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MrVdd

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Posts posted by MrVdd

  1. Quote

    For the economy -- People mention rematch battles get more difficult the more times you repeat them. So I assume the rewards scale as well? 

    No. Rewards mostly stay the same as difficulty increases. Though I haven't reran E4 as much so I'm not sure if the first 4 reruns pay out worse than after they hit max difficulty.
     

    Quote

    Well, one thing I noticed going into B/W is that "trainer" actions aren't always first in the queue any more. the NPC can attack before a switch. 

    Not sure where you think you saw this happen, but trainer actions always go first and if their is a trainer action, the pokemon does not attack.

     

     

    Other than that you bring up money sinks a lot, and pokemmo does not experience any inflation except in customizable outfits. For the past couple years I've been playing the cost of 1K RP has remained exactly around 2.4M, the cost of 5X IV non-natured pokemon has remained right around 500k, the cost of ocarinas is always right around the 500K mark as well. This game has no problems with over-inflation or it's money sinks. The only reason it implements the item limit is to increase difficulty and prevent "cheese" strats that people will use for the more difficult content like raids and E4 reruns and boss fights where you actually have to come up with a strat instead of "just spamming A" like you said. 

  2. I know Cloyster is the absolute main stay pokemon here, but I was thinking as a backup having Infernape with Choice Band and Double Kick(egg move) so that you can OHKO the aggron and other rough pokemon like probopass though I havent done the calcs for those. I will probably just quickly breed an Infernape and try it out and let you know. 🙂

     

    edit: Also Infernape also learns Rock Climb, since that's important for you. Though it does still get hit by sand.

     

    edit: edit: I have been given even better knowledge that I lacked before. Rampardos learns Rock Climb, is immune to sand, and Mold Breaker beats Sturdy. Rampardos has 165 base attack and though it's speed is slightly lacking, at level 100 it doesnt matter most of the time.

  3. Quote
    • Moves like Thief and Covet work, but you will need to take the item and flee. If the pokemon is knocked out, then the item will not be taken. (Pickup Mechanics and Frisking Items are unrelated)

    First, thank you so much for the guide! Next, Thief and Covet both are able to knock out a pokemon and steal the item. Covet's description in game is wrong and hasn't been updated since the devs made this change either.

  4. Quote

    It includes my team and how to use it and to beat the gyms. I hope it can serve as inspiration ; I've come to realize that at some point, any well-thought team with good synergy does the job, and the improvement in efficiency is so minimal that it's pointless to go for it. 

    Thank you so much for that! I will definitely give it a good look. The point about any team with good synergy being good enough is so true. I was thinking throughout making this whole thing if you don't want to use a certain pokemon, you can switch it out and stuff very easily with something that does the same job. XD

  5. Quote

    Just out of curiousity, with this "veteran" team, how long does it take to beat every gym leader? cus ill consider looking into it if its faster than Typhlosions

    If I am going super sweaty, I finish all the gyms in just over 90 minutes. But since I've started this guide I realized I'm doing a couple things inefficiently so I'm testing those out and seeing how fast I can get it. But the average is 100-105 minutes for a run of all the gyms, then I do Morimoto and Cynthia and a couple trainers in Unova before second coin runs out. ?

     

    Also, I will probably eventually add in some of the pokemon that people do like to use for the 5th and 6th since those spots can be filled by pretty much anything that doesn't activate the Flash Fire ability. XD

  6. 1. Please add a "+" to the description of Cute Charm so it says "+25% chance for opposite gender enemies." What it says now could be interpreted as 25% chance of encountering opposite genders and 75% encountering same gender.

     

    2. Also updating Covet and Thief's move descriptions to say fainting does steal the item.

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