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About loserzero
- Birthday 10/26/2003
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Male
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Location
China
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IGN
loserzero
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Lzero#3815
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1017448647
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loserzero's Achievements
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loserzero reacted to a post in a topic: [love公会] [PvP] 第三届挥指大赛 (星期六, 3月8日 20:00)
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https://pokemmo.lanbizi.net/about/statement 1.24发的声明
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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loserzero reacted to a post in a topic: The "hate" on OU ladder #1
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Leheasdfg reacted to a post in a topic: 建议官方把达克莱伊改成永久
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3173427524 reacted to a post in a topic: 建议官方把达克莱伊改成永久
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3124303002 reacted to a post in a topic: 建议官方把达克莱伊改成永久
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[love公会] [PVP对战] 梦的初始~~坤坤的诞生之日(星期日, 1月12日 19:00)
loserzero replied to loserzero's topic in Events Archive (Chinese)
第一名:NoSorryU 第二名:cwbkk 第三名:Kremminato -
@YIBU@Rache报复@Kyu圭 希望今年的副本可以有些亮眼的改变。 给管理们拜个早年,祝你们万事如意,新年快乐! hope this year’s dungeon can have some impressive changes. Wishing the management team a Happy New Year in advance! May everything go smoothly for you, and have a wonderful New Year!
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某种程度上确实,不过每次官方更新都会改很多东西,八成还得去更新一次。
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The Spring Festival dungeon is a special gameplay event held each year, continuously improved through the efforts of the management team and feedback from players. However, by comparing the scores of the top 1 and top 50 teams in the Spring Festival dungeon over the past three years, we can observe a very interesting phenomenon, which indicates that this dungeon has gradually become monotonous. In 2021, the score of the top 1 team was 1.38 times that of the top 50 team. In 2022, the score of the top 1 team was 1.14 times that of the top 50 team. In 2024, the score of the top 1 team was 1.016 times that of the top 50 team. █ The gap is rapidly narrowing, showing that players have almost completely figured out this dungeon, which has remained largely unchanged for years. I understand that making a long-running event like this fun again is quite challenging, so I’d like to propose some small suggestions. These simple adjustments aim to make the dungeon interesting again. ██ Here are my suggestions: ▷ **1. Select Pokémon different from previous years.** Perhaps instead of only choosing Pokémon corresponding to the 12 Chinese zodiac signs, Pokémon with Pokédex numbers that are multiples of 12 could also be selected, such as Pokémon #12, #24, and so on. ▷ **2. Adjust the Base Points, IVs, and Levels of Pokémon across different waves.** For example: - Waves 1-12: IV = 0, Base Point = 0, Level = 50 - Waves 14-25: IV = 15, Base Point = 30, Level = 52 - Waves 27-38: IV = 25, Base Point = 60, Level = 55 - After Wave 40: IV = 31, Base Point = 85, Level = 60 Alternatively, reverse the progression: start with IV = 31, Base Point = 85, Level = 52 in Waves 1-12, and gradually decrease these stats in later waves. Differentiated stats will bring more challenge and surprises to players, while also helping control the overall duration of the dungeon. ▷ **3. Add special skills to the Spring Festival dungeon, just like last year.** ▷ **4. Introduce special mechanics such as reversed attributes or damage immunity into the dungeon to increase surprises and fun.** ▷ **5. Add a Zodiac Robot for players to interact with and make choices, similar to the Christmas dungeon.** Chinese: 春节的副本是每年活动中的特殊玩法,每年都在管理的努力和玩家的建议下不断改进。 但是我们通过过去三年春节副本中分数排名top1和top50的队伍分数进行对比,可以发现一个非常有趣的现象,这个现象说明这个副本已经逐渐乏味了。 21年top1队伍分数是top50队伍分数的1.38倍,22年top1队伍分数是top50队伍分数1.14倍,24年top1队伍分数是top50队伍分数的1.016倍。 █差距在急速缩小,可见玩家们已经几乎研究透了这个多年没有变化的副本。 我知道让一个多年举办的副本变得有趣是很困难的,所以我从一些小的地方提出建议,希望通过小而简单的改动让这个副本重新变得有趣。 ██以下是我的建议 ▷1.选取与往年不同的pm,或许可以不止选择符合12生肖的Pm,也可以选择图鉴编号是12倍数的宝可梦,比如12号宝可梦,24号宝可梦等等。 ▷2.改变不同波次下Pm的Base point,IV,LV 比如在1-12波,pm的IV选用0,Base point选用0,Lv.50 14-25波,Pm的IV选用15,Base point选用30,Lv.52 27-38波,Pm的IV选用25,Base point选用60,Lv.55 在40以后,Pm的IV选用31,Base point选用85,Lv.60 或者与上述相反,在1-12使用31,85,52的组合,然后依次递减,差异化的能力值会带给玩家更大的难度和惊喜,也能控制副本的总时间。 ▷3.增加春节副本的特殊技能,就像去年一样 ▷4.将反转属性、免伤机制等特殊机制加入春节副本当中,增加惊喜和趣味性 ▷5.像圣诞节副本一样,增加生肖机器人提供选择
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can't agree more, For beginners, they don’t have enough resources or suitable teammates to form a team of three. For players like me who are tired of boring content, this mode is both dull and simple. Spending money and time just to get a few unwanted Alphas? I’m not interested. Of course, there are many other players who are interested in this mode. Here are my suggestions: 1. Change this mode so that it can be played with two or three players instead of requiring four. It’s really difficult to maintain good coordination across 12 consecutive stages with four players. 2. Provide usable Pokémon for players entering the battle to help new players adapt to the game.
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Mathematically speaking, even with a 50% boost, the shiny rate is still very low. Even if you hatch 10 boxes of eggs every day for 14 days, totaling 140 boxes, the probability of not getting a shiny is still 65.7%. Let alone with an even lower shiny rate.
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【孵蛋】关于在pokemmo中孵蛋,“火焰之躯”特性何时生效的小试验
loserzero replied to buchihuangdouya's topic in Work In Progress (Chinese)
我记得b站有个视频论证了孵化时间是有个机制来确定的,不同时间拿到手的蛋,孵化所需时间是不一样的,用这个机制可以做到让宝可梦在某个选定时间孵化出来。 依稀记得大致情况是正常5-6分钟,火焰和捐赠都能-1分钟,叠加一起就是2分钟。 去搜了一下,是这个视频【【pokemmo】孵蛋时间的秘密 9月9号绝对不能错过的特殊孵蛋时间【收藏向】】 https://www.bilibili.com/video/BV1PH4y1X7ke/?share_source=copy_web&vd_source=5743878b11a7ea713b02b7e55a3e1abf -
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pipicut reacted to a post in a topic: 「小程序」PokeMMO工具箱(已改名:口袋mmo工具箱)
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梦的初始~~坤坤的诞生 公会名称 PuddingMilkTea 公会活动 PVP对战 公会会长 loserzero 日期 2025年1月12日 周日 时间 北京时间 19:00 地点 合众地区-涟漪镇(别名小波湾) 时长 19:00开始 参赛玩家条件 PuddingMilkTea公会成员 loft公会成员 坤坤邀请的玩家 评分 抽签后进行对战,决出冠亚季军 规则 赛制:PVP单打6v6 选手队伍组成:3只御三家(各地区皆可)+3只图图犬(任意技能皆可) 规则:OU对战规则:闪避技能无效,睡眠只能同时睡一只,一击必杀无效,单一道具。 选手报名后,在活动开始前,抽签决定对手,如选手数为单数则抽签后决定轮空选手。 领奖方式 比赛结束后由会长loserzero邮寄给获奖成员 主持人 loserzero 奖励(暂定) 第1名 头目妙蛙 第2名 5M纯金 第3名 2M纯金 奖励捐赠者 wushiniye(坤坤)
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别太在意画的大饼,我去年就放弃了,这活动把我当狗遛,太累人了。
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pokemafiosa reacted to a post in a topic: Xmas EVENT.. BRING BACK ELFBOTS
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Panotxa reacted to a post in a topic: Xmas EVENT.. BRING BACK ELFBOTS
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看起来只能做成蓝鼻子工具箱一样的网站了
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sherteminys reacted to a post in a topic: Xmas EVENT.. BRING BACK ELFBOTS
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Jgaw reacted to a post in a topic: Xmas EVENT.. BRING BACK ELFBOTS
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Yes, I think Christmas and Lunar New Year dungeons are very creative ideas and are great dungeons for ordinary players, but for players who want to get high scores, it will take a lot of time and even require continuous online gaming for 20 hours. The reason is that the initial difficulty is normal, so ordinary players can enjoy the game, but the later difficulty is too simple, so players who want to get high scores need to spend a lot of ineffective time. The difficulty of the dungeon should be allowed to increase continuously as the process progresses. For example, continuously increasing the basic values of IV and LV for each round of the robot can increase the difficulty of the instance and effectively limit the duration. It can ensure the gaming experience of ordinary players while limiting the gaming time of high scoring players. I also suggest increasing the basic values of IV and LV for each round of the Lunar New Year dungeon to increase difficulty and limit duration.
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2025792454 reacted to a post in a topic: [语言包] -【[lz语言包】(2024.11.4更新)
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