Jump to content

Matoka

Members
  • Posts

    1497
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Matoka

  1. 1 hour ago, BoltBlades12 said:

     

    1) Wrong, MMOs function on their Economy for the most part. Especially MMOs that have any form of Consumables (E.g. FFXIV / WoW / PoE / PokeMMO / Maplestory etc. )
    2) I am pretty sure the vast majority of people only used these games in the singleplayer modes vs. NPCs, which speaks to single player more than multiplayer.
    3) You are citing my own point which illustrates how the "Difficulty" of obtaining something translates into its value. Not everything should be 1,000$ on GTL. Things being more difficult (because you cannot 100% catch them, Safari Zone or Otherwise) is a good thing. You don't like it, that doesn't mean it's not a good thing.
    4) Yes, the price for breeders will go up when they are more difficult to obtain. As long as there is demand for breeders (which there is) then people will catch them. What ultimately will change is the selling price of the breeders over the GTL (Which as i said before will go up slightly over time until it counteracts the cost needed for extra pokeballs to catch things like ditto)
    5) This isn't true, and what is considered a "big part of the game" is subjective in a lot of ways. Some players just don't bother using Dusk / Repeat Balls and stick to ultra balls anyway and they saw no real change from the Pokeball Multiplier Rate change. Everyone felt the effects of the Catch-Rate Calculation Bug Fix equally but it was a bug fix on something that was making everything easier than it should have been and needed to be fixed. Just because you don't like something doesn't mean it's bad.
    6) People complain about Vaccines (Anti-Vaxxers) yet they are an overwhelmingly beneficial treatment that saves millions of lives. People complain about it so it must be bad by your logic.

    Bonus point: You will not hold respectful debates with anyone if you attempt to invalidate things they say with petty points like "You're just a shill for the devs" etc.
    If you want to be taken seriously on these forums I personally recommend you avoid doing things like this in the future.

  2. 56 minutes ago, Dibz said:

    Catching things like ditto or rare breeders isn't even profitable enough anymore given the cost of the balls required to catch them. So no, the markets wouldn't crash if the catch rate was made better, the market would flourish. So that's a very invalid bunch of points.

     

    This entire catch-rate nerf has been nothing but a shitstorm, and none of the reasoning behind it has been valid or even remotely acceptable from a player standpoint. Just fix it already =/

    The point about pokeball cost is just incorrect, the cost of Pokeballs used has always been a deduction from overall profit through sales, their prices have not changed drastically (though the number required is no longer required to be 1 due to 100% catch rate). Over time market will see minor price increases for sales of 1x31's and dittos etc to balance this fact out.
    You are citing the fact that things have not instantly become more profitable over the course of 6 months in a 7 year old economy as "proof" that it "Isn't a valid point". These things take time.
    All of the pokemon that had been stockpiled into the market from BEFORE the change need to be consumed / removed before the price will have fully readjusted which explains why it takes more than 6 months.

    Players perceiving this as a bad thing is entirely understandable, it feels tangibly bad because you can look at the before and after and go "I don't like this", but if everything was infinitely easy to catch every pokemon would become worthless as you wouldn't need to spend time taking turns to false swipe + spore, you wouldn't need to spend 1-2 extra turns because it isn't a 100% catch rate, you wouldn't need to invest money into more pokeballs for those extra attempts. All of this makes the pokemon "Easier" to obtain, people pay less for "Easy to obtain" things.

    Look at Scyther on the GTL (currently 20k+), then compare that to Larvitar (7k+), and then compare that to Timburr (1k+).

    These are all incredibly prevalent OU Pokemon families, so their demand is arguably equivalent yet their prices on the GTL are drastically different. Scythers are 2,000% the price of Timburr.
    Why is this? Because Scyther is "Tedious" to catch by comparison to Larvitar, and Larvitar is more "Tedious" to catch than Timburr as it is rarer. You can extrapolate this in general to "What if we made Scyther easier to catch?" The answer is it would drop in price to about the price of Larvitar if it was rare, or to the price of TImburr if it was common. If you want to turn around and tell me that the Timburr market is "Flourishing" you are free to do so of course, but I am free to disagree and say it is a dead market that will never feasibly hold value.

     

  3. The base calculation, the thing that understood whatever the equivalent of 1+1 = 2, was broken. that is the catch rate fix that happened in December.

    Some pokeballs were nerfed to be worse than the handhelds for balance reasons, not bug fix reasons.

    So, to answer your question, "Both" but for different reasons.

  4. 7 minutes ago, Dazuzi said:

    For example according to gen III/IV catch rate calculations catching a 1HP/asleep ditto with a dusk ball should be pretty much 100%, which is not the case.

     

    https://gyazo.com/1abd128dd18453aa3c2fb6303de755d3

    As I said before I am very confident Dusk Ball has been intentionally nerfed, along with the other Pokeballs. If It hasn't and this is a mistake I will return and address this, but I am quite confident on my memory regarding this.

  5. 22 hours ago, razimove said:

    May I ask for the formula that you are using? Cause my formula shows that now they are indeed broken and previously they weren't. If you want, I can even discuss it more privately with you, but the formula is open to the public.

    Please do mention examples which you believe to be incorrect in terms of catch rate calculations, just remember to factor in any catch rate multiplier changes to Pokeballs and the fact that we use the gen III / gen IV catch rate calculations (last I checked, could be misremembering).

    If you find discrepancies while taking these both into account I'd be genuinely interested to hear them.

     

    18 hours ago, BoltBlades12 said:

    Just revert the catch rates back to their original rates.

    The whole “to better suit an MMO environment” is just a heaping load of crap.

     

    15 hours ago, Dibz said:

    I find myself agreeing with this guy for once. Pls fix the catch rate

    Your entire MMO's economy is based around pokemon, if the source of obtaining pokemon is too easy then they become increasingly more cheap, if they become cheaper on an individual level then them combined (into comps) becomes cheaper overall in terms of how players value them. This makes selling pokemon a nightmare which means people to make money will turn to things like selling vanities or shiny pokemon as nothing else will hold any semblance of value.

    This is just me speculating (no one can truly 100% predict these things), but I do really believe this is a case of unforeseen consequences for something that seems nice in the short-term.
    And to anyone who complains that a Pokemon-themed MMO has MMO style changes I don't know what to tell you, we don't exactly hide the fact this is an MMO. It's in the name.

  6. 1 minute ago, Dazuzi said:

    I know that there were intentional changes too, I am asking if the reason behind these changes was the fact that they were too strong like you just said or if they were 'broken' like darkshade said a few months ago, because that was the explanation we got when all those 'pls revert catchrates' threads started popping up.

    Too strong, as they are not in line with hand-held catch rate multipliers anymore (they would have been put to what the handheld values were if they were broken as in bugged, but they were moved away which suggests they were broken as in OP)

  7. Going through the old updates this is all I could find written about currently, so me thinking Dusk Ball was nerfed may have been a fever dream of mine.
     

    Balancing

     

    General

    • Certain balls' rates have been rebalanced:
      • Dive Balls reduced to 3x maximum catch rate. Price updated to 1500
      • Repeat Balls reduced to 2.5x maximum catch rate. Price updated to 1500
      • Timer Balls reduced to 3x maximum catch rate. Price updated to 1400
      • Net Balls reduced to 3x maximum catch rate. Price updated to 1400
  8. 8 minutes ago, Dazuzi said:

    The answer I seen not that long ago was because they were 'broken'. So which is it, were they too strong or broken?

    I know that there are intentional changes to certain Pokeballs (i.e. they were too strong so got nerfed), however off the top of my head I don't know specifics of how much each were changed.

  9. 6 hours ago, suigin said:

    I don't think that's accurate

    You're right it's not you can achieve 100% catch rate on pokemon with easy catch rates (e.g. Magikarp, Caterpie, etc), but some pokeballs were nerfed (Including but not limited to Dusk Balls and Repeatballs iirc) because they were a bit too strong.

  10. I do not believe you can breed a Shiny Pokemon with a Non-Shiny Pokemon as Hannahtaylor said, you can only guarantee the offspring will be shiny by breeding two shiny Pokemon together. All other forms of breeding use the same chance to roll shiny of roughly 1/30,000.

    As the question has been answered I will be locking this thread, if you have any further questions feel free to message me on forums.

  11. As mentioned prior, Zekrom is only kept for the storyline battle, and Rayquaza / Mewtwo start a King-of-the-Hill esque PvP minigame, none of these 3 legendary pokemon can be kept after these end.

    In the future Legendary Pokemon will be available through Dungeons, though which ones are available, which order they are released in, etc are not known.
    At current there are no other legendaries that can be encountered.

  12. On 12/11/2018 at 6:48 AM, Yamajestyt said:

    Can you make this for iphone?

    Hello! from I've heard mentioned on the topic before it was considered to be not worth the large amount of development time it would require as it would require a Jailbroken device which many Iphone users don't have.

    Someone may swoop in and correct me on this at a later date but for now I think it is safe to assume PokeMMO will not be available on Iphones unless something drastic changes.

    As I have answered this question I'll be locking the thread.

  13. The legendaries in the game currently (Rayquaza, Zekrom, and Mewtwo) are only obtainable as part of a temporary King-Of-The-Hill esque PvP minigame or for a single storymode battle (Zekrom), they are not permanently obtainable and thus in order to prevent people wasting their master balls on them they are disabled.

    Legendary pokemon which are permanently obtainable like in traditional games are planned to be released alongside PokeMMO Dungeons which are a planned feature in the future.

  14. Everything Bestfriends mentioned is accurate, however I do want to add that some items that are Event Only may return in the future (for that same event) but are not guaranteed to, additionally seasonal items are available every year during that particular season (unlike Event Only items) which are two that get confused sometimes. c:

    As your question has been answered I'll be locking this thread. If you have any other queries about these item types feel free to message me on the forums.

  15. What Hannahtaylor mentioned is correct, as the question has been answered I'll be locking the thread now. (if you have any other questions about charms I made this FAQ thread which will hopefully help. If you have any other questions feel free to PM me on forums if I missed something you're curious about. c:)

     

  16. @BoltBlades12 Please stop double posting during discussions in threads, if you have something else to say immediately after the first message just edit the first message.
    Also: you have made your points and are just repeating yourself without adding anything constructive to the discussion (this is not an instance where 3rd+ time's the charm), additionally it is somewhat derailing the thread.

    Please keep discussion in this thread relevant to Platinum primarily where possible.

    And as a general reminder to everyone in this thread, if you are unhappy with another player please do not insult / mock them and instead ignore them. No one wants to give out warning points if arguments end up heated and someone says something hurtful. (which people do surprisingly easily during debates where they get frustrated.).

     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.