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Xaerum

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  1. The listing fee is a money sink which prevents inflation. Also, implementing all the features you mentionned is a lot of programming (basically you have to code an entire exchange platform). Tho I would love having buy orders, would create a lot of flipping opportunities.
  2. Basically when breeding I like to write the cost of the pokemon in its nickname so I can store it for later use. Right now when breeding I need to remember the price of the parents I consumed until the egg hatches so I can write down the child's total cost. It would be much convenient to be able to rename the egg as soon as the old man gives it to me.
  3. Planting berries is hella boring, and doesn't actually feel like playing pokemon. However I do like the management aspect of it. It would be very convenient to let us to plant an entire row of berries at once. But I have no idea on how much this would impact the berry economy. Maybe it would crash the berries and be a bad idea. But maybe not, because players still have a limited amount of plots available, and still have the other constraints of berry farming, which are waiting IRL time and being logged in at certain hours. It's just a wild suggestion but feel fre to tell me that it sucks, I will understand :^)
  4. UPDATE : After switching to a more popular strategy for e4 reruns, turns out it can be done much faster than I asumed in this post, thus making it irrelevant. Hello, I recently got into e4 reruning, and I believe the payout doesn't make sense compared to other money farming methods such as gym reruns or trainer reruns. Let's contextualize a bit : - Gym rerunning is a braindead activity that implies no skill, no attention, and almost no barrier to entry. I do them daily and they yield roughly 350k/h when optimized properly. - Trainer reruns are even more braindead, requires even less investment and can litteraly be done by spamming the exact same move for 1 hour straight. They yield roughly 220k/h. On the other hand e4 rerun is definitely a skilled activity. It has high barrier to entry, requires a lot of trial and error to do properly, and really requires your full attention otherwise you end up making mistakes, loosing time and healing items. Let's see how much we can make using it. The raw payout for a single e4 is 66k and 2k BP. By using the most profitable charm combination (amulet coin + no bp charm) the payout is (66k * 1.5 - 20k) + (2k * 12,5) = 100k. Then we need to account for healing items. When doing a GOOD run you ususally end up using roughly 5k worth of items per battle (in potions, x items, and sometimes revives). So we can assume the profit for doing a single e4 is roughly 80k WHEN DOING NO MISTAKES AND NOT HAVING BAD RNG. Now let's see how much this makes per hour. The average player will take roughly 30 min to complete a single e4. By playing as fast as possible, making no mistakes, and not having bad rng, you can probably do it in 20 min (I never done it tho, but I assume I still have room for improvement). So for a casual player, one hour of e4 reruns will yield about 160k. That's much less than trainer reruns. For an experienced player, it can go up to 240k when having perfect conditions. That's barely more than trainer reruns, much less than gym reruns. I think that's disappointing. I spend hours preparing 5x31 lvl100 pokemon. Then I need to go trial and error and loose a lot of time and pokeyen by researching the strats. Then I need to learn to execute it consistently. And even after all this, executing a full run requires lots of skill and attention. I feel like the rewards should align with the difficulty. My suggestion is to slightly buff the e4 payout so that, in best case scenario, it can yield a bit more than gym reruns. For exampe buffing the raw payout from 66k to 82k will increase profit by 35k per e4, which will turn the best scenario profit to 350k/h, which is barely what gym reruns makes. Again, it's best scenario. Realistically you'll not make this amount, because of mistakes and/or bad rng. I want to finish by saying that maybe I am just not aware of a strat that can beat the e4 in less than 20 min. Feel free to tell me if its the case. Otherwise I believe the payouts are a bit too small and makes this fun activity not worth my time 😞 TL;DR Braindead, no skill, low attention farming method rewards more than this high skill, high attention, high barrier to entry method.
  5. Salut j'ai essayé d'installer ces strings sur mac mais ça ne fonctionne pas entièrement. J'ai le dialogue du centre pokémon qui est skip, mais ça marche pas pour le dialogue du ferry, ni pour les dialogues des baies. Pourtant je vois bien dans les strings que le texte des baies est modifié. Est-ce que j'ai raté quelque chose?
  6. It's kinda annoying to manually write "31" into each field when searching for perfect IV pokemon in GTL. I think it would be much convenient to be able to simply click the "minus" button once to set the field to 31 (considering the field was 0 before clicking).
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