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Kite

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Everything posted by Kite

  1. I have explained why I disagreed. Just cause you don't accept it doesn't mean it isn't an explanation. Also I never stated you did, I stated that you acted like you did, big difference m8.
  2. The only reason that this was suggested was cause the OP screwed up when they were breeding and acting as if their comp is useless cause it isn't in the right pokeball. That is a big enough flag to reject an idea cause the devs shouldn't waste their time creating this cause someone screwed up. The devs are not here to fix mistakes made by players. But please keep being disrespectful :)
  3. I never said anything about a game's economy. And you say I'm ignorant. Quite ironic lol.
  4. Let's be real, you should be paying attention to what pokeball you're using. If you mess up it shouldn't be the devs to make a fix so you can fix it. The pokeball doesn't change performance and the OP makes it sound like your comp is unusable.
  5. Honestly, pokeballs are only cosmetic. It'd be one thing if a pokeball gave stats to your pokemon. But that isn't the case. If you messed up, you should live with the consequences.
  6. Or the devs feel its better that we find out ourselves so that we the players make guides or update them.
  7. Gen 6 Learnset I was bamboozled :x Guess Gen 7 lol
  8. Provide an English Translation when posting in the Forums.
  9. I'm down for this, it would help when farming for breeders :D
  10. 1 - Wasting server resources...how about its not wasting server resources when the servers are designed for it? Otherwise you couldn't have alts using the same E-Mail or the Devs would have rules against alts. 2 - The game already has exposure this game is roughly 5-6 years old. I'm pretty sure every pokemon fan has heard of this game. 3 - NPC Rematches are comparable to restarting a region from scratch cause guess what you have to face them all over again. 4 - Obviously I have when I have been telling you we can already do these things through other means. You're not selling your suggestion. You haven't given it a reason for it to be needed. That is the issue. 5 - Something to do? Again Alt Runs is something you can do, or rematch NPCs. Sorry this doesn't offer new content. 6 - You don't know the server situation so this isn't really an argument for the server. 7 - So why would you want someone to go on your account to speed run through it? 8 - There is nothing for a speed runner to gain on PokeMMO since the goal of speed running is completing the game the fastest which means setting world records. Which can only be done by the cartridge version of the game. Try again Xatu. You're not convincing anyone that your suggestion is needed or good.
  11. Because it forces you to rush which shouldn't happen. In fact if it was timed I wouldn't bother with them cause Legendary Dungeons would not be worth it. I also already explained why dungeons should be completed by everyone. It isn't a race to the end to get your HA pokemons or even a legendary pokemon. There is absolutely no reason to rush.
  12. A time limit however doesn't make anything feel big or difficult. It just adds an annoyance factor, which again Dungeons should be able to be completed free from time limits.
  13. Why simple, imagine for a second if you have unlimited runs. Enter a Legendary Dungeon obtain a Legendary pokemon say Latias. Say the dungeon takes you 20 minutes to complete (being generous) then if you're able to catch Latias each time, then you would in a 2 hour window you would have 10 Latias + who knows what else from those runs which would and could ruin the economy. Making it 1 attempt each day makes players think which Legendary Dungeon would suit them best. Lets say there is 6 Legendary Dungeons to start off with and in each dungeon is only 1 Legendary in the final Room. Say the Legendary Dungeons have a Latias Dungeon, a Latios Dungeon, a Suicune Dungeon, a Thunderous dungeon, a Landorous dugeon, and a Zapdos dungeon with each of those dungeons with their own hordes that are unique to each other. This will encourage trading with people even more or utilizing the GTL even more. But you want Bigger Dungeons which is fine, but yet you want to place a Time Limit on them? You would spend more time traveling using up the Time Limit than actually going for the end game goal of said dungeon which is to be completed. The size doesn't matter all that much as long as it performs its function well. And with a Time Limit placed a bigger dungeon won't perform its function as well as it could. What if a dungeon was excessively big? For example, it would take you 10 minutes to get across the room obviously a dungeon that big is really absurd.
  14. If a good team is in a dungeon, then they should be rewarded with all the prizes. If a person can get all the prizes they should be able to. There is nothing wrong with that. Now what is wrong is if EVERYONE is able to get all the prizes all the time. This shows that the dungeon is weak and needs to be re balanced since it would be considered "too easy". Obviously over time when we can obtain "Legendary Pokemon" the dungeons will get easier which is inevitable. (I know I keep comparing WoW to PokeMMO but in this case what most people are used to is something like WoW's dungeon system at least I am) Dungeons in WoW have Trash Mobs and Bosses. The Bosses give loot when they are killed that you can obtain that is say an upgrade. You do not have a time limit of completing the dungeon cause they are meant to be completed as should Legendary Dungeons. Say you enter a Dungeon in WoW. Say there is 5 groups of Trash Mobs in each room between bosses. Then 1 group in front of the bosses. There is 4 Bosses. You have 10 minutes to finish the dungeon. On average you will end up (depending on the group of course) using about 2 minutes clearing a room of Mobs just enough mobs to get to the next room safely. Then Spend about 30 seconds to clear a group of mobs in the boss. Then you'd end up spending 3-5 minutes killing a boss. You already used up half your time just dealing with 1 boss. Especially when the gear you need for an upgrade is an item that drops from the 3rd or even the 4th boss. It would just frustrate players more. This is just with your idea of a time limit of what would happen. This is especially true when no one knows where to go in the dungeon when its a custom map in PokeMMO. Now lets say from 8 AM Server Time (not Game Time) to 11 AM Server Time (Not Game Time) a Latias Dungeon opens up. Once you defeat the Latias a Chest will appear which will give you the choice of 1 of 2 things. Latias or Soul Dew but you also are able to get other misc items from the chest. Once you received your loot you'll be teleported to the entrance. Then also place a limit of you can only enter a Legendary Dungeon once a day. Then from 11 AM Server Time to 2 PM Server Time a Latios Dungeon Opens up which would follow the same concept above. Feel like I just rambled and repeated myself oh well :x
  15. When I think of Power Brace I am going to assume its an attack brace. I just go by their names instead of colors. Of course I only buy braces that I need when I do breed instead of stocking up on them.
  16. What you're suggesting sounds like for example, 1 Entrance and the Dungeon changes every 1 hour to 2 hours. Some people may enter 15 minutes before it changes and again they get close to the end they would get screwed. What I'm more or less suggesting is that it doesn't kick those players out but anyone who isn't in a dungeon would be going to the new generated dungeon while everyone in the old dungeon would can finish whats in there. Or there is multiple dungeons that have their own entrances and players can pick what dungeon they wish to go into. A lot like WoW Dungeons to eliminate the possible punishment for a player going in a dungeon late. If its gone down this route, make certain dungeons open throughout the day for so long and if a person and if a person enters 1 min before it closes they can still complete the dungeon. But after it closes no one else can enter.
  17. procedural generated dungeon on server side. everyone on pokemmo will have the same map at the same time. once every 1-2 hours or whatever the map will be refreshed and everyone not in a battle will be kicked out of the dungeon. This I can't really agree with. It would be better for their to be multiple dungeons this way people can do whatever dungeon they wish. I mean just imagine you're so close to the end, just to be kicked out. Then you would get screwed by rewards.
  18. Kite

    For Real Pvp

    This isn't really a suggestion but sure why not.
  19. Even though, you can have as many alts as you want and why would you want other people to speedrun your game? And rematching NPCs essentially is giving you something to do. So again why do we need this feature? You're not selling the idea that it is needed since we can already do all these things.
  20. Why would we need a prestige at all? I mean this isn't Call of Duty. I mean we can already rematch all Gym Leaders and do the E4 as much as we want as well as face trainers over again out in the world. Like why would this feature be needed?
  21. But I enjoyed GT as its own thing :c
  22. Last I knew all pokemon that are not obtainable in Black and White is missing including Rotom.
  23. I'm using Samurott, Stoutland, Gigilith, x, x, x Going to use Galvantula when I run out of pokeballs and pick the best one (also farming joltik so I can breed a 5x31 Joltik for comp), Will throw in Darmanitan in eventually (Already have the darumaka I want to use) and of course Excadrill.
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