JappaWakka Posted April 26, 2016 Author Share Posted April 26, 2016 Changed the buildings of Rustboro City. All buildings now have the same style. Arimanius 1 Link to comment
Ironprox Posted April 26, 2016 Share Posted April 26, 2016 Props for updating us on every step, love it and keep it up. Link to comment
Arimanius Posted April 26, 2016 Share Posted April 26, 2016 Man keep this up, it looks so cool! We can't wait to get this Imperial and SirYurop 2 Link to comment
dumball92pies Posted April 27, 2016 Share Posted April 27, 2016 This looks awesome! I can't wait to see it get a release! Link to comment
JappaWakka Posted April 27, 2016 Author Share Posted April 27, 2016 And Lilycove City is done too! Still got a lot to go! axx, Imperial, BeebBeebImaJeep and 3 others 6 Link to comment
JappaWakka Posted April 28, 2016 Author Share Posted April 28, 2016 I've recolored the trees and bushes to make they look better with the grass. Not sure if I put it onto Dropbox yet, though. Could you people please check the cities I did on errors? It is easier to fix now than later. Kouteshi and Arimanius 2 Link to comment
Ironprox Posted April 28, 2016 Share Posted April 28, 2016 Only error I see the grass under houses in Rustboro city. Is it fixable? Link to comment
axx Posted April 28, 2016 Share Posted April 28, 2016 (edited) fortree: - border tiles are kill - there is a two tiles spot near the PC entrance without movement permissions and grass tiles top: the border tiles bottom left: the bugged tiles also not sure what you meant with the color update edit: lilycove - layering issue near the lighthouse - border tiles are kill too - the "surfable" sea starts 1 tile away from the sea tiles, in the next picture where i stand im able to call surf ill check them all in detail soon Edited April 28, 2016 by axx Arimanius and JappaWakka 2 Link to comment
JappaWakka Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) fortree: - border tiles are kill - there is a two tiles spot near the PC entrance without movement permissions and grass tiles top: the border tiles bottom left: the bugged tiles also not sure what you meant with the color update edit: lilycove - layering issue near the lighthouse - border tiles are kill too - the "surfable" sea starts 1 tile away from the sea tiles, in the next picture where i stand im able to call surf ill check them all in detail soon Thanks a lot for testing! I completely forgot the border tiles on those maps XD. Hopefully it's fixed now. I uploaded a new version with new tiles. Can you check some time if the problems have disappeared? Again, thanks for spending your time on testing this mod :D EDIT: Don't test everything yet, I found some things I have to fix :S Edited April 28, 2016 by JappaWakka Arimanius 1 Link to comment
JappaWakka Posted April 28, 2016 Author Share Posted April 28, 2016 There. Because of new tiles and me doing stuff wrong, all maps had a couple of wrong tiles. Fixed it though. You can test it now. Link to comment
axx Posted April 28, 2016 Share Posted April 28, 2016 (edited) unwalkable tiles at fortree fixed surfeable tiles at lilycove fixed layering issue at lilycove is still there and border tiles are still kill, they are the correct tiles now but the scale is weird and they move as i walk i can tell something is wrong because when you look at littleroot they are perfect fortree [spoiler] [/spoiler] lilycove [spoiler] [/spoiler] slateport [spoiler] [/spoiler] littleroot [spoiler] [/spoiler] also rusboro got no border tiles at all and now there is a layering issue in the first tile of ladders at fortree (all the ladders) edit: this was before your latest post so ill check again later Edited April 28, 2016 by axx Arimanius 1 Link to comment
JappaWakka Posted April 28, 2016 Author Share Posted April 28, 2016 I'll see what I can do tomorrow, I'm going to bed now haha Some maps did have something wrong with the border tiles, others didn't. I tried to fix the layering issue at Lilycove. Put the grass on the bottom layer instead of the top layer. Rustboro didn't have border tiles, changed that. Slateport had wrong tiles too. I don't know how the border tiles got that weird scale, though... Maybe it's gone now? I edited some new screenshots into the first post. Mossdeep City is now part of the finished maps. I also fixed the ladders in Fortree. The tiles have undergone a big change, mainly the dirt/mountain tiles. I also changed the small trees like the ones in Fortree to something a little more appealing than the previous ones. Arimanius 1 Link to comment
Astalav Posted April 29, 2016 Share Posted April 29, 2016 (edited) Fortree: Ladders are weird: [spoiler] [/spoiler] The "bridges" change after you walk over them: [spoiler] [/spoiler] also i can run completely into the Trees on the bottom: What i should be able to do: [spoiler][/spoiler] but can still walk down: [spoiler][/spoiler] Also, Im not able to go left or right on this tile(also the complete left row blocks me): [spoiler][/spoiler] It happens quite often that the tiles under trees block me, which feels really awkward... i will post a few things in one spoiler now cause Im lazy now: [spoiler] Cannot go up(get blocked by upper tile): All the tiles left from me and the tile over the boy are blocked: [/spoiler] EDIT: Actually it seems like the the bottom half of the village was "pushed one tile up", you know what i mean? Edited April 29, 2016 by Astalav Arimanius 1 Link to comment
Astalav Posted April 29, 2016 Share Posted April 29, 2016 Lilicove: Door and window need to be swapped: [spoiler][/spoiler] Arimanius and FNTCZ 2 Link to comment
awkways Posted April 30, 2016 Share Posted April 30, 2016 Hey man just wanted to say that this looks great and keep going!! I think its awesome and is coming along very nicely, but it still needs a lot of work. Go to Mossdeep by the space station, that whole area is messed up. My character dissapears most of the tiles around there. Also, pretty sure someone already mentioned this but Slateport has a whole bunch of tiles that look like you can walk on, but can't. I <3 the way it looks so far though :D Link to comment
JappaWakka Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) I found out that the problem with the bridge tiles in Fortree lies in the rom. I'm going to try to change it in the rom, but I'm not sure about the consequences of the pallette changing. I'll see what I can do. Edit: I changed the tiles as far as I could inside the rom. Since the changes to the palettes have effect on the entire rom, I'll release an .ips patch when I've done all the maps. Until then, the bridges in Fortree will stay the way they are now (when you step on them, they revert back to the old tiles). Edited May 1, 2016 by JappaWakka See "Edit:" Link to comment
JappaWakka Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) Here you go, Victory Road! I'm very happy with the result. Had to get rid of some flowers and grass tiles in favour of the map looking good. Hope you people like it! Spoiler Edit: I've seen the missing tiles under the entrance of the League, don't worry. I'll fix it. Edit again: And I've also seen all weird tiles as a result of layering issues. Fixed and uploaded. Edited May 1, 2016 by JappaWakka axx and Arimanius 2 Link to comment
JappaWakka Posted May 2, 2016 Author Share Posted May 2, 2016 Two small maps done: Oldale and Dewford. Spoiler Future changes in maps will be featured in the first post. Bug posts are still welcome :D Arimanius 1 Link to comment
Hexodious Posted May 3, 2016 Share Posted May 3, 2016 (edited) Lovin' the mod thus far, found some things on my way through you might be interested to fix up A piece of a Pokémon Center in Rustboro City suddenly appeared on the road; i'm pretty positive it wasn't there when I first entered the city though Upon entering Dewford Town, the first house got some issues going on Keep it up lad Edit: Found a few more isues in Dewford You can walk through the Gym's roofs Same thing for the house near Mr Briney Edited May 3, 2016 by Hexodious Arimanius 1 Link to comment
JappaWakka Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) 3 hours ago, Hexodious said: Lovin' the mod thus far, found some things on my way through you might be interested to fix up A piece of a Pokémon Center in Rustboro City suddenly appeared on the road; i'm pretty positive it wasn't there when I first entered the city though Upon entering Dewford Town, the first house got some issues going on Keep it up lad Edit: Found a few more isues in Dewford You can walk through the Gym's roofs Same thing for the house near Mr Briney Fixed all issues, will upload within a few minutes. Thanks for noticing :D Started working on the first couple of routes too. Edit: Maps are uploaded. Edited May 3, 2016 by JappaWakka Arimanius and Hexodious 2 Link to comment
Hexodious Posted May 4, 2016 Share Posted May 4, 2016 (edited) Found another batch, i'll post more if I come across any Dewford house's trees a bit messy just outside of the entrance; http://prntscr.com/azzxzphttp://prntscr.com/azzycu Trees sizes/misplacements http://prntscr.com/azzyna unless im drunk pretty sure the trees also moves on their own for some reason if you move your character Portion of the head disappears under the sign board at Dewford Hall http://prntscr.com/azzz72 Same goes for the sign board just outside of the Dewford entrance http://prntscr.com/azzznx Slateport City Random piece of a Pokémon Center on the ground http://prntscr.com/b00600 Fench a bit messed up next to the oceanic museum and a invisible tilehttp://prntscr.com/b00767 Invisible tile in the big market in Slateport City http://prntscr.com/b00skl More invisible tiles http://recordit.co/TLKz4zaJJchttp://prntscr.com/b00u66http://prntscr.com/b00uaf You can walk with your character under a couple of fenches near the Shipyard https://gyazo.com/8fcd197891b09722f2ab0dd718a2bd4f Edited May 4, 2016 by Hexodious Arimanius 1 Link to comment
JappaWakka Posted May 4, 2016 Author Share Posted May 4, 2016 Thanks a lot :D Fixed. I'm not sure about the border tiles in Dewford, though. I tried something but I do not yet know how it will turn out.. If it still doesn't work I'll have to come up with something different. Thanks for checking anyways. Link to comment
JappaWakka Posted May 6, 2016 Author Share Posted May 6, 2016 When I'm done creating the tilesets and revamping the maps with them, I might also make a mod with Gen 2 style tiles. How would you people feel about that? JonesMX 1 Link to comment
AFDC98 Posted May 6, 2016 Share Posted May 6, 2016 4 hours ago, JappaWakka said: When I'm done creating the tilesets and revamping the maps with them, I might also make a mod with Gen 2 style tiles. How would you people feel about that? sure, it would be really cool :D Link to comment
JappaWakka Posted May 7, 2016 Author Share Posted May 7, 2016 15 hours ago, AFDC98 said: sure, it would be really cool :D I found some OWs by -Smash in a custom gen 1/2 style, I'm going to revamp those a little bit and replace all characters of hoenn with them for that extra old school look :D Link to comment
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