Popular Post Kyu Posted November 25, 2020 Popular Post Share Posted November 25, 2020 Features Updated movesets to Gen 8-3 This change encompasses several thousand changes and can not be summarized in the changelog. Please consult the in-game Dex for lists of moves Added a client setting to show damage percentages dealt by moves in battle By default, this option is only enabled for PvP matches. It may be changed in the Settings menu Players can now click the ball in the Summary window to change a party member's ball type Particle searches in the GTL/PC Advanced Search menus are now able to select from individual particles Particles can now be previewed from the Inventory if you own the associated item Normal duels now include options for: Level Scaling, Team Preview, and Turn Timers under the Advanced Options of duel creation Level scaling in normal Duels now applies both upwards and downwards to the target level Team Leaders may now customize the rank names of their Teams Balancing Draco Meteor has been removed from Hydreigon Nasty Plot has been added to Hydreigon Antidote, Burn Heal, Ice Heal, Awakening, and Parlyz Heal have had their 20HP healing effects removed Antidote cost has been reduced from 600 to 200 Burn Heal, Ice Heal, Awakening, and Parlyz Heal costs have been reduced from 600 to 300 Changes Desktop: Item hotkey bars can now always be moved around General Bug Fixes Fixed a client crash related to inventory screens Fixed an issue where some NPCs would not render directionals (East/West) properly Fixed an issue where, if spectating a matchmaking game while the spectator disconnected, they would not be able to reopen the matchmaking window after reconnecting Fixed an issue where, if you blocked the current owner of an Overworld Legendary, you wouldn't be able to fight them Fixed an issue where Sinnoh's early Elite 4 rematches would use Hoenn's E4 teams Battle Bug Fixes Fixed a battle crash related to Wonder Guard This was previously hotfixed by making Wonder Guard fail in conditions which would lead to a crash. This change re-enables Wonder Guard for all usage Fixed Sky Drop cancellation for Gravity // This change re-enables Sky Drop for use Fixed an issue where, in Multi-Battles, if all other targets of a move fainted, the last target would receive damage as-if it were the only target Multi-Battles modify damage by 0.75x when attacking multiple targets, meaning the last target was receiving an extra 25% damage Fixed an issue where, in Multi-Battles, when casting a move using a Gem, the Gem would not apply its power boost against all targets of the move Fixed an issue where negative stat stage value modifiers would not round correctly For example, Previously a non-Boss monster with 200 Speed, if affected by a -1 Speed stat stage, would calculate its stat as (200 * 0.67)=134 Speed. This change results in (200 * 0.6667)=(133.34(truncated) -> 133) Speed When replacing fainted targets in Multi-Battles, ability activation is now queued until all have been replaced Trick Room now affects the Speed stat, instead of action ordering This was primarily an issue when handling actions which would have been sorted by Speed, such as the above change with ability activation queueing Role Play will no longer trigger ability swap-in effects (e.g. Intimidate) if the move failed Fixed an issue where Magic Coat would allow a Sleep Clause violation in some scenarios Players are now forbidden from casting multiple non-Rest Sleep Effects (e.g. Spore) against their own team. This primarily affects Triple Battles, but manifested in Doubles with Magic Coat and an extreme edge case with Sleep Talk Rocky Helmet / Sticky Barb will no longer proc against moves which had just broken a Substitute (but will still activate on subsequent hits in multi-hit moves) Substitutes are now rendered in front of battle sprites instead of replacing them Fixed an issue where, during Multi-Battles, Nature Power would pick a default target after cast instead of the requested target Updated Nature Power's move map to Gen 6+. The move map for Nature Power is now: Caves -> Power Gem Sand/Dirt -> Earth Power Grass -> Energy Ball Swamp -> Mud Bomb Water/Underwater -> Hydro Pump Default -> Tri-Attack Copycat/Assist now share the same blacklist of moves which may be called. Also, these moves may no longer call Fling Me First now maintains a less restrictive blacklist of moves. This previously referenced Copycat's blacklist Wonder Guard / Power Trick now respect stats modified by Power Split/Guard Split Fixed Wonder Guard / Power Trick application ordering Previously, Wonder Guard / Power Trick would always proc in the order of Wonder Guard -> Power Trick. This ordering is now dynamic and leads to different results if using Wonder Guard->Power Trick vs Power Trick->Wonder Guard Stat traversal now behaves as follows: // Start->Power Trick->Wonder Room Attack->Defense->SPDef Def->Attack->Attack SPDef->SPDef->Def // Start->Wonder Room->Power Trick Attack->Attack->Def Def->SPDef->SPDef SPDef->Def->Attack Poison Touch no longer broadcasts its presence if the target would have been immune to poison Tinted Lens no longer broadcasts its presence when modifying damage Fixed an issue where excessive amounts of "Awaiting other player(s) actions..." broadcasts would occur during multi-battles Fixed an issue where untradeable Toxic/Flame Orbs would render as {STRING_XXXXXX} during broadcasts Fixed an issue where Ether-type items would give an error message when used in battle despite being used successfully Fixed an issue where, during PvP which affects underlying parties (e.g. Overworld Legendary fights), if a player had fainted party members, their battle status ball displays would not reflect the fainted status Inner Focus's ability display trigger will now only trigger against 100% chance Flinch moves Haazuu, RenDude, aftershocker and 73 others 55 21 Link to comment
Popular Post Kyu Posted November 28, 2020 Author Popular Post Share Posted November 28, 2020 Changelog: 27/11/2020 Gift Shop Battle Box Expansion Tickets are now available in the Gift Shop Changes Castelia, Nimbasa, and Opelucid Gyms are now more accommodating for rematches Cynthia has scheduled her Unova holiday for Spring Bug Fixes Fixed Trick Room causing random turn ordering Fixed Acrobatics+Flying Gem combo Keldeo can no longer be taken to Unova's E4 Fixed Future Sight/Doom Desire damage % writing in the battle log Namaru, FinnTheMember, Bestfriends and 36 others 25 14 Link to comment
Popular Post Kyu Posted November 30, 2020 Author Popular Post Share Posted November 30, 2020 Changelog: 30/11/2020 Gift Shop Teleport / Dig Ocarinas are now available in the Gift Shop Bug Fixes Fixed an issue where Air Balloon would not broadcast its message when its holder swapped in Fixed message playback for moves which fainted multiple targets simultaneously (Most commonly seen with Moxie against Hordes) Charms are now paused immediately upon disconnection, rather than logoff Fixed various Illusion broadcast issues Android: Fixed battle buttons not displaying correctly if you selected a move too quickly Android: Fixed ball status displays Android: Autoupdates now display more helpful pause state messages and will warn if disk space is insufficient ZoroarkH, BrandonBraune, TechnoVortex and 31 others 25 9 Link to comment
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