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Showing content with the highest reputation on 08/05/13 in all areas

  1. [Sig] 000-386 Pokemon Sigs

    MinyBoy5 and 2 others reacted to Sonicdash for a post in a topic

    3 points
    Ok so i had the brilliant idea to make a sig for every pokemon up until gen 3. Lemme get a few things out first. 1) I will not make pokemon sigs that you request, i will go in order from 001 (bulbasaur) to 386 (deoxys) 2) My sig will be base off that pokemons main type, if it's a grass type then expect greens, if fire then red/oranges 3) I will try to keep each sig as different as possible. (the quality will also be decent but nothing special :P) 4) You can have a sig if you want, either by asking me here or via PM (i can also place additional text on it) 5) I will not alter the sig once made as i will not bother to save then in a format i can futher edit. It will be .png So that's that, feel free to take one or more if you like it :3 I hope to make at least one sig a day, hopefully more. I will post the images here: http://imgur.com/a/FvY9U#0 I will post feature sigs here: (ones i find to be good) 001- 002- 003- 004- 005- 007- 008- 009- 010- 011- Progress: 001-011 Useless info no one cares about ;-; [spoiler] -Each sig takes apx. 20-30mins to make -my personal target to finish gen 1 pokemon is by the end of august [/spoiler]
  2. Congratulations to Sammier for winning the event!
  3. Please close - RIP EV

    JSwanny and 2 others reacted to Winterbrah for a post in a topic

    3 points
    Don't miss the next episode of "When randoms talk shit."
  4. 2 points
    This is my Farfetch'd. There are many like it, but this one is mine. My Farfetch'd is my best friend. It is my life. I must master it as I must master my life. My Farfetch'd, without me, it's useless. Without my Farfetch'd, I am useless. I must fetch my Farfetch'd true. I must fetch farther than my enemy who is trying to fetch me. I must fetch him before he fetches me. I will... My Farfetch'd and I know that what counts in this journey is not the leeks we fetch, the noise of our wings, nor the farf we make. We know that it is the fetches that count. We will fetch... My Farfetch'd is human, even as I, because it is my life. Thus, I will learn it as a brother. I will learn its weaknesses, its strength, its parts, its accessories, its leeks and its wings. I will keep my farfetch'd clean and ready, even as I am clean and ready. We will become part of each other. We will... Before God, I swear this creed. My Farfetch'd and I are the defenders of my country. We are the masters of our enemy. We are the saviors of my life. So be it, until victory is America's and there is no enemy, but peace! Please, share your love of farfetch'd, my brethren.
  5. 2 points
    Because I can never find anything
  6. [VVVV] Veni Vidi Vici Vixi

    Archinix and one other reacted to Nebula for a post in a topic

    2 points
    miss u guise
  7. One Year Later

    Zsaber and one other reacted to skazord for a post in a topic

    2 points
    I remember when everyone was shitting themselves over the first level 100 non-spawned pokemon in the game. It was an Electrode owned by someone in Team Cagnazzo, whose moveset consisted of Self-Destruct, Explosion, Sonicboom and Thunder or some shit, and he just spent his days in Diglett cave, using Struggle to get to 100, while everyone was mad because Self-Destruct, Explosion and Struggle were bugged as fuck, and saying that it didn't count. Or when Spectre used a motherfucking Skarmory in a tournament, and it wasn't available to the public, by teleporting into the non-working Safari Zone, oh the shitstorms. A lot more happened back then, and the one thing I remember perfectly, was how everyone would actually know eachother and spam the shit out of global (it still wasn't the spamfest that it is today, even with no cooldown on it), just having fun in general, spamming the whole Navy Seals Pasta in global, or just lewd stories. I also remember that one first unnoficial PokeMMO teamspeak that I hosted on my PC (I still have the files for that server, if I'm not mistaken), which drew maybe 50 different people at the time, from which maybe only 10 remain or so. You can say the game was bugged as fuck, and that it wasn't even playable or fully complete, that the community was shit because it was just 4chan (lel, it was better than now), but fuck you, those were the days, we actually had fun and laughs in this game, and we'd always come back for more in the next day. Fuck all of you, it all went downhill from there. I spent a full year here, and I can't see things getting better. [spoiler]But you know what[spoiler]I wouldn't have it any other way, faggots[/spoiler][/spoiler] I fucking remember those. /v/ didn't want them and told us to go to /vp/, /vp/ didn't want us and told us to go to /vg/, /vg/ didn't want us either, so we just fucked with TF2 instead. Based Zsaber, thanks for that archive link.
  8. [Art]

    BASEDWcOwl and one other reacted to Safushio for a post in a topic

    2 points
  9. 2 points
    Check again, its 101th post. I got 100th huehue
  10. General Image/Video Thread

    ZephireZ and one other reacted to Oluthon for a post in a topic

    2 points
    The only thing I have ever agreed with Justing Bieber: spitting on Justing Bieber fans.
  11. 1 point
    [LYLE] Team KingCheerios Team Motto: "Ain't no mountain high enough" Team Tournament Motto: "JSTUD are you winning?!" Team Tournament Wins: 12 Master's Event Wins: 2 Master's Invites: 8 Invitational Championship Wins: 2 Seasonal Invites: 25 I remember
  12. Creating New Themes

    Dollynhosocafofo00 reacted to Shu for a post in a topic

    1 point
    Since release of the new theme support, I've added a couple of options to create themes in a way that doesn't require copying of entire default theme and redoing stuff inside it. Also doing this way is a safe way - themes are less likely to break or be unsupported after each update. You can use either way, but it's highly recommended that you do it as I showed in the demo theme below. Image used for the demo: http://i.imgur.com/ixd9z8f.png Entire theme demo code including explanations: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE themes PUBLIC "-//www.matthiasmann.de//TWL-Theme//EN" "http://hg.l33tlabs.org/twl/raw-file/tip/src/de/matthiasmann/twl/theme/theme.dtd"> <themes> <!-- First we need to load the default theme --> <include filename="../default/theme.xml"/> <!-- How does it work? Basically you have an option to override already existing theme blocks. You do not need to copy entire block, just the base block i.e. <theme name="some-block"> // Params you want to edit </theme> This allows you to edit single portions of theme rather than having to replace entire theme or block, allowing an option to skin gui piece by piece. This also makes your themes have less of redundant code and be more compatibile with each update. It's highly recommended that you do not copy - paste entire theme blocks because it might be less compatibile with any future updates. Currently it's not possible to replace already existing image, unless you will redefine each block using it, but you can easily import new images and replace theme blocks that are using it. --> <images file="res/test.png" format="COLOR"> <grid name="test-frame.background" weightsX="0,1,0" weightsY="0,0,1,0"> <area xywh="5,3,8,2"/> <area xywh="36,3,8,2"/> <area xywh="134,3,8,2"/> <area xywh="5,5,8,22"/> <area xywh="36,5,8,22"/> <area xywh="134,5,8,22"/> <area xywh="5,37,8,14"/> <area xywh="33,37,8,14"/> <area xywh="134,37,8,14"/> <area xywh="5,67,8,14"/> <area xywh="27,67,8,14"/> <area xywh="134,67,8,14"/> </grid> </images> <!-- --> <!-- In this example only button image would be replaced. Everything else would remain the same, text aligment, borders and font. --> <theme name="button"> <param name=""><image>button-tiny-green.*</image></param> </theme> <!-- Let's say you want to change general frame background and title font. Most of the windows in the game reference the resizableframe theme, so easiest way of doing it would be modifying part of resizableframe responsible for background and title font. All remaining params that are not defined here are used from the default theme. --> <theme name="resizableframe" allowWildcard="true"> <!-- Replace the background --> <param name="background"><image>test-frame.background</image></param> <!-- Since in this example I've used graphic that uses different layout than default, I need to fix the vertical position of the title bar. --> <param name="titleAreaTop"><int>3</int></param> <param name="titleAreaBottom"><int>18</int></param> <!-- Fixing the close button position as well --> <param name="closeButtonY"><int>5</int></param> <theme name="title" ref="label"> <!-- Replace title font --> <param name="font"><font>dejavu-bold-bevel</font></param> </theme> </theme> <!-- More complex example including children themes. So let's say you want to replace the item slot bar in hotkey when it's unlocked ( bag opened ). Theme responsible for it is hotkeybar-visible, in it's children themes there is item-slot section resposible for the slot theme: hotkeybar-visible -> content -> item-slot To just replace the image you don't need to include entire theme-block, you can only re-create the hierarchy tree and replace the parameters you want. Example here replaces the background image, font and borders. --> <theme name="hotkeybar-visible" ref="resizableframe"> <theme name="content" ref="-defaults"> <theme name="item-slot" ref="-defaults"> <param name="background"><image>chat-bubble.background</image></param> <param name="font"><font>pb-dark</font></param> <param name="border"><border>24,0,5,0</border></param> </theme> </theme> </theme> </themes> It's also worth noting that you can selectively replace the images used in /default/textures folder simply by copying them to your theme and editing in image editing software. You do NOT need to copy ALL of them, just ones you want to replace/change. I'm not locking this topic, so if you have any questions regarding creating themes I'll try to answer them when I can.
  13. Guide to Teams (Clubs)

    Utsa reacted to Deshar for a post in a topic

    1 point
    Guide to Teams Teams are a group of players under a common banner, similar to Guilds or Clans in other games.(PN) Team maximum player counts have been increased from 100 -> 150.(PN) Players will represent their Team with a tag prefixed to their character name on the overworld.(PN) Team members will now have a teal name indicator in the overworld.(PN)(Only your own team members) You can use your team roster to whisper your team members. When anyone in your Team logs on or is added to the team the Team Message appears in their chat. When anyone in your team logs off, a message is displayed in the team chat showing this. To view your Team, open the Team window using the Game Menu. (Or press G) Team rosters will now be sorted by online players. (PN) Team rosters will now also be sorted by player Teirs. (Online Boss, Online Executive, Online Commander, Online Officer, Online Member, Offline Boss, Offline Executive, Offline Commander, Offline Officer, Offline Member.) Every month, on the fourth saturday, a Team Tournament takes place for Teams to test their skill against each other. "Last Online" times for Team/Friends List windows. (PN) Gender Icons to Team/Friends List windows. (PN) Team Information is now broadcast to all online players when it is updated.(PN) Creating a Team To create a Team, open the Team window using the Game Menu.(PN) (Or press G) When you create a Team, you choose a tag. This tag is displayed next to your name, above your head, in the overworld. Example: [TAG] Name. Latin-Extended charsets enabled for Team Tags/Team Names (encompassing ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõöøùúûüýþÿ ).(PN) 16 character limit on guild names, no symbols. (No spaces/numbers/punctuation/etc.) NAME_ERROR 4 character limit on Team Tags, no symbols. (No spaces/numbers/punctuation/etc.) TAG_ERROR 2 character minimum on Team tags. (No one letter tags.) TAG_ERROR MOTD character limit 255 -> 500.(PN) Creating a Team costs 15,000 pokedollars. Added team disbanding. Once requested by the team's leader, a Team will disband after 24 hours.(PN) When you create your Team, the Team Message is set to "Your Team has been successfully created!" Using an existing Team name will give you an error. NAME_EXISTS Using an existing Tag will give you an error. TAG_EXISTS Joining a Team To join a Team you must be invited. A trainer must be online for you to invite them to the team. Joining a Team will enable a new chat channel named "Team", between you and the roster. Team chat is displayed in Red.(PN) You may only join one Team at a time per character. Different characters may join different Teams.(PN) You can have characters on the same account in the same Team if you really need to. Team Teirs There are six tiers of member in a Team: Boss, Executive, Commander, Officer, Member and Grunt.(PN) You can only have one team leader at a time. The team leader cannot leave the team. When transferring Leadership, the previous leader becomes a member. Only a Team Leader can change someones tier. Three permissions are currently available, invite members, kick members and change team message. Only Team Leaders can change permissions on members and officers. Permissions can be assigned in the Team GUI. Officers start off with the permission to invite members and change the team message. Members start off with no permissions. Anyone with the permission to kick members can kick both officers and members. Red = Important (PN) = Patch Note. I had a few questions on teams so I decided I'd find out for myself and post my findings here. I added the patch notes in to complete the list. If you find anything else, please state your finding so I can add it to the list. Updated: 22/08/14 Images Updated: 18/08/2019
  14. Achievement Points

    aftershocker reacted to Oluthon for a post in a topic

    1 point
    Here is my idea, well....actually, an idea I first saw in Guild Wars, then World of Warcraft. Achievement Points for various feats completed (they are called many things in many games). Here are some examples: [spoiler] "I choose you!" (Received a starter Pokemon from Professor Oak) "Monster in my pocket." (Caught your first Wild Pokemon) "I'm the CHAMP...oh, wait..." (Beat the Elite Four) "NOW I'm the Champ!" (Beat your Rival at Indigo Plateau) "Time is money, friend!" (1 million Pokedollars earned over the character's 'lifetime') "My apartment smells of rich mahogany." (500 achievement points) "I have many leather bound books..." (1.000 achievement points) "It's over 9,000!" (obtain more than 9.000 achievement points) "I didn't even have to use the sprinklers!!!" (Defeat Brock) "Pulling an all nighter. Or two." (1000+ hours on a single character) "Gotta Catch 'Em All?" (Caught 151 Pokemon) "Gotta Catch 'Em All?...again." (Caught 251 Pokemon) "Gotta Catch 'Em All?...a third time." (Caught 386 Pokemon) "FINALLY!" (Hatch your first Egg) "I knew it wasn't Mew!" (Found the Lava Cookie by the SS Anne) [/spoiler] These would be purely "cosmetic" and NOT able to be used for anything that would in any way benefit you in PVP or PVE. Maybe some vanity items or titles would be tied to the completion of (a) certain, difficult achievement(s).Not trading the points in for things. Simply for bragging rights and something to do outside of preparing for the next tourney or whatever. Please be aware of the fact that the preceding list of possible Achievements would NOT be the final list. Just a small list of what I thought of, or remembered from some other game. The list could be 10,000 times larger! Be sure to "Like this" if you support it! Thanks!
  15. 1 point
    I am not going to write a long story here. Taunt CAN be, one of the most useful (if not the useful) ways to deal with stall. And we all know right now, we need more ways to deal with stall. Well, what's wrong with Taunt in this gen? It simply SUCKS, it only lasts two turn, including the turn you use it. So essentially, one turn. THANK YOU GEN 3. Taunt in gen 5 (I will not ask for the gen 4 mechanic cauz dat shit is just OP), lasts three turns, it may seem small but that one extra turn helps ALOT and can actually force switches. Unlike with the taunt mechanics we have right now. We can actually switch out now and Taunt would still be in effect. We all know this is PokeMMO right? This is not gen 3 Pokémon FR/LG on our cartridge, we have gen 3-5 egg moves and tutors. Our meta will be different anyway so, why not give us a better competitive experience? Please give us more ways to deal with stall. [spoiler]Gen 4 taunt is fine too, BY ALL MEANS[/spoiler]
  16. Battle Of The Tiers

    icegravity reacted to Archinix for a post in a topic

    1 point
    Summary: Contestants get to put their skills of both tiers to the test. How it works: The first bracket (Winners Bracket) is UU and the Losers Bracket is OU. Details: 32 Players 32 Reserves Double Elimination 6v6 Level 50 Date & Time: Date: Saturday 10th August Time: 7:00PM EDT Check-in will start 10 minutes prior to the event starting time. Registration Date: Date: Thursday 25th July Time: 6:00 PM EDT Bracket Reserves: [spoiler]Brah Goldeneyes Felixx Exclaim Flexxo MOROZOV SIngedJunior Robpokegod CamSandiego JSTUD KingBowser uMadBrah TheFireLion KeiraFun TheBloo eggroll Rigamorty Silentzz Misfire fredrichnietze ChrisChris maddestmonkey sarcyone DopestDope etfedtmove wiilburrr govictory BrianShine Fishtickles Plague Boutet Pokennon GymLeaderGreen[/spoiler] **Thread will be unlocked the day of registration, no sign-ups will be taken until 6 PM EDT. Banned from UU Bracket [spoiler]Aerodactyl Alakazam Arcanine Blissey Breloom Chansey Charizard Crobat Dugtrio Dusclops Electrode Exeggutor Gengar Gyarados Heracross Houndoom Jolteon Jynx Kangaskhan Kingdra Lapras Ludicolo Machamp Magneton Marowak Salamence Scizor Skarmory Slaking Slowbro Slowking Snorlax Starmie Tauros Umbreon Ursaring Vaporeon Venusaur Weezing[/spoiler] Banned Berrys: Enigma Berry Pokemon Banned from both Brackets: Wobbuffet Maximum of 2 IGNs per forum account. Location: Silph Co, Channel 7 Clauses: Sleep/OHKO/Pristine/Species/Hax Item/Evasion/Bag Item/Time/Self KO Prizes: 1st: Shiny Staryu 2nd: 500 RP Hat ____________________________________________________ Host: Archinix Referees: Elkaroo, Xand, Fabel, CipherWeston The Discussion Thread can be found here: https://forums.pokemmo.eu/index.php?/topic/27457-pokemmo-event-discussion-battle-of-the-tiers/
  17. This thread has been created for discussion and feedback on Fabel's Quacking Questions. I (Fabel) will be hosting this event, and if you have any questions or concerns, you can state them here, or in a PM to myself.
  18. [Art]

    Soothe reacted to Safushio for a post in a topic

    1 point
    >[Art] Marley what the fuck.
  19. [CMjr] The Cobalt Knights

    Hol reacted to Vorred for a post in a topic

    1 point
    its about time .-. but ty, its great [spoiler][/spoiler]
  20. [Implemented]A search bar in my pc

    UberTrev reacted to heyimacrab for a post in a topic

    1 point
    name is good enough my box is a piece of shit box Alot of paris get in there idk how, i never even catched him. Nobody uses that shit
  21. Laidback Zone

    AzizFTW reacted to XelaKebert for a post in a topic

    1 point
    RIP Forums, you were always shit, but you were my special shit.
  22. One Year Later

    kloneman reacted to Plague for a post in a topic

    1 point
    >tfw never got to experience august but had to experience the flood of reddit/youtube/etc anyways
  23. 1 point
    This would be fantastic. It would be a nice start to just be able to search for a specific pokemon. You could also imagine implementing an advanced search for a specific level or nature of the pokemon. This would help out a lot for people with unorganized boxes.
  24. [Denied]Mute Button for Music

    edIRL reacted to Lancia for a post in a topic

    1 point
    Not going to lie this doesn't make any sense... at all...
  25. [Sig] 000-386 Pokemon Sigs

    justicewhale reacted to Sakura for a post in a topic

    1 point
    These look amazing! Looking forward to seeing them finished i particularly like the Ivysaur one, it's looks fluffy and cuddly XD
  26. 100th post I win!
  27. Laidback Zone

    CipherWeston reacted to kloneman for a post in a topic

    1 point
    Quesoman, I found your family.
  28. I have a feeling this thread is going to get trashed... but it really shouldn't. Neat looking game! The animations in it are really well done! Since we are talking about kick-ass indie pokemon games, I thought this is pretty neat... it plays really well too! https://www.youtube.com/watch?v=Jf0SpZz4Glc
  29. [Poem] I wrote a poem about Farfetch'd

    Noad reacted to TheBloo for a post in a topic

    1 point
    Ah another kid who understands how strong farfetchd is. I'd use my farfetchd more often but there's not a lot of uber tourneys
  30. 1 point
    Put this in Actual Quotes:
  31. [VVVV] Veni Vidi Vici Vixi

    Archinix reacted to Smoki for a post in a topic

    1 point
    Im not home and this laptop is too shitty to run photoshop
  32. [VVVV] Veni Vidi Vici Vixi

    Archinix reacted to Smoki for a post in a topic

    1 point
    fk I just wanna breed some pokes
  33. General Image/Video Thread

    Misfire33 reacted to RedTalon for a post in a topic

    1 point
    I made this myself
  34. Once upon a time, I tried to log into Pokemmo. and some cum stain has ruined it for everyone. END.
  35. General Image/Video Thread

    Bimps1002 reacted to iSmashbro for a post in a topic

    1 point
  36. General Music Thread

    Misfire33 reacted to XelaKebert for a post in a topic

    1 point
    Oh yeah, been looking forward to this one and really looking forward to Volume 2 in the fall. [spoiler] Yes, double album awesomeness. [/spoiler]
  37. [VVVV] Veni Vidi Vici Vixi

    Archinix reacted to Smoki for a post in a topic

    1 point
    So people can pm me mostly. Also so I can have a signature and a profile. Forgot about name change Lana Del Rey (makes OK music,) fuuu.
  38. i think that before you beat the elite four, there should be no cooldown or a shorter one.
  39. 1 point
    I totally approve* this Pokemon handhelds never felt like the world moved, with this being multiplayer, it does, but I feel seasons/wheater would add that feeling even more.
  40. [GUI] Venomoth Purple Edition

    butterspread reacted to hannahtaylor for a post in a topic

    1 point
    Purple is my favourite colour :)
  41. Changelog: 25/06/2013

    PrinceShawn reacted to Shu for a post in a topic

    1 point
    FeaturesInitial PvP Matchmaking is now available on the upper levels of every Pokécenter.Players may speak with the center NPC to queue up for an automated PvP match. New rounds start every 2 minutes for each game mode type. Current game modes are:Single/Double Battle lvl 50 Single/Double Battle lvl 100 Single/Double Battle Auto-level. Single Battle rules:Players are automatically matched based on party size. You will always encounter someone with your party size. Players who enter into the lvl 50 signups will be required to use lvl 50s. Players who enter into the lvl 100 signups will be required to use lvl 100s. Players who enter into Auto-level signups will be automatically matched to someone who is in their approximate level range. Double Battle rules:Party sizes are limited to: 2v2, 4v4, 6v6. All other Single Battle rules apply to Double Battles. The Daycares in Route 5 and Four Island are now open for business.Breeding is now available via the Four Island daycare. Further details about breeding mechanics may be found at https://forums.pokemmo.eu/index.php?/topic/24665-pokemmo-breeding-mechanics-2562013-release/ Initial Day/Night spawn implementations. The sound engine has been reworked:GBA audio under the "Music" sound channel will be output in MIDI format by default. All MIDI sounds are played by the Host OS's default MIDI device (usually the sound card). MIDI sound quality is directly related to the host OS's sound synthesizer. Sound quality may vary from system to system and may improve with updated drivers. A Mystery Box has been added to the Celadon Prize Corner as a reward for gamblers. Players may now use the in-game Support Request system to directly report things to Game Masters, report issues, and request support for various issues.The Support Request function is available via the in-game Menu. Players may only have 1 Support Request active at any given time. Support Requests will be cancelled if the player's client closes. Held Items: Quick Claw Abilities: Truant, Intimidate, Oblivious, Wonder Guard, Shadow Tag, Arena Trap, Magnet Pull, Natural Cure, Static, Run Away GUIThe default theme has been updated. PC Box refinement:PC Boxes will now have a maximum of 60 slots assigned to each box. Total boxes has been reduced to 7. Levels will now be displayed in the PC Deposit Box's summary. A brief description will now be displayed on hovering over a slot in the PC box. This includes Levels, Held Items, Learned Moves and Natures. Shinies will now display a Star image in the PC box. Added two options to the PC Box's right-click menu: Players may now select between either "Summary" "Move to" (other box) and "Release" when right clicking on a slot. Added shortcuts for PC Box <-> Party Frame interaction:Ctrl + Left Click = Move to first free Party/PC slot. Shift + Left Click = "Move to PC Box" tab popup. Shift + Ctrl + Left Click = Release popup. Party frame refinement:Health bars will now be shown instead of changing background colors. Added options to change the Party frame to either be horizontal or vertical, and to lock in place. Summary refinement:Shinies will now have a Star symbol next to their icon. Added a " To Next Lv. XP" indicator. Held items will now show their icons. Added an Information tab. Ability descriptions will now be displayed below the Ability listing. Dex refinement:All possible TM/HM moves are now shown in the Moves tab. Added a Base Stats tab. Battle frame refinement:An indicator icon will now show if an entry exists in the Dex. The Switch dialogue will now show status ailments and current HP. The HP Bar will now change colors depending on current HP. Updated the Trade Window GUI to be more explicit as to what you are trading for:Held Item icons are now uniquely identifiable and displayed at full size next to icon sprites. Added tooltips to help players understand various GUI elements in the trade window. Added another confirmation dialogue so that you can see exactly what you are trading for. Added an option to display variable amounts of chat messages:LOW: A maximum of 100 chat messages will be shown. MEDIUM: A maximum of 250 chat messages will be shown. Default. HIGH: A maximum of 1000 chat messages will be shown. Updated certain player character sprites:East/West sprite animations have been updated to play more smoothly. All hairstyles have been updated to coincide better with HG/SS art styles. DS-style Overworld NPC Sprites are now available if a DS rom is loaded. Players may toggle this on or off in the Settings menu. Left Mouse Button clicks will now continue the 'Await Key Press In Battle' function. Player names may now be copied to the clipboard via Ctrl+Left Clicking in chat. Egg Species will now be shown in the Egg Summary dialogue. Added an option to play a notification sound when the Battle request window prompts. Default off. Adjusted text in Trade / Duel Request windows to be more explicit as to what you are agreeing / denying. Added OSX keybindings for certain actions (copy/paste/etc.) Added a message popup for when items are used out-of-battle. Added a message popup for when a new entry is added to the 'Dex. Added an error message when a user attempts to catch while their Party/PC are both full. Added Fishing Pole animations. Added ability activation messages to these previously implemented abilities: Sturdy, Speed Boost, Damp, Limber, Insomnia, Vital Spirit, Immunity, Flash Fire, Volt Absorb, Water Absorb, Own Tempo, Levitate, Water Veil, Sound Proof, Rain Dish, Liquid Ooze Bug FixesVarious Client Optimizations:Fixed several GPU Memory leaks. Fixed CPU usage spikes when loading a new map. Reduced WorldMap render times by 30%. Reduced avg CPU load by 25%. Fixed performance issues related to Front/Back battle sprites. Fixed performance issues with NPC Dialogues when interacting with an NPC so that they play correctly at low client FPS. Fixed performance issues with EXP bar animation so that it plays correctly at low client FPS. Fixed performance issues with DS Follower Sprites. Also introduced an option to use legacy follower sprite loading, "Preload Follower Sprites", which may reduce CPU spikes for extremely old computers. Added a "Render Overworld While in Battle" option in the Client. Players who toggle this off will not render other players' overworld sprites while they are in a battle (reducing CPU load). It is highly recommended that users with old computers toggle this option off. Fixed a bug where the Town Map overworld sprite would not be displayed correctly. Fixed a rare crash. Fixed a bug where RAGE would continue to build when the caster fainted. Fixed a bug where LOCK-ON and MINDREADER would not work with 1HKO skills. Fixed a bug where PETAL DANCE's duration would be 4 turns instead of the intended 2-3. Fixed a bug where METRONOME/SLEEP TALK/MIRROR MOVE-type skills would cause more PP usage than intended if they cast a skill the caster already knew. Fixed a bug where battle backgrounds indoors would use the Grass-type battle background. Fixed a bug where, if a player pressed the "B" button multiple times during the evolution animation, multiple dialogue boxes would be generated to cancel the evolution (although only the first one would be effectual). Fixed a bug where players could move during the Evolution animation, causing problems like having an inability to evolve until they restarted the client. Fixed a bug where multi-hit moves which resulted in confusion (THRASH, PETAL DANCE, OUTRAGE) would cause the caster to be confused if they had the ability Own Tempo. Fixed a bug where berries could result in confusion even if the user had the ability Own Tempo. Fixed tile animations for Electric Gate in 3rd Gym, Steam in Mt. Ember and a few miscellaneous water animations. Fixed a bug where tile animations would go out of sync if they were in different maps. Fixed a bug where the player sprite would not be rendered correctly if they attempted to surf into an NPC. Fixed a bug where SKETCH could learn STRUGGLE. Fixed a bug where SAFEGUARD would not prevent the Confusion status ailment. Fixed a bug where the Move Relearner would not allow a player to replace an empty skill slot. Fixed the camera location when on a bike. Fixed a bug where Current HP would not be updated on Level Up to match Max HP gains. Fixed Unown placements in several maps in the Tanoby Keys. Fixed a bug where EV-Reducing berries would give Happiness even if no EVs were reduced. Fixed a bug where certain battle messages would display 'UnableToFindName' under certain circumstances. Fixed a crash issue with battles. Fixed a bug where status ailment icons would not show up properly for wild encounters under certain circumstances. Fixed a bug where status ailment icons would overlap the target's name. Fixed a bug where the party frame would be updated before the catch animation was completed, if a catch was successful. Fixed a bug where catch scripts would not show the correct Box # that a successful catch was deposited into. Fixed a bug where mugshots in spectator mode would show the spectator instead of the trainers being watched. Fixed a bug where Multihit messages would trigger even if the move was not effective / evaded / etc. Fixed a bug where PERSIM BERRY would not cure confusion if used directly from the player's Bag. Fixed a bug where confusion removing items would not broadcast the correct message saying that the user was no longer confused. Fixed a bug where certain items would not broadcast their usage if they didn't have a secondary effect. Fixed a bug where FUTURE SIGHT would consume 2 PP instead of the intended 1 PP. Fixed a bug where AIR LOCK's ability description would not show correctly. Fixed a bug where STRUGGLE would not be able to be used if the caster was affected by DISABLE. Fixed a bug where SAFEGUARD would not broadcast its message correctly under certain circumstances. Fixed a bug where ROLLOUT would continue even if the caster missed. Fixed a bug where the DAMP ability would not prevent self-destructions correctly in Double Battles. Fixed a bug where skills would show as useable even if they had no PP under certain circumstances. Fixed a bug where FACADE would not be boosted by the Badly Poisoned status ailment. Fixed text wrapping in the Move Relearner dialogue box. Fixed a bug where the Move Relearner dialogue could not be navigated by keybinds. Fixed a bug where SLEEP TALK could not call SHADOW BALL and could call ASSIST. Fixed a bug where players could have an invalid party due to PC swaps with Eggs. Fixed a bug where, if a player logged in while facing an unwalkable tile, and that player walked into said unwalkable tile, the animation for the walk animation would play at a very high speed. Fixed animation speeds when walking into a wall while on Bikes under certain circumstances. Fixed a bug where Speed ties would always result in the first Team ID going first. Fixed a bug where users could Block themselves (although this would have no effect). Fixed a bug where certain custom items could not appear on the Hotkey bar. Fixed a bug where PROTECT/DETECT would always fail once after it was used. PROTECT/DETECT will now properly abide by its decaying formula. Fixed a bug where ENDURE would always fail once after it was used. ENDURE will now properly abide by its decaying formula. Fixed a bug which could cause MIRROR MOVE to fail 100% of the time. Fixed a bug where MIRROR MOVE would always fail if the caster outsped the other team, instead of using the move in the previous turn. Fixed a bug which could cause the "End battle due to AFK" button to not appear if the opponent went AFK during Pokémon selection after incurring a faint. Fixed a bug where the "End battle due to AFK" button would not be functional if the opponent went AFK during Pokémon selection after incurring a faint. Fixed a bug where the "Waiting for player(s) actions.." dialogue would not appear while waiting for the PvP opponent to select a Pokémon after fainting. Fixed a bug where, if a Pokémon leveled up using a RARE CANDY, and the Pokémon could learn more than 1 move at that level, the player would only be prompted to learn 1 move. Fixed a bug where, if the Damp ability was triggered, it would sometimes display multiple failure messages. Fixed a bug where ANCIENTPOWER would buff the target instead of the caster under certain circumstances. Fixed a bug where HIDDEN POWER types would not be correctly boosted by the Overgrow, Blaze, Torrent and Swarm abilities. Fixed target redirections for the Lightning Rod ability. Fixed a bug where themes could not be reloaded while in-battle. OtherThe AFK timer will no longer affect users of Spectator Mode. The Bag GUI will no longer be accessible while in a battle. Disobedience will now occur 100% of the time if the trainer does not meet the badge requirements. LWJGL binaries have been updated to v2.9.0:Fixes issues with OSX JAWT input errors on startup using Java 7. Support for OSX 10.3 & OSX 10.4 has been removed. Please upgrade to OSX 10.5+ Players will no longer gain Happiness from certain scripted events. Language filters will no longer apply to /w and /team chat channels. Spectating a battle will no longer show the Battle Start animations. The "Enter" key will no longer trigger buttons in battle mode. STRUGGLE will now abide by Generation 4 mechanics, dealing recoil damage equivalent to 25% of Maximum HP every cast. GameCorner prizes may no longer spawn with held items. Trade restrictions on HITMONLEE / HITMONCHAN have been removed. Trade restrictions on Starters have been reduced to lvl 25. Overworld Legendary sprites have been removed. The "Flash Fire" Ability will now properly abide by Generation 3 mechanics. NotesThe ability "Intimidate" was previously implemented in the 13/11/2012 Update, but was disabled due to a client crash. It has been re-implemented. The ability "Shadow Tag" will abide by Generation 4 mechanics, allowing switching against other Pokémon with the ability Shadow Tag. Bag Item usage has been disabled in Matchmaking. Terms of Service The PokeMMO Terms of Service has been updated with the following inclusions: [spoiler] Username Policies: Privacy Policy: Additionally, the following changes took place:Fixed punctuation and formatting in various areas of the Terms of Service. Adjusted some terms in the Terms of Service document so that they more accurately reflect other documents. Adjusted the minimum age of valid registration so that users under the age of 13 are no longer valid. Children under the age of legal capacity in their country of residence, but above the age of 13, are required to have their Parent/Guardian's permission to accept the Terms of Service. [/spoiler] All users will be required to accept the updated PokeMMO Terms of Service in order to continue using our Services. Acknowledgements We would like to specially thank Bregalad of romhacking.net. PokeMMO uses modified portions of GbaMusRiper, created by Bregalad and released to the public domain on August 14th, 2012.
  42. Elite Four Cooldown Timer

    hezeusthewizard reacted to GingerTim for a post in a topic

    1 point
    I think it would be convenient if the lady blocking the elite four would say how much time is left on the cooldown timer before I can face them again. So the lady could say something to the effect of "I am so sorry, but you've wasted your time coming here. Lorelei of the ELite Four is absent, you see,[b] and she won't be back for another XX:XX:XX hours[/b]. As a result, the Pokemon League is closed for the time being" I don't know about anyone else, but I never remember what time I face the Elite Four..

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