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AlphaDrake

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Posts posted by AlphaDrake

  1. 3 months of discussion was done before Gallade was deemed as uber offensive, which was followed by 2 reworks being done to the sharpness modifier.

    The calcs which showed the threat of gallade 2HKOing most common walls are still the same, suicune (a major introduction to OU meta) doesn't threatens it, it can still spam Sacred sword and psycho cut without much risks and SD sets will still stay as effective as it was before. So what made Gallade suddenly fit to be dropped back with the original 50% sharpness boost?

     

     

  2. 4 minutes ago, Ajbramberg said:

    I run a def and hp nite and it eats gallade for supper man set up spikes and with good prediction it will never even get a single attack off, also nobody is running ice punch  with sharp and ice punch is not boosted by sharp either so its completely irrelevant

    Nobody is running ice punch on gallade? The most common LO set is running: Sacred sword+leaf blade+psycho cut and ICE PUNCH to deal with tankchomp/gliscor and any dragon switch in. Because u literally dont need SD on it anymore. U can run around night slash inplace of leaf blade too.

     

    Also inregards to ur previous comment about tailwind, how many tail wind setup mons can learn baton pass/teleport? and even then u outspeed and allow a good dmg on ur gallade from the upcoming attk.

  3. 1 minute ago, Ajbramberg said:

    Cant tell if trolling, blind or really stupid, i posted a whole list of easy checks you keep strawmanning what i said about crits. Gallade is extremely fragile and not very fast without scarf.  Im not sure whats so confusing about dragonite either?multiscale means its stabs move need 3-4 hits to ko and Dragon tail eats up a huge chunk of gallades hp and if hazards are set he wont be able to comeout again after being sent away  and atfter dancing it will outspeed and ohko gallade. . Trick also destroys it as well as priorities and status all of which are ou staples 

    252 Atk Gallade Ice Punch vs. 0 HP / 0 Def Multiscale Dragonite: 88-104 (53 - 62.6%) -- guaranteed 2HKO

     

    assuming ur opponent wasnt expecting a dnite switching in to take a scared sword/psycho cut to face:

     

    +1 252 Atk Life Orb Gallade Psycho Cut vs. 0 HP / 0 Def Multiscale Dragonite: 59-70 (35.5 - 42.1%) -- guaranteed 3HKO   //dnite tanks the hit and loses multiscale

    252 Atk Life Orb Gallade Ice Punch vs. 0 HP / 0 Def Dragonite: 229-270 (137.9 - 162.6%) -- guaranteed OHKO //ur opponent which outspeeds u even with life orb, now lands the finishing blow

     

    Maybe a defensive dnite would be better? but even def dnite is usually bad choice for a wall.

     

  4. 8 minutes ago, Ajbramberg said:

     Also How is tailwind and band any harder to pull off then tailwind with anything else? Send out a mon with tailwind and swap its the same steps whether or not the mon your swaping to is choice banded.

    Because:

    1. Ur gallade will be holding a Choice item so u can play around it.

    2.Something like a Crobat or Aerodactyl which sets up a tail wind takes up a party slot and stays at risk to an Atttack

    3. Ur opponent can predict a swap into gallade after the tail wind and get a good chunk of dmg on it and then revenge kill with a priority move.

    4. Unlike the current meta where ppl just switch in on a slow moving poke which cant kill/cripple a gallade and then spam 2 Hits to KO on the def wall which switches in. With the previous steadfast set U can predict a swap after tail wind and then swap to a def wall and get a chance to roost/slack off and get some sweet extra rocky helm dmg.

     

    Also using a multiscale dnite with dragon tail is just not a viable counter to gallade.

  5. 1 hour ago, Ajbramberg said:

    Really getting tired with low skill players crying for bans whenever a poke gets a slight buff. Nobody calling for eviolite bans or quiver/dragon dance nerfs. Sharp gallade is middling at best and is barely good enough for ou. When it had steadfast you could achieve the same effects with tailwind and a choice band so its barely even a buff. Not to mention pretty much any poke can 1hko it with a crit or place a well timed wisp to neuter it completely. Gallades usage will shoot up for a little while because  its something new and checks and counters will come organically. Advocating for a ban is going to set a precedent thats gonna turn pvp into a total stallfest where every good abillity is nerfed and everybody uses the same team, its already going that way.

    Am I missing something or did u really suggest "getting a lucky crit" as a counter to gallade?

     

    Also tailwind+band is tough to pull out whereas with sharpness u can just go a scarf or even a life orb to switch in on a slow moving poke which cant knock u out and force a switch into a wall which will get 2HKOed anyways.  Added to that u can still go tailwind+life orb even with a sharpness gallade, which hits harder and has no downsides from holding a choice item like before.

     

  6. Apart from Gallade and quagsire, im excited about the Breloom buff. Since now breloom can take out two of it's common counters in OU (amoonguss with zen headbutt and skarm with CC). With bullet seed as a 3rd move it can pressure walls like jellicent and gliscor from switching in. But for all this to work u might have to drop either mach punch or rock tomb, both of which are still really good on breloom and makes predicting the set even more important for balanced/stall players. I believe this might even turn out to be a buff in usage rate for weezing, which remains as one of the few walls which can still tank a breloom and force a switch. Also 2 consecutive CC from breloom on something like skarm makes it weak to a revenge kill, so that will be an interesting part of the play.

     

     

     

     

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