sherdoonach Posted December 24, 2013 Share Posted December 24, 2013 Inspired by minecraft pixelmon, boss pokemon drop loot (tms, items, pokeballs) once you have defeated them. They are found in the wild at increasing rarity, and signified by a colour change. Green bosses are the most common, dropping maybe 1-2 tms and a pokeball. 5 levels above highest party member. Blue bosses are the second most common, dropping more tms, a wider variety of pokeballs, and perhaps a held item. 10 levels Red bosses are the second most rare, dropping multiple tms, pokeballs and held items. 15 levels Yellow bosses are the most rare, dropping anything from gc tms to masterballs to choice items. 20 levels Its not canon but its really fun and allows people to get tms and items more than once per character. Perhaps much like when a shiny pokemon appears, a boss pokemon will be clearly named .. " a wild BOSS PIDGEY" has appeared, so as to not confuse with the shiny. If they are caught they will not be holding an item or tm, their colour will revert to normal, but their higher level will remain. Thoughts? Link to comment
Infernario Posted December 24, 2013 Share Posted December 24, 2013 what is this? it would totally fuck up my game Link to comment
sherdoonach Posted December 24, 2013 Author Share Posted December 24, 2013 what is this? it would totally fuck up my game how Link to comment
TheGloriousWalrus Posted December 24, 2013 Share Posted December 24, 2013 It doesn't seem to fit in here imo. Perhaps it fits the anime or other fanmade pokemon games, but a pokemon game directly based of firered not so much. Link to comment
Purpleherpe Posted December 24, 2013 Share Posted December 24, 2013 I love pixelmons boss system it so good :D It doesn't seem to fit here though its likely to just majorly confuse new players to the game and make them ask a bazillion questions maybe instead a boss pokemon could be added to each area of the game say a lvl 60 Arcanine at a 0.1% spawn rate on mt ember and it always holds the tm overheat i'm sure there's enough areas to add one for every tm and it would add a lil extra challenge to going through the game. Vee760 1 Link to comment
Rigamorty Posted December 24, 2013 Share Posted December 24, 2013 due to levels being higher wouldn't this easily be farmed with repels? Seems too easy. Link to comment
Barrage Posted December 24, 2013 Share Posted December 24, 2013 I don't think this sort of system would translate well into the sort of game that Pokemon is. Any sort of "final boss" that would be had in a Pokemon game should probably be some sort of difficult trainer with viable movesets and a well-designed AI. A single wild Pokemon could never be a good boss, in my opinion. Dannnno 1 Link to comment
Rigamorty Posted December 24, 2013 Share Posted December 24, 2013 I don't think this sort of system would translate well into the sort of game that Pokemon is. Any sort of "final boss" that would be had in a Pokemon game should probably be some sort of difficult trainer with viable movesets and a well-designed AI. A single wild Pokemon could never be a good boss, in my opinion. It's in no way a "final boss" because there's nothing final about it. Link to comment
Quakkz Posted December 24, 2013 Share Posted December 24, 2013 i think this comes close to the legendary dungeons that will come in the future Link to comment
Darkshade Posted December 24, 2013 Share Posted December 24, 2013 i think this comes close to the legendary dungeons that will come in the future That is correct. jayfeatskydd and Picobeertje 2 Link to comment
Malorne Posted December 24, 2013 Share Posted December 24, 2013 That is correct. PokeMMO mystery dungeon confirmed...i need a time traveler Link to comment
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