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Eldaust

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Posts posted by Eldaust

  1. 1 minute ago, TheChampionMike said:

    Eh, Nosepass is slower than Skamory so if you switch it in when a Skarmory is on the field already there is a good chance it'll get 2 spikes up before you can even taunt. If it does have toxic and you rest the taunt effect wears of and it can whirlwind you out. The Forretress set is better.

     

    And getting on top of that getting an Ancient Power boost just to beat it is really unreliable.

    Not sure where you got that from.
    0 SpA Nosepass Ancient Power vs. 248 HP / 8 SpD Skarmory: 25-30 (14.6 - 17.5%) -- possible 9HKO after Leftovers recovery
    +1 0 SpA Nosepass Ancient Power vs. 248 HP / 8 SpD Skarmory: 37-45 (21.6 - 26.3%) -- possible 5HKO after Leftovers recovery
     
    0 Atk Nosepass Fire Punch vs. 248 HP / 252+ Def Skarmory: 20-24 (11.6 - 14%) -- possibly the worst move ever
    +1 0 Atk Nosepass Fire Punch vs. 248 HP / 252+ Def Skarmory: 28-34 (16.3 - 19.8%) -- possible 7HKO after Leftovers recovery

     

    Also Nosepass has 0 viablity outside of the bad trapping it already does. But they're cool sets though. Magneton is just 100000x better.

     

    I'm sorry I was bored. Don't hate me pls. I love gimmicks.

    I did my math wrong and accidentally left some boost on during my damage calculation. My bad on the Skarmory set up. Lets be real here, our Basegod Nosepass is already too much to handle as is and the worthy sacrifice of the 2+ spikes is a true price to pay for the mighty blow of the Nosepass threatening sweep. The fact that it does less damage is actually better then before allowing you more chances to set up Ancient Power boost before killing it.

    I'll just have to alter the Skarmory set so you can Iron Defense+Leftovers your way through victory. Fire Punch isn't really necessary outside though as you'll probably be very slowly killing both Fort and Skarmory with just Ancient Power. This is good, this is why I am brain storming! It needs a mightier attack then Fire Punch to sweep with.

    Also are you questioning the viability of Nosepass over Magneton? This shall not be discuss as we all know our god Nosepass is mightier then the pen.

  2. I was trying to come up with a way that Nosepass could be useful after catching and "passing" this beauty of a "nose" and I think I came up with something brilliant. Thus, lets discuss this massive Nosepass sweep. Am I missing any holes?

    Spoiler

    enj72wa.png

    Nosepass

    Anti-Skarmory Set Up

    Relaxed with 252HP/252 DEF
    Equipped with "ANYTHING" really
    Magnet Pull is a MUST

    -Ancient Power
    -Fire Punch
    -Taunt
    -Rest/Pain Split

    Summary? Wynaut
    Find the victim; in this case it is Skarmory or Fortress however you can only choose 1 move pool to set up on. Proceed to Taunt Skarmory to prevent it from setting up Spikes and using his Whirlwind to stop your mighty Nosepass. After that, spam Ancientpower to prevent his inescapable fate of death. Magnet Pull would prevent your enemy Skarmory to run away in bravery during this technology. Your goal here is to boost your incredible stats with Ancientpower with that 10% proc chance. Each Ancientpower would dent about 30% of the Skarmory's health without any Special Defense investment. Once the enemy Skarmory starts to get you low with his puny Drill Peck, pull out a surprise of your own with Rest and proceed to continue to spam the hell out of Ancientpower. Watch as you eventually slowly power up through Ancient Power to set up your incredibly, deadly sweep later. Taunt is a must for this set up to prevent Whirlwind and Rest or Pain Split a toss up for whatever you prefer. Rest prevents Toxic stalling though. Once you kill Skarmory eventually, prepare for the massive Nosepass sweep with hopefully at least +2 Stat Boost.

     

    NOSEPASS IS THE BEST DADDY KYU EVER KNOWN IN HIS LIFE GUYS NOSEPASS IS THE BEST DADDY KYU EVER KNOWN IN HIS LIFE GUYS.

     

    Anti-Forrtress Set Up

    Timid with 252 HP/210 SP.DEF/48 SPE
    Equipped with "Leppa Berry"
    Magnet Pull is a MUST

    -Ancient Power
    -Fire Punch
    -Iron Defense
    -Rest/Pain Split


    Summary? I guess...

    This set up is design to specifically counter Forrtress. This set up sets up a even MIGHTIER sweep for the cost of not seeing Forrtress as often as you would see Skarmory in a competitive OU match. It also has overall less useful moves to deal outside of it's purpose in case you plan on using Nosepass outside it's designated role. Fortress is much more tanky and overall can take more of a beating from Ancient Power thus allowing you to set up even more Ancient Power boost. Mr. Fort can deal about 40~48% damage to Nosepass here with this investment making Iron Defense a excellent way to counter the situation. Thus this EV Spread allows you to set up a wall sweep once you knock out the Forrtress with +6 DEFENSE boost and a specially defensive EV's spread. Trap the Forrtress and proceed to power up with Ancient Power and once you're done, kill it. The Leppa Berry is there to recover Ancient Power's PP once you're out to continue to try for stat boost. For this to work it's absolutely necessary to outspeed Fortress thus the Timid nature and EV spread to specifically outrun a non-invested Fort. Luckily nobody in their sane mind would bother to put any speed into a Fort making this rather consistent.

  3. On 6/17/2017 at 2:55 PM, notmudkip0 said:

    Yeah, it's not like Dragonite has an x4 weakne- 

    252+ Atk Life Orb Gyarados Ice Fang vs. 0 HP / 0 Def Dragonite: 412-488 (127.5 - 151%) -- guaranteed OHKO 
    oh
    252 SpA Life Orb Charizard Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 352-416 (108.9 - 128.7%) -- guaranteed OHKO
    ohhhhhh noooooo

    I almost want to say that the comic posted above was made before 4th Gen took in popularity. I could of swore I saw it years n' years ago during Emerald format...back when Life Orb wasn't a thing yet.

  4. 36 minutes ago, Rigamorty said:

    Probably because Dragonite is every casual pokemon players wet dream

    Hurts me because Dragonite is only a "a'ight" Pokemon to begin with. PS I'm bias because I never liked Dragonite to begin with; especially after Gen 1 wrap.

  5. Why do people buy vanilla stock Dragonite for 70k~75k a piece on GLT? I've sold many Espeon and Togetic in the past but those makes sense for breeding purposes. Why Dragonite though? I have another page of Dragonite sales in GLT. There has to be a purpose for a Level 55 Dragonite...

    Spoiler

    AqNIpMf.jpg

     

  6. I was just about to write a new suggestion saying exactly this but it seems to have been done. This deserves to be necro and resolved. I absolutely hate taking out my Pokemon from the daycare and seeing "Oh, he raised by 33 Levels". I am clearly not going to remember the original level I put my Pokemon in the day care for without writing that crap down. This goes for about breeding. Sometimes I put my parents in the breed center just to come back and occassionally forgot what I put in there in the first place. It's absolute a hassle when I have to GUESS what gender I need or Pokemon I had in there 20 minutes later after putting it in. 

    Sure you can claim it's our responsibility to remember such things but it ain't a perfect world. This would be a amazing quality of life fix and one that would make the game easier, more joyful to play and hardly any effort implementing into such thing.

     

    TL;DR Let us see the level of our Pokemon in the day care BEFORE taking it out and let us see what Pokemon we originally put in the breeding center WITHOUT having to guess what it was when we receive our egg.

  7. We honestly already have dailies that can be abused somewhat. While using all 3 daycare slots and a EXP share in my party, 1 trip of island run can net me about 380k a day on Island running alone that is not including Hoenn gym rematches or E4. Daisy is another amazing daily log in bonus essentially. Once a day she can pretty much evolve a Pokemon for happiness for free which sells for a decent bit as breeders on the GLT (Togepi and Espeon to be exact). 

    I always hated the idea of daily log in bonus for free despite how minor they are because that really does is make it alt abused; especially for veteran players who have like 10+ characters spread across multiple accounts. Us veterans have a ton of extra accounts from the dark ages...Daily log in bonus doesn't keep the player base alive because all it simply does it make you log in for 2 minutes and log out to never be heard of again.

    Dailies should be something proactive; not passive. Daisy is a perfect example of having to be proactive at the game yet be pretty passive. Basically she saids "Here, have 50k for free every 2 days. If you dare play it's 50k every day".

  8. Back in the old days of PokeMMO nothing was purchasable, reusable and many TM's and moves simply were impossible to get or simply had no function yet. It was like this for the good first 2 years of PokeMMO which made majority of the community forced to make a ton and ton of extra accounts and run the story over multiple times again and again just to simply get TM's, items as well as other things. Once you used that Earthquake TM it was just simply gone forever with no way of getting it ever again. Breeding also simply didn't exist yet making it no way to breed TM's onto your offspring. This was a problem. Naturally I'm from that dark (yet my favorite) era of PokeMMO back during 2013~2014 years. But because of this, many veteran players most likely have multiple upon multiple accounts. A few veteran players have admitted to me that they too also owned 4~5+ PokeMMO accounts due to this era. This was way before any rules (if there are any today) about owning multiple accounts. It was just simply a way of live. 

    Well because of that, I might of remember some of my old account info and decided to log onto them to see what was up with these unholy mules. I wasn't very proud (and totally forgot that I had this) to see this at all. Lmfao; farming Daisy is still probably viable today for GLT sales.

     

    i4EACxq.png

    Self explanatory, what are some things you guys aren't proud of doing in PokeMMO?

  9. 1 minute ago, RysPicz said:

    inb4 all goes for shiet because technician and persian etc

     

    owner of my 31 atk adamant shiny pers would be very happy I bet

    Flare Blitz+Morning Sun becomes a thing too in 5th Gen. Since it'll get Flame Body too it makes it have much more utility for breeding purposes while grinding and thus making it a dank breeder as well for all purposes in general. This makes that move slot from Megahorn much more free for something like Hidden Power Ice/Dragon which are both viable picks. I never played 5th Generation so I do admit not sure how useful Double Kick and Island running will be once that game comes out. But I imagine you could replace Double Kick for something else since Sturdy is more then likely not that big of a deal anymore.

  10. You just gave me a great idea. Lmao. Thanks m8.

    28 minutes ago, fredrichnietze said:

    morning sun mixed rapidash with life orb. something like mhorn/msun/fireblast/hp grass or electric with max speed and attack to 1hko some psychic threats with the rest spat. pair it with a sunny day victreebell and it's a good 

    Image result for surprise motherfucker gif

    when they switch to the special wall which is probably a psychic type or kecleon.


    For whatever reason mods deleted my original quote (lol?). But yes, long story short this ISN'T a value discussion. This is a discussion about what to do with this Rapidash. So far 3 options are now considered; make it a gimmick NU, breeder or continue the path of bullying kid's for their lunch money. I'm trying to get the most bang for my buck by making as desirable as possible for sale. This ISN'T about direct price checking.

    37 minutes ago, axx said:

    Value discussion is not allowed in this platform.

    Release rapidash.

    Adopt fearow as your superior payday overlord.

  11. I've made a terrible mistake. I wanted to make the dankest Pay Dayer in the existence of dank memes. Well the dank memes caught up with me when I decided to make a 4x31 Rapidash with Morning Sun as well as Double Kick and even went out of my way to give it a proper nature. With all my calculations I decided that "Naughty" was the best nature in existence with such a dank meme and well I was wrong with that. I shoulda make it Brave (oh well). *Ahem* anyways, all was good and the move set of Flamethrower, Megahorn, Double Kick and Pay Day was coming well on the way. All the math was done and all my Pokemon's sexting done, all that was left to do was to train it to EV train it, train it to Level 100 and spend WAY too much money then it's actually worth to teach it Pay Day through 10k BP. I even calculated that when 5th Gen comes out, I'll switch it's ability to Flame Body so I can hatch eggs even faster while I'm grinding lunch money. All in all, the memes were dank until one major uncalulated flaw came up...

    THE RAIN AND LOTS AND LOTS OF !@#$ RAIN!


    Realizing that my main STAB and sweeping move is fire, the rain reduces my damage by 50% making it only 2HKO most Pokemon at most situations. Worse part is it rains all the bloody time during trainer runs to the point it's like freaking USA, Seattle. The rain WON'T stop. Now I don't know what to do with this stupid horse. I went out of my way to teach it Morning Sun just in case this crap happens to make it a useful breeder but I already went so far into the move set and training that I don't even know what to do with it anymore. Do people want it as a Morning Sun breeder or a overly expensive Pay Dayer? I can't even put a value on this thing because it's so bloody awkward to place one. What the heck should I do with this pony?

    I don't NEED this pony anymore but he isn't exactly worthless. He's useful for SOMETHING. I just can't put a number on it nor can I determine if I should just complete the transformation as a overly dank Pay Dayer through via Battle Frontier.

    What should I do guys?

    Rapidash the Mistake.png

  12. How do I join; what are the requirements? 

    All I do is flex on people. I'm apart of the competitive fighting game scene and I only play big muscle men who can man handle my opponents and flex. This is literally me. If necessary, I will post a picture of massive biceps flexing in my bathroom like a true man. Might have to PM it though because all those PokeMMO ladies might lose their minds.

  13. 1) Do people even bother running with Rapid Spinners these days in UU? Only two Rapid Spinners we have currently are Hitmonlee (or any Hitmon breed) and Donphan. Sadly I can see Misdreavous completely countering Donphan (Misd having 3 immunities+Disable unless he runs Rock Slide) then we got the curious case of Omastar who could probably murder it if it ever tries to spin. That being said how common is it to see Rapid Spin now?

     

    2) What are the standard Scizor and Kanga sets should I watch out for?

  14. Rather not see this be a thing anytime soon unless the user base dramatically increase. Community is already divided enough as is and thus already incredibly hard to find any proper UU or NU match. Plus Little Cup and Doubles just became a thing which is already a struggling small community.

  15. 17 minutes ago, BurntZebra said:

    If you're running jolly golem, there's no reason not to go max speed. Speed tying other jolly golems/outspeeding some meganiums is much more useful than the very little bulk you'll gain from investing in a few hp evs. 

    Oh yeah definitely. If it's not max speed Golem then it's just going to Ada+Bulk. Honestly I feel like the power of Golem right now would be more universally useful as a Speedster.

  16. Golem's #1 counter in the metagame right now is Meganium. With 252 Speed EV's with Jolly nature Golem would have 106 Speed. This means a Impish Meganium who is likely 252 HP, 252 DEF would get outrun by a Jolly Invested Golem. That being said, is that even worth it? Being able to outrun Golem's counter is absolutely great but at the same time, what if Meganium has some speed investment itself to just specifically counter. With how centralized Golem Vs Meganium is in UU, a Impish Meganium would have to invest into 58 points into Speed EV's to assure that it has more speed then a Jolly speed invested Golem. But how many people actually bother to invest 58 points into speed?

    Is Jolly Golem really worth it then? It does force my opponent to invest into a stat they otherwise would of never needed. On the other hand that could of been stats used for Golem's bulk instead. Overall it might be useful to outrun Grumbull, Ampharos, Azumarill, Vileplum, etc. But I'm not sure what people run now these days as far as speed investment goes. 

    Long story short, is max speed invested Golem overall worth it?

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