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MagicApollo

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  1. (TL;DR in bold) I understand that it would be awkward to have two Unovas when this mmo is meant to feel like you're just traveling region to region. Having a second Unova to travel to would break that. This wouldn't be an issue if we treat the two Unovas as one region, but you're time traveling. Time travel isn't a foreign concept to the Pokémon world at all. Once Unova has been completed the first time, an NPC should unlock which gives some dialogue about how the player is needed in the future as Team Plasma returns. The NPC can't teleport your Pokémon with you, but you can get them from your PC if needed. The NPC will teleport the player to Aspertia where the BW2 storyline begins. Probably the best way to handle switching Unovas would be to have an NPC in every Pokémon center which will allow travel to the corresponding Pokémon Centers. If you speak to an NPC in future Castelia, they will transport you to past Castelia and vice versa. You have to unlock the NPC in each future Pokémon center before you can travel to it from the past. New Pokémon Centers in BW2 exclusive towns just wouldn't have the NPC or the NPC would be there but transport you to Castelia. This next idea might be a little less popular, but maybe we could also introduce a new Unova port in Virbank. The ports would be Unova (Castelia) and Unova (Virbank) so you can travel between past/future more easily from other regions. Though, the PCenter NPCs will probably suffice without that. The only part I haven't worked out is which Unova you get transported to when you sail from another region. Could we store data on whether the player was in past/present when they were last in Unova? Should the ship always bring you to past Unova? I'd love to see BW2 added some years down the line, so I hope this post spurs some ideas.
  2. I would like a way to store items just so I can clean up my bag. I'd like to deposit things like master balls, evolution stones/items, and collectible event items just to make finding items in my bag faster and move convenient since I'll have less item types on hand.
  3. It would be great to have an ability selection to replace the "Hidden Ability" drop down. _________ Ability _________ --- First Second Hidden It's been tedious to find a Pickup Meowth among the technicians. Same with a Poison Heal Breloom among the effect spores.
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