Ikarus Posted January 14, 2015 Author Share Posted January 14, 2015 (edited) Small Update1.14.2015 Download Ikarus' Graphics Patch v2.1 Download Ikarus Found her Moemon v2.1-1.4 Vermillion City tiles became glitched with the new update. These were fixed - the planks are a slightly darker color due to the necessity of using certain palettes (other palettes wouldn't work with PokeMMO client) Various tile errors fixed With the new update, I had to move around several tiles. As a result, additional tile errors may have occured.Please comment if there are any tile errors! Note: I updated the Ikarus Found her Moemon patch to include the girl trainer, again. Sorry if you downloaded too early! Edited January 14, 2015 by Ikarus Diano 1 Link to comment
Kamigoroshi Posted January 15, 2015 Share Posted January 15, 2015 (edited) Bug report: I've noticed that with "Ikarus found her Moemon v2.0-1.4", I couldn't access the entrance to Mt. Moon. First I thought this may be an patching error because I also used the 386 patch at that time. So I repatched that version on a clean Fire Red (U) rom as well for testing purposes... only to find that I still couldn't enter Mt. Moon. I ran the test on Visual Boy Advance M and MyBoy. I plan to test the new update as well this evening and report back. Edit: I'm back to report that the bug described above is sadly also present in the new update when patched on a clean Fire Red (U) rom. :( Edited January 15, 2015 by Kamigoroshi Link to comment
Ikarus Posted January 16, 2015 Author Share Posted January 16, 2015 (edited) Bug report: I've noticed that with "Ikarus found her Moemon v2.0-1.4", I couldn't access the entrance to Mt. Moon. First I thought this may be an patching error because I also used the 386 patch at that time. So I repatched that version on a clean Fire Red (U) rom as well for testing purposes... only to find that I still couldn't enter Mt. Moon. I ran the test on Visual Boy Advance M and MyBoy. I plan to test the new update as well this evening and report back. Edit: I'm back to report that the bug described above is sadly also present in the new update when patched on a clean Fire Red (U) rom. :( Thanks for the help! I'll check it out when I get home. Are you sure it isn't just server lag though? I find that sometimes when I enter caves, the server lags a little and I'm left in the dark for a few seconds, having to continuously push the "up arrow" to refresh the game. If you have Lu-Ho's Advanced map, you could always navigate to the tile in question and check its behavior byte. It should be 69, if my memory serves me right. If it isn't, you can just change it to 69, hit save, and then use that same rom for PokeMMO. It should then work. In the future, anytime the game suddenly turns black via a warp or something similar, you can always just mash the directional buttons, and you should technically be able to escape. This applies to tile movement errors (i.e invisible blocks) as well. Also, the newest updates are supposedly the most stable and correct version. Once uploaded, I always download the .ips myself, apply it to a clean FR rom, and run it through PokeMMO and A-map to make sure nothing crucial was messed up. Nevertheless, I'll check it out when I get home and release an update if it's an error on my end. Thanks again! Edited January 16, 2015 by Ikarus Diano 1 Link to comment
Ikarus Posted January 16, 2015 Author Share Posted January 16, 2015 Very Small Update1.15.2015 Download Ikarus' Graphics Patch v2.2Download Ikarus Found her Moemon v2.2-1.4 Fixed Cave tile warp that was missing behavior byte (thank you Kamigoroshi) Diano and Kamigoroshi 2 Link to comment
Artumus Posted January 19, 2015 Share Posted January 19, 2015 Would love to see this kind of thing in Hoenn, looks awesome in kanto. Link to comment
mtax Posted January 19, 2015 Share Posted January 19, 2015 This is great. Just great. Link to comment
RunerD Posted February 3, 2015 Share Posted February 3, 2015 I can wait to test it!!! BTW did you do the same thing with hoenn? I love it <3 its too beautiful for my eyes ;D pls do hoenn as fast as you can, OK? Link to comment
CyrusZathen Posted February 20, 2015 Share Posted February 20, 2015 Question: If i put a bunch of patch on it and put this one in does it going to work? Link to comment
Hassan Posted February 20, 2015 Share Posted February 20, 2015 Question: If i put a bunch of patch on it and put this one in does it going to work? Your rom will be corrupted if you patch it with so many things. Link to comment
CyrusZathen Posted February 20, 2015 Share Posted February 20, 2015 Thanks then i try it if not i just use old rom which still have many roms but with darkshade graphic patch ;'( Link to comment
CyrusZathen Posted February 23, 2015 Share Posted February 23, 2015 (edited) Using it no problem even tho i put bunch patch on it ^^ 1000/10 ♥♥♥♥♥♥♥♥♥♥ I was wrong it glitch so I use old graphic patch by dark shade :/ Edited February 23, 2015 by Musica no double posting. Link to comment
Ikarus Posted February 24, 2015 Author Share Posted February 24, 2015 (edited) Thanks Hassan. I'll see to edit that if I ever get the chance. You can do it yourself if you're familiar with Advanced Map. Literally find the block and change behavior to 20 (which stands for "both layers that make up the block are to be underneath the player"). Takes no more than 5 seconds lol. @CyrusZathen: Google "ips patch checker" and download the tool to check whether multiple IPS patches are compatible with one another. The only reason patches are not compatible is because the location of the patches within the roms are overlapping. If you change the pointers and move data around using a Hex editor, all the patches could be made compatible. What additional patches (barring this graphics patch and Moemon) are you using? Edited February 24, 2015 by Ikarus Link to comment
supersora Posted February 28, 2015 Share Posted February 28, 2015 Bug Report: No Overworld layout for Magicarp-tan in "Ikarus found her Moemon" (only standard female trainer) Link to comment
Hassan Posted February 28, 2015 Share Posted February 28, 2015 Check out Bond Bridge, completely bugged out. Link to comment
Gawerty Posted February 28, 2015 Share Posted February 28, 2015 I really like this patch. I downloaded it a few days ago, and barring the occasional minor bug (Which in all honesty might just be my eyes, I am a extreme nit-picker for these things) I really like it. It definitely makes the game look really cool. So Kudos to you for making this. Any idea when you may get around to hoenn? It'd be nice to see that one day. Link to comment
Ikarus Posted March 2, 2015 Author Share Posted March 2, 2015 Bug Report: No Overworld layout for Magicarp-tan in "Ikarus found her Moemon" (only standard female trainer) Ikarus patch does not include Magikarp-tan. PokeMMO uses custom overworlds, so changing the overworld will not show up in PokeMMO. I've been thinking about adding it, but only if the magikarp-tan overworld does not mess up anything else. Check out Bond Bridge, completely bugged out. Thanks! I looked into it, and it's just a movement behavior issue. If you have Advanced Map, go to the location of Bond Bridge and change the move permissions on top of the bridge from 4 (surf-able) to 0 (walk-able). It will be fixed in next update, but for now, you should be able to just surf over the bridge…lol I really like this patch. I downloaded it a few days ago, and barring the occasional minor bug (Which in all honesty might just be my eyes, I am a extreme nit-picker for these things) I really like it. It definitely makes the game look really cool. So Kudos to you for making this. Any idea when you may get around to hoenn? It'd be nice to see that one day. Thanks! I honestly tried to make a patch for Hoenn, but I strongly dislike it for several reasons: 1. I do not like the art style for Hoenn. The perspective is weird to me, overworlds look unpleasing, and the buildings/trees are just ugly imho. 2. Slightly different map tiling. Each map in Pokemon GBA roms are made of 2 tilesets. FireRed has 1 large + 1 small tileset for each map (larger for general tiles like mountains/trees/PC/Mart and smaller for specific tiles like cities/islands). Emerald uses 2 medium sized tilesets. This hinders my ability to cram a lot of mountains/trees/PC/Mart into 1 tileset. 3. More familiar with FireRed. I don't know what to say…I just like FireRed lol. As of now, the Ikarus patch is still compatible with PokeMMO, which was my intention from the start. Link to comment
Kornelio Posted March 3, 2015 Share Posted March 3, 2015 im amazed with your work! i would love to see a hoenn patch since im always in mauville or farming shards and i cant apreciate your work all the time): so plz gimme hoenn patch t_t Link to comment
hypatios Posted March 6, 2015 Share Posted March 6, 2015 Hey , I use your patch with Moemon included but I hate Magikarp-tan trainer , so how I can delete to have the normal sprite of trainer please ? Link to comment
Ikarus Posted March 7, 2015 Author Share Posted March 7, 2015 (edited) Hey , I use your patch with Moemon included but I hate Magikarp-tan trainer , so how I can delete to have the normal sprite of trainer please ? Easy: 1. Patch Ikarus Graphics Patch (NOT the Ikarus Found her Moemon) to a clean FireRed rom 2. Patch the latest Moemon Patch (from the Moemon thread) to the same rom 3. Done The patches are compatible with one another. Edited March 7, 2015 by Ikarus Link to comment
hypatios Posted March 7, 2015 Share Posted March 7, 2015 (edited) Ok , but I found a problem very ugly : [url=http://www.hostingpics.net/viewer.php?id=177162screenshot1425725605.png][/URL] An reinstallation doesn't functionned :/ Edited March 7, 2015 by hypatios Link to comment
Ikarus Posted March 7, 2015 Author Share Posted March 7, 2015 Ok , but I found a problem very ugly : An reinstallation doesn't functionned :/ As per my knowledge, it's not the Rom that's at fault, but rather PokeMMO. PokeMMO allows you to expand the viewing space of the game. If you were to load the game in GBA, it would look fine. A similar issue that highlights the difference between PokeMMO and GBA is the fact that ocean-sand tiles don't animate in PokeMMO, but do animate in GBA. Musica 1 Link to comment
CyrusZathen Posted March 9, 2015 Share Posted March 9, 2015 Just change the size of the game in setting and wella is normal hyptaios. Link to comment
Ikarus Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) Very Small Update3.20.2015 Download Ikarus' Lost Property v2.3 Download Ikarus Found her Moemon v2.3-1.4 Fixed cave warp Fixed Lavender Town warp Fixed Trainer Tower graphics Fixed Bond bridge movement permissions Edited March 21, 2015 by Ikarus Hassan 1 Link to comment
Oxyde29 Posted March 21, 2015 Share Posted March 21, 2015 (edited) Your link in a loop but gives nothing ... Nice work, I can't wait to try * - * Edit: Omg !!! Thanks, thanks & thanks ! Edited March 22, 2015 by Oxyde29 Link to comment
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