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Huargensy

Tier Council
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Everything posted by Huargensy

  1. I think that would only give way to people who abuse it and always select the low-elo search engine, I would not be surprised to see people in the top 100 based on always using the low-elo search engine
  2. That's my point of view.I'm against ban garchomp, but I feel like I should have a nerf
  3. Garchomp SD es un problema, desde el buen tamaño que tiene para impulsar a muchos Pokémon, hasta la escritura que tiene con una baya de yache. Daré mis razones por las cuales la danza de la espada es un problema con algunos cálculos. Primero diré tus 2 counter más estables Umbreon y mandibuzz, ambos pueden entrar antes de un +2 y rematar garchomp con juego sucio (+2 252 Atk Umbreon Foul Play vs 0 HP / 0 Def Garchomp: 169-201 (92.3 - 109.8%) - 56.3% de probabilidad de OHKO) Hay una probabilidad de aguantar, por lo que no es tan estable umbreon, mandibuzz rocky helmet si asegura el ko Procedamos con otras paredes. Cofagrigus : +2 252 Atk Garchomp Earthquake vs 252 HP / 252+ Def Cofagrigus: 96-114 (58.1 - 69%) - 2HKO garantizado después de la recuperación de Leftovers Vemos que se puede hacer algo, aguanta la danza se vuelve niebla, y surge el problema si es el conjunto de danza de espada sustituto (que es muy común) se procederá a un juego mental 50/50 en el que cofagrigus debe decidir si desea ir w-o-w o golpear una bola de sombra para romper el sustituto (el hex no rompe el sustituto) una mala predicción y sería una caída para cofagrigus Hippowdon +2 252 Atk Garchomp Earthquake frente a 252 HP / 248+ Def Hippowdon: 111-132 (51.6 - 61.3%) - 2HKO garantizado Con hippowdon es un caso diferente, mantiene la eq en +2 pero el problema es verse obligado a usar rugido para sacarlo de la caja, jugando algo aleatorio, ya que puede entrar un mon que lo obliga a cambiar y por lo tanto no puede recuperarse, el punto es que hipowdon debilitado solo significará que el otro garchomp de entrada volverá a entrar y acabará con el hipopótamo, enfatizo que el colmillo de hielo no lo convierte en ko, así que es una mala idea (8 Atk Hippowdon Ice Fang vs 0 HP / 0 Def Garchomp: 116-140 (63.3 - 76.5%) - garantizado 2HKO) Ferrothorn +2 252 Atk Garchomp Earthquake vs 252 HP / 252+ Def Ferrothorn: 102-121 (56.3 - 66.8%) - 2HKO garantizado después de la recuperación de Leftovers Este sin mas que decir cae de 2 eq y gyroball no lo derriba Gliscor * +2252 Atk Garchomp Dragon Claw vs 244 HP / 252+ Def Gliscor: 85-102 (46.9 - 56.3%) - 80.9% de probabilidad de 2HKO Con gliscor es un porcentaje de 2 golpes con garra de dragón a +2 por cierto, la defensa completa no se usa casi para tomar evs en velocidad, pero es para calcular, pero no se puede bajar, (0 Atk Gliscor Ice Fang vs .0 HP / 0 Def Garchomp: 104-124 (56.8 - 67.7%) - 2HKO garantizado) o contar 2 golpes de casco rocoso es matar, la otra opción es posar spam y debilitarlo con casco rocoso es una opción, así que esta se merece una mención de honor (La forma de descargarlo es muy concreta, sí.) Si el garchomp ve eso y va otro SD, es hora de rezar Skarmory * este si puede manejar la danza de la espada sub garchomp. Milotic +2252 Atk Garchomp Earthquake vs 252 HP / 220+ Def Marvel Scale Milotic: 100-118 (49.5 - 58.4%) - 2HKO garantizado después del daño por quemaduras Milotic full defense falls from 2 earthquakes, in addition to the fact that ice beam is not guaranteed to kill him, only 6% (0 SpA Milotic Ice Beam vs. 0 HP / 4 SpD Garchomp: 156-184 (85.2 - 100.5%) - 6.3% chance to OHKO) Now I will proceed with the revenge killers, taking into account the yache berry Jolteon: 252 SpA Choice Specs Jolteon Hidden Power Ice vs. 0 HP / 4 SpD Yache Berry Garchomp: 104-124 (56.8 - 67.7%) -- guaranteed 2HKO Infernape: 252 Atk Choice Band Infernape Close Combat vs. 0 HP / 0 Def Garchomp: 138-163 (75.4 - 89%) -- guaranteed 2HKO Mienshao*: 252 Atk Choice Band Mienshao High Jump Kick vs. 0 HP / 0 Def Garchomp: 169-199 (92.3 - 108.7%) -- 56.3% chance to OHKO * Honorary mention because it has a probability of more than 50 to lower it Starmie*: 252 SpA Life Orb Starmie Ice Beam vs. 0 HP / 4 SpD Yache Berry Garchomp: 127-151 (69.3 - 82.5%) -- guaranteed 2HKO *This does not fall from an earthquake until a certain part of the check is excellent Salamence and Hydreigon* *these 2 if you download them from draco meteor scarf Psdt: I would put the priorities but it is already a lot of text, I will only say that neither mamoswine cb eliminates it (252+ Atk Choice Band Mamoswine Ice Shard vs. 0 HP / 0 Def Yache Berry Garchomp: 116-140 (63.3 - 76.5%) - guaranteed 2HKO)
  4. We all agree that garchomp is the most important and centralizing pokemon in OU. From my point of view it is high that if you need a nerf (I would write my reasons but writing long texts on a cell phone is tedious) maybe not a ban, maybe take away sword dance, at least it would still have the function of being able to cut volt turn and be Revenge killer of some threats like hydreigon (also the mixed one would be used more) but in the end it is my opinion, just as I have that perspective, others have a contrary perspective, so the voting for players is fine for situations like this I think they rushed with the ban, on the other hand that OU final was more of a joke, I think it shouldn't be taken into account for a garchomp argument
  5. Let's see, I'm not going to talk about the garchomp ban or anything, but if for future bans and similar things, as Julián said in things that do not mery quick ban, they should make a vote made by the players with the Best elo and a percentage of Víctor y greater than 75%, so as not to let any inexperienced person give a vote, on the case, why are inactive players members of TC? I think outside of the ban of garchomp or some other, TC members should be active members who are attentive to the change and gameplay of the current meta. I use a translator so sorry if some things cannot be understood.
  6. +2 252 Atk Drapion Aqua Tail vs. 252 HP / 0 Def Solid Rock Rhyperior: 192-228 (86.4 - 102.7%) -- Kill rhyperior with 1 layer of spikes
  7. Good, I have a problem the pvp window is 12 seconds late, to do any action, is it a bug or why is it happening to me? I didn't before, thanks
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