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MHkaserz

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Everything posted by MHkaserz

  1. Fun is relative :V Don't disturb the fun others have just because it doesn't suite your standards :U And if you enjoy seeing others bothered HADOOOKEN!
  2. -No dual type mons -No items -Only fully evolved mons These could work or spark a clause in your mind Have fun!
  3. Magcargo - sash/balloon - memento - screens - stealth rocks - one or two attacks (can be a special attacker - Flame body to burn some physical foes) (a well timed memento can do wonders) Armaldo - spin/knock off - stealth rocks and stabs (handles a fighting hit) Tyranitar - DD sweeper (make sure 1 DD makes him faster than 183, avoiding potential super fang from Crobat that would chip you and most fast-non scarfed mons) (Kill a scarfed Meinsho/Hera and the likes before bringing him in) Archeops - U turn - Heatwave - EQ - Slide ..Heatwave to surprise a Ferro ..invest in both atk and sp atk (You probably want to use a choice item on him) (can add a flying move or run Acrobatics@Flying gem variant to handle fighting types better) Kabutops - Priority avenger or Get a physical shell smasher in his stead (The turtle one could get both aqua jet and shell smash I think) Omastar - Special attacker and shell smasher That's what I'd go for.
  4. Hmnnnn, along side the mentioned ideas. You can make light work of opposing Skar-Chansey teams with this addition (I recommend playing around with the evs, but I don't want to give you my exact set) Porygon-Z @ MetronomeAbility: AdaptabilityEVs: 252 HP/ 252 SpA / 4 Spe Modest Nature - Nasty Plot/Agility/Ice beam- Psyshock- Tri Attack- Dark Pulse/Thunderbolt
  5. We're both team lava, but she sure knows how to go about her eruptions
  6. dubs battle clause: no duplicate typing (can't have 2 mons that hold the same type) :D
  7. There is a 1st time for everything XD
  8. We were talking about it yesterday and you decided to actually do it xD Let's goooo, some NU action
  9. I think she is putting a bit more effort than anyone else, pretty impressive xD I’m still trying to work around my NU mons, maybe add a restriction of X amount of OU mons, Y amount of UU mons and Z amount of NU mons. Or at least keep this idea for future stuff you make. This will def make it challenging, and force people to not just go (Tyranitar - Excadrill) constantly. XD Cause I ended up barely losing in both my games due to being overpowered by the OU tier more than anything else. I’m still having fun though xD
  10. Want to know my wall breaker? Porgyon Z - Adaptability @ Metronome (The more you spam a move, the harder it hits) Psyshock (R I P Chansey/Blissey) Thunderbolt (R I P Skarmory) / Dark Pulse (R I P Confeg) Tri attack (R I P everything else) Agility/Nasty plot (Up to you) You can decide the EVs and nature.. that’s up to your gameplay But I never failed to run through stall teams effectively if he is with me. Specially if you know a Blissey will be switched in, she will get bamboozeld so hard. Either set up before she goes toxic or destroy her with shock.
  11. No weather teams and a mono type tour! Oh yas! I’m most likely in unless my 5th of Jan isn’t a regular day xD
  12. Hahaha, thanks ..should have made a donation pool for this, seems like I’d have gotten rich XD Oh ya, do anything you want to do with it, you can even reupload it here or in another topic if you modify it enough to be different, just mention the original creator if you do (not me). XD If it is for personal use, I don’t think you should ask for my permission x3 After all the most important thing is that you enjoy something. If your tweaks will help you or anyone else enjoy it more that would be a great and I wouldn’t mind slapping it as an alternative version in the topic as well. :D
  13. Who checks TVs?!... wth! How do people know these stuff! xD
  14. On the request of @FallenKings, I worked a bit on an old theme: I put some effort into it, and I was gonna give it to him as a present, since he seemed rather enthusiastic about it xD I put more than a few hours into this, so I thought I'd upload it either way. If anyone wants to pickup from here to completely revive the original theme, be my guest. ^^ (Since I kindda lost interest in finishing the last bits of it) So ya.. screenshots: Links: -----Drive: https://drive.google.com/file/d/13ZM4ZkVKsCkGBChx_9DgtGetYlo99uWA/view?usp=sharing -----Mediafire: http://www.mediafire.com/file/tkx27xpmmjmei81/Spheal_with_it.zip/file Hope you're entertained and, ummm I won't be updating this, but as I said, anyone who wants to use this go for it. What is still missing that can easily be added: -Buttons'/Boxes' colors. -General widget looks. -Fonts. What is missing that I'm not sure about: -The Spheal icon next to the bag. (not sure if that's still possible to do) -The widget holding the items. So I did the hard part basically xD
  15. I really hope you're just trolling, cause at this point, this is beyond human logic. Look at all these ideas.. What is still bothering you?! Do you just like to complain? xD
  16. If you say “No” to continuing your session the game restricts you from fighting e4 or using sweet scent for 10 mins. They added that recently. If they think your “shiny hunting” method is made by a bot, script or you are acting like one, they will do a thing or two to make sure you don’t get a shiny. Keep all of that in mind and good luck.
  17. Oh right, sorry didn’t think that one through xD Hbout all of the other things.. give them a shot and good luck You can also use Knock off with a Pokémon that has “Pick Up” ..Knock off has 40 power base while enemy is holding an item, so might be weak enough.
  18. Look, mate.. umm you need to take a step back and think of it like this.. Why do YOU want thief to steal items even if it kills? That is right, it is because every time you tried to get leftovers (or whatever) you killed the Pokémon holding it. (at least I’m assuming you’re not complaining about the mechanic in PvP but rather in PvE) So to not kill it, you need to work a bit harder, by using a weaker Pokémon, burning your Pokémon or whatever. The matter of fact is, you have to work harder. If it was just a matter of click thief until you get leftovers, you’d grab your level 100 and without a care spam thief. Not just you, everyone would too. And like everyone told you, the more there is, the less it costs. Also just use a low level Pokémon with the “Amnesia brace” so it won’t level up or something, there are soooooo many ways to work around it, but the point is, it is not easy enough that everyone would take the extra step to do it. I hope you actually can understand me, since I used examples rather than general logic in hopes of getting the idea through.
  19. Ya I just needed to give it a decent long look to know what needs to be done. I appreciate your feedback and I'm super glad you like the theme. Everyone who uses this theme, thank you, you make me happy. Hope everyone continues enjoying it!
  20. Updated with latest fixes and changes being: A small change to the "back" button to fit the theme more. (In the battle) A small change and the readjusting of the loading screen picture. Changed the "dc" icon. Changed the "gender" icons. Changed the color of the particle indicator. Changed the positioning of some particle icons to be centered correctly in the "particles" tab. (Couldn't find a mon with candy particles equipped on the GTL, so not sure about that one. I still centered it in relevance with the others) Played around with the "bat" particle icon to make it more... bat like? and lively? idk xD Changed the hot key indicators in the "moves" tab in the pokemon summary to fit the theme more. Fixed and readjusted the status ailments and kept the old poison indicator since it fits better with the others (There is a weird new one that looks almost the same but a bit different, no idea why) New Links... Drive: https://drive.google.com/file/d/1rANdw93avtLOdhzlzeUTNx9BQoFDQDzc/view?usp=sharing Mediafire: http://www.mediafire.com/file/aqpw14kqn9w8bu3/POER.zip/file P.s. Could not recreate the name overlapping the timestamp bug, and hence I didn't bother with it. ^^'
  21. Yes I noticed them. I tried to fix them but they are just not going away. I will try again just for you dear sir. I appreciate the feedback and I'll work on it as soon as possible ^^ @CreepyOldie I'd like to add they were recent bugs so I assumed they are the aftermath of an update. Not sure.
  22. I agree with the initial idea wholeheartedly and it is easier to implement as I said. I'm simply addressing the possible concern of giving away everything. Abilities are not really on par with what you mentioned, they are more like the evolution tree, you should only figure it out when you actually get it. Just like you can only know where a pokemon can be caught only when you've already encountered it somewhere, and you are not given all possible catch locations at once. You gotta perceive the matter from all possible perspectives, because, even to a slightly knowledgeable player, these matters are trivial. From a game designer prespective though, it is part of the experience to know things only through tackling (or obtaining) them, and that what I was addressing.
  23. True true, I see all of your points to be very valid and I can't wait to have fun with this.. The 10 mons one was (in my mind) since the leaders get to see "exactly" what 10 mons they are, it could force players to stray away from certain picks.. Like you'd have 4 tanks and 6 sweepers or the other way around.. the leader could usually guess what are the pokemons left in your party and make sure to secure their win condition, it is almost as if they have team preview and you don't (though you still have the mono type knowledge I guess). Either way.. this will def be fun, I'm glad such a thing is hosted and I'll start my challenges as soon as all of my 10 mons are ready (2 are left) xD
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