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Revato

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Posts posted by Revato

  1. On 9/11/2023 at 7:38 AM, yamnega said:

    I was having the same issue yesterday and I did the mentioned method and it completely fixed my problem. But early this morning it started happening again. Don't know what to do.

    I did look up on this, but couldn't figure out a solution for this. However I would suggest you to check if your internet is stable or not( sometimes bad routing causes problems). Also see if there are multiple users connected on your WiFi or some background processes/malware in your phone. If none of these are the issue then your mobile network might not be stable at particular times. (That happens when user load increases on a single tower in an area). If possible check with other online games if they are stable while PokeMMO is lagging at the same time of the day.

  2. Problem Solved:

     

    >> Go to Phone Settings and search "Reset Options" > Reset Options (you'll be resetting WiFi, Bluetooth, Internet settings) > Restart phone.

     

    While resetting you might see SIM options if you use dual SIM. Choose whichever SIM you use most, I would suggest do for both.
     

    Spoiler

     Additional(if required):

    1. Shut down the phone.
    2. Take out and re-insert phone SIM & turn on the phone.

     

    After doing all of the above my problem got solved. I can enjoy PokeMMO smoothly both on WiFi and phone internet as it was before.

     

    If this helps anyone out there please follow up on this post for others who might be suffering still.

  3. On 7/21/2023 at 10:40 PM, KaynineXL said:

    If your wifi is fine on your laptop/pc and your phone is fine on 4g, then it sounds like the issue is possibly your phone to router connection.

     

    Does your laptop/pc use an ethernet? It could also be the positioning of your phone to wifi which determines the strength of the signal. You could try standing next to your router and seeing if it improves.

    What you say makes sense, and I did try those but unfortunately issue remains. Because firstly there is no Ethernet cable from my laptop to router, 2ndly both my laptop & phone is barely 1 hand distant from the WiFi router where I use them both. Now it might be a possibility that I m having some WiFi issue with my phone but I can tell you another instance where I play a phone game called "Mobile Legends" which give better stable ping when I'm on WiFi than on phone internet (which is precisely why I wished to play PokeMMO on WiFi as well in the first place).
    Anyways, thank you for your suggestions, I will still look for a solution or at least a proper cause. It also might be specifically my ISP which is giving this issue with PokeMMO servers.
    One fun fact is the company whose WiFi I use is the same company who provides the 4G Sim in my country(phone internet), so I don't understand why this discrimination with phone users XD.

    I will keep this updated if I discover anything else from my side.

  4. I am having exactly the same issue on my android as well (Motorola G series). Works perfectly fine in PC/Laptop, while lags in phone even though same WiFi. This never happened couple of years back when I used to play in both devices.

    Update: The ping issue solved if I don't use the WiFi and simply use my mobile internet.

    Still this is strange, should not be happening with WiFi. Is this region specific issue? (SEA)

    Do update if anyone finds any solution or cause of this issue.

  5. 15 hours ago, Bestfriends said:

    I am going to go deep into macroeconomics here so proponents of this suggestion can understand just how deadly this could be to PokeMMO's Economic Ecosystem. PokeMMO generally operates in a Capitalist structure, so items are usually earned or purchased from earning money from Gyms, farming, etc. Logging in and doing a mini daily quests defeats the purpose of this Capitalist structure (ie: Earn 10 Red Shards by battling 40 NPCs). What this suggestion is advocating is a little taste of Socialism and that is going to ruin the incentive of this game (working hard to earn your resources). If I want 10 Red Shards, then I should either pick them up, thief them, or buy them from the Global Trade Link. Speaking of which, the Global Trade Link is serving the purpose of an Amazon or a Walmart minus shipping or driving (as of the time of writing this, I do not have any items on sale on the Global Trade Link, so there is no conflict of interest here). The Shard market may see prices range from 1k - 3k a shard which is going to hurt their bottom lines. Also, you may see people using alts more often just to complete these quests. Now turn that 10 Shard number into +100 Shards with just 10 alternative accounts. We should stir away from this and continue to go by our Capitalist roots.

    You do have a point in this and I agree to a certain extent. But what if all the rewarded items whether its usable or vanity is made nontradable/only limited to that character. I think then we can solve the problem of  price dropping drastically in GTL maintaining a sustained economy. And about that "working hard to earn your resources" part: most of us are already doing that in real life for our daily breads XD. THe concept of gaming for pple like us is to "relax" and "enjoy a smooth ride". You are trying to say that its an MMO so grind is a part of it then lemme add this, there are dailies in almost ALL MMOs which rewards pple not based on rng. I dont wanna waste an unknown amount of time hunting for that particular cat which holds an amulet coin and THEN go for gym battles. (Since my play hours are not fixed i cant rely on berry farming coz i cant water them on time). Present price of Amulet coin is about 25k which is like 3 gym runs. Just explain to me this based on what u mentioned on "dont try to fix what is not broken". What was actually "broken" about the amulet coin b4? I didnt see ANY1 complaining about economy back then. I didnt see posts regarding keeping the server more interesting and all. My team [AFRO] (Akshit's Team) was filled with at the very least 8 regular players including me and Akshit. We recruited quite a fair amount of pple every week who were starting their poke adventure here and were enjoying themselves. What happened now!? I dont see ANY1[NONE] around when i log in....Most just waiting for Sinnoh like me. Plz explain I am very curious...(was never an economics student).

  6. I do agree dailies can be a good idea. Almost every game is adapting this idea to draw player activities. 

    For example:
    1. Catch 3 Pokemons.
    2. Catch 1 Water/Grass/Fire type.
    3. Sell an Item/pokemon in GTL.

    4. Buy an item/pokemon from GTL.

    5. Win 3 trainer battles.

    6. Win 3 Gym battles.

    7. Trade an item/pokemon with someone.

    And so on...

    Activities may or may not be like the ones I have mentioned but should be feasible for both hardcore and casual players. People can be rewarded with a certain activity points which can be a currency to buy in game stuffs like AMulet charms, Berries, held items etc. For people who are doing ALL the daily quests every day may get a Loyalty reward point as a currency to buy exclusive rewards like a vanity item, Lucky egg or Small amounts of RPs or something thats worth grinding for. 
    I believe a lot of people might get motivated to do them everyday and the prices for certain things may get low and also the process of grinding certain daily usable items will be less hectic for new players or casual players who cant give enough hours into the game for grinding.

  7. 7 hours ago, razimove said:

    I might have missed some points as I'm sleep deprived, but about the game being stall, you have to understand that the nerfs actually created a healthier environment, they prevented further inflaction.

     

    Berry farming generated inflaction, other methods aswell, but berry was the big boy. How did that happen, that happen because you were interacting with npcs so player:npc, and it ended up generating new money. To give you an example, its the same as if you could print your own money irl. Sadly this mmo was always very stall for people that dont actively engage in events and pvp, but that is a thing since 2k12, we were promised dungeons which could at least be extra content to clear, but it was fake news. Instead to please the chinese community they rushed sinnoh. 

    I can agree with u on all point except the fact that why is everyone so fixated with the idea that the devs are biased towards the Chinese community XD. I heard these stereotypical thinking a lot in and outside the game, but i haven't yet figured out HOW exactly the pokemmo is doing more for chinese than every1 in general :P
    For example, I have seen a whole lot of English community (since I myself stay in Eng chat all the time >.>) hyped about sinnoh. SO, how can u say "to please the chinese community they rushed sinnoh."  Just curious, I am not trying to be mean or anything :D

  8. You know, I would like to state an opinion here after watching this drama going on for so long is that, why is everyone attacking Finn with 9000+ criticisms instead of discussing some positive changes that you all think shud be or cud be done to make the game more attractive to the old and new players equally. TBH he has a point that the game is not much enjoyable at this stage bcoz it has gotten stale and after the recent nerfs whenever me and my friend think of "farming" we decide to keep the idea of "pokemmo" on a hold. Coz honestly i have noticed that this game has a player base of young adults and adults with most of us busy with our daily jobs and pokemmo gives us or atleast gave us the platform for a free run into our nostalgia where we didn't have to "grind" like other MMOs and still enjoy all the aspects of the game. But now its becoming a grind fest for casual players such as myself and many others just to have a dream of making a comp team. 
    And NO, I DO NOT support the mortality theory of his but still I think he has sensed something that was wrong and tried to express himself with his personal opinion on the current pokemmo scenario bcoz he loves and cares about this game just like any of us do. Clearly he didn't think of "everything" while he came up with his theory but instead of pointing finger at him and terming hilarious, stupid and what not kind of idea he has we rather raise a voice against the dying community. 
    Anyways, I still keep my hopes high on this game since a new region will be added soon and along with other contents. Hopefully we will see a new dawn soon (TM Soon) in PokeMMO and the economy will be back to being "casual" friendly like it was and new stuffs for us to enjoy in the game. 

    - Peace

  9. Legendary Assassins of the Mist Exclusive

    Challenge the 4 most wanted criminals of the the PokeVerse (Pokemon Universe)

     

    A month long event with Four villains to defeat , each of them appearing per week with his/her havoc upon the lands of AFRO. Get your trainer gears and start hunting and challenging down the villains each week.

    All members of AFRO are eligible to challenge via whispering the Villains in game. Under no circumstances breeding or buying a Pokemon is allowed whether you're a Challenger or a Villain.(Its either OT or you are disqualified) No candidate (challenger/villain) will be permitted to use a bred Pokemon.

    The Pokemon caught by the challengers must be in the time period of the event. All pokes will be verified before the battle.

    All Pokemons should be leveled up to 40 and not more than that to participate in battle.

     

    Event Starts: August 1, 2019 <Thursday>                                                                                                                                           Event Ends: August 29, 2019 <Thursday>

    Villains approaching -

    bVWNJ7j.png Announcement of winners and villains of the next month : August 29, 2019 <Thursday>

    For details of the Villains follow this link <here>

     

    Exgx7uE.jpg

    Challenger Rules:

    1.  Catch as many pokes as you like to choose from, for your 3 poke team to face a villain.
    2.  You'll be allowed to challenge each villain a maximum of 3 times in case of failures.
    3.  Changing of Pokémon is allowed before or after every battle if a challenger wishes to.
    4.  Only moves learnt via leveling will be permitted. So you can’t use TMs, HMs or Tutors.
    5.  Both the Villains and the Challengers are allowed any items* they wish to use on their pokes.
    6.  Finally you will be scored based on your overall performance based on various factors**.

     

    Villain Rules:

    1.  You will have plenty time ahead before the event to choose your team of 3 Pokémon but it has to be exposed to public at least 3 days prior to your appearance.
    2.  You are not allowed to breed or buy pokes just like the challengers but will be allowed TMs, Tutor and HMs to make it challenging for the challengers.
    3.  You are responsible to score each challenger you face and make a note on their individual skill sets based on the performance stats**.
    4.  You are also allowed to give yourself a stage name for fun for dramatic reasons :D

     

    *Item Clause: No OP items as per official PvP || Sleep Clause: Not more than 1 poke can be in Sleep as per Official || Evasion Clause: No evasion increasing moves as per official.

     

    **Performance Stats to determine skill sets of an individual:

    •  Pokémon choice
    •  Move sets
    •  Play style or strategy

    rNiW1hz.png

    Each above stat will be scored as Star points, with 0 Star being the lowest and 5 Star being the highest. A total of 15 points +5 Bonus points , making it 20 Star points can be earned against each Villains.

    Total Star points will be determined by totaling the average of 3 aforementioned stats and added bonus scored by an individual faced across all 4 bosses/villain.

    k60Vb34.png

     

     

    The top scoring players will have a chance to be the villain for the next month's trial.

  10. 7 hours ago, TrainerAce said:

    I thought I was already in as an event staff / gym leader? If not, I'm in for that role.

    You clearly didn't go through the lines and didn't open the link of the google sheet have you?

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