huge move pool including 4 very powerful moves from the elements, fire blast, hydro pump, blizzard and thunder. With sun support it will have a good enough speed to out speed most pokemon. Example set: Chlorophyll, Growth, Fire Blast, Dragon Claw and Solar Beam/Thunder/Crunch Mixed Wall: Due to its high HP and decent defenses added with substitute, and leech seed/synthesis, it can be a difficult pokemon to take down. This added with cosmic power and thick fat can make it even more difficult to take down. Example set: Thick fat, Cosmic Power, Substitute, Synthesis/Leech seed, and Dragon Claw Pokedex Entries When seen by humans it grows angry and stays in grassy areas to protect the weaker pokemon. When watching it move, scientists have noticed it moves rather erratically like a leaf blowing in the wind, stopping then suddenly moving again. Examples for species Nature Dragon Grass Dragon Good Luck to all! :D I hope my entry got entered at the proper time. Link to comment
Perverse Posted August 27, 2013 Share Posted August 27, 2013 Gonna give this a try Generation 3 Based [spoiler] Name - Delema, the Dead Leaf Mantis Pokemon "Delema inhabits tropical terrain as it provides the best camoflauge to hunt for prey" "When threatened it is common for adult Delema to spread their wings as part of a deimatic display to scare off potential predators" "It is a common sight to see Delema devour other Delema if they trespass on their territory" Concept of Pokemon - Physical Sweeper, Baton passer Type - Bug/Grass Resistances - 4x Grass, 4x Ground, 2x Water,2x Fighting, 2x Electric Weaknesses - 4x Flying, 4x Fire, 2x Bug, 2x Rock, 2x Poison, 2x Ice Even with 6 resistences bug/grass typing will make it hard for Delema to counter a pokemon fully, as most pokemon who have a move which Delema resists usually have another move which will deal super effective damage for coverage If Delema chooses to only use its Bug/Grass STAB moves Delema will end up usually having to switch/baton pass when the enemy sends out strong counters such as Skarmory and Charizard who have 4x resistence to Delemas STAB moves. Abilities Intimidate - The dead leaf mantis raises its wings showing patterns designed to scare off any potential predators, so I thought the ability intimidate suited this behaviour well. Compound eyes - Mantis have compound eyes, so this ability fits the pokemon. It allows Delema to have great accuracy with Sleep powder, Glare and Rock Slide General Description A pokemon that can change the tide of battle by putting its counter to sleep on a well predicted switch making a substitute and setting up. Aerodactyl and Crobat would become even more popular leads as they can easily get rid of this pokemon with their 4x STAB flying moves, Jolteon would also be a great lead against this as it can use substitute to protect itself from status moves and pass the substitute to a team mate who can deal with Delema. Stats HP 70 Attack 105 Defence 60 Special Attack 80 Special Defence 60 Speed - 125 Base Stat Total - 500 With these high offensive stats Delema is an offensive force to be reckoned with, and if Delema can outspeed the entirity of the enemies team the possibility of Delema sweeping is high. However its terribad defences mean as long as the enemy can outspeed and hit with a STAB neutral attack Delema can say good night. Justification Gen 3 has loads of strong walls such as milotic, suicine and umbreon. It can be difficult sometimes to break through these quickly without a super effective attack and even then walls like these have the potential to survive at least 1 super effective attack if they are at full HP. Delema will help teams to deal with these wall pokemon by boosting their offensive presence in battles by protecting itself from enemy status moves with substitute, boosting its offensive presence with stat boosts and crippling the enemy with status effects. Explantion This pokemon was designed to be able to hurt your enemy whilst being able to provide support to your team. It has 125 base speed so it is able to outspeed everything apart from Aerodactyl, Crobat, Jolteon, Ninjask, Sceptile, Mewtwo, Deoxys, Deoxys A, Deoxys S and Swellow. It can put the majority of pokemon to sleep and begin setting up. Having high speed, great attack and a decent special attack allows Delema the option to go for a powerful mixed set or specialize as a physical attacker or become a effective member of a baton passing team Move List Via Level up [spoiler] 1 - Scary Face 1 - Fury Cutter 6 - Quick Attack 11 - Absorb 13 - Glare 17 - Sleep powder 23 - Baton Pass 26 - Razor Leaf 30 - Agility 33 - Slash 35 - Wing Attack 37 - Silver Wind 45 - Air Cutter 58 - Megahorn [/spoiler] Via TM [spoiler] Focus Punch Calm Mind Toxic Bulk up Bullet Seed Hidden Power Sunny day Protect Giga Drain Frustration Brick Break Double Team Return Sludge bomb Aerial Ace Steel wing [/spoiler] Via Breeding [spoiler] Horn Attack Reversal Endure Vice grip [/spoiler] Via Move Tutor [spoiler] Substitute Rock Slide Double Edge Body Slam Swords Dance [/spoiler] Move sets - Note : All suggested EV spreads are assuming Delema has 31 IVs across the board Physical Sweeper 32hp 252 attack 224 speed - Jolly - Compound Eyes - Liechi Berry/Lum Berry/Salac Berry Sleep powder Focus Punch/ Brick break/ Sword Dance Rock Slide/Air Cutter Megahorn Reasoning - With this EV spread and a speed boosting nature Delema will out speed everything that does not have a speed base stat of 125. Maximum attack investment for maximum damage output. The rest of the EVs is then invested in HP. Compound eyes to increase the accuracy of the moves it's using. Salac Reversal 252 hp 252 attack 6 def - Adamant - Compound eyes - Salac Berry Endure Reversal Rock Slide Megahorn/Aerial Ace/Swords Dance With no speed investment, after a salac boost Delema has enough speed to out speed electrode so for this set I suggest to go for maximum HP and Attack investment for maximum damage output and to get a chance to use a swords dance. Baton Passer/Support 116 hp 138 Defence 252 speed - Timid/Jolly - Compound Eyes - [Pinch Berry of choice] Sleep Powder Substitute Baton pass Swords Dance/Agility/Silverwind/Toxic This EV spread gives Delema a HP which is able to be divided by 4, so after using substitute 3 times its pinch berry will activate. SunnyBeam 6 hp 252 sp.att 252 speed - Timid/Naive - Compound Eyes - Leftovers/Lum Berry Sunny day Solarbeam HP fire/ Aerial Ace Sleep Powder/Glare Endure SunnyBeam 252 Hp 252 Sp.att 6 Speed OR 252 attack 252 Sp.att 6 speed - Modest/Naughty - Intimidate/ Compound eyes - Salac Berry Sunny day Solarbeam Hp fire/Aerial Ace/Rock Slide Endure Mixed Sweeper 100 Attack 156 Special Attack 252 Speed - Naive - Compound eyes - Petaya Berry/Liechi Berry Giga Drain Rock Slide Megahorn/Air cutter Sleep Powder Threats Depending on what moveset Delema is using it can be a threat to many pokemon such as Umbreon, Machamp, Rhydon, Heracross, Quagsire, Exeggutor, Blissey, Snorlax, Charizard, Lapras, Counters Weezing is the best counter for Delema as it resists both of its STAB attacks can hit hard with a super effective STAB Sludge bomb or a 4 x Super effective fire blast. Weezing can also cripple with Will-o-Wisp, remove its stat boosts with haze or even explode if it comes down to it. Muk is also a strong counter as it resists both STAB attacks like Muk, it can boost its defence with Acid Armor and hit hard with STAB Sludge bomb, 4x Super effective Fire Blast and just like weezing it can explode if it has to. Skarmory is also a good option as it has STAB Drill peck and can use whilrlwind to remove the boosts Delema has gained. Aerodactyl outspeeds and can dominate with STAB Aerial ace/HP flying Crobat outspeeds and can dominate with STAB Aerial Ace/Air Cutter/HP Flying Ninjask outspeeds and can dominate with a super effective STAB silver wind or 4x super efffective Aerial Ace/HP flying [/spoiler] Link to comment
scuba1324 Posted August 27, 2013 Share Posted August 27, 2013 My Submission, I am really bad at competitive play, so it kinda sucks. [spoiler]1.-"Nightmares" - This Pokemon will make people want to use pokemon that can't be put to sleep or that wake up quickly, and will decrease the usage of slow tanky walls (like Blissy or Snorlax) . It uses sleep powder or hypnosis to put to sleep then Suck the life out of them using moves like dream eater and nightmare - Psychic pokemon are used a lot (slowbro, starmie, alakazam, exeggicutor) and almost every trainer has a special sweeper (normally has Psychic or another Psychic move) so it will make these pokemon useless. - The concept is to put the pokemon to sleep and leech life, leach seed, nightmare, dream eater and more to drain without taking much damage. 2.Grass/Psychic It is fast and hits hard and can incapacitate a tanky wall with mean look then put it to sleep and wreak havoc. And fits the sandy spooky pokemon 3.Threatens Psychic Pokemon such as Slowbro Alakazam, Rest users such as Snorlax/walls, it stacks against psychic pokemon with its bug dark and ghost moves. 4.Bad Dreams, Illusion, or Bad Dreams because it fits the flavor of putting pokemon to sleep and terrorizing them, and Illusion because its a sneaky aroundy pokemon and it also fits the flavor of the pokemon. 5.Hp- 110 Attack- 35 Defense- 60 Sp. Attack- 150 Sp. Defense- 65 Speed- 130 Total-540 It'll have the health to be able to drain effectively and to stall, its defense sucks but it shouldn't get hit much because of its high speed, it mainly uses special moves, and its speed it high so it can hit and put to sleep quickly 6. Threatened by Bug and Vital Spirit/Early Bird/Insomnia, very easy to be countered by a pokemon with Insomnia. 7.Cremnia (A mixture of the Latin words for Create and Sleep because it puts pokemon and people to sleep) 8. Start Hypnosis Start Leech Life Start Confusion Start Absorb Start Mean Look 7 Leech Seed 10 Sleep Powder 13 Sandstorm 15 Mega Drain 17 Calm Mind 20 Spore 23 Dream Eater 29 Signal Beam 34 Giga Drain 36 Nightmare 40 Dark Void 44 Dark Pulse 48 Psychic 55 Hex TM/HM Gen 5 01 Hone Claws 03 Psyshock 04 Calm Mind 06 Toxic 10 Hidden Power 12 Taunt 15 Hyper Beam 16 Light Screen 17 Protect 19 Telekinesis 20 Safeguard 21 Fustration 24 Thunderbolt 25 Thunder 27 Return 29 Psychic 30 Shadow Ball 32 Double Team 33 Reflect 37 Sandstorm 40 Aerial Ace 41 Torment 44 Rest 45 Attract 46 Theif 73 Thunder Wave 76 Struggle Bug 77 Psych Up 85 Dream Eater 87 Swagger 90 Substitute -Most of them either are moves he learns by leveling up, ones that play to his special attack, ones that 99% of pokemon know or ones that make flavorful sense HMs 02 Fly -Because that's the only one I think he could do 9.Its basically an anti-wall sweeper. Ive always found pokemon with dream eater fun to play with but I don't play super competitively Dream Eater Big Root Modest Bad Dreams Moveset ~ Leech Seed ~ Spore/Hypnosis/Sleep Powder ~ Dream Eater ~ Nightmare Ev's 138 Health 252 SpAttack 128 Speed Boom Twisted Spoon Modest Illusion Moveset ~ Signal Beam ~ Spore ~ Calm Mind ~ Psychic Ev's 252 SpAttack 252 Speed 4 Hp 10. Cremnia, The Sandman Pokemon ~ It's said that it takes the souls of those who die in their sleep. ~ Children can sense Cremnias presence and it may be the reason they wake up screaming at night. ~ Eye witnesses describe Cremnia to look like a cloud of dust with a shadow inside. [/spoiler] Link to comment
Gilgamesh Posted September 4, 2013 Share Posted September 4, 2013 I've been working on this Pokemon for a while, I think it still has some major flaws but I wanted to submit it now for the sake of fun. The metagame is Gen 5 Ubers. [spoiler]Name: Deserrakis. Deserrakis is a Sand Worm Pokemon whose name is derived from "Desert" and "Arrakis". Arrakis is the name of a Desert Planet in the series Dune, which is home to monstrous Sand worms which were a huge inspiration. Pokedex Entries: Deserrakis, the Sand Worm Pokemon 1. Despite expanding the land, even the mighty Groudon could not tame the shifting sands. 2. Sensitive to vibrations. Travelers must tread deserts lightly so as not to disturb the beast. 3. Scientists have yet to determine just how deep the desert sands must go to house the Sand Worm Pokemon. Concept: Deserrakis is a "Wall & Stall" Pokemon similar to Lugia and Giratina. With titanic defenses, access to Toxic, Dragon Tail and Stockpile, it is a defensive monster. It has the ability Sand Stream. Deserrakis was made to be a Sandstorm equivalent to Kyogre and Groudon, and it's level-up moves and Base Stat Total are allocated to reflect that. It's a nice alternative to Tyranitar because it resists the abundance of Aura Spheres, Focus Blasts and Earthquakes in the Gen 5 ubers metagame. Stats: HP: 110 Atk: 90 Def: 150 SpcAtk: 90 SpcDef: 140 Speed: 90 BST: 670 The stats were the first thing I worked on when I came up with this Pokemon. I wanted it to be a Sandstorm equivalent to Groudon and Kyogre, but I didn't want it to be a clone of any of the Pokemon in the Weather Trio(Kyogre, Groudon, Rayquaza). Kyogre is strong in its Special offense and defense, Groudon physically, whereas Rayquaza gives up the defenses the other two have in exchange for powerful physical and special offensive capabilities. Deserrakis is like Rayquaza, it gives up it powerful offensive stats in order to bolster its Defenses. Ability: Deserrakis has Sand Stream as its ability. It has no other abilities aside from this one. Typing: Deserrakis' typing is Ground/Bug. Ground/Bug is a unique typing in the Pokemon series, shared only by Nincada and Wormadam in her Sandy Cloak. It's a typing that threatens Psychic and Dark types with its uninvested STAB Megahorns. It takes Neutral damage from Stealth Rocks, however it is still affected by Spikes and Toxic Spikes. Weaknesses: Water, Flying, Ice, Fire Resistances: Electric(Immune), Fighting, Ground, Poison Threats: Psychic and Dark Type Pokemon are heavily threatened by Deserrakis. Specially defensive variants of Deserrakis can switch in on a Mewtwo's Calm Mind, survive an Ice Beam(If the Mewtwo has it), and respond with an extremely powerful uninvested STAB Megahorn that will KO Mewtwo in one hit. Darkrai needs to watch out for Sleep Talk variants of Deserrakis, if Darkrai puts a Deserrakis to sleep and the Deserrakis user responds with Sleep Talk, the Darkrai can be KO'd by a lucky Megahorn roll. Of all the Pokemon that Deserrakis can check, Groudon is the most shrekt. Deserrakis can switch in on a Groudon, resisting its Earthquakes and Stone Edges if it is a sweeping variant, and in the event that the Groudon happens to be running Fire Punch or Eruption, without STAB or the much loved boost from the Sun, Deserrakis won't be seeing much Damage. Even after a Swords Dance, Groudon cannot hope to hurt it, and in response will be Dragon Tail'd or Roar'd out. Counters: Despite being as defensive as it is, there are some Pokemon that even Deserrakis doesn't like seeing on the battlefield. Ho-Oh is one of those Pokemon. It is a powerful physical sweeper with access to STAB Flying and Fire type moves, which cover two of Deserrakis' four weaknesses. Specially defensive Deserrakis absolutely hates being in the presence of a Ho-Oh, while Physically defensive Deserrakis is reasonably upset. Ho-Oh still has to watch out for a Deserrakis running Stone Edge though. Phasing will put a stop to Deserrakis running a Stockpile set, unless it's a Dragon Tail hitting a substitute. Despite taking out Kyogre's Rain, being weak to water, Deserrakis is still heavily threatened by a Kyogre's Water Spout(But then again, what isn't?). Moveset Level-up Moves: -Steamroller Lv. 5 Scary Face Lv. 15 Dig Lv. 20 Crunch Lv. 30 Rest Lv. 35 Earthquake Lv. 45 AncientPower Lv. 50 Megahorn Lv. 60 Stockpile, Spit-Up, Swallow Lv. 65 Bug Bite Lv. 75 Fissure Lv. 80 Giga Impact Lv. 90 Bug Buzz Move Tutor Moves: Bug Bite Iron Head Drill Run Uproar Earth Power Iron Tail Aqua Tail Dragon Pulse Hyper Voice Bind Snore Sleep Talk Endeavor TM & HM Moves Roar Toxic Hidden Power Hyper Beam Protect Frustration Earthquake Return Dig Sandstorm Rock Tomb Rest Round Echoed Voice Flamethrower Fire Blast Incinerate Retaliate Giga Impact Stone Edge Struggle Bug Bulldoze Rock Slide Substitute U-Turn Strength It learns a lot of Bug and Ground type moves, relative to its type, and Rock type moves to fit with the desert theme. It learns a few Fire Type moves because deserts are hot(lel), and my reasoning for it learning a lot of Voice-related moves(Hyper voice for example) is because when I first imagined the Pokemon, I thought of this powerful and intimidating presence that would shake the sands with its voice. Sets: These are sets I would run on my own Deserrakis, however this is Pokemon and there are certainly room for other unique sets. Toxic Stall: 252 HP, 252 SpcDef, 4 Def, Careful, @Leftovers Toxic Roar/Dragon Tail Rest Substitute/Stone Edge/Megahorn This set is self-explanatory. You put Toxic down on the opponent and stall with Subs and Rest. You want Roar or Dragon Tail to stop Pokemon from setting up on you. Roar will phase Pokemon through their own substitutes while Dragon Tail is there if you want to put out some damage. Alternatively you could run Stone Edge or Megahorn instead of substitute in order to put some hurt on Pokemon like Mewtwo or Ho-Oh. Offensive Stockpile 252 HP, 252 Atk, 4 Speed, Adamant @Leftovers/Chesto Berry Stockpile Stone Edge Megahorn/Earthquake Rest An offensive variant of Deserrakis, you set up Stockpile and then put the hurt on Pokemon. With Stone Edge and Megahorn you have almost un-resisted coverage. Dialga, Excadrill, and Arceus Fighting or Steel resist both Stone Edge and Megahorn. Running Earthquake will remedy this but you'll lose your ability to one-shot Mewtwo and Darkrai. Susceptible to phasing.[/spoiler] Please critique the shit out of me, because I know it's not perfect and I think I could do a lot better, but it was still very fun to make and I hope you like it. Thanks for reading. DopestDope, skazord, Skeletor and 5 others 8 Link to comment
NaitDawg Posted September 4, 2013 Share Posted September 4, 2013 Felidoxus Felidoxus is derived from 'feline' and 'paradox'. A feline is a cat or a member of the cat family, and a 'paradox' is a statement that seemingly contradicts itself. Felidoxus is a unique pokemon that finds itself at home in the generation 3 metagame. Few usable speedy physical sweepers exist in generation 3. Most pokemon in generation 3 have stale characteristics and typing, so Felidoxus is here to fix that. Pokedex Entries: Felidoxus, the Ghostly Feline Pokemon 1. Sometimes found in dark alleys, Felidoxus haunts innocent pedestrians as they walk by. 2. Although it has been described as mysterious, the playful Felidoxus loves children and has never harmed an innocent person. 3. This quick and agile pokemon has evaded almost all contact with humans. Little is known about Felidoxus. Concept: Felidoxus is an interesting pokemon with multiple uses. With a 115 attack base stat and 121 speed base stat, it basically screams 'SWEEPER!' However, Felidoxus's unique Normal/Ghost typing gives it an amazing 3 immunities, 2 resistances, and only 1 weakness. This means that Felidoxus can be used as a bulky pokemon to check certain physical threats as well. Felidoxus is a deadly counter to many threats such as Curselax. It also checks many common sweepers such as Starmie, Alakazam, and Gengar. Base Stats: HP: 80 Atk: 115 Def: 80 SpcAtk: 35 SpcDef: 60 Speed: 121 BST: 491 Felidoxus's base stats are distributed perfectly to abuse its typing. Felidoxus can outspeed common special sweepers such as Starmie, Alakazam, or Gengar and ohko them with a stab shadow ball that is rivaled in power only by Bannete. Although Felidoxus has a great defensive typing, it finds itself taking lots of damage from neutral hits, considering its 80/80/60 defenses. Abilities: Run Away or Pickup Typing: Felidoxus's typing is Normal/Ghost. This is a completely unique typing; No pokemon from any generation has ever been gifted with the Normal/Ghost typing. Felidoxus is the only pokemon to resist the Fighting/Ghost offensive core. Not only that, but Felidoxus has immunity to Normal, Fighting, and Ghost type moves. Felidoxus has resistance to Bug and Poison type moves as well, which makes switch-ins even easier for Felidoxus. Weaknesses: Dark Resistances: Normal(Immune), Fighting(Immune), Ghost(Immune), Bug, Posion Threatens: Felidoxus threatens the many special sweepers that have been considered as automatic additions to most teams in generation 3. Gengar, Starmie, and Alakazam are all checked by Felidoxus. Curselax is also completely walled due to Felidoxus's Normal/Ghost typing, and threatened out by Felidoxus's great physical movepool. Felidoxus also puts down threats such as Blissey or Porygon2. Felidoxus is also unique in resisting both of Heracross's stab moves, but must be wary of rock slides or earthquakes. Felidoxus also is able to break focus sashes with stab fake out, making it an even stronger offensive force. Countered by: Although Felidoxus is a powerfull presence, there are a number of checks and counters available. Because Felidoxus sports such a low special attack stat, it cannot utilize fire blast or thunder effectively. This means that Skarmory, Forretress Vaporeon, and Metagross can all switch in to Felidoxus. Dark types can check certain bulky Felidoxus builds, but must be wary of super effective brick breaks or super powers. Generally Felidoxus can be shut down through constant specially offensive pressure. The key is to predict Felidoxus and hit it with at least a neutral attack on the switch-in. Burning or paralyzing Felidoxus will also cripple it. Although Felidoxus can outspeed and ohko certain common threats, it cannot switch-in on most of their attacks. Felidoxus is fairly predictable, so when facing Felidoxus you generally know what counters it. Moveset: Level-up Moves: -Scratch -Lick Lv. 5 Tail Whip Lv. 10 Fury Swipes Lv.15 Double Team Lv. 18 Swagger Lv. 20 Fake Out Lv. 23 Night Shade Lv. 28 Bite Lv. 35 Slash Lv. 38 Shadow Ball Lv. 45 Super Power Lv. 55 Feint Move Tutor Moves: Double-Edge Body Slam Counter Mimic Subsitute TM/HM Moves: Roar Toxic Hidden Power Hyper Beam Thunderbolt Thunder Blizzard Protect Frustration Iron Tail Return Brick Break Dig Rest Flamethrower Fire Blast Strength Cut Felidoxus has a relatively shallow usable movepool that consists of a normal move (Body Slam/Return/Double-Edge), Shadow Ball, a fighting move (Brick Break/Super Power), and a utility move such as Fake Out, Toxic, Subsitute, Swagger or Roar. Although Felidoxus has a predictable move pool, it can be difficult to stop a sweep when physical walls have been taken out or hurt. While Felidoxus has special moves at its disposal, its 35 base special attack is too low to utilize them. Sets: Sweeper: 252 Speed, 252 Attack, 6 HP Jolly/Adamant with Lum Berry Return/Body Slam/Double-Edge Shadow Ball Super Power/Brick Break Fake Out This is a straight-forward sweeper set. The attacking core is unresisted and can outspeed much of the metagame. STAB Fake Out can damage opponents before going in for the kill. However, neutral attacks will fail to OHKO many bulky pokemon, and Felidoxus is somewhat frail. This can be used as a scouting lead or a late game sweeper to clean up damaged foes within knock-out range. Fast Choice Band: 252 Speed, 252 Attack, 6 HP Jolly/Adamant with Choice Band Return/Body Slam/Double-Edge Shadow Ball Super Power Hidden Power Rock/Iron Tail/Brick Break/Fake Out This is simply a modified version of the standard sweeper Felidoxus. Felidoxus ends up receiving a 50% damage boost and drops Fake Out for another attacking move. Hidden Power Rock is used very rarely, and only to hit Charizard and Scyther. Iron Tail's coverage is very redundant, and so is Brick Break's. Brick Break is a good option if Super Power's secondary effect is undesirable for the given situation. Fake Out can be used for a stronger hitting scout lead and priority move, but it makes Felidoxus completely useless after one turn. The fourth move in this set should not be stressed over too much, because the great majority of Felidoxus's usefulness comes from the first three moves. Bulky Band: 252 Attack 252 HP, 6 DEF Adamant with Choice Band Return/Body Slam/Double-Edge Shadow Ball Brick Break Hidden Power Rock This set utilizes Felidoxus's great Normal/Ghost typing as a defensive asset. This set can switch into pokemon that rely on Normal, Fighting, and Ghost type moves to deal damage, and can switch into a limited number of Bug moves. This means that CurseLax and most Snorlax variants are shut down by Bulky Band Felidoxus 100% of the time, and Heracross has to think twice about what move it should use. However, this set sacrifices sweeping ability for bulk and can pay the price. Starmie, Gengar, and Alakazam can now outspeed Felidoxus, however Felidoxus will survive and they will then be OHKO'd by stab shadow ball. Munya 1 Link to comment
controller Posted September 11, 2013 Share Posted September 11, 2013 Gen 5 Luigo Undiscovered Egg Group Name: when designing this pokemon's movepool I got inspiration from Lugia and Lucario, so it's named in tribute to them (also Nidoking but I left that part out of the name.) Typing: Fighting/Flying Concept: Special Sweeper By utilizing a unique and effective STAB combination in an unorthodox way (i.e. being a special attacking fighting type) and sporting two coveted abilities Luigo is able to capitalize on a predicted switch by beginning to set up, using one of its support moves, or using one of its coverage attacks. Fighting/Flying has a wide neutral and super-effective coverage that's only resisted by a few pokemon such as Zapdos, Rotom, and Emolga. The flying typing allows Luigo to come in unaffected by all entry hazards except for Stealth Rock, which its fighting typing gives it a neutrality to. The unique typing also gives it a movepool whose types are laregly unaffected by weather, but it also has access to Weather Ball and STAB Hurricane to capitalize on weather. It also has access to a few moves like Endeavor and Final Gambit which increases the number of sets it can run and make it less predictable. Luigo is very hard to deal with tactically as with it's high speed can often 2HKO it's counters if they happen to switch in on a well-predicted coverage attack. Weaknesses and resistances: 2x Electric 2x Ice 2x Psychic 2x Flying 1x Rock 1x Water 1x Fire 1x Dragon 1x Normal 1x Steel 1x Poison 1x Ghost 1/2x Dark 1/2x Fighting 1/2x Grass 1/4x Bug 0x Ground Ability: Intimidate/Sheer Force Intimidate gives Luigo a way to support its team and a way to force a switch and maybe get in a free boost. It also helps to bolster Luigo's defenses which most of the time will get 0 investment. Sheer Force when combined with a Life Orb can raise the effectiveness of Luigo's special attacks to uber levels. Stats: HP: 90 ATK: 85 DEF: 70 SPA: 105 SPD: 85 SPE: 110 BST: 545 The 110 speed mark keeps it from being outpaced by much of the unscarfed metagame. It's typing also leaves it susceptible to many of these faster pokemons STAB moves. With intimidate as an ability and a few key physical resists I made the physical defense rather low and I kept it's special bulk at only slightly above average. I wanted to make a unique pokemon who was very threatening but not unbeatable. Checks/Counters: Thundurus, Zapdos, and Emolga resist or are immune to damn near everything Luigo throws at them bar AncientPower, Dark Pulse, and Hidden Power and can hit with super effective STAB electric attacks. Gyarados and Mantine can take any unboosted attack from Luigo and either set up or hit back with STAB flying attacks. Standard special walls fall short as STAB Focus Blast OHKOs Ferrothorn, Blissey, and Tyranitar. Faster sweepers or Tanks that can hit with super effective STAB attacks will make short work of any Luigo that lacks any stat buffs or a Focus Sash and Mirror Coat (Luigo has access to Endeavor to endure an attack from a physical sweeper and Final Gambit to to dent buffed special tanks.) Moves: Level Up Whirlwind start Gust start Weather Ball 10 Aura Sphere 20 Vaccuum Wave 30 Aeroblast 40 AncientPower 50 Final Gambit 60 Air Slash 70 Hurricane 80 Recover 90 Mirror Coat 100 TM/HM Calm Mind TM4 Toxic TM6 Hidden Power TM10 Taunt TM12 Hyper Beam TM15 Light Screen TM16 Protect TM17 Safeguard TM20 Frustration TM21 Earthquake TM26 Return TM27 Brick Break TM31 Double Team TM32 Reflect TM33 Aerial Ace TM40 Facade TM42 Rest TM44 Thief TM46 Focus Blast TM52 Energy Ball TM53 Sky Drop TM58 Quash TM60 Acrobatics TM62 Pluck TM88 U-turn TM89 Substitute TM90 Rock Smash TM94 Snarl TM95 Fly HM2 Strength HM4 Tutor Magic Coat Block Earth Power Dark Pulse Snore Knock Off Roost Tail Wind Helping Hand Trick Sleep Talk Snatch Endeavor Bounce Superpower Sky Attack Sets: [spoiler] Rain Sweeper: @Life Orb Sheer Force 252 SPA/252 SPE/4 HP Timid Nature Hurricane Aura Sphere/Focus Blast Calm Mind Weather Ball/Substitute With 110 speed and access to STAB Hurricane, one of the first things this pokemon screams is rain sweeper. Though it's still weak to rain's omnipresent Thunder, a Sheer Force Life Orb boosted Hurricane is even going to hurt Pokemon that resist it. Focus Blast is more powerful and gets a boost from Life Orb, but Aura Sphere is a more reliable attack. Substitute gives the Luigo something to set up behind, but Weather Ball gives it some additional coverage. Calm Mind: @Leftovers Intimidate 252 SPA/252 SPE/4 HP Timid Nature Air Slash Aura Sphere Calm Mind Roost/Recover Switch in on a physical attacker and begin Calm Minding away. Roost in combination with Luigo's high speed will leave it with only two uncommon weaknesses (Psychic and Flying) but you'll also lose out on key resistances. Leftovers and Intimidate over Sheer Force and Life Orb to give some extra staying power and time to boost. Life Orb: @Life Orb Sheer Force 252 SPA/252 SPE/4 HP Timid Nature Air Slash/Hurricane Aura Sphere/Focus Blast Earth Power/Energy Ball/Weather Ball Dark Pulse This set stands to be killed by faster pokemon that can hit it super effectively, but offers insane power and coverage. Trick @Choice Specs/Choice Scarf Sheer Force 252 SPA/252 SPE/4HP Timid Nature Air Slash/Hurricane Aura Sphere/Focus Blast Earth Power/Energy Ball/Weather Ball/Dark Pulse Trick This set sacrifices the ability to switch coverage moves with the ability to trick a choice item onto the opponent's pokemon.[/spoiler] This pokemon also has access to a very fast taunt, final gambit, mirror coat, and endeavor. With a focus sash equipped, Luigo can utilize those last 2 moves to eliminate its normal counters. It also has access to dual screens and Tail Wind with which it can support the team. The sets listed (and level at which moves were attained) were really kind of an afterthought. Luigo has coverage moves that can hit a lot of what might counter it super effectively so everything has to be careful switching in. Flavor Text: Luigo, the Focus pokemon An ancient and willfull pokemon, Luigo have adapated to some of the most volatile environments. A highly intelligent pokemon, it's said to use its power to terrorize pokemon who live more comfortably. It is said the gusts created by some Luigo have been known to uproot trees and power lines. Link to comment
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