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Monthly Horde Rotations


Goku

Question

Regarding the update last year october, I am certain the majority of us are aware of the changes that were made for hordes. It's been a few months and I haven't seen anyone really talking about it anymore. The update decreased the rate of certain horde-species. Example, hordes were based at 50%. If there are 2 hordes in a location, the player always had a 50/50 chance to encounter either of them. Now the change affects the Rare species giving it a lower encounter rate as oppose to the latter and that I agree with as it keeps a bit of exclusivity for those certain mons. Basically some hordes probably have a 70-30% difference. (not entirely sure what the % are but close enough. Examples are like dratini with magikarp, Larvitar with onix and a few others with better percentages. My suggestion is that maybe we can rotate / exchange the higher percentage hordes with other mons every month. Same concept as the legendaries. This will of course prevent you from getting 5 onix or 5 magikarps and rather a few onix and few magikarps and other species before actually hitting the desired one. It's kind of Brutal... to say the least if you encounter 5+ of the same shinies due to the big difference in the rates. As far as I know Rachel might have mentioned something similar to this but I can't remember. Is there any suggestions you guys can give on how we can better this system and of course still keep the exclusivity of the rarer mons? If rotations are in the works.. when can we expect to see them? Don't crucify me.. just a suggestion and something I am really curious about. Have a great day!

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Edited by Goku
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I like this suggestion but I guess it would be hard to find a replace for some hordes to rotate them montly because some locations in the map have very few mons that can appear like is the case of Dragon's Den in Johto where only Magikarp, Dratini and Dragonair appear.

 

I think something that could work is instead of making the hordes have a different %, make them all have the same % but change some of them to hordes of 3 mons instead, this would also affect the hordes that you find by walking. Let's see how it would affect some hordes:

 

If the location has 2 hordes with 70/30% and the desired one is the 30% one then the average number of mons of that type that you would see in 6 hordes would be 6x5x0,3=9.

If the same location had those same hordes with 50/50 % but the hordes were of 3 then the number would be 6x3x0,5=9.

The desired mon would have the same rate in both situations.

 

Some aspects that should be considered with this change:

  • The most relevant one is probably that the % of getting a shiny overall is lower this way because you see less mons in the same amount of time.
  • If we stick to the case of only 2 possible hordes the new % of getting the desired shiny would be higher for the mons that currently have a horde rate of 0-30% and lower for the ones that have a 30-50% rate.
  • It would make shinies which currently appear only in hordes of 3 and that have a lower horde % compared to the hordes that appear in the same location more common. I am not sure if hordes like this exist though, they probably do but I don't think they are many.
  • The possibility of getting a same mon multiple times is lower.
  • The information would be more clear because we would know the % of every horde just by knowing how many hordes appear in the location, right now we can't know the exact %.
  • The price of some common shinies would likely increase.

Another thing that I believe would be good to change is the variety of hordes we have right now. I find that mons like Raticate of Fearow are too common, two examples I can think of right now are:

 

Ruin Valley (Kanto)

Currently only hordes of Fearow appear here

In the original games the mon with the highest % of appearing here is Natu with a 25% encounter rate, Fearow only has a 10%. It is true that Spearow also has a 20% in the original games but Natu doesn't even appear as a second horde and it is a mon that only appears as a horde in only one other location (Ruins of Alph).

 

Route 18 (Kanto)

Currently hordes of Raticate and Doduo appear here

In the original games Doduo has a 35% which is a high enough % imo to appear alone as a horde, Raticate has a lower rate of 15% and Rattata a rate of 5%.

 

There are more examples with other common mons.

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Posted (edited)
41 minutes ago, VadimEmpoleon said:

If the location has 2 hordes with 70/30% and the desired one is the 30% one then the average number of mons of that type that you would see in 6 hordes would be 6x5x0,3=9.

If the same location had those same hordes with 50/50 % but the hordes were of 3 then the number would be 6x3x0,5=9.

The desired mon would have the same rate in both situations.

 

 

Great post. You can't determine it like this because it does not work that way. You can encounter 10 hordes and not encounter 1 horde with the rarer species. See it this way... the more encounters you do the more likely you will eventually encounter a shiny. Now that being said... it works the same way with the encounters. The more onix hordes you encounter as opposed to larvitar.. the more likely you'll be to end up with shiny onix. With hordes of 3 at 50% you'll most probably have to encounter a lot more hordes but you'd have a way better chance to get larvitar compared to the 70/30 ratio. It's not the same.

Edit: Unless I am mistaken and don't understand what you mean but this is my input on it. Maybe it would make more sense if they implement 3 different hordes at 33.33%. That being said, your chance of encounter the desired mon would be less than 1/3 but still better than the current chance.

Edited by Goku
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6 minutes ago, Goku said:

Great post. You can't determine it like this because it does not work that way. You can encounter 10 hordes and not encounter 1 horde with the rarer species. See it this way... the more encounters you do the more likely you will eventually encounter a shiny. Now that being said... it works the same way with the encounters. The more onix hordes you encounter as opposed to larvitar.. the more likely you'll be to end up with shiny onix.

Yep, I meant the average number of the desired mon that you would find with 6 hordes.

 

9 minutes ago, Goku said:

With hordes of 3 at 50% you'll most probably have to encounter a lot more hordes but you'd have a way better chance to get larvitar compared to the 70/30 ratio. It's not the same.

With hordes of 3 at 50% you are less likely to encounter a shiny because you are doing less encounters in the same time but the % of getting Shiny Larvitar would be the same because you would be getting the same number of Larvitar encounters per amount of time.

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