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Posts posted by Serlocke
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17 hours ago, YoungCabbage said:
Thanks for the AWESOME guide! I liked it in my YouTube video and gave you credit!
Great video, it's very well done! And thanks for linking this forum post and for the shoutout.
(Edit: I've included a link to your video in the original post.)
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About Perish Song:
On 7/3/2022 at 4:20 AM, SacredDiver said:the move seems to be bugged, it only affects the target and not the user or the rest of the horde. In fact, this means that you don't currently need to use any of the two mentioned strategies because only your Pokémon will gain a perish count.
It's not a bug. I made a ticket about this on October last year and according to the response I got from staff, it's expected behavior for horde battles.
Feel free to lead with a sync or cute charmer mon without fear.
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15 hours ago, Damian said:
they're dogs
Unfathomably, unerringly, and verifiably true.
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Some notes for your guide:
- Red only gives 300k (without charm) the first time you beat him. After that it's much less. The second time, I only got 200k WITH Riches Charm (75%), if I'm not mistaken.
- Charizard other 2 moves are Focus Blast and Air Slash. It is NOT holding Choice Specs, nor Choice Scarf.
- Blastoise 4th move is Surf.
- His Pikachu has boosted stats. It's much faster than normal. Despite not being scarfed, I know that it can at the very least outspeed any non-scarfed 115 base speed Pokémon. Might be based on the Partner Pikachu stats from Let's Go, but haven't confirmed this.
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Egg hatching is usually a great time to relax, grab a bite, and inhale some much needed copium while you mostly just wait, having very little interaction with the actual game. But does it have to be that way?
Sometimes, players just feel like tryharding to the max. Maybe you're fighting for that MVP title in your team's shiny war. Or maybe you're simply the type that hates staying still.
I noticed that there's a lot of misconception and overall lack of knowledge among the player base regarding how egg hatching actually works. Many seem to think that, for example, the eggs hatching counter halts while the player is in a battle with wild Pokemon, and that horde hunting while hatching is unviable. However, that is not true and, as long as you understand how to properly time it, it is 100% possible to do both at the same time somewhat efficiently. I'll explain how here, as well as provide videos displaying this in action.
First, we need to talk about when eggs actually hatch in the current version of PokeMMO. For example, let's look at the hatch time of the Pokémon hatched since June 2023, but before Johto's release on 12 August (I'll explain the date stuff later). Notice a pattern? Here are some of mine below as examples, so take a look:
Notice how they were all hatched at XX:XX:15? That's obviously not a coincidence.
Additionally, you can also look at eggs hatched in other timeframes since then, and notice how their hatch times match with the values described below (dates are in UTC, so they might be a day off depending on your timezone):
- 12 August 2023 to 17 August 2023 -> XX:XX:17
- 17 August 2023 to 07 September 2023 -> XX:XX:45
- 07 September 2023 to 19 October 2023 -> XX:XX:09
- 19 October 2023 to 31 October 2023 -> XX:XX:17
- 31 October 2023 to 04 November 2023 -> XX:XX:18
- 04 November 2023 to 29 November 2023 -> XX:XX:23
- 29 November 2023 to the time of writing this -> XX:XX:48
So, what is going on here? I'll explain below what I believe that happens, based on my own testing, and how to take advantage of this quirk.
- Each egg has a "clock" which tracks how much time you've spent with it in your party. This clock is halted if it is deposited in a box, but as long as it is in your party, it will keep counting even if you're in a wild Pokémon battle.
- Once the egg clock goes past the required threshold, it is ready to hatch (Flame Body and Magma Armor decrease this threshold). However, it does NOT hatch immediately. It needs for the current "cycle" to end. A "cycle" lasts 1 minute (in real life time) and, at the time of writing this, ends at the 48 seconds mark past every minute. So, for example, at 08:30:48, 08:31:48, 08:32:48... and so on. So, we will say that the egg cycle's end time in this case is XX:XX:48.
- Once the clock threshold has been met, at every cycle end it will try to hatch, but will ONLY succeed if you're not doing an activity like battling, or during a battle transition, or at a NPC dialog, or healing at the Pokémon Center, etc. So, in this example, if you're not doing any of that at the XX:XX:48 mark, it will hatch. However, if you are in a battle, it won't hatch and will instead wait 1 minute until the next XX:XX:48 mark to try again.
With this knowledge in mind, you probably realized by now that if you time the moments you're in battle to NOT coincide with the cycle's end, you can hatch eggs without them being delayed even if you do wild battles in the meantime.
As for the occasional change of the egg cycle's end time, the timing of egg cycles changes whenever the game server restarts. This normally happens when it goes into maintenance for an update, or when it goes down because of some server side error.
Fortunately, finding the latest egg cycle timing at any point is really easy: all that we need to do is make and hatch a new egg and see what the hatch time ends up being.
Finally, to demonstrate this behavior in action, I recorded the video below. Here, I show with no cuts from the moment that I create the egg in the daycare, to the moment it hatches, doing several horde battles in-between. Note that when this was recorded, the egg cycle's timing was still XX:XX:15. As you can see, it took the same amount of time it normally does even when you do nothing in the meantime. Notice how, when the clock strikes 16:30:03, I purposely hold off on doing anything until it hits 16:30:15. At that moment, the eggs hatch as expected.
https://www.youtube.com/watch?v=aQs_kHuRzJk
You can, of course, apply the same logic for things like Safari hunting while hatching eggs as well. This is even more efficient than hordes because, since no Pokémon with Flame Body or Magma Armor learns Sweet Scent, for hordes you need to either only carry 4 eggs at a time, or not use a Flame Body lead Pokémon at all. But Safari is really convenient since you can lead with a Flame Body Pokémon and carry 5 eggs at a time with no issues. In the video below, I show from the moment that I create 5 eggs to the moment they hatch in the Safari Zone. Again, this was recorded when the egg cycle's timing was XX:XX:15. Here, I'm careful to time it so that I'm not in battle at the 16:48:15 mark to allow the eggs to hatch with no delay.
https://www.youtube.com/watch?v=D9xCPnNp79A
So if you apply this to the current egg cycle's timing, you can hatch eggs as normal no matter how many battles you do in the meantime.
Make and hatch a new egg to check the current egg cycle's end time.
Thanks for reading through. This information is probably not very relevant for most players, since I bet the majority would still rather just chill while eggs hatch. But since I've had a few people actually show interest in doing this efficiently, I thought I should write a forum guide so I can link it instead of having to re-explain it every time. 😅
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Decided to catch some of my own Skitty/Delcatty to make eggs and was rewarded with this nice surprise.
+6 points for Team Moltres
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IGN: Serlocke
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This is a list of named locations that can show on the hatched Pokémon information window, like below:
Some players like to choose hatching locations with fitting names for their Shiny Pokémon.
Your current location name shows on the top left of the GUI, like this:
Note: This list does not include numbered routes.
Kanto
SpoilerPallet Town
Viridian City
Viridian Forest
Pewter City
Mt. Moon
Cerulean City
Cerulean Cave
Underground Path
Vermilion City
S.S. Anne (Only temporarily available during storyline.)
Digglet's Cave
Rock Tunnel
Power Plant
Lavender Town
Pokémon Tower
Celadon City
Rocket Hideout
Saffron City
Silph Co. (Floor number does NOT show in the hatched location window.)
Fuchsia City
Safari Zone
Seafom Islands
Cinnabar Island
Pokémon Mansion
Victory Road
Indigo Plateau
One Island
Treasure Beach
Kindle Road
Ember Spa
Mt. Ember
Two Island
Cape Brink
Three Island
Three Isle Port
Three Isle Path
Bond Bridge
Berry Forest
Four Island
Icefall Cave
Five Island
Water Labyrinth
Resort Gorgeous
Lost Cave
Five Isle Meadow
Rocket Warehouse
Memorial Pillar
Six Island
Water Path
Ruin Valley
Dotted Hole
Pattern Bush
Green Path
Outcast Island
Altering Cave
Seven Island
Trainer Tower
Canyon Entrance
Sevault Canyon
Tanoby Key
Tanoby Ruins
Monean Chamber
Liptoo Chamber
Weepth Chamber
Dilford Chamber
Scufib Chamber
Rixy Chamber
Viapois Chamber
Johto
SpoilerNew Bark Town
Cherrygrove City
Dark Cave
Violet City
Sprout Tower
Ruins of Alph
Union Cave
Azalea Town
SLOWPOKE Well
Ilex Forest
Goldenrod City
Goldenrod Tunnel
Radio Tower
Global Terminal
Pokéathlon Dome
National Park
Ecruteak City
Burned Tower
Bellchime Trail
Bell Tower
Olivine City
Lighthouse
Whirl Islands
Cianwood City
Mt. Mortar
Mahogany Town
Lake of Rage
Team Rocket HQ
Ice Path
Blackthorn City
Dragon's Den
Tohjo Falls
Victory Road
Indigo Plateau
Pokémon League
Cliff Edge Gate
Cliff Cave
Embedded Tower
Safari Zone Gate
Safari Zone (Area name does NOT show in hatched location.)
Frontier Access
Battle Frontier
Battle Tower
Battle Factory
Battle Arcade
Battle Castle
Battle Hall
Mt. Silver
Mt. Silver Cave
Hoenn
SpoilerLittleroot Town
Oldale Town
Petalburg City
Petalburg Woods
Rustboro City
Rusturf Tunnel
Dewford Town
Granite Cave
Abandoned Ship
Slateport City
Mauville City
New Mauville
Altering Cave
Verdanturf Town
Trainer Hill
Fiery Path
Mt. Chimney
Jagged Path
Magma Hideout
Lavaridge Town
Mirage Tower (Gone forever after you take the fossil.)
Fallarbor Town
Desert Underpass
Meteor Falls
Fortree City
Scorched Slab
Safari Zone
Mt. Pyre
Lilycove City
Aqua Hideout
Shoal Cave
Mossdeep City
Underwater
Seafloor Cavern
Sootopolis City
Sky Pillar
Pacifidlog Town
Ever Grande City
Victory Road
Battle Frontier
Artisan Cave
Secret Base
Sinnoh
SpoilerTwinleaf Town
Lake Verity
Verity Cavern
Sandgem Town
Jubilife City
Trainer's School
Jubilife TV
Pokétch Co.
Global Terminal
Oreburgh Gate
Oreburgh City
Oreburgh Mine
Mining Museum
Ravaged Path
Floaroma Town
Flower Shop
Floarama Meadow
Valley Windworks
Fuego Ironworks
Eterna Forest
Old Chateau
Eterna City
Cycle Shop
T.G. Eterna Bldg
ROTOM's Room
Wayward Cave
Mt. Coronet
Spear Pillar
Hearthome City
Foreign Building
Poffin House
Contest Hall
Amity Square
Solaceon Town
Solaceon Ruins
Pokémon Day Care
Café
Veilstone City
Veilstone Store
Game Corner
Galactic HQ
Maniac Tunnel
Spring Path
Sendoff Spring
Turnback Cave
Distortion World
Valor Lakefront
Lake Valor
Valor Cavern
Grand Lake
Restaurant (Becomes unavailable if you have already beaten the trainers inside. The waiter NPC will tell you that it is closed as soon as you walk in and make you leave. Staying inside with the dialog box open will not work, as eggs do not hatch when the game is in this state.)
Footstep House
Pastoria City
Great Marsh
Pokémon Mansion
Trophy Garden
Celestic Town
Acuity Lakefront
Lake Acuity
Acuity Cavern
Snowpoint City
Snowpoint Temple
Canalave City
Canalave Library
Iron Island
Fullmoon Island
Sunnyshore City
Sunnyshore Market
Vista Lighthouse
Pokémon League
Victory Road
Fight Area
Survival Area
Battleground
Stark Mountain
Resort Area
Unova
SpoilerNuvema Town
Accumula Town
Striaton City
Dreamyard
Wellspring Cave
Nacrene City
Nacrene Gate
Pinwheel Forest
Bridge Gate
Skyarraw Bridge
Castelia City
Castelia Gate
Desert Resort
Relic Castle
Nimbasa City
Nimbasa Gate
Gear Station
Musical Theater
Lostlorn Forest
Driftveil Drawbridge
Driftveil City
Cold Storage
Mistralton Cave
Guidance Chamber
Chargestone Cave
Mistralton City
Celestial Tower
Twist Mountain
Icirrus City
Dragonspiral Tower
Moon of Icirrus
Tubeline Bridge
Shopping Mall
Challenger's Cave
Openlucid City
Openlucid Gate
Victory Road
Pokémon League
N's Castle (Only temporarily available during storyline.)
Village Bridge
Lacunosa Town
Giant Chasm
Undella Town
Undella Gate
Undella Bay
Abundant Shrine
Black City
Black Gate
Poké Transfer Lab
Marvelous Bridge
P2 Laboratory
Anville Town
Blank Name Locations
"----------" Locations
Spoiler@YoungCabbage made a great video on this topic, check it out below:
Spoiler- FurretTails, nowalo, walkingNinja and 10 others
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Ävalanche's Shiny Race : Duel of Psyclones
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Serlocke