Allot of talk has been going on about two things in particular, Player Housing, and Guilds. Personally i can see allot of potential with these two. Similar to the Island were the Battle Tower was located in Emerald.
Create a custom zone, doesn't have to be very large at all were this would take place, as to not interfere with the canon zones. In this zone the tournament structures could be located and other community implemented things.
Now comes the guild part, or more specifically what i believe, should it be implemented, what it should entail. Imagine a Neutral guild hall which would act as a gym. This gym would have locked doors unless someone from the guild entered or was invited to. Then we would have a custom instance depending on how the guild was set up by its respective owners using the same player housing features that were in Ruby and Sapphire, only a little more in depth.
Making the whole guild system fall under the one roof, excuse the pun, and just generating different istances for the relative guild would mean allot less space would be needed to house the many guilds, should they ever make it into the game.
Just a thought, and a interesting fanon way to implement guilds.
Question
TrainerShazbot
Allot of talk has been going on about two things in particular, Player Housing, and Guilds. Personally i can see allot of potential with these two. Similar to the Island were the Battle Tower was located in Emerald.
Create a custom zone, doesn't have to be very large at all were this would take place, as to not interfere with the canon zones. In this zone the tournament structures could be located and other community implemented things.
Now comes the guild part, or more specifically what i believe, should it be implemented, what it should entail. Imagine a Neutral guild hall which would act as a gym. This gym would have locked doors unless someone from the guild entered or was invited to. Then we would have a custom instance depending on how the guild was set up by its respective owners using the same player housing features that were in Ruby and Sapphire, only a little more in depth.
Making the whole guild system fall under the one roof, excuse the pun, and just generating different istances for the relative guild would mean allot less space would be needed to house the many guilds, should they ever make it into the game.
Just a thought, and a interesting fanon way to implement guilds.
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