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IonBlue

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Everything posted by IonBlue

  1. Player ideas: 404 (since HTTP 418 was a thing)
  2. May be the developers want to increase players' online time,but why not create some more non time limited PVE content,which can also achieve the goal of consuming money
  3. Players need an interesting PVE content to give their hard-earned Pokemon a chance to appear
  4. Perhaps the reward is just the stone itself😂 Congratulations on receiving a medal that proves your perseverance😋
  5. 盾菇做个大胆自己用,剩下的和球卖掉。
  6. 时间够的话还是先捡礼物,毕竟这种利于萌新的白嫖赚钱机会一年也就几次,错过了只能老老实实干苦力赚钱了
  7. I think the question is not the difficult content, but the time limited and difficult content. Although I have completed them all, I have to admit that it makes most people feel anxious
  8. 现阶段最好的赚钱手段就是捡点大礼物(需要捡100个普通礼物获得头目后开启),比平时各种赚钱轻松太多,虽然只有两天了但还是建议跟着频道捡捡礼物。封号问题比较复杂,但是只要不碰rmt和外挂,并礼貌与他人交流,涉及高额交易的走交易行,借他人精灵时给予抵押并截图,就没什么问题。
  9. 石头实装mmo日,家祭无忘告乃翁。
  10. 补充个“真男人决斗场”,锦标赛期间进去观战,退出后会出现在一个场馆内,孵化的蛋地点就是这个。
  11. 辛苦了辛苦了😘
  12. For most stall, leftovers seem to be a better choice, but on the contrary, the attacking side needs boots more to ensure repeated appearances and deal explosive damage like Overheat and Draco meteor.
  13. Since we have already added assault vest, is it possible to add heavy-duty boots to the game next? There are too many Stealth Rock in the singles environment now, which seriously threaten those PM restrained by rock
  14. Make it permanently. update other legendary in the future and placed them in the same summoning ball. Players can only summon one legendary of the same grade.
  15. 麻烦问一下这个锁有啥用啊,问了一圈竟然没一个知道的,有人猜测是锁了就不会蛋闪了,真这样的话我就大胆做活动宠了,因为我已经一千多箱没蛋闪了怕歪_(:з」∠)_
  16. Can't agreed more, in many games, farm systems are seen as additional entertainment content, but here it seems to have become a form of punishment?🤔
  17. Perhaps we can add a limit on the number of times our parents can hatch eggs instead of destroying them🤔
  18. 大致看了眼内容,网游这块的管理更细致了,该不会影响到mmo吧👀
  19. 主要我想搞两套,一个黑发带眉毛一个白发,改来改去就很烦🤒
  20. 买了个白色反向,黑色眉毛太扎眼就去角色设置那里把眉毛改成无,但是每次改完保存都还是有眉毛,不知道是我的bug还是都这样
  21. Hi,My English is not good enough. If there are any inconsistencies, please forgive me I recommend introduce three systems to ensure the game more competitiveness and fun: 1. Faction System: Each channel adds challenge points to the online PC2 floor of each city. Guild members who defeat NPC can gain possession of their own city and receive a certain amount of gold coins (not too much) and food every hour within the city. Other guild members can initiate challenges at NPCs. If the guild is unmanned (offline) within 1 minute or defeated twice in a row, other guilds will gain possession of the city. 2.Hunger System: The game grants each player a satiety value of 0.1.2.3, which is four levels. In reality, it automatically decreases by one level every two hours, increases by one level when eating five tree fruits, and increases by one level when eating one food (obtained from the city occupied by the faction). When the satiety value is 3, the character gains a faint star particle surround effect. When the satiety value is 2, there is no effect. When the satiety value is not greater than 1, the shiny rate decreases to 1/31000. When the satiety value is 0, running or cycling is not allowed. 3. Dungeon System: Dungeons can randomly refresh their entrances anywhere on the map at any time. Players can only carry up to 6 Pokémon and up to 12 items before entering. Time limited reality time of 1 hour, players enter the dungeon and all monsters in the wild are appear on the map, ranging from 1 to 100 levels. Defeat the wild monster and randomly pick items such as props, medicine, rare fashion fragments, effect transferors, and a large amount of food. The deeper the dungeon level, the higher the level of the wild monster, and the better the reward. Reduce the saturation value every 10 minutes within the dungeon, and automatically exit the dungeon when the saturation value is 0. The number of wild monsters in the dungeon is constant, so it is possible to team up to reduce the pressure of dungeon exploration.
  22. 好的,不管怎样,非常感谢。

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