So i know a lot of people are speculating over the addition of Dungeons to the game, like the one from the Xmas event but since no one has confirmed that and the game needs more than that i'm gonna give my suggestions.
First things first, why more PvE content?
- Well, the only reason you'd ask something like this is if you're a PvP player only. The PvE content after beating the story is basically non existent. Berry farming? Grind. NPC rebattling? Grind. Battle Frontier? Kinda of a grind too.
- The devs have showed us that it is easy enough to please the PvP players, because they can add items as they want and it will shift the meta a little bit and give PvPers a somewhat new experience. It is different for PvE because: 1- It requires more work. 2- Some ideas might have no good way of being implemented. This is probably the reason why we are not seeing more PvE content with each update
- I play PvP but i get bored of it real quickly, I'm more of a PvE player, and I'm not one of those that wants to grind endlessly. I've wasted too much time farming island NPCs for a couple of braces. This is the reason I haven't logged in for like more than a week, and I used to play this daily.
"Yeah that's cute, but what do you want to suggest?"
Well a couple of things, and on top of giving ideas i'll also give hints on how to actually give players a reason to play the game after beating it
I'm gonna talk about it as if all of these were to happen
1- Dungeons: Everyone is talking about this and so will I. Great idea, great potencial, but can turn out to be real crappy if we don't get a reason to do them. The game should have about the same amount of dungeons as the amount of legendaries. The last part of each dungeon should be a fight against a legendary pokemon that you can actually catch and have it, but not forever. You will only have that legendary for a week, then it goes away, and you have to redo the dungeon to catch it again. Now, when you catch a legendary you can't catch any other legendary from other dungeons. You can complete the dungeons, but you can't catch them. You can only catch another legendary when the one you have leaves you after a week from catching.
"OK, but how will that make players do more that 1 dungeon a week?" Weekly quests. Every dungeon should have one, with the same refresh time, or maybe different to have players logging in more times per week. Those weekly quests should replace the NPC grinding. It should award you like 50k/100k each quest (depends on the number of quests and dungeons), and because of that NPC payouts should be revised. Also each dungeon should take almost 1 hour to complete, so make them tough and interactive
2- World events: Events that don't require a mod to manage them. Like, have a mewtwo in steroids spawn in the middle of a town, and have players fight him, not for the catch (make him impossible to catch) but for the prize, make him drop an item, and maybe a few coins. Also make the "boss" only have a certain amount of lives, so if i'm the first one to beat him, he'll have 1 less life, and so forth for everyone that beats him. Of course you can't beat him more than once per spawn. This is just an example, the range of possibilities is huge here. Like one NPC that gives you a quest to battle 5 NPCs at a specific location. Even if you don't do the event on time you'll still get a bit of cash from the NPCs, so it's not a total loss.
3- Rest of Battle Frontier and other PvE content. I'm happy that contests are coming, I really liked to play them, but stuff like trick house and other places in BF need to open at some point
Question
Kailido
So i know a lot of people are speculating over the addition of Dungeons to the game, like the one from the Xmas event but since no one has confirmed that and the game needs more than that i'm gonna give my suggestions.
First things first, why more PvE content?
- Well, the only reason you'd ask something like this is if you're a PvP player only. The PvE content after beating the story is basically non existent. Berry farming? Grind. NPC rebattling? Grind. Battle Frontier? Kinda of a grind too.
- The devs have showed us that it is easy enough to please the PvP players, because they can add items as they want and it will shift the meta a little bit and give PvPers a somewhat new experience. It is different for PvE because: 1- It requires more work. 2- Some ideas might have no good way of being implemented. This is probably the reason why we are not seeing more PvE content with each update
- I play PvP but i get bored of it real quickly, I'm more of a PvE player, and I'm not one of those that wants to grind endlessly. I've wasted too much time farming island NPCs for a couple of braces. This is the reason I haven't logged in for like more than a week, and I used to play this daily.
"Yeah that's cute, but what do you want to suggest?"
Well a couple of things, and on top of giving ideas i'll also give hints on how to actually give players a reason to play the game after beating it
I'm gonna talk about it as if all of these were to happen
1- Dungeons: Everyone is talking about this and so will I. Great idea, great potencial, but can turn out to be real crappy if we don't get a reason to do them. The game should have about the same amount of dungeons as the amount of legendaries. The last part of each dungeon should be a fight against a legendary pokemon that you can actually catch and have it, but not forever. You will only have that legendary for a week, then it goes away, and you have to redo the dungeon to catch it again. Now, when you catch a legendary you can't catch any other legendary from other dungeons. You can complete the dungeons, but you can't catch them. You can only catch another legendary when the one you have leaves you after a week from catching.
"OK, but how will that make players do more that 1 dungeon a week?" Weekly quests. Every dungeon should have one, with the same refresh time, or maybe different to have players logging in more times per week. Those weekly quests should replace the NPC grinding. It should award you like 50k/100k each quest (depends on the number of quests and dungeons), and because of that NPC payouts should be revised. Also each dungeon should take almost 1 hour to complete, so make them tough and interactive
2- World events: Events that don't require a mod to manage them. Like, have a mewtwo in steroids spawn in the middle of a town, and have players fight him, not for the catch (make him impossible to catch) but for the prize, make him drop an item, and maybe a few coins. Also make the "boss" only have a certain amount of lives, so if i'm the first one to beat him, he'll have 1 less life, and so forth for everyone that beats him. Of course you can't beat him more than once per spawn. This is just an example, the range of possibilities is huge here. Like one NPC that gives you a quest to battle 5 NPCs at a specific location. Even if you don't do the event on time you'll still get a bit of cash from the NPCs, so it's not a total loss.
3- Rest of Battle Frontier and other PvE content. I'm happy that contests are coming, I really liked to play them, but stuff like trick house and other places in BF need to open at some point
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