Popular Post Kyu Posted August 12, 2023 Popular Post Share Posted August 12, 2023 Special thanks to @Robombol for promotional artwork 中国用户,请访问此链接 HeartGold/SoulSilver The Johto region is now available, featuring a new storyline with several bosses to challenge This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything. For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card. To start this region's adventure, create a new character or visit the Ferry Captain in your current region Apricorns can be found in this region. These can be used to create several new classes of balls: Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone. Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher. Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula: 1.0x for species with < 100kg weight 2.0x for species with < 200kg weight 3.0x for species with < 300kg weight 4.0x for species with >= 300kg weight Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture. Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters). Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species. Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's. Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner Players who win Level 8 of this minigame will receive an exclusive reward Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur. Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside. The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events. Special surprises await! General The stack size for items has been increased from 99 to 9,999 This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them Dream Balls are now available in some Marts. These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns. Daily events in Unova and Sinnoh now work properly The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters New Alpha Swarms have been spotted in the wild for all regions "Trade with Item" evolutions can now use their items the same way as evolution stones Other Changes Common event and PvP items (including vanities) can now be tossed from your inventory Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards Matchmaking's Statistics page is now separate from the Matchmaking Signup page This change also allows players to easily compare different tiers' info pages The default time limit for advanced duels is now 60 minutes When using an item in-battle, duplicate entries are now consolidated to one selection Metal Sound for Voltorb now uses the Special-type learn group Charm effect countdowns now show during the mobile battle screen Gift Shop Whirlpool and Headbutt Ocarinas are now available Cherish Balls are now available Shiny Charms are now permanently available Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers. This modifier stacks with others like the Riches Charm The EXP Reamplifier's EXP distribution mechanism has changed When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP. Premium Lures' chances to modify encounters have been increased: Encounter rate modification is now +25%, from +20% Lure-exclusive encounters are now +10%, from +8% The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20% The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time. Balancing Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x Gallade has been re-enabled for Over Used tiers Repeat Ball's functionality has changed Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species. Its price has been reduced to $1,250 Heal Ball's price has been reduced to $300 Nest Ball's price has been reduced to $1,000 Luxury Ball's functionality has changed Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200 Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350 Players are now limited to using 4 items from their bag in most PvE Trainer Battles Alpha Swarms now fight back harder with special mechanics for some scenarios Bug Fixes (Game Server) Fixed Imposter's targeting during multi-battles Fixed Copycat copying self-inflicted confusion damage Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately Fixed an issue where items could be destroyed during wild encounters in rare circumstances Items are now returned to their original party members after the battle ends Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes Fixed an issue where Encore wouldn't interrupt Focus Punch Ghost-type Curse can now be redirected by Follow Me / Rage Powder Fixed an issue where Present would play the wrong animation during damaging attacks Fixed an issue where Knock Off could remove items before they activated Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball) Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack Fixed an issue where White Herb would not be consumed upon Intimidate Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym) Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles) Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation The Gift Porygon in Sinnoh has been re-enabled Bug Fixes (Client) Fixed an issue where players could still move in the world if the hatching animation were playing Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target Fixed an issue where texture coloring was slightly muted in NDS regions Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured Fixed an issue where the Dex wouldn't show seasonal data correctly for some species Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled Improved character rendering when characters change directions Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries ... and more! ElMannun, oscarmtzzz, ChaosObsidian and 363 others 121 23 169 14 2 12 14 7 4 Link to comment
Popular Post Kyu Posted August 12, 2023 Author Popular Post Share Posted August 12, 2023 This server maintenance has delisted all RP vouchers from the GTL to prevent sellers' items from being bought at undervalued prices. The changelog has been updated with an additional note for the EXP Reamplifier's changed mechanics. NullBit, YsgramorOAnao, Axelator and 85 others 43 8 22 1 2 8 4 Link to comment
Popular Post Kyu Posted August 17, 2023 Author Popular Post Share Posted August 17, 2023 Changelog: 17/08/2023 Changes Added a flight point for Johto's Union Cave Added Johto's daycare Incense is now sold in all daycare shops Added additional move deleter/relearners to Johto's healing centers Roaming legendaries may now be found in all Johto outdoor maps, instead of just routes Balancing Prismatic Pearl exchange rates have been updated to better correspond with the new region's spawn data On the first turn of Ho-Oh's boss fight, Sacred Power will now halve incoming damage The Mushroom Maniac of Kanto has decided he's done exchanging mushrooms for now and has taken a long holiday overseas Bug Fixes (Game Server): Fixed an issue where Imposter could copy unobtainable abilities in some cases Fixed several maps in Unova, Sinnoh, and Johto which could not be flown from Fixed an issue where moves with no target would be absorbed by absorption abilities (e.g. Rain Dance/Storm Drain) Fixed an issue where many trainers in Unova would pay out more money than intended Fixed an issue where certain residual damage types (e.g. Bind) would cause Ho-Oh's boss fight to skip phase 2 Fixed an issue where Ho-Oh's phase 2 could trigger in the middle of a multi-hit move's damage application Fixed an issue where Alpha Tyranitar's secondary Tyranitars in Mt. Silver would become uncatchable after the Alpha was caught Fixed Johto's Elite 4 Roaming legendaries now use Alpha Swarm AI Johto's Mom's regional change script now occurs after the Pokegear item's gain Fixed an issue where Suicune could learn Zap Cannon Suicunes with this move will have it removed in this server maintenance Johto's gym leaders no longer shirk their duties on certain days of the week Bug Fixes (Client): When playing Voltorb Flip, the AFK timer should now update correctly Cherish Balls now confirm you actually want to use them upon item selection Fixed an issue where negative BP could be displayed as being "won" after defeating Red in Mt. Silver Fixed an invisible wall issue in Sinnoh's Rt 206 Fixed an issue where wild shiny attack warnings wouldn't play if the target transformed Android: Fixed an issue where the password field would be capitalized upon entering login credentials Desktop UI: Fixed an issue where the PvP Statistics frame could not be moved Mobile UI: Fixed an issue where the client would prompt to copy ROMs to app storage on Desktop Fixed an issue where black textures would render in some Sinnoh gyms' gym leader pads Fixed an issue where vanity SFX could play when the window was unfocused Fixed an issue where monster forms would not show correctly in PvP Statistics Fixed an issue where, if a wild Alpha swarm used Whirlwind/Roar and the player had no available swapins, the move would not fail correctly Fixed an issue where players could get themselves stuck by walking into a fireplace in Azalea Town ilidan013, BlueHood, Enzo and 86 others 43 5 29 2 5 3 2 Link to comment
Popular Post Kyu Posted September 2, 2023 Author Popular Post Share Posted September 2, 2023 We've resolved an issue earlier today which caused players who captured Suicune to be unable to capture Raikou after the in-game season changed. Sorry for the inconvenience. MissSamus, Zergy09, Axelator and 85 others 34 9 10 6 7 5 3 12 2 Link to comment
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