I think that both the community and staff are frustrated with the result of berry farming being implemented, but I have one idea that might please both parties.....
A 1 for 3 system (just like in the Pokemon Emerald Game)
1. Keep Saffran cashier in his place, but sell the berries for 8k not 1k and add a berry cashier in the flower mart in Rustboro. (both places would sell the berries for 5k each)
2. Players can buy 1 lum berry for 8k for example and let the free market go to work. I go into a bit more detail in comment #5.
3. I disagree with Fred on his proposal to kill berries randomly. I think we should let the berries rot slowly instead of a randomized death (uncertainty in the grind = possible frustration).
4. Lets keep both methods, but reward the people who take the time to farm.
I would like to hear viewpoints on both sides of the argument. Do you agree with me on this or do you think I have a terrible idea?
Question
Bestfriends
I think that both the community and staff are frustrated with the result of berry farming being implemented, but I have one idea that might please both parties.....
A 1 for 3 system (just like in the Pokemon Emerald Game)
1. Keep Saffran cashier in his place, but sell the berries for 8k not 1k and add a berry cashier in the flower mart in Rustboro. (both places would sell the berries for 5k each)
2. Players can buy 1 lum berry for 8k for example and let the free market go to work. I go into a bit more detail in comment #5.
3. I disagree with Fred on his proposal to kill berries randomly. I think we should let the berries rot slowly instead of a randomized death (uncertainty in the grind = possible frustration).
4. Lets keep both methods, but reward the people who take the time to farm.
I would like to hear viewpoints on both sides of the argument. Do you agree with me on this or do you think I have a terrible idea?
Edited by BestfriendsLink to comment
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